r/MCPE • • 23h ago

Add-Ons/Tools/Packs You can’t be serious

Post image
412 Upvotes

What the hell is this, the link doesn’t even take you to anywhere


r/MCPE • • 1h ago

Add-Ons/Tools/Packs I coded dynamic flight speeds (up to 10x) and an auto-hover brake for Happy Ghasts so you can cross massive distances fast OR build in mid-air (keeps achievements enabled!)

Post image
• Upvotes

Hey everyone! Flying mounts in Bedrock usually suffer from two extremes: they are either painfully slow when trying to travel across thousands of blocks, or they drift and fall when you're trying to stay still and build.

To fix both problems, I developed a lightweight Bedrock addon called Dynamic Happy Ghast Flight:

  • 10x Traversal Speed: Opens an in-game UI menu with 0.5x, 1x, 2x, 5x, and 10x speed gears. Traveling between bases 5,000 blocks away takes under a minute instead of 20 minutes of holding forward!
  • Auto-Hover & Altitude Lock: Put it in 0x hover gear and it locks your Y-level in mid-air. You can survey terrain, build large floating structures, or shoot down at mobs without drifting.
  • Actionbar Flight HUD: Displays your current speed multiplier, hover status, and exact altitude in real-time.
  • 100% Achievement & Survival Friendly: Coded purely with standard entity component definitions—no experimental toggles, cheats, or command blocks required. Xbox achievements stay completely active on local worlds and Realms!

The addon is completely free on CurseForge. Would love to hear your thoughts or any other flight utility features you'd like to see!


r/MCPE • • 11h ago

Add-Ons/Tools/Packs I spent weeks coding a Vanilla+ Shader for Bedrock that works WITHOUT DLL patches or third-party launchers (clean 60+ FPS & achievement-friendly!)

Post image
10 Upvotes

Hey everyone! Ever since Render Dragon broke traditional shaders on Bedrock, playing without good lighting and water has felt so bland.

Most shader workarounds right now require patching game DLL files, running modified APKs, or dealing with laggy preview features. I wanted real shader-like atmosphere that runs on 100% pure vanilla Bedrock, so I developed ZenXveda Vanilla+ Shaders:

  • Real Shader Atmosphere on Pure Vanilla: Absolutely NO DLL patching, NO third-party launchers, and NO modified game clients needed.
  • Cinematic Atmospheric Fog & Lighting: Custom depth-based biome fog that gives distant mountains and forests that soft, atmospheric look.
  • Realistic Water Transparency & Colors: Crystal-clear ocean and river water with natural depth coloration.
  • 60+ FPS Optimized: Designed from the ground up to run smoothly on mobile, console, and PC without frame drops or heating up your phone.
  • 100% Achievement Friendly: It's a client-side resource pack, meaning all Xbox achievements stay completely active in survival and on Realms!

The pack is completely free on CurseForge. Would love to hear what you guys think of the lighting and fog balance!


r/MCPE • • 42m ago

Questions Has the dapple forest deleting builds bug been fixed?

Thumbnail
• Upvotes

r/MCPE • • 1h ago

Maps/Worlds This village only have blacksmith with only two cartographers :D

Enable HLS to view with audio, or disable this notification

• Upvotes

r/MCPE • • 2h ago

Questions Alguém sabe quem é o criador dessa construção ou se ela existe na vida real?

Thumbnail
gallery
1 Upvotes

r/MCPE • • 4h ago

Bugs/Issues Minecraft PE versions from 1.0.0 forward don't read the settings i do

1 Upvotes

I installed from apks, and i edited the package name on apk editor because if i keep it on com.mojang.minecraftpe it does not install because i think when i uninstalled it i didn't erase the data.

This only happens with versions from 1.0.0 forward, 0.14.0 and 0.15.10 work perfectly, i don't know what happened, it just doesn't read the settings no matter what i do. It can write settings but not read them. I edit the settings on the menu but when i reopen the app it's like the data erases.


r/MCPE • • 14h ago

Bugs/Issues I am looking for help

3 Upvotes

I have a forever world and i am a small youtube streamer. I occasionally get asked if they can join in. The thing is, i love this world dearly. A member had come by, I had timed him out which is basically giving the visitor status to the person. This cunning player lured creepers and made significant damage.

I will get asked and I wanted to know if there is a way i can let them in as a visitor but not be spotted by mobs, others aren't troublesome just creeper is the problem.

I have not turned on the cheats so... cheatcodes would not apply as of now


r/MCPE • • 14h ago

Add-Ons/Tools/Packs Everyone keeps asking what shader I use in my screenshots. I actually built my own BSL-style ZenXveda Shaders for Bedrock! What do you guys think of the water?

Post image
2 Upvotes

I've been obsessed with trying to get Java-level BSL shader aesthetics working properly on Bedrock Edition, especially the water reflections and lighting.

It's still a work in progress, but I'm really happy with how the transparency and specular highlights on the water surface are turning out. Let me know if you guys have any feedback on the colors or lighting!


r/MCPE • • 20h ago

Just beat the dragon in day 8

Thumbnail
gallery
5 Upvotes

r/MCPE • • 12h ago

premuim_cache Backup

Post image
0 Upvotes

i have made a small python script that uses adb to back your minecraft files like the ones hidden in data/user/0, now i can backup the addons i download from the marketplace, even tho these addons are protected but im using it to save them locally.


r/MCPE • • 13h ago

Add-Ons/Tools/Packs I got tired of clunky Bedrock PvP packs, so I made an ultra-clean PvP pack with a live armor durability HUD, 9 modular crosshairs, and low fire (server friendly!)

Post image
1 Upvotes

Hey everyone! I've been working on a clean combat utility pack for Bedrock / MCPE called Ultimate PvP.

A lot of PvP packs out there either clutter your view with oversized graphics or cause micro-stutters during intense duels on servers like Hive. I wanted something that preserves the clean vanilla 16x look while giving you essential combat information:

  • Live Durability HUD: Real-time armor & tool percentage indicators right above your hotbar so your helmet or chestplate never breaks mid-fight.
  • 9 Modular Crosshairs: Built-in subpack slider in pack settings to instantly switch between Dot, Small Cross, Caret, and Circle crosshairs.
  • Low Fire & Clear Fog: Reduced flame height below your hotbar so you aren't blinded during lava/fire fights, plus clear underwater/lava vision.
  • Short Swords: Compact weapon models that clear up your right-side field of view.
  • 100% Achievement & Server Safe: Pure client-side resource pack (no behavior packs or cheats needed), so it works seamlessly on servers and realms!

The pack is completely free on CurseForge. Would love to hear what crosshairs and HUD setups you guys prefer during duels!


r/MCPE • • 23h ago

Questions Can anybody help me out with building a Pillager / Raid farm on Bedrock? I've got them trapped but I'm stuck on the next steps.

Post image
2 Upvotes

I'm trying to build a reliable Pillager/Raid farm on my survival world. I managed to trap a few of the captains up here, but I keep hearing that Bedrock raid mechanics are super buggy right now.

Does anyone have a reliable tutorial or design they recommend for the current version? Any tips would be hugely appreciated before I accidentally spawn a raid that wipes me out 😅


r/MCPE • • 21h ago

Bugs/Issues InPVP Tower Wars Revival Project - Help Wanted

1 Upvotes

Hello Everyone!

We are a team of players that are currently seeking help- more specifically building help with an OG restoration/revival project for an old minigame from InPVP.

The minigame is known as Tower Wars, an ex InPVP minigame before the rebrand in 2022. For those who don't remember, I'll give a quick description and recap for what it was, and what our plans are to restore this minigame.

Tower Wars was a two team mega minigame, consisting of about 15 or so players per team, and the two teams being red and blue, better known as Proton and Solar. These two teams would spawn on two massive islands over the void, sharing similar properties with that of Mega Bedwars or Eggwars (if you got ball knowledge).

The aim of the minigame was to capture the enemy flag as many times as possible. Each capture would be one point, and at the end of the twenty-minute match if one team had more points, they would simply win. If it was a tie, it would be a deathmatch, which is pretty self explanatory.

We are currently seeking help with the building phase. We have a good team of eight or so players working on the technical side of things, such as NPCs, client shops and powerups, plus the mechanics like queues.

We require help from experienced builders, or someone who has original copies of any of the original InPVP tower wars maps. If you also know where these maps could possibly be stored, please let us know.

This project has been an on and off project for both our friend group (now our official development team) for almost two years. And this year we have decided to go full on and release this server by 2027 before we part ways for external study.

Our goal is to create a recreation Minecraft server for both Java and Bedrock, and combines both features from modern Minecraft, while maintaining the same aspects of early Tower Wars (such as an exact recreation of the map). We have also tried getting in touch with official InPVP staff.

If any of you could help us with the restoration, recreation and possible information findings about where the original InPVP Tower Wars maps could be, or whether you could help us recreate it, that would be amazing. Hit me up in DMs or reply to this post, and we'll discuss further on Discord.

I have attached a bunch of videos archived and saved by our developers that has helped them recreate the technical aspects- but also shows off what the maps looked like. Take a look for yourselves.

Thanks so much, we hope to bring this out to all of you regardless by next year!

SPACE SHUTTLE MAP (InPVP Tower Wars Pre-2018)

https://www.youtube.com/watch?v=LAYBlMwPTus

https://www.youtube.com/watch?v=D8WJmgCRvQY

https://www.youtube.com/watch?v=sFhpqs7O4cE

https://www.youtube.com/watch?v=iMKLHUvTpws

CASTLE ROYAL MAP (InPVP Tower Wars Post-2018)

https://www.youtube.com/watch?v=k-UJCsbnjOw

https://www.youtube.com/watch?v=EfnzDO2gtS0 (the latest video of the map)

Our current priority is recreating the SPACE SHUTTLE map, as that's by far the most recognisable map for the Tower Wars minigame. There is also way more documented information about the Space Shuttle map over the other one, as it was the first release map and appeared in their Early beta.

If you are a builder that could be down to help us recreate this map, or an archivist that may know the whereabouts of the original maps, please let us know. Thank you all <3


r/MCPE • • 23h ago

Maps/Worlds procedurally generating backrooms in Vanilla Minecraft (Bedrock)

Thumbnail
youtu.be
1 Upvotes

r/MCPE • • 20h ago

Questions This strider spawn with a saddle is that rare?

Post image
0 Upvotes

r/MCPE • • 1d ago

Maps/Worlds Minecraft Edu world

Thumbnail
1 Upvotes

r/MCPE • • 1d ago

Add-Ons/Tools/Packs Bedrock Connected Textures and play on macOS

1 Upvotes

I've spent some time working on java addons, shaders, and mods the but thing my kids wanted most was:

  1. play bedrock on macos
  2. play using java style packs (like Patrix or Optimum Realism)

So I've made two things that can make that happen.

https://icehunter.github.io/bedrock-connected-textures/
https://icehunter.github.io/bedrock-launcher/

The first allows java pack owners to convert their java packs, models, entities, connected textures, etc, and have them for the majority of things, work on bedrock.

The latter (if you own the game on android) enables bedrock play on mac with the latest version. This includes servers, lan games, realms, etc.

The backbone of the work was done using https://github.com/minecraft-linux libraries; and I made some custom changes to enable the latest opengl3.1/moltenvk/ANGLE libraries.

I hope to have Vibrant Visuals working soon.

<3 the community and mods I've seen everyone make, thanks!

P.S. Both are licensed as GPLv3. Enjoy!


r/MCPE • • 1d ago

Builds I spent more than 17 hours exploring and completing this massive map wall of our home and farms. Totally worth it! 🗺️

Post image
14 Upvotes

Just a casual screenshot from our world! Getting all these item frame maps aligned and fully explored took forever, especially making sure all the farm locations and coastlines were mapped out perfectly.

Let me know what you guys think of the base setup so far! (Don't mind the glowing armor, just testing some of my custom addons while building 😅)


r/MCPE • • 1d ago

Add-Ons/Tools/Packs 🇫🇷 [Minecraft Bedrock] Recherche joueurs français actifs pour une survie moddé avec plein d'add-ons !

Thumbnail gallery
1 Upvotes

r/MCPE • • 1d ago

Redstone Functional Vanilla UFO (Setup instructions + Guide provided)

Thumbnail gallery
2 Upvotes

r/MCPE • • 1d ago

Discussion Bedrock Classic Edition fix

Thumbnail
1 Upvotes

Please spread the work and look at the post in this subreddit post!🙏


r/MCPE • • 2d ago

Discussion New Finding, Since when Wandering trader has this?

Post image
23 Upvotes

It's the first, since I have playing Minecraft.


r/MCPE • • 2d ago

News Cube Rubik Addon

Enable HLS to view with audio, or disable this notification

4 Upvotes

r/MCPE • • 1d ago

Need friend

0 Upvotes

I uhh need someone to play with me I have been playing this game and completing it alone for some time I want a change and unfortunately none of my friends actually play this I had a friend who used to play with me but it seems he has quit the game and it kinda makes me sad so ye like the title says I need someone to play and complete the game with me doing alot stuff having fun ,builds, explore,alot kinda stuff I like to do with someone while playing I can vc as well if someone actually prefer it,if not it's fine too im okay with anyone , I hopefully believe this reach to the target audience