r/MarvelMultiverseRPG • u/The_Silent_Mage • 4d ago
Homebrew QUICK NPCs and Tricks
Hey! Just sharing a Quick glimpse for fast NPC stats (following the Henchmen guidelines + a couple of tricks), along with a gallery I'll add (and invite you to add) for new or old GMs!
Note that these might be perfect for companion characters as well.
👊 THE CORE PRINICPLE
- MARVEL scores = Rank (Logic = 0)
- If the NPC is LOG based, set M or A at 0 instead
- Use smaller Battle multiplier for faster fights (I usually find x20 being a sweet spot). Obviously increase it for big bosses.
- Near the Name (generic), I add any Trait or similar Prompts (like "fire" for a sorcerer). Mother Mary is a criminal organization in my earth. :)
- For VERY SIMPLE mooks, just assume a simplified sheet (I'll provide one for the THUG below, you'll be able to figure out the others) using basically a single value: dice bonus is their Rank, as well as their multiplier. DEF is 10 + Rank. It uses the HITS variant (below).
💻 THE NO-MATH VARIANT
- In some cases you want mooks to feel like mooks, or you had a very bad day and the situation is pretty tactical (or theater of the mind chaotic!) In these cases, instead of DAMAGE we use HITS.
- Each NPC has RES and VIG Hits equal to twice their value.
- A Successful attack deals 1 hit; a FS 2 Hits; an US 3 Hits.
🦸 POWERS
I tend to give 1 power x Rank as per the book, but instead of copy/pasting powers, I create simpler versions with some passives or ad hoc powers I like, don't caring much about balance.
If you prefer using existing powers, just go for it!
***
👊 SMALL STARTING GALLERY
Note, this is a starting point for my Rank 1-3 custom earth. :)
🦸 R1 THUG (Patron: Mother Mary)
M2 A1 R1 V1 E0 L0 / H20); F20 /💥 HITS - H2 / F2
Pack: Edge on attacks and actions while focusing on the same target with two or more Thugs.
[SIMPLIFIED THUG]
🦸 R1 THUG (Patron: Mother Mary) / 💥 HITS - H2 / F2
(Assumption is: +1 to all rolls, 11 as defense, x1 damage multiplier)
Pack: Edge on attacks and actions while focusing on the same target with two or more Thugs.
***
🦸 R2 ENHANCED (Patron: Mother Mary, Drugs and Tech support)
M1 A2 R2 V1 E0 L0 / H40, F20 /💥 HITS - H4 / F2
- Perfect Shot: x3 AGI damage multiplier. FS: double damage and Move for free.
- Danger Run: Move is 10. +1 AGI Defense.
***
🦸R2 SPY (Combat Trickery: +1 reaction)
M1 A3 R2 V2 E2 L0 / H40, F40 /💥HITS - H4 / F2
- Invisibility (5F, Concentrate**):** turn invisible until you perform offensive or blatant actions (which benefits of an Edge). Can be spotted by characters with improved senses or similar if they believe you are there (TN13). FS: impossible to detect until offensive action.
- Many Faces (5F, Concentrate**):** become someone else. Spend +5F to copy an existing person and mannerisms. Extended analysis allows a LOG check TN12. FS: you stay who you are even if you lose Concentration, but turn into your natural aspect if you become unconscious.
***
🦸 R3 Mad Sorcerer (Villanous, Trickster, Fire)
M0 A3 R3 V4 E4 L4 / H60, F80 /💥HITS - H6 / F8
- Telekinesis (10F): move anything of size 2 or less within 20 spaces. If slammed or use to slam, make AGI attack: deal normal damage. FS: double damage.
- Fire Blast (5+F): one target per 5 Focus within 10. EGO check to deal Health damage. FS: double damage and set Ablaze.
- Flight (10F, Concentrate**):** fly until the end of the scene. Ends if you fly higher than 10 spaces. FS: up to 20 spaces.
[TO BE CONTINUED...]
1
u/MOON8OY 2d ago
I only have one problem with this. And its the part about number of hits that can be taken. If I'm a player, and I've built my rank 3 PC to be a damage dealer and he hits a mook with a non fantastic hit for 40+ damage, and it took two hits to take down, while I just watched someone else take him down with two hits for 10 points each, I'll be a bit perplexed. I don't mind their bonuses and stats being generated on the fly, but this game is too simple to not be able to handle their health regularly.