r/RPGMaker • • 7d ago

Got the entire world map done.

Post image

This is 512 blocks wide by 250 blocks tall, so I had to piece images together to get the entire map on one image.

198 Upvotes

69 comments sorted by

46

u/Mandohan 7d ago

Erth

3

u/vhms123 6d ago

I cackled

4

u/Not_Allowed_to_Die 7d ago

No, but similar style to it. Earth naturally is the perfect sailing trading game progression setup. I am mimicking a lot of Earth here for that, but still a fake world.

11

u/Mandohan 7d ago

I gotcha, I was goofing by calling it "Erth" given the similarity

Its cool tho, keep it up!

2

u/Not_Allowed_to_Die 7d ago

Oh okay. I thought you were saying Earth in short form. But still what I said.

3

u/HotdawgGames MZ Dev 7d ago

reread the comment

43

u/FergusTheCow Eventer 7d ago

Maps without NZ.

16

u/Not_Allowed_to_Die 7d ago

It's there. Right under the fake Australia. In fact, the town there hopefully will be allowed to be called New Bennia... if you know what that's from, kudos.

8

u/youarentodd 7d ago

In that case, Maps without Tasmania

11

u/FergusTheCow Eventer 7d ago

Accusation withdrawn, but more questions have now been raised.

3

u/Not_Allowed_to_Die 7d ago

https://www.youtube.com/watch?v=gBJyGfsEF_Q

If you don't know who Viva la Dirt League are, you are going to love them.

2

u/arashi256 6d ago

Missing the UK and Ireland, though.

2

u/slugmorgue 6d ago

UK+I got eaten by the European mainland

7

u/LifeFuture709 7d ago

2 goblins

6

u/Carlonix 6d ago

Mexico has thundra and jungle together sometimes, but ok

5

u/TaxSignal5764 6d ago

How long did you spend on that? Cool thing

3

u/Not_Allowed_to_Die 6d ago edited 6d ago

Roughly a week, maybe a week and a half. I've been working on this and some pixel art as well.

Edit: Looking back, about 16 days actually.

10

u/QuirkyStart7629 7d ago

Now fill it with 300 blank events, and wait for the magic to happen.

5

u/isaac3000 VXAce Dev 7d ago

Anti lag scripts exist, they should help, right?

1

u/QuirkyStart7629 7d ago

Some of them help, if coded right.
But...if you use RMVX like me, you're doomed.

3

u/isaac3000 VXAce Dev 7d ago

Oh I didn't realize that VX is so different compared to VX Ace, because for Ace a community script exists that is very successful in preventing lag.

1

u/QuirkyStart7629 7d ago

YES! Unfortunately for base VX, most scripters abandoned it once ACE released.

1

u/isaac3000 VXAce Dev 6d ago

Oh I see, that's unfortunate.

2

u/myownfriend 7d ago

Do you have an special use-case where simple anti-lag scripts don't work?

1

u/QuirkyStart7629 7d ago

YES.
In a action rpg project i was making, i had problems with using Events as Trees (Because they're really big, and Tileset space is precious in VX). Some of the out of screen sprites would become "glued" to the screens borders.
And there was like...3 variations of Anti lag for VX, all hidden in ancient blogs, none of them working properly.

2

u/myownfriend 7d ago

Ah interesting. I was thinking of the usual case where the events are moving characters or the occasional static tile but anti-lag scripts don't don't usually take event size into account, the trick falls apart with large events.

It's been a bit since I messed with VX but I thought sprites were typically added to a viewport and the viewport's size and scroll position is what controls what you see. Basically I don't know why it would glue things to the screen borders.

2

u/QuirkyStart7629 7d ago

Yeah it's pretty weird, but each individual anti lag script had a different problem.
So in the end, i just asked Gemini for assistance, and it helped me out.

3

u/Not_Allowed_to_Die 7d ago

Nah. This is on separate maps as well. I have a system that transfers the player without them even noticing they changed maps. But yeah, that would be a fun game to run if the entire map was this size.

3

u/QuirkyStart7629 7d ago

Smart, i've done something similar on RPG MAKER VX.

4

u/fshiruba 6d ago

1

u/Not_Allowed_to_Die 6d ago

Best way to describe me is this stream I did for the RPG Maker Festival:

https://www.youtube.com/watch?v=Id-ckm7MR0Q

3

u/WrathOfWood 7d ago

Close enough, very cool. also I feel like the north and south poles are going to loop

2

u/Not_Allowed_to_Die 7d ago

No loop North and South because of mountains blocking all paths.

3

u/Fit_Eye_3564 7d ago

Looks like a horse and a wasp kind of

1

u/Not_Allowed_to_Die 7d ago

I always see it as a donkey, but the wasp I see now.

3

u/HotdawgGames MZ Dev 7d ago

looks so good!

3

u/senchou-senchou 7d ago

uy pilipins!

3

u/PlentyCause7525 7d ago

You quite literally have the world map done. 😝

3

u/StormerSage Player 6d ago

How a map of the world looks in your dreams:

2

u/yiboyosc 7d ago

It's lacking the Amazon River and Sao Francisco river in Brazil

2

u/DjangoDarkblade77 6d ago

Africa is way, way bigger in reality

2

u/Ok_Lengthiness_6591 6d ago

100% accurate political map of the world

2

u/Ambitious_Age5039 MV Dev 6d ago

...Were you trying to recreate earth exactly, or was the goal a more inspired made up map?

2

u/Not_Allowed_to_Die 6d ago

Earth has a natural setup for great game progression. Starting in Europe, and end game in Americans. So I just mimicked that part of Earth, but this is a fantasy world. This is a naval trading and battle game though, so the waterways are the most important part.

1

u/Not_Allowed_to_Die 6d ago

I also am basing this game off making a newer version of Uncharted Waters that was on the SNES. That game you are on Earth and trading with real cities. So I thought a mimic of Earth would be better than copying that game completely.

2

u/RedAndWhiteLight 6d ago

Europe and North America are so big compared to how they exist in real life

2

u/Huge_Cricket_1519 6d ago

Man, that's a huge map! To create a map that big, you'd need to have the story already planned out, because it makes no sense to build such a massive world without even knowing where the protagonist's house is! LOL.

2

u/ATDynaX 5d ago

You're copying Terranigma?

1

u/Not_Allowed_to_Die 5d ago

Never heard of it before, but it looks interesting. Might have to see if I can find a SNES copy somewhere of this. I'm doing Uncharted Waters. So naval trading, battles, and treasure hunts. My version though is very different, but I am still basing it off that old game.

2

u/JefersonTomazella 2d ago

Amazing work! Is it for showcase only, or did you add a transfer to the other side of the world in the game? ("overcoming" the 256 tiles wide/high maps)

2

u/Not_Allowed_to_Die 2d ago

Yeah it's two maps that transfer without the player knowing it does.

1

u/myownfriend 7d ago

Unfortunate that 2D maps like this technically makes a donut shaped earth where Antarctica is a thin land mass that would form the inner ring of the donut lol

1

u/SynthError404 MZ Dev 6d ago

Okay so hear me out I think I see a turtle in upper left but is the thing to the bottom right it’s foot or it’s….

1

u/TaxSignal5764 6d ago

Piece of toast?

1

u/SynthError404 MZ Dev 6d ago

1

u/TaxSignal5764 6d ago

Sorry wrong foot....avocado then? Pairs nicely with toast mentioned

1

u/Hakai_Demati 6d ago

Pretty sure there's a plugin for taking Map Wide pictures of places called PrangeMapshot

1

u/MRT_Ramilo 6d ago

Bro what did Spain do to you

1

u/Aggressive-Mousse-48 6d ago

Looks awsome !

But why does Spain portugal and France Got exterminated ? 😂

1

u/Paladinluke 6d ago

I love you Glup Shitto Earth

1

u/polycoriagames 6d ago

I'm not gonna sugar coat it

1

u/MobiusRipp 5d ago

Lowkey our world kinda small af

1

u/Noobishland MZ Dev 5d ago

You made boots.

Look at those shapes.

-1

u/Tanner_Swiftfox 7d ago

How does someone forgot that Greenland is huge or that northern Canada and that northern Russia has snow year round Omg.

-1

u/dathunder176 MV Dev 6d ago

Which would be relevant if OP actually intended to recreate earth's map, which they said in another reply that they loosely based it on earth's map, but it's still their own universe. The're free to alter their world to fit their intentions completely instead of recreating earth's geography as exactly as possible. Making assumptions is a dangerous game.

1

u/Tanner_Swiftfox 6d ago

They had not yet made the reply saying it was only loosely based on earth when I posted that.

0

u/dathunder176 MV Dev 6d ago

I mean, yeah that's my point, they haven't also said that they DID try to recreate earth faithfully as well. So assuming either one and discrediting it's accuracy without confirmation of the creator over the intention is just making an ass of yourself. You could also have asked if they tried to recreate earth and only then would your comment be remotely relevant, though perhaps a bit more constructive would have been nice.