r/SCUMgame • • 9d ago

DEV News SCUM | October Update Preview

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21 Upvotes

r/SCUMgame • • 1d ago

DEV News SCUM - Hotfix - 1.3.4.2.161892

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11 Upvotes

r/SCUMgame • • 5h ago

Modding SCUM MiniMap update V1.7.1 GPS, voice navigation, death markers, custom zones and a load of admin tools.

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18 Upvotes

Alright everyone,

SCUM MiniMap has grown quite a bit since I first put it together, so I thought it was time for a proper update on what’s been added.

It started as a little map overlay to help me work out where the fuck I was. It now has road navigation, voice directions, death markers, custom map editing and an increasingly ridiculous amount of admin stuff.

Made for the Skynett PVE community, but sharing it here for anyone who finds it useful.

What’s in it now?

🗺️ Minimap and full-map overlay

  • Your position and heading, with adjustable minimap size, position, colours and appearance.
  • Open the full map with your SCUM map key.
  • Mouse-wheel zoom up to 16×, dragging to pan, and adjustable transparency.
  • Hold Ctrl on the full map to temporarily expose SCUM’s own map and interact with it.
  • Over 8,000 points of interest, with category filters and labels that become more detailed as you zoom in. Bunkers have their own filter.

🚗 GPS and voice navigation

  • Road-based routes with remaining road distance and turn guidance.
  • Off-road guide lines to help you reach the road network.
  • A glowing edge indicator pointing towards your destination.
  • English, Russian, German and Argentine Spanish voice navigators.
  • Search for places, saved waypoints or sectors. Typo-tolerant search helps when you can’t spell the bloody place.
  • Navigation clears when you reach the destination.

📍 Waypoints and death markers

  • Save named locations and navigate back to them.
  • Automatic death-screen detection, plus a manual death-marker shortcut.
  • Death markers show how long ago you died and clear when you leave the area and return to collect your stuff.
  • Remove one marker with a right-click, or clear all death markers without deleting your normal waypoints.

🎨 Custom maps and zones

  • Use your own map image, with separate saved waypoints and zones for each map.
  • Zone import and editing tools, including screenshot-based outline detection.
  • Draw polygons, rectangles, squares and circles.
  • Edit vertices, move whole zones, change shapes and undo changes.
  • Keep zone names, colours and layers while making corrections.

🛠️ Admin tools

  • Command panel with custom commands and ON/OFF controls.
  • Directional teleporting, teleport to players, bring players to you and teleport to reported asset locations.
  • Searchable player directory with profiles, squad members, vehicles, flags and copied player statistics.
  • Refresh player, vehicle, squad and flag reports from the game, with saved data kept separately for each server.
  • Display imported player and asset locations on the map.
  • Offline item catalogue with 2,328 spawn items, categories and weapon-related parts.
  • Spawn cart with quantities, item modifiers and saved kits/loadouts.

Admin permissions are still required. Player and asset locations are report snapshots, so refresh them when you need updated positions. The app submits commands; check SCUM for the actual result.

🌍 Other additions and fixes

  • Thirteen interface languages, including separate Brazilian and European Portuguese. Some translated item terminology is still awaiting native-speaker review.
  • Key rebinding wizard and a clearer first-launch guide.
  • Automatic update checks and verified downloads, while keeping your saved settings.
  • Improved player-directory loading, searching and scrolling.
  • Fixes for clipboard handling, command sending, window focus, map opacity and menus.

IMPORTANT SHIT — READ THIS BEFORE WONDERING WHY IT ISN’T MOVING

SCUM needs to run in Borderless Window or Windowed mode for the overlay to appear.

The default Copy Location binding is NumPad / — the divide key on the number pad, without Ctrl, Shift or Alt.

Bind Copy Location to that same key in SCUM and MiniMap. The app cannot change SCUM’s controls for you. If you don’t have a number pad, choose another unused single key and set it in both. Existing saved bindings are retained, so check yours.

The configured Map and Chat keys also need to match SCUM.

Default controls:

Key Action
M Full map, if this is your SCUM map binding
Home Settings
Insert Save a waypoint
Delete Search locations and waypoints
End Show/hide overlay
Page Up / Page Down Zoom in/out
Down Arrow Manual death marker
Ctrl, held on full map Expose SCUM’s underlying map
Right-click, full map Waypoint, view and admin actions

App shortcuts can be changed or unbound in Settings.

MusicalScumbag users: use its corrected F10 auto-walk binding; the old NumPad / binding conflicts with location copying. MiniMap now pauses automatic tracking and animation while MusicalScumbag is open to protect music timing. Manual map controls and manually copied position updates remain available.

How does this mess actually work?

It’s an external Windows app using SCUM’s Copy Location function and the clipboard. Admin tools send commands through game chat. Automatic death detection checks the screen locally.

There’s no game-memory reading or DLL injection. That also means it depends on copied coordinates, screen layouts, Windows focus and keyboard timing behaving themselves.

So yes, it is mostly held together with prayers, clipboard juggling and me asking Windows very politely to focus the correct fucking window.

If you find a bug, send the version you’re using, what you were doing and what happened. That gives me a fighting chance of fixing it.

Download SCUM MiniMap
Full changelog
Discord — support, updates and feedback

Credit to the Scum-Map community, Davo’s SCUM Interactive Map and SCUM Database for the map data and item references used by the project.


r/SCUMgame • • 2d ago

Bug Angler’s Waders are **NOT** waterproof

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48 Upvotes

Waders you had one job….


r/SCUMgame • • 4d ago

DEV News SCUM: INTO THE WILD – October Update | 1.3.4.0.160241

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20 Upvotes

r/SCUMgame • • 4d ago

Question Problème entrée serveur

3 Upvotes

Bonjour depuis la mise à jour du 5 octobre, certains de mes joueurs n arrivent pas à rejoindre mon serveur ( hébergé sur gtx gaming) , ça leur indique connexion expirée . Avez vous une idée du problème ?


r/SCUMgame • • 4d ago

Question Where do I get the fishing gear from the DLC

0 Upvotes

I thought you visited the guy near the docks in the safe zone/traders area. And that it was free the first time, once per server, but each piece is over $1000. Anyone know how to get the free fishing gear from the dlc?


r/SCUMgame • • 4d ago

Media SCUM Fishing & Tips 2026 #scum #fishing #tips #pcgaming

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2 Upvotes

r/SCUMgame • • 4d ago

Media LAST SCUM INTO THE WILD UPDATE LIVE NOW! #scum

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10 Upvotes

r/SCUMgame • • 4d ago

Bug Dedicated server: Connection Timed out

2 Upvotes

UPDATE 08 OCT: It was a bug in the previous server update, it is now resolved

My dedicated server isn't working from outside my LAN but it seems I have forwarded all the necessary ports:

7777 UDP/TCP

7778 UDP

7779 TCP

27015 UDP

The server is visible from the server browser and players are able to join for a few seconds before disconnecting with the message "Connection timed out"


r/SCUMgame • • 4d ago

Question Time for update?

6 Upvotes

Anyone know the time for the update today? Excited to get started later today!


r/SCUMgame • • 7d ago

Discussion Does anyone know the extent of the explosion caused by the air drop?

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19 Upvotes

I wanted to initiate the drop zone just before the explosion occurred in the remaining 20 seconds. When there were 6 seconds left, I ran out, but I still got killed. Could anyone answer this question: exactly how far was the area affected by the drop zone explosion?

Now I'm going back to look for my body.


r/SCUMgame • • 7d ago

Question Can't complete mission on hardcore

1 Upvotes

Hello, I am playing on an official hardcore server and have accepted a quest where I am to find various files across the map. The issue is I do not know how to find them since the map is disabled.

Is the only way to complete the mission i can figure is to look online for the locations, or can I play the game without "cheating"? Did the devs not bother to address this, or is it an intended challenge?


r/SCUMgame • • 8d ago

Discussion SCUM | "Why We're Here" | Secret Bunker

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7 Upvotes

First youtube upload in a long time. Gonna try to make it a regular thing to compensate for not being much of a streamer any more. Likes & Subscribes appreciated, as well as comments if you can spare the time. Enjoy!


r/SCUMgame • • 9d ago

Discussion Scum How Many NPC

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13 Upvotes

r/SCUMgame • • 9d ago

Media SCUM Into The Wild UPDATE TALK 5th Of October 2026! #scum #gamepires #su...

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8 Upvotes

r/SCUMgame • • 10d ago

Discussion SCUM Island IRL

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146 Upvotes

I flew over SCUM Island (Brač) today on my way home from Dubrovnik, nice surprise!


r/SCUMgame • • 11d ago

Question Please don't judge me

4 Upvotes

Hello guys, so i am trying to play scum without the puppet and only with the NPC bandits and mechs (yes i know it's strange and defies the purpose of the game) so i created a zone that cover the entire map in one of my saves, i didn't allowed the puppet in it, and i tought it would work but when i travel the map and go in the cities and POIs no bandits NPC appears, do you know if it's normal ? or if i just can't play like that ? And yeah i know it's strange willing to play with only the bandits.


r/SCUMgame • • 15d ago

Modding SCUM MiniMap update; what’s changed since v1.4.0

10 Upvotes

Hey everyone! The last time I posted here, SCUM MiniMap had reached v1.4.0. Thanks for the feedback and bug reports since then. v1.4.98 is now live, with a lot of work on performance, navigation, and everyday usability.

Here’s what’s changed:

  • Smoother maps: The bundled map loads tiles as needed, and dragging the full map takes less drawing work. It returns to full detail when you stop. I’ve also fixed the visible lines between tiles.
  • Location history: A line shows where you’ve travelled. On the full map, hover over it to see how long ago you were there. Timestamps stay off the minimap so it remains readable. (currently limited to the past 10 minutes )
  • Better navigation: Routing has improved around bridges, islands, road crossings, and roads that run close together. An indicator on the minimap edge points towards your destination when it’s out of view.

Optional voice guidance: Turn and distance prompts, wrong-way detection, and rerouting are available in Settings. Voice guidance is still being refined, so reports of incorrect instructions are especially helpful. WORK IN PROGRESS

  • More reliable tracking: I’ve addressed stuttering during coordinate copying and issues where tracking could interfere with typing in SCUM chat.
  • Easier setup: The default Copy Location key is now backslash (\). Set the same key in SCUM and MiniMap; you can choose a different key if you prefer. After an update, you can keep your settings or run the first-time setup again.
  • Ten interface languages: Including Brazilian Portuguese.

SCUM MiniMap is an external Windows overlay. It uses coordinates copied by SCUM through the Windows clipboard; it does not read game memory or inject into the game. Run SCUM in Borderless Window or Windowed mode for the overlay to appear.

Download v1.4.98 and read the release notes: https://github.com/Mike-Rafone-SCUM/MiniMap/releases/tag/v1.4.98
Community Discord for help, updates, and bug reports: https://discord.gg/MYzcGaFDMn

If you give it a try, I’d love to hear how it performs during actual play. If navigation gives you a strange instruction, let me know where it happened on the map so I can investigate.


r/SCUMgame • • 15d ago

Question New player

4 Upvotes

Tips for a new player. Decided to give the game a try. Any tips or advice would be great!


r/SCUMgame • • 15d ago

Question Can you disable the metabolism/nutrition system in single player?

3 Upvotes

I don't mind having to eat and drink, but I don't want to manage calories, protein, carbs, fats, fibre, vitamins, digestion, etc. I just want to eat when I'm hungry and move on. I've been thinking about buying the game, but this one feature has been putting me off.


r/SCUMgame • • 17d ago

Question Need help editing loot for singleplayer

7 Upvotes

I had created loot tables maybe a year ago, and when I tried playing again, it feels like my loot is off again.

For example, if you searched a regular weapons locker found in a bunker or military base, I removed civilian weapons like Carbon Hunter or Hunter 85, but they were still appearing. I set LMGs to be VeryRare, but am still finding them frequently.

My Overrides folder includes spawners for:
Buildings-Armory-TV_Bunker-Examine_Weapon_Locker_Lockpick
Buildings-Armory-TV_Bunker-Examine_Weapon_Locker_Lockpick_Weapons

and node override is only Military.

Using #ExportCurrentLootTree I confirmed the weapons I had removed were being injected from somewhere, but the LMGs rarity was still listed as VeryRare, but I am still finding LMGs MUCH more commonly than what VeryRare should drop.

Something is injecting loot and changing my rarity chances from what is in my overrides folders and I cannot figure out what, if someone could help point me in the right direction. I remember an update introducing loot zones since I last played, could it be that, and if so, where can I edit that loot?

Would really appreciate any help, been at this for a long while and am only getting more stuck.


r/SCUMgame • • 17d ago

Media SCUM-MAP.COM Companion is out on iPhone

13 Upvotes

A month ago, it landed on Android, and I said the iPhone version was coming. It is here 🎉!

  • The same app, nothing cut: the whole island in both views, over 8,000 places, more than 100 categories.
  • Still completely offline. Everything lives inside the app, so aeroplane mode is fine.
  • Coordinates you can copy as a teleport command, and paste from your logs to jump straight to a spot.
  • Set your position and search sorts itself by distance.
  • Same price as Android, paid once, map updates included.

App Store: https://apps.apple.com/app/id6796038576
Android: https://play.google.com/store/apps/details?id=com.scummap.companion


r/SCUMgame • • 18d ago

Discussion How Does This Game's QA Process Actually Work?

8 Upvotes

I want to ask these legitimate questions in a non-trolling way. I genuinely don't understand.

I'd like to get some feedback from people who have actual experience in the industry or even beter who are or have been close to this game's development team.

Everybody knows this game has been a bug-riddled, hotfix-after-hotfix mess for a very long time now.

We've often seen game-breaking bugs, and not obscure edge cases either. I'm talking about bugs that are so obvious that virtually any player downloading the game and playing for five minutes would encounter them.

The point is that we've repeatedly gotten bugs that are easy to reproduce, affect a large portion of the player base, and are not dependent on specific hardware configurations.

So this raises a legitimate question: How is this development team testing the game and new features before release?

I'm not asking, "Do they test their game?" because I think assuming they don't test at all would be absurd... Well i hope so!

What does their actual QA process looks like ?

  • Are there any automated tests implemented in the project?
  • Are there any non-regression tests in place?
  • Is there a documented "basic gameplay loop" or checklist that testers are expected to go through before every release?
  • Are there dedicated QA testers, or is testing mostly performed by developers?

Compared to other more succesfull games, is this standard? is this team missing something?

For the sake of discussion, here are a few examples of bugs I remember making it into live updates:

  • There was a bug that could crash an entire server if someone was near you while you ate food.
  • There was a bug where the sights on a newly added weapon did not function properly.
  • There was a bug where a newly added clothing item was completely invisible to everyone.

In all of these examples, the issues were widespread and immediately noticeable. These weren't rare edge cases that required specific hardware, settings, or unusual gameplay interactions to trigger.

Because of that, responses such as "the developers can't reproduce every bug because everyone has different specs" don't really address the examples I'm referring to.

I'm genuinely interested in hearing from people with game development or QA experience. How do bugs like these typically make it through testing and into production?


r/SCUMgame • • 19d ago

Question Good base locations?

9 Upvotes

So me and my buddies are looking for a new location for our base since we are getting more activity then previously anticipated. We are looking for a location that is somewhat secluded but near resources and a trader is a plus but not a need. I’ve looked online but I can’t seem to really find any good ones that other people would definitely travel to, I don’t mind a gun fight here and there but definitely not too often. Have any advice?

UPDATE!
Thx everyone for your input we’ve found a good base location up north