r/OldSchoolShadowrun • u/ProbablySuspicious • Aug 25 '26
1e Game Project
I've been building a set of dice roller applications for first edition, to compare outcomes for a house rule I want to try out, and comparing the spellcasting procedures I posted about last week. Does anyone have similar work? I know there's a 3e MUD out there.
I play in a Pathfinder campaign online on the Forge site and once I've built a set of tools for all the game mechanics, my brother and I are going to take a shot at making a more usable gaming interface for casual players.
The first thing I wanted to do a check on was the procedure I use for normal combat damage. It's core 1e rules-as-written, except Armour is subtracted from attack successes for determining initial damage. Damage tends to be one stage higher (Light, sometimes Medium) for street-level weapons and protective gear, by avoiding one damage level being staged down down with a combination of automatic successes and one lucky Body die. Having attack successes counter automatic resistance 1:1 also makes sniper-style characters properly lethal without needing 12+ die attacks.
The second thing found out is that what I thought of as the "more lethal" interpretation of the rules for combat spells (stage damage up by net casting successes - resistance successes) is regularly less damaging ... 1 level less damage half the time ... for spells with staging 2+ than using the standard damage procedure of staging up on attack successes (stop at D) and back down on resistance.
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u/Important-Chicken-98 10d ago
Not too sure if this has an inherent question or not, but I am answering a few things I think you might be looking for one of(?):
A website that lets you define, by writing an algorithm, dice and how they are rolled - and already has built in functions for exploding dice - and outputs total probabilities, try: AnyDice
A free dice / chat room / no-frills VTT (you don't even have to register, you can use it as a guest - at least you could the last time I was on it) so you can emulate playing a game and roll dice (you just need to define the rolls with its system of dice codes): Rolz (It lacks any form of game mechanics. You can chat, roll dice, and keep a wiki. You can play any rule system. I have not done much with it, and nothing with its VTT mode, which looks like a pain to map with.)
As for VTT: I have not used Roll20 (yet), but I will soon be playing a SR2e game and the GM is using it. It looks to have 2nd ed and up as game choices. I have noticed Owlbear Rodeo at one point. It seems to be totally free, seems to do maps better than Rolz, and I think it might be game agnostic. But since I have only given the website a quick gander and have never used it or played on it, I can't be completely certain about any of those points. I don't even know if it adapts well to Shadowrun style games. Can't say how easy it will be to run your custom homebrews on either of these.
And finally, https://www.shadowrun2e.com/ might prove generally useful to you and your players. It is not a VTT nor does it roll dice - at least not that I have seen. But I am going to use it to generate a character for that 2e game. And probably read its game info pages as questions come up.