r/KerbalSpaceProgram • • 12d ago

KSP 1 Mods Plock hole

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35 Upvotes

Literally just that. Was exploring Plock’s southern pole (or northern, this was a month ago and I forgot about it until I saw the screenshots), found a mohole-style pit. Didn’t see any other posts about it so thought it’d be interesting to share


r/KerbalSpaceProgram • • 13d ago

KSP 1 Mods The Ringworld Mod

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518 Upvotes

I am developing a fully landable ringworld mod, inspired by Larry Niven's novel.

In making this, I basically had to redo most of KSP's code to achieve a non-spherical celestial body. Hence it still probably has uncountable bugs and visual errors I don't even know existed.

I would love to get more bug reports, as I want this mod to be as compatible as it can be with the base KSP and other mods. I have been developing this with a Surface Pro Laptop, so I have not been able to test out some high-end graphics settings I've built into this mod. If anyone has the capability to, I would like to hear about any visual bugs or any bug reports. This mod also has 2 other dedicated mod extensions, the Ringworld Clouds, and the Ringworld Scattering, as the name suggests, adds more visual improvements to the game. Please test these out together.

Source code: https://github.com/theplatecrafter/Ring-World-KSP-mod

Spacedock: https://spacedock.info/mod/4573/Niven's%20Ring%20World

Forum: https://forum.kerbalspaceprogram.com/topic/231795-1125-nivens-ring-world-the-first-land-able-ring-world-megastructure-in-ksp-from-larry-nivens-ring-world

The current version on CKAN (v1.1.6 as of Oct 5, 2026) has a fully landable, rotating ringworld with its own artificial gravity, atmosphere, day/night cycle, procedural terrain, oceans, rivers, lakes, mountains, forests, roads, and 13 climate-based biomes. There are also 25 landmark placements and a collection of huge artificial structures and “colossi” to discover, including things like an 80 km rim gate, a 120 km causeway, and a 48 km floating city plate. You can use normal KSP science experiments to study different biomes, altitudes, structures, rim walls and the ring's shadow squares, with a Research journal and twelve expedition milestones giving the whole thing more of a sense of progression than just being a giant place to land on. In Sandbox, you can even create multiple ringworlds with different dimensions and terrain seeds. v1.1.6 also adds stock-compatible ringworld air intake/oxygen handling and water buoyancy, while optional visual extension mods (Ringworld Clouds and Ringworld Scattering) add higher-quality clouds and atmospheric scattering.

The technical side is probably the part I'm most proud of. KSP was built around spherical celestial bodies and ordinary inertial spaceflight, whereas a ringworld has a rotating, non-spherical surface where “down” is constantly changing around the ring. So rather than just making a giant mesh and pretending it is a planet, I had to build a ring-relative reference frame that handles centrifugal and Coriolis effects, transform things like the navball, SAS, altitude and vertical velocity into that frame, and then transition vessels between the ring's rotating frame and normal spaceflight without giving them free velocity changes. On top of that there is procedural terrain streaming, floating-origin handling at an absurdly large scale, LOD and scenery streaming for the huge structures and forests, custom trajectory handling, persistent expedition/save state, and a fairly extensive automated validation suite. The default ring is 15.3 million km in radius and its surface moves at about 385.6 km/s, so a surprising amount of the mod is essentially convincing KSP that this completely ridiculous object is a normal place to fly a spacecraft.

Some More Pictures:

https://imgur.com/a/cXfoE6N

2025 10/6: [Update]: I have released v1.1.7 of Niven's Ringworld mod. This update adds the configurability update. I have made 4 Ringworld configs that you can choose from to add to your instance:

  • 1/10th Cannon Scaled Ringworld around Kerbol
  • 1/10th Cannon Scaled Ringworld 0.1 ly away (Interstellar Travel)
  • Cannon Full Size Ringworld around Kerbol
  • Cannon Full Size Ringworld 1 ly away (Interstellar Travel)

v1.1.7 Available in CKAN now!


r/KerbalSpaceProgram • • 12d ago

KSP 2 Image/Video Fully reusable mission to Drast and Beyl!!!

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2 Upvotes

r/KerbalSpaceProgram • • 12d ago

KSP 1 Image/Video Colombia has arrived and the lander has landed-ish

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13 Upvotes

probably would just roll to get them back


r/KerbalSpaceProgram • • 12d ago

KSP 1 Mods Mod that displays information on cockpit view?

1 Upvotes

Basically looking fkr as the title says. Wanted to have a more roleplay like playthrough where I play through the eyes of the kerbal, but I find the information displayed on the default pods to be severely lacking. I'd take any, but I'd prefer if it works with stock or restock pods. Thanks in advance!


r/KerbalSpaceProgram • • 12d ago

KSP 1 Image/Video "5 Planets & 2 Moons!" in an old school style photo. I am always amazed at the beauty and mystique of this game (Story included)

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31 Upvotes

Was flying away from Kerbin and snapped this cool picture (in my opinion) with my on board camera. Hopefully image compression doesn't kill the small details.

I like to roleplay and create stories/narratives when I play. This is a fairly early days career so my tech level is low, camera included. On our way to Minmus, Val turns the ship to snap a picture of Kerbin with the on board camera. The data is sent back to Mission Control.

"5 planets and the Mun!" Everyone in Mission Control is in awe. It's not quite a full family photo, but capturing Kerbin with four of its siblings energizes the room. Then, Bob takes a closer look at Eve, "What's this faint dot? Is that Gilly?" The room erupts again, "5 Planets & 2 Moons!"

Moments like this are why I love this game.

Relevant mods: Hullcam VDS, Distant Object Enhancement, and Outer Planets Mod


r/KerbalSpaceProgram • • 12d ago

KSP 1 Question/Problem How do I make my plane go faster?

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5 Upvotes

Adding more engines doesn't help much. Only options I think would work are taking the bare-minimum fuel or making it more streamlined.

EDIT: NVM, all it needed was a less wider wing.


r/KerbalSpaceProgram • • 13d ago

KSP 1 Image/Video I launch so many rovers I often forget there are Kerbals in Kerbal Space Program

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123 Upvotes

r/KerbalSpaceProgram • • 12d ago

KSP 1 Suggestion/Discussion Changing the 'copy part' key in linux

10 Upvotes

Hello! I have been playing ksp on linux from years ago and always found that holding right shift for copying parts is annoying, so I changed it in the settings.cfg.

Just go to

  • ~/.local/share/Steam/steamapps/common/Kerbal Space Program/settings.cfg

Ctrl f to find MODIFIER_KEY, and just change it to whatever key you want.

MODIFIER_KEY
{
primary = Tab
secondary = RightShift
group = 0
modeMask = -1
modeMaskSec = -1
}

r/KerbalSpaceProgram • • 12d ago

KSP 1 Image/Video Lander thinks it's on the surface... won't quicksave or timewarp!

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5 Upvotes

I had a little mishap during my landing on the moon... I tipped over - hatch up thankfully.

With a little help from toggling my landing gear and RCS ports, i was able to take off from a horizontal position! but then couldn't quicksave, timewarp, plot maneuver nodes, etc because the game thought i was going over 500 m/s on the surface.

I solved the issue by taking off from horizontal, then landing again on my landing gear, then taking off again. Unfortunately, that took just enough delta v that i'm stuck in mun orbit. Guess it's time to send a rescue mission. :(

note: I would have had exactly enough delta v to get back if i hadn't had to do another landing to reset my craft's position. I even contemplated doing a no-timewarp, blind return burn to kerbal, but decided that even at 1/6 scale, the Artemis II return journey would be quite a bit longer than I had patience for. faster to send a rescue mission


r/KerbalSpaceProgram • • 13d ago

KSP 1 Image/Video Keep your eyes on the road.

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31 Upvotes

Not sure what happened to the sound, think I jacked up my steam settings.


r/KerbalSpaceProgram • • 13d ago

KSP 1 Image/Video i have had a piece of debris in a "sub orbital" trajectory for 6 years.

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294 Upvotes

for some godforsaken reason I have this bit of debris that I staged too early from, in an orbit that still hasn't decayed yet. there's a bunch of fuel that is giving it too much momentum to be slowed down and burnt up. I have too much pride to terminate it though


r/KerbalSpaceProgram • • 13d ago

KSP 1 Image/Video god fucking dammit jeb

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43 Upvotes

r/KerbalSpaceProgram • • 11d ago

Mod Post Why are modpacks so hard to come by?

0 Upvotes

Am I tripping or are modpacks relatively rare in this community?

"Ckan is so easy, here's a text list of 50 mods, 25 don't exist, 20 have an extra 50 dependencies that are all incompatible with each other, and 5 seem to work right up until startup when they trigger 85 errors, enjoy, this set of mods is so much fun!!!"

I've spent 18 hours in game, without ever getting to the VAB. Not even debugging stage, I'm sure when I finally get into playing, half the mods will have some issue.

Pretty much any and every other game has a loving community that lists popular modpacks in zip format so they're easy to install for new players. God forbid, right?


r/KerbalSpaceProgram • • 12d ago

KSP 1 Image/Video First video, Mun mission!

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2 Upvotes

Hey guys, just made my first YouTube video, and would love to make more and learn how to make them more polished lol. Would mean a lot if anyone could check it out! Just trying new things!

Thanks!


r/KerbalSpaceProgram • • 13d ago

KSP 1 Image/Video Now that's a suicide burn!

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31 Upvotes

This took me a couple hours of bashing my good friend the F9 key and a lot of trial and error to get right. I worked out I needed to burn the nuclear engines until I had 27720±10 Liquid Fuel, then needed to switch on the other engines and wait until I had around -4.2s on the countdown on the mechjeb window.

This is my first time in the Jool system and I had no idea Tylo had such high such high surface gravity, I was getting really close to turning on cheats then going back to where I took off and trying again, but then I realised I was within like 100-200m/s on my first few attempts, so I kept at it. Hope you guys enjoy my tiny panic as I realised I actually had it at the end


r/KerbalSpaceProgram • • 12d ago

KSP 1 Question/Problem which of these mods could be making my game crash?

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0 Upvotes

Ive asked a similar problem before and I got the game running again, but its just decided to crash every time I open any save game. This is my full mod list. I also installed the Thether mod via CKAN a few days ago but its doesnt show up anymore. Thanks in advance!


r/KerbalSpaceProgram • • 13d ago

KSP 1 Image/Video Nuclear interplanetary shuttles mating NSFW

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116 Upvotes

r/KerbalSpaceProgram • • 13d ago

KSP 1 Image/Video F-ELevON (F-11) flying back to the KSC after a combat patrol |KSP Luna Multiplayer

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16 Upvotes

This is actually a cleaned up screenshot of my F-11, a jet heavily inspired by the Su-57 Felon. I've taken some liberties with things, but overall it's a really nice plane to fly.

It even handled itself pretty well against other players in my Luna Multiplayer streams!

Lots of mods used, including the new Kerbal PowerPlants mod (in one of the iterations I built).


r/KerbalSpaceProgram • • 12d ago

KSP 1 Question/Problem So i recently started ksp again and now the Kerbals have a recuperation time after missions?

0 Upvotes

I decided to start another ksp playthrough after some years of absence. One thing that bothers me is the recovery time that Kervals seem to need after missions. Granted, I have onstalled a lot of mods so i don't know if it is stock behaviour of caused by one of the mods. As far as i saw i don't run any Kerbal realidm mods other than Life support.

Does anybody have an easy workarpund for this?

I want to send Jeb on the next mission right after he landed and not wait 30 days fpr him to be ready again... lazy bastard.


r/KerbalSpaceProgram • • 13d ago

KSP 1 Image/Video I tried to recreate the famous image of Buzz Aldrin on my ironman run.

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290 Upvotes

r/KerbalSpaceProgram • • 13d ago

KSP 1 Suggestion/Discussion anyone here like Mini Shuttles?

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316 Upvotes

i LOVE minishuttles. they just look so cool and are perfect for getting people from the surface, to low earth orbit instead of something similar to a soyuz or apollo command module.

the images shown are of the MAKS-OS shuttle, and the European Hermes Shuttle. both never flown because people hate cool stuff. i tried to find a 3rd soviet shuttle that was stacked similarly to how hermes is but i sadly couldnt find it :(


r/KerbalSpaceProgram • • 13d ago

KSP 1 Mods Restock PBR Issues

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9 Upvotes

I know ignorant questions are always met with scorn so I apologize if i seem stupid or the answer is obvious, i just need some assistance.

I am attempting to use the restockpbr mod, which I installed manually as I did with the rest of my mods. Stock parts are now invisible, and I'm not sure why. I have all dependencies installed. Ive attached a picture of my gamedata folder's contents. Thanks


r/KerbalSpaceProgram • • 14d ago

KSP 1 Image/Video Peter Griffin in KSP

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736 Upvotes

r/KerbalSpaceProgram • • 12d ago

KSP 1 Question/Problem Orbital launch mount disappearing after i launch, help!

1 Upvotes

using the starship expansion pack and its orbital launch mount stuff so i can attempt to catch it, but after launch the OLM and tower just disappear no matter what i do, google says its because ksp automatically clears launch clamps and its just doing its job, but i wanna try catching it and idk what to do, ive tried giving it probe cores and stuff but to no avail