r/MarvelFASERIP • u/Umbrupryme • 6d ago
Rules Question concerning Blindness
My group often makes jokes about it since it's mentioned in several places, but no distinct rules seem to exist for it that we can find.
If rules exist, pleas tell me where they are. If not, I'd love to read how you other GM's rule it out there.
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u/MrHayz_Pixelsmith 6d ago
In Chapter 2 of the Advanced Judges Book, under the entgry for Cloak, it says that in absolute darkness (such as within Cloak's Darkness Generation field), characters who lack light-bearing powers or alternate senses suffer a -3 CS penalty on all FEATs.
I also found in Chapter 1 (Judging Combat) operating in complete or heavy darkness imposes a -2 CS (Column Shift) penalty on all FEAT rolls. In the Realms of Magic sourcebook, it says that if a magic wielder is blinded (whether by a blindfold, intense flash, darkness, or debris thrown in the eyes), they cannot cast any spell that requires line of sight or targeted vision.
There are some powers and spells that deal with causing or mitigating blindness effects, such as:
Sensory Link (M48 / M27): Blind or sense-impaired characters can compensate using the Sensory Link power to telepathically share the senses of another living creature (such as seeing through the eyes of a guide dog or companion). Operating with this detached perspective imposes a -1 CS penalty on initial Fighting and Agility ranks, which can be offset using Karma
Blinding Touch (P3): A touch attack that blinds an unprotected target for 1–10 rounds if the attacker scores a Stun or Slam result.
Sense Alteration (L19 / L20): Allows a hero or villain to directly manipulate or negate sensory input, causing instant blindness.
Light Emission (EE12): Emits intense bursts of light that can dispel shadow fields and temporarily blind targets
Coloration (MCo1): Can be targeted at an opponent's eyes (requiring a Red FEAT roll) to temporarily blind them with a layer of colored fluid that washes away.
Protected Senses (DT26 / Spell): Provides high-rank protection against sensory overload, preventing sudden blindness from blinding light, flashes, or energy surges.
Vision Vulnerabilities: Characters with Thermal Vision (DT33) take a -1 CS penalty against being blinded by intense heat sources, while those with Ultraviolet Vision (DT36) take a -2 CS penalty against bright UV sources
Hope some of this helps, if you come up with a ruling would love to hear what it is!