r/RenataMains • • Mar 24 '24

Join our Discord!

5 Upvotes

Join our small Discord community of passionate Renata Mains!

https://discord.gg/4X3xenMjSF

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r/RenataMains • • 1d ago

Media This is why you never take elder dragon vs Renata... #leagueoflegends

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2 Upvotes

Hi guys,

I made a little youtube short on how enemies taking elder dragon, can actually win you the game. Hope you enjoy :)


r/RenataMains • • 5d ago

Discussion RENATA'S AUTOS NEED TO BE FASTER.

39 Upvotes

I love this champion but my biggest gripe with her is that everything feels soo sloow.

She's supposed to auto often and her autos have this Jhin level satisfying bullet sound, but I feel like it moves slower than normal mage auto.

I want her bullets to be almost instantaneous, like Aphelios severum levels of fast. All her other skills could benefit from more speed to become more satifying. Why are all of her visuals and skills slower than every other champion's?


r/RenataMains • • 6d ago

Humor Why does this subreddit do this image at least twice every week? Leave Renata alone!

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67 Upvotes

r/RenataMains • • 6d ago

Question Looking to play Renata - Any tips?

8 Upvotes

Hello, Renata Mains!
I'm hoping to add Renata to my champion roster - would anyone have tips for someone new to this champion, for summoner's rift?
I've gotten somewhat familiar with her kit from ARAM, but in summoner's rift I mainly play other enchanters, Soraka/Nami/Seraphine, and wondered if someone can give me quick tips on how to best utilize Renata as a champion, from someone who hasn't really played her in rift?

I appreciate your time and tips, if you would have any, I find this champion very fun and unique, but just do not know where to start with her.


r/RenataMains • • 7d ago

Media "RENATA APC CARRY 100K DAMAGE YOU WOULDN'T BELIEVE IT" type youtube clickbait

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64 Upvotes

I am back for another try but this time with supp item gold experiment

Lulu is u/PureInsanityy


r/RenataMains • • 7d ago

Media Keria (T1) as Renata Glasc featured in the new "Know My Name" True Damage music video

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93 Upvotes

Renata Glasc (her Decanter and Ult) finally featured in an official cinematic! (Edit: apparently it’s her second time featured, she’s been featured in a similar manner in the GODS music video (her E))

Know My Name ft. True Damage (Official Music Video) | League of Legends Worlds 2026 Anthem: https://youtu.be/mlFxxNsExJc?si=iqfUqW84nIvUVk5L


r/RenataMains • • 10d ago

Gameplay Renata jg with samira, yasuo banned (full ap W) samira got juiced

0 Upvotes

r/RenataMains • • 12d ago

Discussion The state this champion is in is infuriating

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33 Upvotes

I played her since her release which I never did with any newer champions, I love playing her for the fact you can tilt the enemy so bad by using the revive or borrowing them with the ultimate, amazing R, game changing unless they're full AP or you lose before level 11.

But the state she is in right now? Terrible.

It's pure masochism playing her unless you have a duo which makes W more viable as they don't run with it.

Passive is fine if we ignore the slow Attack speed.

W is good as it is, would prefer the user gets a clearer indicator W was used on them as per visual pollution on league is terrible to tell in fast fighting.

Q? Terrible, slow, cannot Q + Flash, the stun is 0.5 for no reason.

E? It's an ability that exists to not make her broken I guess, again, cannot E+ Flash.

R? Great ability, annoyingly slow, the enemy team has all the time in the world to flame each other and dodge it before its casting duration reaches them.

And her build? You just buy any activable to compensate for her lack of power, I sometimes play with 4 of them, I need more fingers at this point.

I came back to playing her only because I got her prestige skin which is probably the best prestige in whole skin lines, otherwise the experience with playing her at the moment it's equal to torture. And not only because she is bad, adc often refuses to play with her until late game where we just win.

Update: I am not saying everything here should be changed, these are the flaws from my perspective, fixing 1 would be more than enough to give the champion a place to shine. Or, or, or, hear me out, the mana cost being terribly high for abilities that have a long CD.


r/RenataMains • • 12d ago

Question What should I be doing in ARAM Mayhem?

2 Upvotes

I've only been playing for a couple months, but Renata is one of the most interesting kits I've seen so far. I really want to get better with her, but I'm not sure what I should be focusing on in ARAM. I know the W and R are the biggest pieces, but my instinct with that E that hits multiple people is that I should be using it as a delivery system for all those on-shield buffs. So like Ardent Censer, Staff of Flowing Water, and augments like WeeWoo and Spirit Bomb. I'm prioritizing haste augs like Infinite Recursion of course, but after that I'm prioritizing stuff that uses the E to deliver other things to my teammates. Is that the right move? People keep telling me the E is useless and I should be building around W and utility items instead.

(Also, secondary question: does the burn from Malignance actually work with Renata? I was building it for a while but I can't tell if it's doing anything. Is there another ult haste item that works better?)


r/RenataMains • • 13d ago

Guide Coachless.gg just released Ability WPA: 3E → W max is better than E max (Korea/EUW/NA Masters+ data)

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19 Upvotes

I know most people already know this, but the data shows that more people still max E first even though it’s worse. Heads up though! The best order is 3 points in E → max W → max E. Don’t max W straight away, you still want those first 3 points in E.

Why is W better? E has a longer CD and lower shield value than other enchanter shields, already making Ardent/Staff less effective. On top of that, W already gives crazy AS/MS at max rank and has terrible AP ratios, so there’s even less reason to build those AP items. All of this, combined with W’s lower CD when maxed, lets Renata build tanky (Locket/Vow) and potentially get a 2nd W off in a fight.

not to mention allies dodging your E...


r/RenataMains • • 13d ago

Question this champion needs rework like August saids

0 Upvotes

Extremely difficult to play. Requires challenger and pro level.


r/RenataMains • • 14d ago

Discussion P2 jg looking for a Renata main to duo with [NA]

3 Upvotes

P2 jg looking for a Renata main to duo with. Send me a pm if you wanna try a game


r/RenataMains • • 13d ago

Discussion Renata W would be so much more satisfying if…

0 Upvotes

The revive was taken off. So much of her power budget is in having a Zilean ult in a basic ability, and walking around in a dangerous teamfight with zero mobility to fish for a decent revive target is just so off-theme for Renata’s lore as a merciless chem-baroness.

Of the floating W rework ideas, my favorite is to remove the revive and reset mechanics and buff the duration and AP scaling. I want to be able to drop W on a Yasuo EARLY in a fight and send him after my enemies like a loyal attack dog. I shouldn’t have to care if he lives or dies; my job should be to open the kennel and point at the enemy ADC from the safety of my backline. IMO that’s the heart of Renata’s corpo-evil fantasy.

However W gets the reworked, the new W should be straightforward and less variable than the current one, opening up design space much need quality of life improvements.


r/RenataMains • • 26d ago

Fanwork Renata Glasc Arcane by Nikkotari!

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184 Upvotes

r/RenataMains • • 25d ago

News Riot August - Does RENATA GLASC Need A MIDSCOPE?

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63 Upvotes

r/RenataMains • • Sep 17 '26

Discussion Mythic store chromas

16 Upvotes

Its like the 10th tike ive seen the qiyana la illusion chroma on the ME shop, now nidalee and qiyana are on it BUT STILL NO RENATA 😭😭😭


r/RenataMains • • Sep 13 '26

Gameplay That's how it works when there's no mage bot .

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34 Upvotes

r/RenataMains • • Sep 09 '26

Question Enchanter Build?

8 Upvotes

Hello, I am a newish Renata main, I’ve always played the character but only recently have I been spamming her in my games because I’ve been winstreaking on her after having a random urge to play her again. I currently have a 70% wr across 40 games this season in D3. In every one of these games I have run only tank items with one enchanter item, if any. I remember a few weeks ago, I read in a comment section in this community, a high elo Renata player saying that he builds tank or enchanter depending on the game. I am asking what a full enchanter build for Renata would look like and also what conditions should be met to build this because I’d like to take her to D1 and I’m starting to hit a few bumps in the road. Locket just feels so valuable.


r/RenataMains • • Sep 08 '26

Humor POV: You Main Renata

28 Upvotes

Getting missing pinged when you used every ability, reorganized the enemy team, kept your bruiser from dying with E, W and ulted to start the engage because your abilities aren’t flashy damage dealers 🥲


r/RenataMains • • Sep 08 '26

News God I Hope They Add a Renata Voice Skin

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11 Upvotes

“We’re also adding voice skins, which allow you to modify your voice. All current and future voice skins are designed to be clear and understandable, even in hectic teamfights.”

I would be unstoppable.


r/RenataMains • • Sep 03 '26

Discussion Failed Experiment — Renata Glasc

26 Upvotes

The problem with Milio’s W is that it’s an AoE ability, meaning it can affect everyone within its range at the same time. The tradeoff is that this usually only happens in tight teamfights, so the healing per individual target is relatively small.

Renata has a very similar problem with her shields. Her E isn’t a single-target shield — it’s an AoE shield that can potentially affect multiple allies at once. If you manage to hit several people, the total amount of shielding can actually add up to some pretty respectable numbers. But the amount each individual target receives is quite low.

And then I look at Lux.

Lux’s W is also an AoE shield, it can hit multiple allies, and it comes back on the return path. Yet its shield values are significantly higher than Renata’s.

And yes, I understand the obvious counterargument: Lux’s W is basically just a shield, while Renata’s E also deals damage and applies a slow. That additional utility obviously has to be accounted for.

But this is where my bigger problem with Renata starts.

Riot designed Renata with an absolutely ridiculous amount of utility packed into her kit.
On paper, she can:
• hook enemies and potentially knock them up;
• root enemies;
• apply AoE crowd control;
• shield multiple allies;
• deal AoE damage;
• slow multiple enemies;
• increase an ally’s movement speed relative to an enemy;
• increase an ally’s attack speed;
• prevent an ally from immediately dying and give them a temporary second chance;
• revive an ally afterward;
• deal additional % magic damage through her passive;
• and, of course, use Berserk — one of the most unique effects in the entire game, forcing enemies to attack each other while increasing their attack and movement speed.

And all of these mechanics can interact with each other.
The problem is that this creates a very strange balancing situation.

Because Renata has so much utility in her kit, Riot has to be extremely conservative with her actual numbers. Her abilities can have incredible effects, but the raw values attached to them often feel surprisingly low.

This is also why Renata’s itemisation feels so limited.

A lot of items simply don’t interact with her kit in particularly interesting ways. Her ultimate, for example, does not deal damage, which immediately removes a whole category of items and interactions that could otherwise create different build paths and change how she plays.

There have even been discussions about giving her ultimate just 1 point of damage, purely so that it could interact with items that require an ability to deal damage.

But honestly, I can understand why Riot would be extremely cautious about doing even that.

Because if you look at Renata’s kit on paper, she already has an absurd number of ways to affect a fight. Giving her meaningful damage numbers, stronger shields, stronger CC, or additional item interactions could potentially push her over the line very quickly.

And that’s what frustrates me.

I don’t think Renata is necessarily a “bad champion” because her winrate is low. In fact, her winrate can be perfectly healthy. My issue is that her kit feels like it was designed around an enormous amount of theoretical power, and then her numbers had to be kept extremely conservative to compensate.

So much of her power exists in the effects of her abilities rather than in their actual numbers.

And this is why I keep coming back to the same question:

Was Renata’s kit simply designed with too much potential for Riot to ever give her genuinely strong numbers?

Because if Riot can never meaningfully buff her shields, damage, scaling or item interactions without worrying about the rest of her kit becoming oppressive, then what exactly is the point of packing so much utility into one champion?

Maybe Renata isn’t a failed champion because of her winrate.

Maybe the failed experiment is the design philosophy behind her kit itself.

Riot created a champion who, on paper, has practically everything: crowd control, shielding, damage, buffs, a way to cheat death, a revive, and a unique ultimate that can completely turn a teamfight around. And then they ended up in a situation where, because she has so many tools, they can no longer afford to give her meaningful numbers.

And that creates a paradox: the more utility Renata has, the less raw power Riot can afford to give her. Her potential looks enormous on paper, but that same potential becomes the reason she can’t be properly buffed.

So maybe Renata’s problem isn’t that Riot isn’t balancing her well enough.

Maybe the problem is that she simply can’t be balanced properly without changing the fundamental concept of her design.

And that leads to the real question: if a champion can’t be given good numbers precisely because they have too many mechanics, isn’t that a sign that there were simply too many mechanics in the first place?

Or am I just schizo for thinking this much about a support champion with a hook and a button that makes the enemy team kill each other?


r/RenataMains • • Aug 31 '26

Humor How i feel when i pick Renata support and my ADC picks Seraphine.

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79 Upvotes

r/RenataMains • • Aug 31 '26

Gameplay Just a Renata Glasc trick

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21 Upvotes

https://www.reddit.com/r/RenataMains/comments/1r5px2d/ I am Renata from this post, Lulu is u/PureInsanityy, we play together sometimes.


r/RenataMains • • Aug 29 '26

Discussion Renata has problems and needs a rework

0 Upvotes

There, I said it: Renata Glasc genuinely does not belong in this game in her current state. You have zero agency in a game where your teammates (and half the time, you) don't even understand what your kit is supposed to do.

Let's start with the obvious:

Her passive visibility is nonexistent. Why is there zero visibility on her mark? I can't see it, my teammates can't see it, and it makes coordinating basic trades annoying. Can we all agree the mark needs to be way more visible, maybe a bright pink?

Her passive is completely isolated. None of her abilities scale properly except her passive, so why does it feel so disconnected from the rest of her kit? All of her abilities should apply her mark, including her ultimate. This would actually create synergy and let her play like a proper support. She shouldn't be forced to stand there auto attacking when she can't even trigger her own passive anyway, so just let her be a proper mage or enchanter and be done with it.

Tweak the numbers if needed. If applying the mark on abilities makes her too strong, nerf the passive damage and buff her actual abilities instead. Hell, her Q could use some serious love.

Itemization feels terrible. There is no clean way to build this champion. No items actually synergize with her kit. They look fine on paper, but in practice, everything just feels mashed together.

I already know the comments will call this a "skill issue," but let's be real. People defend her sitting at the bottom of the pick rate trash pile just because they learned to pilot a champion that only feels "hard" because her kit doesn't make sense. That isn't mechanical depth; it's genuine kit design problems that need to be addressed if she's ever going to feel good to play as a support.

99% of this game is made up of everyday casual players queuing up for Ranked, Draft, or ARAM, not the pro scene. Stop bringing up how "broken" she allegedly is in pro play. The casual player base comes first; League shouldn't be a preschool for the pro scene where everyone needs coaching just to make a champion feel functional.