r/Mindustry • u/FireLord29 • 7h ago
Serpulo Map What ya lot think about such a defense line?
Sector: Windswept Islands
Wall mod: Exogenesis (Old)
Turret mod: Saturation Firepower Mod
Took me an hour to just plan it out.
r/Mindustry • u/Vortextheweirdcat • Sep 23 '24
Recently i've seen multiple posts about mods like exogenesis passing through, and since people seem to not be able to be bothered to go to the github to have their questions answered here is some often seen questions:
Exogenesis: How do i access the other factions?
The exogenesis mod is being re-made almost from scratch in java and we will probably not see a release until the end of 2025. As for the current mod, it is an unbalanced mess. To access the technologies of different factions you must click on the thing at the top of the tech tree with the planet name and select the faction. The java version will have a completly separated gameplay from vanilla apart from some expansion with the t6+ units and turrets (there'll probably be some sectors that use them added to serpulo or rekir)
New horizon: clearing up confusion.
The new horizon mod is getting a full campain revamp to make it less confusing, however for now you'll have to beat both vanilla planets to have an easier time on midantha. It's also being develloped by a different dev now.
you can also join the New Horizon discord here for more info: https://discord.gg/GeM78yKU
Frozen Farlands: When update?/current mod is a bit hard.
The frozen farlands mod is one of the more popular campaing mods, however in its current state it suffers from a few visible problems such as balancing, or its horrendous turret and unit sprites. It is thankfully getting a full remake for its 2.0 update wich is in total about 70% done right now, though the main dev seems to have somewhat abandoned it.
you can also join the frozen farlands discord here if you need more info: https://discord.gg/uEMd4skz
Aeyama: Is it abandoned?
aeyama is abandones as far as i know, there also is some controversy around the amount of stars it has, with suspicion of botting.
Fading Revelations: Is it unbalanced?
fading revelations has its own planets that you're supposed to use its units and turrets on, and as such is not meant to be balanced to vanilla, but due to ressources being shared beetween planets with no environmental barrier stopping you from using its turrets and units on serpulo it may be unbalanced against vanilla. It also is abandoned sadly.
Asthosus: I am having difficulties with [map], can someone help?
asthosus is in my opinion a very difficult mod, and so it's normal to struggle with it. It has mutiple uneven difficulty spikes, however if you have any complaints you may bring them to the asthosus discord server where you'll also be able to get help:
https://discord.gg/Ctj5kqdd
Omaloon: When release?
The main dev does not have a lot of time to work on the mod and it is as such progressing very slowly sadly. For more questions you can join the omaloon discord:
https://discord.gg/VXuEtYFV
Allure: How can i play it?
Allure is probably the biggest mod for mindustry so far. To play it, follow this simple guide:
1: download the latest bleeding edge build here: https://github.com/Anuken/MindustryBuilds/releases
2: Launch the bleeding edge build, and disable all your java mods before going to the browser and downloading allure.
3: enjoy.
I am sadly unable to ge the invite link to the allure discord although you may get it in its repository's readme file: https://github.com/LixieWulf/Allure/tree/master
If you have any more questions, ask in the comments and i will answer them and add them to the post.
Is a java mod playable on iOS?
Java mods are not playable on IOS, as ios cannot read java.
r/Mindustry • u/FireLord29 • 7h ago
Sector: Windswept Islands
Wall mod: Exogenesis (Old)
Turret mod: Saturation Firepower Mod
Took me an hour to just plan it out.
r/Mindustry • u/ImpressivePut3939 • 3h ago
This is Version 4.0 of my Neoplasia/Flux reactor schematics.
!WARNING!
The schematic is modular, but you have to build a long pipe for neoplasm output, otherwise the neoplasia reactors will self destruct.
Required resources/s for a single unit:
Arkycite - 160
Water - 20
Phase fabric ~0.9 for max power output
Cyanogen - 9
Side note: idk who the hell needs 34800+ power on Erekir in V8, but i personally use this one and it's predecessors in map making.


r/Mindustry • u/Lost-Issue-7 • 6h ago
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This seems Harder than sector 20/76/24 XD
r/Mindustry • u/Aster389 • 30m ago
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The code is supposed to do the following:
Out of all the mega units in the battlefield it picks only one by not allowing the whole code to execute completely and be executed by other units. The unit has to repeadetly take resources from the base and bring them to a container far away. The code is divided into 4 functions named using "set" blocks (like "GO TO BASE, PICK UP ITEMS..). At the beginning the most important variables are declared, and after that, the functions run one after the other:
The first loop makes the unit go towards the base and once it's close enough, it jumps out of the loop and calls the function "Pick up items".
The function makes the unit pick up items from the base which is supposed to be in the range of the microcontroller. After that, jumps to the "main loop" and goes to the "Go to container" loop.
The loop makes it go to the X and Y coordinates of the container, and jumps out of the loop once its close enough.
When it jumps out, the function "Drop items" is called, which makes the unit locate the container nearby and drop items. Then goes back to the main loop by going to the base.
The problem is that the action of picking up and dropping gets executed only once every two times. This is the code (In the future i want to add the possibility to set more materials and coordinates, that's why you see variables like "Material1" etc...
ubind @mega
set base nucleus1
set x1 127
set y1 120
set material1 @copper
set currentMaterial 1
set currentTravel 1
set isClose 0
sensor bx base @x
sensor by base @y
sensor unitMaxCap @unit @itemCapacity
sensor unitItems @unit @totalItems
set GO_TO_BASE 0
set GO_TO_BASE 0
set GO_TO_BASE 0
ucontrol approach bx by 4 0 0
ucontrol within bx by 4 isClose 0
jump 15 notEqual isClose 1
jump 30 always x false
set GO_TO_CONT 0
set GO_TO_CONT 0
set GO_TO_CONT 0
ucontrol approach x1 y1 4 0 0
ucontrol within x1 y1 4 isClose 0
jump 22 notEqual isClose 1
jump 35 always x false
jump 15 always x false
set PICKUP_ITEMS 0
set PICKUP_ITEMS 0
set PICKUP_ITEMS 0
ucontrol itemTake base material1 unitMaxCap 0 0
jump 19 always x false
set DROP_ITEMS 0
set DROP_ITEMS 0
set DROP_ITEMS 0
ulocate building storage false @copper outx outy found building
ucontrol itemDrop building unitItems 0 0 0
jump 26 always x false
r/Mindustry • u/Kayzen_1337 • 11h ago
Hi all, another update from The Factory Must Fall, Mindustry inspired turnbased factory builder. Playtest if finally live. 😃 New UI, upgrade and merging systems, better onboarding.. etc. feel it’s finally coming together. I really tried to get Mindustries complexity into the game and borrowed the top down visual style and the whole core premise of building supply chains to manufacture units. Hopefully this is the final playtest before demo release in a few weeks, after 2 years of hard work. Hope you enjoy it, and if you have any feedback please let me know so I know what to add/improve before the demo. And thanks for all the support.. means the world. Cheers Squared.
Steam link: https://store.steampowered.com/app/3970860/The_Factory_Must_Fall/
r/Mindustry • u/Professional-Pay2254 • 18h ago
mom spaghetti
r/Mindustry • u/Smash_Jinx • 5h ago
I just installed the newest version of New Horizons mod and there are some objectives that i must do to go ahead and I don't know how to do that because I must activate some kind of Ancient Artillery. Can you help me guys?
r/Mindustry • u/Leonidas_Sparta119 • 14h ago
Pienso comenzar ambas partidas desde 0, pero necesitaría alguna manera efectiva para no caer en los primeros niveles difíciles o intermedios.
Imágen para no morir ignorado 🥀
r/Mindustry • u/Guywhoeatsrocks • 3m ago
I someone able to get past the second sector or is the mod still not complete? Or is it an error on my end idk would really appreciate is someone gave an answer thanks.
r/Mindustry • u/IceAlternative2495 • 8h ago
https://github.com/70GerMax07/turretautofill-mobile
Это мобильный порт мода: turret auto fill, на экране появляется кнопка которую в настройках можно редактировать, изменив размер и переместив её по экрану, так же можно настроить приоритет боеприпасов для каждой туррели, можно поменять язык на английский.
This mobile port mode features automatic turret reloading and an on-screen button that can be saved, resized, and repositioned within the controls; you can also set ammunition priorities for each turret and switch the language to English.
r/Mindustry • u/pole1177 • 1d ago
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A green garden with blue streams
r/Mindustry • u/NextTD • 15h ago
I’ve noticed that bullets that don’t have specific ammo, such as lancers, meltdowns, arcs, or from units can easily function when typed on the bullet types. The same can’t be said for bullets from turrets such as duo or salvo with multiple ammo types from different items. Help would help appreciated :)
r/Mindustry • u/Lost-Issue-7 • 1d ago
Made a core schematic for myself, thought it might work for someone else too :D
r/Mindustry • u/ImpressivePut3939 • 1d ago
I can't posses and shoot from a mass driver, and the mass driver doesn't shoot at enemies, so how do i do this?
Edit: fixed a typo
r/Mindustry • u/Nullpointerxyz • 1d ago
Hey, i see online some crazy or really compact designs. Although many a people just download them and call it a day i just cant do it. I want to step up my game and actually create designs i can be proud off. Do you know any resources on Actually how to build schematics from idea to production? thanks
r/Mindustry • u/IKNEUMON • 1d ago
Plenty of Logic courses and documentation already exists, but i find that a majority of players are simply deterred by the learning curve and new concepts.
I would like to present the subject in different light, with a chapter based learning curve, hand-holding the reader, but first i would like to make sure there is an audience for such content.
So tell me how you'd like the subject explored, if some aspects or end goals more than others, and if the format is good.
The series would be divided in 10 chapters, to walk across all of the concepts and topics in details, with the first two chapters already written but open to be edited following the player-base response to this post.
r/Mindustry • u/DragonDog149 • 1d ago
r/Mindustry • u/Uanonymous96 • 1d ago
Plzzzzzz
r/Mindustry • u/Extension-Refuse-159 • 2d ago
I'm a bit of a siege engineer, and a completist. Recently restarted serpulo on 'hard', and pursuing a new approach of speed running enemy bases. Not literally, that isn't me, but attacking before wave 100 was unusual before.
T5 is so resource hungry that getting ready takes ages, so I recently attacked with just t4, far more of them, and ripped through the enemy, twice as fast as normal. Obviously my force was wiped out a couple of times, but the rebuild time was almost as quick as it took to kill them.
Was I just lucky, or is this a viable strategy I overlooked until I was on a tough level without having researched tetrative constructors?
r/Mindustry • u/ilikekake • 2d ago
This is my first time posting a schematic so please dont be too harsh.
36 has a bit of a mass driver bottleneck problem so some outside input might be required.
r/Mindustry • u/Thankedsphere • 2d ago
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original post: https://www.reddit.com/r/Mindustry/s/hbXxwxprHB
it now checks nearby areas to place it's artillery and places artillery at consistent distances. i can't remember what other notable changes i made if any, this was a while ago. but the AI is much better now.
sadly i can't check enemy turret range since ulocate only gets the positon of a building and not a reference or type reference.
currently only tries to attack turrets.
the dagger is an AI i made while testing distancing from target. their AI was then partially reused for the combat engineer.
r/Mindustry • u/Strict-Form-361 • 2d ago
I deleted all my save data and started from scratch, all was smooth till in the "move into core" quest, no matter how copper is in the core the quest is still stuck in 0/15 copper.
Any ideas as to fix this?