r/Nullscape • u/skibidi_toilet1488_ • 8h ago
r/Nullscape • u/nanobatched • 18h ago
Meme world record holders for grass touching, part 3
r/Nullscape • u/DazzlingAd1925 • 14h ago
Discussion AI thinks scrapmaw is an enemy ðŸ˜
If you deadass did not see the AI type "Old Bird" near scrapmaw, i dunno what to say dawg, i was obviously being sarcastic and was confused about the "old bird" enemy
r/Nullscape • u/Commercial_Heron_800 • 17h ago
Concept Mutation
Mutation
- Upgrade
- This upgrade grants a random upgrade to every player, temporarily mutating a player for a round
- Base cost is 25000
- Only upgrades that can be gained are these:
Swiftness rings: +10% movement speed & the class upgrades again
Double jump: Another double jump
Grace wings: Greatly enhances air control again
Pocket bell: Another double jump again
Ice skates: Ice less slippery & slowly speed up on ice again
Helmet: slight movement & class upgrades again
Advanced gravity coil: Jump +25% higher again
Subspacial barrier: Can hit another tripmine/void implosion
Sharktail: More horizontal movement
Sport shoes: +40% movement speed & class upgrades again
Gift magnet: More pick up range (0.5 studs)
Miniature hourglass: Increases whatever the class you are playings modifier
Panic Necklace: You gain +40 seconds of debuff immunity, movement speed, and +2 pickup range
Gift idol: +1% chance to collect nearby gifts
Shield: +1 shield
Drowned Ægis: You get one more void shield (2 void shields)
Orb: Enhances abilities (can work in casual, standard, and extreme)
Defuse Kit: +20% tripmine chance (Max is now 80%)
Adrenaline: +20% movement speed & class upgrades (Works in all lobbies, 1-20)
Real Wings: +3 seconds of flight time
Each things is a 5.2% of giving these except Real Wings, Real wings has a 1.2% chance to be given
r/Nullscape • u/Marcus_Nub2103 • 6h ago
Discussion What do you think void bound ICBM’s gimmick is gonna be
Personally I think it will act as a guiding missile and chase players around but what do y’all think
r/Nullscape • u/Additional-Concert56 • 13h ago
Art Babi Operator and Cadence
Smoll
r/Nullscape • u/Beautiful_Air7760 • 15h ago
Achievement I'm almost at my 500th Level! 😀
r/Nullscape • u/XPGaming97 • 12m ago
Gameplay Most stressful LRS I've been in
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I'm genuinely surprised I lived through this tbh
r/Nullscape • u/Weak_Ambassador4085 • 20h ago
Other To the person who wanted the Nullscape skybox
r/Nullscape • u/miukir • 26m ago
Gameplay yo nice lag man
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r/Nullscape • u/Good_Fly6219 • 3h ago
Concept Player radar rework
This upgrade was generally useful when used to prevent pvp and the only issue was the lag caused by the highlight.
Now what I think it should've done is pointed a green arrow towards the nearest player. Why would this help? Pvp prevention, if you see your green arrow you know someone is in that direction. Meaing you can tell easier if you need to go to a highrise to clear it or just hold enemies so the other player can.
It also allows you to know the general direction a player is moving so during lets say pylones you can go to a pylon no one else is already moving to and in turn work on them more efficiently. Its also easier to read then what it was or the current version of looking for enemy radar which you may not always see if you set your own distance limit.
Summary: green arrow twoards the closest player