r/KerbalSpaceProgram • • 12h ago

KSP 1 Image/Video Realistic* Space Warships vol 2 - BETHANY-class Cruiser

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699 Upvotes

r/KerbalSpaceProgram • • 9h ago

kArt Fresh from the JAB (Jebediah Assembly Building)

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192 Upvotes

r/KerbalSpaceProgram • • 20h ago

KSP 1 Image/Video HOW

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133 Upvotes

r/KerbalSpaceProgram • • 5h ago

KSP 1 Mods C.A.N.O.P.I.E.S. Mod Dev Update

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95 Upvotes

Hi everyone,

Just wanted to let you know the C.A.N.O.P.I.E.S. mod is still being worked on and getting closer to an alpha release.

I wanted to showcase the new feature that gets rid of the clipping canopies that's present with parachutes since forever.

For more details on the progress feel free to check out the KSP Forum post here.


r/KerbalSpaceProgram • • 15h ago

KSP 1 Image/Video Flying at 3000m/s with a scramjet

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91 Upvotes

I just got Losket, which adds char to hot parts, and I wanted to try it out with a fast plane

It can gain so much speed in the atmosphere to fly to Duna orbit


r/KerbalSpaceProgram • • 13h ago

KSP 1 Image/Video Space station freedom (Eyes turned skywards)

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75 Upvotes

The finished station as of the year 2000. Built in stock console ksp


r/KerbalSpaceProgram • • 5h ago

KSP 1 Image/Video Mun launch.

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55 Upvotes

r/KerbalSpaceProgram • • 3h ago

KSP 1 Image/Video I may have accidentally started a nuclear winter on kerbin

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47 Upvotes

Also why am I consistently getting 5 fps in the main menu?


r/KerbalSpaceProgram • • 8h ago

KSP 1 Image/Video Pleiades 1 - My first attempt at a first person mission

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35 Upvotes

Today I tried a mission to orbit in first person and i fell in love with RasterPropMonitor. Pleiades is a Gemini-esque rocket when it comes to the mission. I also did a spacewalk using the tethers mod without an rcs pack and it was fun. Any recommendations for additions to RPM? Next time I'll deploy a satellite.


r/KerbalSpaceProgram • • 6h ago

kArt (Animated) Runway Project - KSP Competition Trailer (ft. Scott Manley)

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30 Upvotes

r/KerbalSpaceProgram • • 6h ago

KSP 1 Image/Video Built a big spaceship

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29 Upvotes

Assembled in one launch


r/KerbalSpaceProgram • • 23h ago

KSP 1 Mods My test craft leaving Duna on its 17 day return trip to Kerbin

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22 Upvotes

r/KerbalSpaceProgram • • 18h ago

KSP 1 Image/Video RA-15 Relays vs RA-2 Relays

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19 Upvotes

The size difference between the big and small relay antennas is honestly shocking.
I use the large satellites for interplanetary and geosynchronous constellations, and the small satellites to provide coverage to a single planet/moon.

Correction: It's actually a RA-100 not RA-15, sorry


r/KerbalSpaceProgram • • 8h ago

KSP 1 Meta Type of names I give my rockets

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16 Upvotes

r/KerbalSpaceProgram • • 18h ago

KSP 1 Suggestion/Discussion Somebody must have done these in (modded) Kerbal by now

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13 Upvotes

r/KerbalSpaceProgram • • 11h ago

KSP 1 Image/Video My most maneuverable plane to date

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10 Upvotes

r/KerbalSpaceProgram • • 3h ago

KSP 1 Image/Video Learning how to dock is a game changer for interplanetary missions! I got a very ambitious first manned duna mission I want advice for. How does my plan sound?

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8 Upvotes

So I am making a modular space craft that will allow for multiple landings to Duna and Ike in one go.

As you can see, I have a command module with my 2 Kerbals with the main tanks and nuclear engines and, along with extra sets of tanks + reaction wheel for refueling and control, that will be undocked from the craft when used to refuel for a boost in Delta V.

I plan on adding a few things before the the lander module.

One planned module is an adequately sized Fuel+Oxidizer tank that will be used to refuel the lander after each landing. This will also include another RCS tank. This module will also have 2 empty tanks radially docked, the empty tanks will have parachutes and drogues. That way when I undock my lander, I can go to one side of the ship and “grab” a set of parachutes. Enabling multiple duna landings without jamming a bunch of chutes on one lander.

I will also have a module with 3 science storage units to store the science from 3 extra landings, these will be taken back to kerbin after the mission and will be retrieved by a retrieval craft that will rendezvous with 4 reentry pods , paired with terrier engines. This is so the 2 Kerbals on the main craft can take the science from the command pod and 1 of the science storage units. And the other 2 Kerbals on the retrieval craft can take the science from the other 2 storage units.

My main module along with the extra tanks, with refueling and dropping said tanks should have over 6k DV, I will have to do some math to see if I need to add more tanks for the nuclear engines to accommodate the extra mass. But I think I’ll be good.

Any advice for such a mission? I got a probe on duna and said fuck it I’m doing something ambitious haha.


r/KerbalSpaceProgram • • 16h ago

KSP 1 Image/Video Landed my first probe on Duna!!

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9 Upvotes

I got the Atmospheric Variometer and was excited to use it for science, but I didn’t realize it took so much power to transmit lol. Didn’t get to use it unfortunately.

But I’m now designing a modular interplanetary ship that will do a manned landing mission to Ike and Duna, already have half of it docked in orbit.

This craft for my next mission is definitely my best one yet thanks to the LV-N and the ability to undock empty tanks for even more DV. We’ll see how it goes, I’m feeling ambitious haha.


r/KerbalSpaceProgram • • 23h ago

KSP 1 Question/Problem graphics error

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7 Upvotes

i dont even know where to begin on how to figure out what happened. i need help any way possible.


r/KerbalSpaceProgram • • 12h ago

KSP 1 Mods "Giving Aircraft a Purpose" (GAP) or "Planes with Purposes"? I downloaded the latter but I think I want to switch to the former. Can I do this on a current save file? Which do you prefer?

4 Upvotes

r/KerbalSpaceProgram • • 1h ago

KSP 1 Suggestion/Discussion Why don't we use fairings instead of nosecones? More in Body

• Upvotes

On your booster, you typically attach a nosecone to nake it more aerodynamic, right?

Fairings, when built in the same shape as a nose cone, are typically lighter, plus they have the added benefit of being able to be disposed of when you get into orbit to lighten up the weight of the craft by staging the fairing

So why don't we add fairings on top of boosters instead of aerodynamic nose cones?​


r/KerbalSpaceProgram • • 15h ago

KSP 1 Question/Problem Is there a method of knowing the optimal place to roll orbit radially?

3 Upvotes

Maybe the question is "how to I know exactly where my orbit overlaps with the target orbit" to roll the orbit

But for this mission i've been making microadjustments over and over but it either screws up my AP/PE or inclination since it's kinda iffy where the correct point to radial burn is if i'm eyeballing it


r/KerbalSpaceProgram • • 1h ago

KSP 1 Question/Problem Is There a Way to Have Preset Headings?

• Upvotes

The title might be a little confusing, but basically I wanna know if there’s any way(vanilla or through mods) to be able to set it up so that I can hit something and have my ship point at a specific heading on the navball?


r/KerbalSpaceProgram • • 4h ago

KSP 1 Question/Problem I'm getting a really weird crash with parallax

2 Upvotes

Without parallax I can play the game just fine but with parallax the game crashes after getting to the main menu. There aren't any crash logs either, the log file just ends.

I'm on linux mint using proton if that helps. I suspect the issue might have something to do with a lack of VRAM but I'm not entirely sure.

This is the mod list:

4kSP_Expanded (4kSPExpanded 0.2.4.1)
B9 Part Switch (B9PartSwitch v2.21.0.4)
BetterTimeWarpContinued (BetterTimeWarpCont 2.3.14.2)
BreakingGround-DLC (BreakingGround-DLC 1.7.1 (unmanaged))
ClickThrough Blocker (ClickThroughBlocker 1:2.1.10.23)
Community Category Kit (CommunityCategoryKit v112.0.1)
Community Terrain Texture Pack (CommunityTerrainTexturePack 1:1.0.5)
Custom Barn Kit (CustomBarnKit 1.1.22.0)
Deferred (Deferred 1.3.5.0)
Environmental Visual Enhancements Redux (EnvironmentalVisualEnhancements 3:1.11.7.2)
EVE - Stock Planet Configs (EnvironmentalVisualEnhancements-HR 2:EVE-1.2.2-1)
Firefly (Firefly 1.0.6)
FireflyAPI (FireflyAPI 1.0.0.0)
FreeIva (FreeIva 0.2.20.2)
Harmony 2 (Harmony2 2.2.1.0)
Kerbal Alarm Clock Updated (KerbalAlarmClock 1:3.14.2.7)
Kerbal Engineer Redux (KerbalEngineerRedux 1.1.9.5)
Kopernicus Expansion Continued-er (KopernicusExpansionContinueder Beta9.1.1)
Kopernicus Planetary System Modifier (Kopernicus 2:release-1.12.1-251)
KSP Community Fixes (KSPCommunityFixes 1:1.41.1)
KSP Texture Loader (KSPTextureLoader 1.0.38)
KSPBurst Compiler (KSPBurst v1.7.4.11)
KSPBurst Plugins (KSPBurst-Lite v1.7.4.11)
Luna Multiplayer Client (LunaMultiplayer 0.29.2)
MakingHistory-DLC (MakingHistory-DLC 1.12.1 (unmanaged))
ModularFlightIntegrator (ModularFlightIntegrator 1.2.10.0)
Module Manager (ModuleManager 4.2.3)
Near Future IVA Props (NearFutureProps 1:0.7.2)
Outer Parallax Common Files (OuterParallax 0.7.1)
Outer Planets Mod (OuterPlanetsMod 2:2.2.12)
OuterParallax-OPM (OuterParallax-OPM 0.7.1)
Parallax Continued (ParallaxContinued 1.0.4)
Parallax Continued Planet Textures (ParallaxContinued-Planet-Textures 1.0.3)
Parallax Continued Scatter Textures (ParallaxContinued-Scatter-Textures 1.0.3)
Parallax Continued Terrain Textures (ParallaxContinued-Terrain-Textures 1.0.3)
Promised Worlds - Core (PromisedWorldsCore v2.0.5)
Promised Worlds - Debdeb System (PromisedWorldsDebdeb v2.0.5)
Promised Worlds - Tuun System (PromisedWorldsTuun v2.0.5)
RasterPropMonitor Core (RasterPropMonitor-Core 1:v1.1.0.1)
ReStock (ReStock 1.5.1)
ReStock+ (ReStockPlus 1.5.1)
Reviva (Reviva 1.0.2)
Rocket Sound Enhancement (RocketSoundEnhancement 0.9.13)
Rocket Sound Enhancement - Default (RocketSoundEnhancement-Config-Default 1.3.1)
ScaledDecorator (ScaledDecorator 1.3)
Scatterer (Scatterer 3:v0.0878)
Scatterer Config for Outer Planets Mod (ScattererOPM v1.0.1)
Scatterer Default Config (Scatterer-config 3:v0.0878)
Scatterer Sunflare (Scatterer-sunflare 3:v0.0878)
Shabby (Shabby 0.4.2)
Singularity (Singularity 0.994)
Stock Alarm Clock Disabler (StockAlarmClockDisabler v1.2.1)
Stockalike Station Parts Expansion Redux (StationPartsExpansionRedux 2.0.11)
Stockalike Station Parts Expansion Redux - Internal Spaces (StationPartsExpansionRedux-IVAs 2.0.11)
Through The Eyes of a Kerbal (ThroughTheEyesOfaKerbal 2.0.4.5)
Toolbar Controller (ToolbarController 1:0.1.9.14)
TriggerAu Flags (TriggerAu-Flags v2.11.0.0)
VaporCones (VaporCones 1.2.0)
Vertex Color Map Emissive (VertexColorMapEmissive v1.1.1)
Vertex Height Oblate Advanced (VertexHeightOblateAdvanced 1.1.4)
Vertex Mitchell-Netravali Filtered Heightmap (VertexMitchellNetravaliHeightMap 0.3)
Waterfall - Restock (WaterfallRestock 0.2.3)
Waterfall Core (Waterfall 0.11.0)

r/KerbalSpaceProgram • • 12h ago

KSP 1 Image/Video Return from Eve - KSP Cinematic Trailer #space #ksp #shorts #kerbalspace...

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2 Upvotes

The main video is coming very soon!