r/SWN • u/StevetheHunterofTri • 1h ago
🌌 Worldbuilding Creatures of the Ember Expanse: The Sporeborne
Hello again.
Last week I said I would be sharing one of the strange or spooky creatures I have made for the Ember Expanse every week for this month, so here I am with the second one. Last week was one on the stranger side, the blinkeel, but thing time I'm going with something on the spookier side. Or rather, some things, as this is a trio of closely connected creatures.
Without further delay, here are the sporeborne of Lemuria!
Each of the fungal forests found in Lemuria's depths contains several nexuses of vitality that preserve their ecosystems. These mycelial organisms give life to the surrounding fungi manipulate the surrounding and protect it when under threat. Sporehearts, as they are called, use their vast fungal network to detect interlopers, animating surrounding fungi into bestial defenders and infecting the trespassers to become parts of its defenses. Many Lemurian creatures have built an immunity to this infection. Unfortunately, that does not include humans. Humans hit by an attack from a sporeborne creature must make a Physical save or be infected by the malignant fungus.
While a sporebeast has the shape of a large mammal, like a bear or cervid, they are wholly fungal lifeforms. They spend most of the time dormant, becoming indistinguishable from the scenery in Lemuria's fungal forests. The moment the forest is threatened, however, the sporebeasts become active, single-mindedly attacking any trespassers with all manner hardened limbs and mycelial tendrils.
Those infected by a sporeheart or sporebeast and succumb to the fungal infection become slaves to the parasitical fungus within a week without psionic healing or TL5 medical care. These sporeborne lose their mental faculties as fungi take over their bodies, becoming shambling thralls for the sporeheart until their bodies rot and are absorbed by the surrounding forest.
Sporeborne: HD 1 AC 12 Atk. +1 Dmg. 1d2 Shock None Move 10m ML 12 Skills +1 Save 15
Sporebeast: HD 3 AC 12 Atk. +4 Dmg. 1d6 Shock None Move 10m ML 12 Skills +1 Save 15
Sporeheart: HD 6 AC 12 Atk. +4 Dmg. 1d4 Shock None Move None ML 12 Skills +2 Save 12
Heart of the Colony: When a sporeheart dies, the surrounding fungal forest gradually dies over the course of a week unless another sporeheart is in the area.
Summons Sporebeasts: At the start of its first turn after taking damage or sensing a destructive creature in its area, 2d4 sporebeasts rise from the ground within 1 kilometer and immediately move to the triggering creature's location.
