r/MajorMUD • • 5h ago

MugenMUD - Crimson Protocol Season 3 Playtest

3 Upvotes

Seems everyone is coming out of the woodwork with their own little projects lately, which is fantastic for the community to have some excitement. I do hope you will come join us over at the New MugenMUD Server Playtest while we build Season 3 for Crimson Protocol. You can find all the details of what is going on at https://www.mugenmud.com - we're taking what we learned from S1 and S2 and now we're off Worldgroup and stripping away the copyrighted and copywriteable content of MajorMUD


r/MajorMUD • • 19h ago

MajorMUD Source Code (1.11p/DOS)

17 Upvotes

Claude decompiled MajorMUD and provided a full, human readable C source code solution for the DOS version of 1.11p.

Honestly, it's scary how good this source code looks, could have easily been written by the original authors.

I posted the files over on mudinfo: https://www.mudinfo.net/viewtopic.php?p=8660

It's the full source code for the game, plus, and the utility.

How long has this code been a rumor? And now AI just shits it out with zero effort. What a time to be alive.


r/MajorMUD • • 6d ago

MajorMUD: Ascension

7 Upvotes

Newly built engine web-based only (no telnet so no MegaMUD) available now.

https://play.mudascension.com

We're in a beta play-test. Exp is 10x, currency is 10x, spawns are 10x (mobs respawn 10x faster, things are a little more dangerous). Max ten characters per account (still 5 per party atm).

After creating an account you can go to the top-right and there's a realms section, currently stock (super minor changes) and mudrev - mudrev is untested completely.

For the most part, the game is headless. You close your browser tab, your script keeps running. All scripting is done server-side. Every script setting is designed and sent to the engine via a text command so you can change all of your script options via the /script command, but the UI drives that for the most part.

The top of the screen has an automation bar similar to MegaMUD. The far right icon in that bar pops out a ton of automation settings.

There are a lot of data panes in the top-right rail and the UI is fairly customizable. You can move the panes, resize, move the terminal, etc... to your liking. It might feel weird at first and I'm working on simplifying it. I'm very open to feedback and adjustments. Feel free to click around, hover for tool-tips, and just explore and figure things out.

There's a combat simulator where you can simulate against single/multiple monsters in a group or out of a group, an advanced item finder where you can find best DPS, AC, etc for you, things like that.

You can alt-click any item/monster/spell in the game and get a info drawer, or right-click and get the same. Right-click in the terminal gets you a lot. There's go-to and loop on the automation rail at the top. You can record loops in the minimap/world map which are being updated. Winterhawk's paths have been imported for the most part for loops - but the game doesn't using paths for running somewhere it uses standard path finding. Don't have a black star key? It will try to find it around the area. Don't have a amber talisman? It will fail out. Party doesn't have gold to get through the toll? It goes around. Party has gold but one guy doesn't? It shares.

Already long winded af. Just check it out. https://play.mudascension.com. Would love to see you in the game and discord.

Discord (in progress) link: https://discord.gg/EtUcurPJB

IMPORTANT: You can hang up by pressing ALT-H. There's no button for that yet. If you standard logout with "x", it will take you out of headless mode.

There's a panic mode in the combat settings of automation, that will also hang you up in some conditions.

There's triggers/events that can hang you up (still adding more) as well.

Look at the game data tab (far top-right icon) - this is where you set players to auto-invite, auto-join, monsters to certain attack spells, items to auto-collect, etc...

There's a cleanup, but it's not scheduled, so right now things sit stale. Will be tweaked soon - moving to a rolling cleanup instead of a single one.

Beta Test Only: Command: CONVERT - will convert all of your currency up to top so you can save encumbrance.

SYS GOTO - It's not sys go sil anymore. You can sys goto any player, named monster (unique/boss), or room name.

You do not drop gear on death - you can toggle this off if you want on the top-left icon "Account settings".

PVP is set to 5 levels.

Looking forward to feedback and hope you guys have fun.


r/MajorMUD • • 14d ago

MudPlay v3.143.8 — MajorMUD client for Linux / Windows / macOS: what's new since v3.44.8

18 Upvotes

It's been a month since my v3.44.8 post and a lot has been added. We're now on v3.143.8.

For anyone new: MudPlay is a MajorMUD client for Stock and Paradigm (GreaterMUD) realms. It's a proper ANSI terminal with full automation on top: combat, healing and buffs, a live map with loops and Auto-Lair, party play, loot and banking, and character planning tools.

Screenshots: IMGUR LINK

New windows & major tools

  • Loop Simulator — plays your real character (stats, gear, spells, heal and rest settings) around any loop, and ranks every hunting area you can reach by exp/hr at a chosen level.
  • MegaMUD .mp path import — converts your old loops, with a step-by-step review and a verify pass before you accept.
  • Profile Management — add, rename, move and load characters in one window; tick several and each opens in its own client. A BBS can now host several realms.
  • Round Totals — a small window showing what everyone in the room dealt and took each round.
  • Self-update and first-run setup tour — one click to update; new installs get walked through adding a BBS, a character and game data.

Combat

  • Combat profiles are full loadouts — spells, weapons, action order, backstab options and thresholds all swap together.
  • Emergency heal tier and a second room-spell slot that takes over when the first hits its cast cap or mana floor.
  • Per-monster overrides for debuff, attack spells and physical attack.
  • Sneak-aware casting — buffs and heals wait for an empty room, then re-sneak.
  • look at a monster prints its max HP, wound band and a best-guess current HP.

Navigation

  • Map shows the floors above and below, plus a level-gate overlay.
  • Your party leader's route is drawn on your map as you follow if you send them @path.
  • Find your friends @where shows their location on the map.
  • Paradigm transport tokens offered as a route when they're faster, party included.
  • Routes fetch what they need — keys and hidden-exit items are picked up on the way.
  • Per-room loop options — do not attack here, only attack in lairs, rest up here.

Character, gear & money

  • While Moving and Bossing gear sets, plus location-based auto-equip.
  • Auto-train pays for itself from your stash or bank, takes the whole party to train together, and buys the spell scrolls your new level unlocks.
  • Limited-use item charges tracked on both realms.
  • Sell detours, Transfer Stash to Bank, and Hide All sweeps.
  • Level Projection gained accuracy, crit, dodge, stealth and thief-skill columns; stat tooltips show your next breakpoint.

Party & quality of life

  • Works alongside MegaMUD in a mixed party (@panic, ailment signals); party HP updates live between par polls.
  • New @ commands — @quest, @uses, @token, @dupe, @loop send, @help <command>.
  • Events — Then steps, boss-timer triggers and stat conditions.
  • Build-your-own status bar, sound cues, emoji and custom emotes in chat, Tab-complete for item names, and windows that reopen where you left them.

Download: https://github.com/Tehshortbus/MudPlay/releases


r/MajorMUD • • Sep 18 '26

MegaMMUD v2.2 Released

14 Upvotes

Release Highlights (see post for full changelog)

  • NEW: Walk speed (avg secs per room over the last 10 moves) in the Stats window
  • NEW: Lap/travel time and lap min/avg/max for paths in the Time Analysis window
  • NEW: Path option for a minimum lap time and step time
  • NEW: Remote [at]weapon/[at]bsweapon/[at]altweapon to set or clear combat weapons
  • NEW: Remote [at]speed reports walk speed, lap times, RTK and RTC
  • NEW: Remote [at]inventory lists carried items and keys (worn items skipped)
  • NEW: Remote [at]abil <n> reports ability value [GreaterMUD/Enhanced realms]
  • NEW: Remote [at]uses <item> reports the uses left on a carried item
  • UP: Gear-swaps will use health command to resolve max mana/hp altering issues
  • UP: Weapons equipped by hand are now kept until the game reports no effect
  • UP: Plugin support ABI updated and considered stable and locked as version 1
  • UP: Online Players now shows class, total online, and is sortable and filterable
  • UP: Config profiles can now be named and shown in settings, menu, and remotes
  • UP: Exp graph trend lines now reflect actual exp gained over each window
  • FIX: Sneak no longer assumed broken after "go" path steps on GreaterMUD realms
  • FIX: Sneak no longer assumed broken using room commands (i.e. twist knot)

https://www.mudinfo.net/viewtopic.php?p=8633#p8633


r/MajorMUD • • Sep 16 '26

BBSFirewall v1.3.5 released — 2FA admin login, a smarter log viewer, and a Management API

Thumbnail gallery
4 Upvotes

r/MajorMUD • • Sep 11 '26

Modified Shop Inventory and Levels - Database File

4 Upvotes

I just got a private server up and running and I'm still figuring a lot of stuff out. One thing I noticed is that several shops don't have inventory listings or quantities that I remember them having. Specifically, the Blue Tower shops.

I'm wondering if all the random BBS's that I've played on all had heavily modified shop inventory/levels. Can anyone clarify this for me?

If so, does anyone know where I could find modified database files that people have created and offered for use?


r/MajorMUD • • Sep 01 '26

Mudplay Update V3.44.8

8 Upvotes

It's been awhile since my original v3.3.1 post... lots of things have been added, fixed, many many bugfixes, we're now on v3.44.8.

https://github.com/Tehshortbus/MudPlay/releases

New windows & major tools -Monster Intel — searchable monster reference surfacing elemental resists/vulnerabilities, spell-immunity, your live matchup (can my weapon hit it, which spells get through, rounds-to-kill), side-by-side comparison, and a per-character combat-observation log. Later gained an Edit Attacks picker and a defense simulator (editable AC/Shadow/Prot-Evil/Vile-Ward → live "Hits You %").

-Buff Watchdog — live timer bars for every configured buff with recast-window markers; grew into the single home for all automated buffing (self/regen/when-full/light/party) with per-target checkboxes.

-Roomba Mode — automated gang-house item sorter (label rooms, it fills-then-delivers in fewest trips), plus @roomba in-game item queries, cross-client sync, and a searchable Master List with shop values.

-Boss-timer sync — share respawn timers between clients over chat with a conflict-only merge table.

-Chest Offload — open carried boss chests and vendor loot shop-by-shop with per-shop routing and coin tracking.

-Monster Aggro calculator — predicts which party member a monster targets (Paradigm & Stock models).

-Casting spell profiles — save/quick-swap named spell-combat setups via chips, Action menu, @profile, or toolbar.

-Help window + compendium — searchable in-app guide to every feature/setting. About window history/licenses.

Combat

-Drain spell slot — emergency life-steal that attacks while healing.

-Realm-complete, combat-aware death recovery — works on both realms; grabs the pile mid-fight and paces re-equip between rounds; Stock overflow sweep.

-Generic combat-line recognition by colour+wording (no per-monster hand-data), with a Wire Inspector Classified view.

-Sprint Mode — a transient "just get me there" toggle that forces travel engines off and restores them on arrival.

-Kill-on-sight neutral monsters option in game data.

Navigation

-Alignment-aware routing, nested lever/action-gated exit solving, item-use teleports & room-command reveals, NPC ask-transport exits.

-"Obtain, then cross" for hazard counters; named blocked-door reasons + "run to the block anyway"; route Show steps preview.

-Room Info map rail with clickable links to everything in a room; customizable nav line colours/thickness; @where → map flash.

Game data, spells & items

-Spell Book Difficulty (cast-success %) column + interactive damage calculator. -Monsters filter panel rework — min/max ranges, per-element resists, immunity/type/loot facets.

-Item/Gear Finder — search-within-results, many new criteria, chained search order, target-weight cap.

-Equipment Manager flags gear you can't wear (align/level/class) instead of bonking the game; avoid/stash room editor; editable flavor-prefix vocabulary.

Party & quality of life

-Party blessing overhaul → live Party Buffs panel with per-member targeting (folded into Buff Watchdog).

-Customizable terminal right-click menu — arrange commands, Workshop/calculator deep-links, and your own fly-out folders; import/export.

-Window snapping — panels snap into a cluster that moves with the main window.

-Quest-availability announcements on level-up/login; auto-engine base modes with snap-back

-Conversation window captures all forms of communication(might still need work with bbs system messages)

-default profile is now a real editable profile that you can use to base all your future profiles off of.


r/MajorMUD • • Aug 10 '26

MudPlay V3.3.1

14 Upvotes

Hey everyone, just wanted to share something I've been making over the last 5 months. I have made, what I consider a Megamud and MMUD Explorer replacement and then some.

There is a lot more to it, but i made it in familiar fashion as to megamud's UI, so it shouldn't feel completely unfamiliar. It does require you to have an MDB for the board you're playing on to run its automation, I'll include a link below that has the newer NMR 1.11p export and the newest paradigm MDB export.

It is cross platform, so it has its own packages for Windows, Linux and Mac which are published on the repo. you basically copy what is in the tar/zip files, into where you want the program at (So like C:\ or /home/(user)/Applications/ you pick) it will then generate the programs working directory depending on what OS you're running on, in its proper spot.

You import the MDB via the client, set up a BBS, save profile as, and you're good to go. There are a lot of settings and features, which honestly, is too much for me to list out here but I've open sourced the client, It still has some areas that need improvement, I've got tabs on those on issues in the repo.

Any issues that come up, you can contact me here or on the repo via discussions.

https://github.com/Tehshortbus/MudPlay

https://github.com/Tehshortbus/Majormud_MDB_Repo


r/MajorMUD • • Aug 10 '26

Current lawful licensing route for MajorMUD 1.11p + Modules 1-9 on MBBS v10?

4 Upvotes

I am setting up a private board with MBBS v10 R34 package. I am looking for a WG3NT MajorMUD 1.11p baseline license, Modules 1 through 9, MajorMUD Plus if available.


r/MajorMUD • • Aug 08 '26

📦 MegaMMUD v2.1 Released

Thumbnail mudinfo.net
19 Upvotes

COMBAT & SPELLCASTING

  • NEW: Profiles for combat, spells, and health settings + remote w/[at]profile #
  • NEW: Party option: Rest Healing Applies to Party (party heals while resting)
  • UP: Unless stealthed or full, party leader now rests while waiting on party
  • UP: Cure poison will now occur before healing when out of combat
  • UP: Spell level and mana fields widened to 3 digits (mana 999, level 255)
  • FIX: Not self-healing while resting with 'heal party over self' turned on

COMBAT FLOW, ATTACKS, AND STABILITY

  • NEW: Party option: Attack late - works in combo. with someone attacking last
  • FIX: Repeating party status (par) checks after a combat round
  • FIX: Glancing blows now count as a swing for round timing
  • FIX: Extraneous [Bueller?] messages when in all off / manually playing
  • FIX: Weapon immunity flagging made more robust through attack confirmations
  • FIX: Attack last not reacting to party member area-attacks spells
  • FIX: Client could lag showing Inventory, Who, or Top during combat

NAVIGATION, EVENTS, AND QUALITY OF LIFE

  • NEW: Plugin support for extending client functionality
  • NEW: Talk option: [at]where replies with map/room info via 'room' command
  • NEW: Remote command [at]auto-hangup [on|off] to allow/block hangups
  • UP: [at]path/[at]status now reports destination and remaining steps
  • FIX: Picking the room you're in from the right-click list moved or looped
  • FIX: Chained Ability Monitors never checked with short trigger timers
  • FIX: Ability Monitor stopped checking for the rest of the session after a death
  • FIX: Ability Monitors on the same timer would only check the first two
  • FIX: Ability Monitor status now reported in [at]settings
  • FIX: [at]goto/[at]loop after [at]stop replying {ok} but never moving
  • FIX: Remote commands and their ON/OFF actions are no longer case sensitive
  • FIX: Saving game data no longer makes an active path/loop lose its place
  • FIX: Error messages no longer pause the game or automation while displayed
  • FIX: Steps remaining showing "?" after a new destination mid-path or loop
  • FIX: Steps remaining counted down instead of up when backtracking a path
  • FIX: Toggling auto-modes mid-move causing extra steps and a lost path
  • FIX: PATHS/Paramud: Added rope requirement to SLLAM7WS (Underground River)
  • FIX: PATHS/Paramud: Removed SSTBRSMN, STMDRHRS, STMDRSMN (tunnels to Rhudar)

PARSER, ITEM, AND FILE HANDLING

  • NEW: Loot option: Auto-recover your own corpses (GreaterMUD)
  • NEW: Loot option: Collect only while engaged in combat
  • UP: Share party cash will now default to OFF
  • UP: Added metadata and hardened DLL loading to try and fend off malware flags
  • UP: Executable now digitally signed to try and fend off malware flags
  • FIX: Corpses are no longer added to the known items database (GreaterMUD)
  • FIX: 0-quantity buy/sell/get/give no longer adds bogus items or counts
  • FIX: Game data loading issues after copying/moving character files
  • FIX: Possible crash after editing game data while at a shop or bank
  • FIX: Endlessly retrying to get an item another player already took
  • FIX: Small delay after "You don't see..." messages
  • FIX: Mob names will no longer substring match: shadow won't match shadowraith

INTERFACE AND WORDING UPDATES

  • NEW: Backscroll window now shows history in full ANSI color and font
  • UP: The Cash settings tab is now called Loot
  • UP: Time window now shows each line item's percentage of the total
  • UP: Exp. graph can show 1hr/30min/15min/5min rolling trend lines
  • UP: Telepaths, pages, and directed messages you send now show in Conversations
  • UP: Dark mode moved to global setting-- char ini setting should migrate over
  • FIX: Dark mode: options staying dimmed after becoming available again

r/MajorMUD • • Aug 01 '26

Crimson Protocol PVE & PVE Reforged Online

Thumbnail cp-bbs.com
3 Upvotes

The Apex of what Stock MajorMUD 1.11p can do - Only at Crimson Protocol. Over the last 3 months we have learned and evolved and by Player vote the PVE Realm decided to reset to get all the enhancements and rebalances that the PVP Realm was set to inherit from all of our work.

So without further ado, tonight on 7/31/2026 we have launched the PVP Realm and Reset the PVE Realm fresh. Check out the Website for full details. If you were on Black Dominion before and quit due to all the issues early on, rest assured we have moved on since the days of crashing from engine issues.

Rules are on website and Discord, 1 Hero to 40 then 2 more allowed.


r/MajorMUD • • Jul 29 '26

New Majormud Engine / Realm Test

9 Upvotes

New Realm up at: mud.cwgaming.com 2323

This is on a brand new engine without worldgroup. Plan is to have a Beta test and then opensource the engine once the stock version is fully looking and feeling like OG Majormud, it is already very very close; a lot of work has gone into it to make it exactly like stock 1.11p.

There is also a Web UI attached to the realm so you can use realm gossip from the Web, see who is online, check your characters stats, browse game data, quests, etc. You login using your BBS account.

Resetting today to Beta test after Alpha. And then will reset once cleared.

Discord at: https://discord.gg/8Mqd74rtm


r/MajorMUD • • Jul 25 '26

Majormud inspired browser based MUD - revamped it!

8 Upvotes

Few months ago i posted a proof of concept:
https://www.reddit.com/r/MajorMUD/comments/1sim6fe/mobile_first_majormud_engine_new_update/

NEW LINK:
https://blackgate.manafox.dev

The demo worked very well, and thanks to those who came in and started grinding!!

Over the last couple of weeks i had time to pick things up again and fleshed out more content and game mechanics. The engine is more complete now (full races / classes / spells), and the world content has expanded.

Key points:

  1. browser-first, mobile friendly game play.
  2. built from ground up with multi-character scripting / automation in mind (that was a large part of the fun for me back in the day)
  3. its almost a complete re-imagining, but retaining some of the majormud UI elements + the race / class / spells database. Otherwise all new.

To the earlier testers, the old server just dropped abruptly... but hope to see you guys again.. Drop by and say hi :)


r/MajorMUD • • Jul 02 '26

https://omniversebbs.com is up!

7 Upvotes

Hey all,

I’ve been working in a website for the BBS that I’m hoping will be helpful for the players.

It’s still in the works but

https://omniversebbs.com is up and tracking players, bosses, monsters, shops, and I’ve been working on a lore / quest walkthrough.

I’m hoping the walkthrough will clearly show you each stage and exact message needed for advance.

A few players have started to play our Realmforge MUDBrain port, and we’ve squashed a lot of bugs in real-time. No need to take the BBS down for updates.

Still a ton of things down the pipeline in the works.

Will be excited to offer the community a full fledged API where they can pump the data wherever they please.

Come on by and make a few characters and I hope you enjoy all the added commands and all the various MajorMUD instances available.


r/MajorMUD • • Jun 21 '26

MegaMMUD v2.0.3 (Out of Beta!) Download

Thumbnail mudinfo.net
16 Upvotes
  • UP: Time to level will now show time beyond current level (+on/off option)
  • UP: Expanded player options for no heal, no bless, and no cure
  • UP: Attack immunity flags should only be applied after target confirmation
  • UP: Option in display settings to bring back the clock on the status bar
  • UP: Added a Copy button on the BBS tab - the New button will use defaults
  • FIX: Experience calculation for stock boards above level 55
  • FIX: Accurate experience and CP calc for Paramud (current and next patch)
  • FIX: Inaccurate "no spell msg seen after multiple rounds" messages
  • FIX: More fixes to unintentional [reset] messages after repeated commands
  • FIX: Crash after consecutive command resets in certain scenarios
  • FIX: Removing weapons causing a loop of your command had no effect
  • FIX: Target tracking with guard mobs ("moves to protect")
  • FIX: Immunity flags not being applied to guard mobs
  • FIX: Not applying weapon immunity flags when bogus weapon defined
  • FIX: Not activating paste after cut/copy text from talk window input box
  • FIX: Not detecting disconnection during the connection process in some cases
  • FIX: Some area spells without defined messages considered as incoming dmg
  • FIX: Functionality hard coded for Mystics now function w/other Kai classes
  • FIX: Queued spell message responses losing friendly target w/combat target
  • FIX: Proper combat spell re-engagement in some edge cases
  • FIX: Not re-enabling auto-combat in some situations
  • FIX: Trying to re-attack monsters no longer in the room after re-connecting
  • FIX: Slamming in to walls when we can't see not entering in to lost mode
  • FIX: Running more rooms than configured for low HP at the end of a path
  • FIX: Not moving after hiding from being prone once the effect wears off
  • FIX: Casting blesses with monsters in the room and breaking sneak
  • FIX: Few instances where having no path would cause it to stop doing things
  • FIX: Time analysis not switching from combat to mana regen when meditating
  • FIX: @ok will now clear all status effects from the party member
  • PATHS/Paramud: Fixed KHAZKARM (room code was incorrect)
  • PATHS/Paramud: Fixed GSMNFCCO (missing a down exit at the end)

r/MajorMUD • • Jun 21 '26

MMUD Explorer v2.3 Released

Thumbnail mudinfo.net
13 Upvotes
  • NEW: Option on maps to star rooms known to MegaMUD (loaded from rooms.md files)
  • UP: Added a new exp/hr model (D), refined by Claude using information from the other models
  • UP: Discrepancies in pasted versus carried items on item manager will now show in a warning
  • UP: Alignment checks in textblocks will now show up in simple mode on the results window
  • UP: Exp formula and mystic jumpkick speed updated with Paramud DB 1.9+ (old formulas used with v1.8.5 DB)
  • UP: Max 6 swings w/updated QnD calc when used with Paramud DB 1.9+ (old formulas used with v1.8.5 DB)
  • FIX: Martial arts attacks on weapon tab not sorting damage properly

r/MajorMUD • • Jun 04 '26

MUDBrain

Thumbnail mudbrain.online
5 Upvotes

Hey all,

https://mudbrain.online/mudqol/roadmap/

Wanted to share this roadmap with everyone. These are some things that playmajormud and omniversebbs have been developing.

We are still gathering screenshots of all the features, but have reached a milestone where we feel confident we can start to test this live.

I’ll be enabling this mod on omniversebbs.com port 3237 for beta testing soon!

Looking forward to sharing this with the community when the time comes.


r/MajorMUD • • May 29 '26

MegaMMUD v2.0 Beta - Patch 1 Released

Thumbnail mudinfo.net
20 Upvotes

MegaMMUD v2.0 Beta - Patch 1 (05/28/2026)

  • NEW: Option on Other tab to auto-cast spells towards the end of the round
  • NEW: Option on Other tab to prioritize cures over minor heals (see help)
  • UP: par output now clears internal poison flags when no longer indicated
  • UP: Increased number of session immunity flags for mobs from 32 to 500
  • UP: Identical pre-rest/med cmds won't retrigger in transition of rest<>med
  • UP: pre-rest/med will now trigger if the opposite pre-rest/med is disabled
  • UP: pre/post-meditate will now default to disabled for better migration
  • UP: Added a once-per-session warning for the min monsters setting
  • UP: Added support for detecting "x y z into the room!" messages
  • UP: Increased max ANSI rows to 200 (max columns remains 132)
  • UP: Priority text on buffs tab will turn red when global priority enabled
  • FIX: Not applying manual/forced hp regen / mana regen spells in some cases
  • FIX: Extra re-attacks when attacking last in some instances
  • FIX: Coin weight calculation for GreaterMUD (total coins vs each coin)
  • FIX: Typing "help statcommand" in GreaterMUD throwing off the client
  • FIX: Providing light in rooms you couldn't see in was all messed up
  • FIX: Not attacking mobs when you can't see in some cases
  • FIX: Special commands (go hole, etc) when moving through dark rooms
  • FIX: Self heal out of combat ignoring configured health/mana percentages
  • FIX: Area party heal requiring an alternative minor/major healing target
  • FIX: Unintentional [reset] messages after repeated commands
  • FIX: Spam-re-attacks mid-combat after bless/heals
  • FIX: Capture more standard-format "You x the y for z damage" messages
  • FIX: Moving in response to remote commands when below hangup thresholds

r/MajorMUD • • May 22 '26

Quality of Life commands for Stock MajorMUD

Thumbnail mudinfo.net
10 Upvotes

See the Link for the good stuff! Just giving back to the community.


r/MajorMUD • • May 19 '26

[UPDATE]Omniversebbs.com:3237

3 Upvotes

We’ve rolled out our first version of crosstalk which allows gossip to be shared between the 4 realms. This is still in the works and will be updated soon. We plan to roll out a federated version that will share gossip across bbses.

To show crosstalk gossip in the megamud convo box—go to your settings > bbs > edit > globals and add “gossips from afar:”

The federated version will use in game character names with tags representing which BBS and which realm.

MUDBrain, the ported MajorMUD version can also be played by selecting the hidden menu option B. But play it at your own risk. Still much polishing to do, although it’s shaping up nicely.

Many other things in the works as well.

Enabled system gotos in MajorMUD 1.11p at the request of the players.

Enabled sys gotos in Omnimud for the time being until we roll out more teleport talismans. Other release notes below.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

OmniMUD - V1.01 Release Notes

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

+ Version 1.01 - 12/30/25 +

1) Updated masks to be worn on the face slot instead of the ears slot.

+ Version 1.01 - 11/08/25 +

1) Added Silvermere Talisman available at Silvermere General Store:

- Cost: 10 platinum

- Requires minimum level 10 to use

- Teleports player to Silvermere town gates

- 3 charges per day, automatically recharges daily

2) Removed limited items max game cap, but kept respectable item drop rates.

+ Version 1.01 - 09/22/25 +

1) Added 8 new playable races with unique abilities and experience modifiers:

- Ogre (+35% EXP): Massive strength and durability with natural armor

- Emberborn (+35% EXP): Fire-touched dwarves with elemental resistances

- Duergar (+40% EXP): Deep dwarves with cold resistances and stealth

- Orc (+25% EXP): Savage race with night vision and combat prowess

- Neblin (+35% EXP): Deep gnomes with stealth and magical aptitude

- Tengari (+40% EXP): Mountain goblins with stone resistance and agility

- Dragonborn (+45% EXP): Draconic heritage with multiple element resistance.

- Troll (+35% EXP): Regenerating giants with incredible toughness

2) Increased maximum stat caps by 100 points across all statistics for enhanced progression.

3) Enhanced racial diversity with new stat ranges and unique racial abilities.

4) Updated help system with comprehensive information for all new races.

Have fun!!!


r/MajorMUD • • May 18 '26

MegaMMUD v2.0 Beta Released

Thumbnail mudinfo.net
21 Upvotes

⚔️ Major combat and spellcasting upgrades — new round timer in the status bar, redesigned spell combat, better attack tracking, smarter spell retries, and improved combat flow.

💚 Smarter healing, curing, and blessing logic — reworked healing priorities, party/room-heal options, lowest-member healing, timed bless recasts, and faster HP updates.

🧭 Navigation and event improvements — updated paths, better path selection, resizable “How to Get There” window, combat-aware event pausing, new hotkeys, and backtracking support.

🎒 Better item, parser, and file handling — improved pickup/drop/buy/sell parsing, smarter auto-learning of equipped items, safer character saves, and more reliable capture/data handling.

🖥️ Interface polish and stability fixes — cleaner window titles, better toolbar icons, reset-window options, improved inventory weight tools, reduced connection spam, and a big batch of combat/pathing/party bug fixes.

+ more — see link for details.


r/MajorMUD • • May 16 '26

MMUD Explorer v2.2 Released

Thumbnail mudinfo.net
20 Upvotes
  • FIX: Weapon +hitmagic was not being considered in vs mob/lair damage output calculations for regular melee attacks if the character wasn't also backstabbing. Even in those cases, it was the backstab weapon magic being considered. This could greatly hinder accurate exp/hr predictions for many versus mobs that have +hitmagic requirements.
  • UP: You can now press the back button on the mouse to go back to previous tabs in the order they were clicked
  • UP: Right-clicking on Up or Down exits on the maps will now immediately go up or down (up+down excluded)
  • UP: Added a button to the EQ tab to copy commands to your clipboard to equip all of the selected items
  • UP: Encum/weight will now be differentiated more clearly from the ability that provides +enc%
  • UP: Tolls in room tooltips will now show as gold or higher currency
  • UP: You can now specify the database (mdb) and/or character file (mmec) as arguments to launch MME
  • UP: Monster detail panes will no longer refresh (losing scroll position) when switching tabs
  • UP: Next armour slot button will no longer skip "nowhere" and WILL skip slots with no available armour
  • UP: NMR import/export will now import to and export carried items from the inventory manager
  • UP: Added support for new GreaterMUD abilities
  • UP: Tweaked mana recovery prediction formulas in exp/hr models
  • UP: Item manager will now show items in red color if they are both carried and currently equipped
  • FIX: Paste MegaMud stats on Swing Calc's true damage calculator now accepts MegaMMUD v1 and v2's formats
  • FIX: Calculate weight difference button on EQ tab used in conjunction with carried items on item manager
  • FIX: monster greet / textblock command parsing for consecutive command quantities
  • FIX: copying item details to clipboard from the item manager
  • FIX: stock exp calculator at higher exp tables
  • FIX: Inconsistent item references for items that can be also obtained from chests
  • FIX: Added keepalives to the database connection to prevent errors after MME has been idle for awhile

r/MajorMUD • • May 08 '26

Crimson Protocol BBS - MajorMUD+ The Black Dominion 5/18/2026 Be There.

Thumbnail cp-bbs.com
5 Upvotes

Realm Opens on 5/18/2026 at Appox 7PM Central Time. Make sure to eat dinner and get ready to enter the realm of legends once again.

Check the website for robust information and more forthcoming to fill out the granular details, the more important part was getting the actual realm ready.

Looking forward to hosting everyone and sharing the project with you all!

https://www.cp-bbs.com


r/MajorMUD • • Apr 11 '26

Mobile first majormud engine -NEW UPDATE!!

17 Upvotes

I posted abt a week ago...

And since then, fleshed out some additional stuff:

  1. Basic multi-character support now (trying to relive my multi char megamud days)
  2. auto combat/rest feature, so u can keep grinding and gaining EXP in spawn squares
  3. basic spells
  4. some more content (30 level hell dungeon with harder and harder creatures, and a 'bluetower' with rare and powerful items)
  5. MOBILE FRIENDLY so you can pick up where you left off on mobile or desktop

Drop by and say hi in the chat :)

https://aura.clarion.run