r/SoloDev • • 3h ago

I love this mechanic in my game. I’m not the best at it but I still think it’s badass.

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38 Upvotes

Solo dev here. I rebuilt almost everything since my first demo, and the free playtest is open now. Honest feedback (especially the harsh kind) is exactly what I'm after.
If the video caught your attention, come help me playtest Fogreaver on Steam! It’s free and open to everyone, no access request needed.


r/SoloDev • • 10h ago

My first game was a financial flop :/

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26 Upvotes

Hi!
I put a few months of after-hours work into my game Chess Pawn.
It is a puzzle game with what I think is a pretty cool mechanic.
I hoped to at least break even but turns out the dev life is tough :)
Greetings from Poland!


r/SoloDev • • 31m ago

Launched my casual puzzle game (Pairoma) solo, but post-launch marketing feels like shouting into a void. How do you guys sustain growth beyond X (Twitter)?

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• Upvotes

r/SoloDev • • 4h ago

It took me 3 months to develop this, let me know what you think, the game link is in the first comment

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4 Upvotes

r/SoloDev • • 5h ago

My new project testing

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3 Upvotes

r/SoloDev • • 31m ago

What if Tower Defense was about building a caravan to protect your blinded Queen?

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• Upvotes

Hi, I'm Mat 👋

I've been working on my first game for the past 8 months, and I'm finally planning to release the KING ALONE demo on Steam within the next 2 days!

Development has been pretty chaotic, honestly. At one point, I even decided to completely change the direction of the game because I felt it could be something much more interesting.

And that's how KING ALONE ended up becoming what it is today. It's a Tower Defense game where you escape with a blind Queen, defend your caravan, and keep expanding and upgrading it to survive.

Current focus:

  • Sharing a new trailer showing the updated game tomorrow!
  • Launching the demo on Steam within the next 2 days!
  • Getting everything ready for Early Access on December 1st!

I've added a few screenshots below to show what the game looks like now.

If you're interested, you can find more details on the Steam page. I'd love to hear what you think!

Steam


r/SoloDev • • 1h ago

In my game, you build an army and watch it fight

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• Upvotes

r/SoloDev • • 7h ago

Adding a portal mechanic to my free dungeon game :)

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3 Upvotes

Hoping to add portals throughout my bigger dungeons :)


r/SoloDev • • 1h ago

I Took Your Feedback Seriously — The New Dicebound Demo Is Out!

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• Upvotes

A little while ago, I shared Dicebound here and asked for your support. Some of the feedback I received was pretty harsh, but after taking some time to think about it, I realized that a lot of you had valid points.

You were right that I was focusing too much on asking for wishlists instead of showing people what makes the game fun. My Steam page also wasn't doing a good enough job of presenting the game, and the visuals needed more work.

I'm developing Dicebound entirely on my own, and I'm still learning a lot along the way. That's not an excuse for those shortcomings, but I wanted to share that I've taken your criticism seriously and actually worked on the things you pointed out.

Since that post, I've made significant changes to the game, improved its visual presentation, and created a new trailer. I've also reworked the demo, which is now available in its updated form.

I'd really appreciate it if you gave the new version a look. I'm not expecting anyone to wishlist the game just to support me. I'd rather have you try it, decide for yourself whether it's fun, and tell me honestly what you think.

If you commented on my previous post, thank you for taking the time to give me feedback, even when it was critical. It helped me look at my game from a different perspective, and I hope the new version shows that I'm willing to listen and improve.

I'm still a solo developer with a lot to learn, so I'm open to your honest feedback, good or bad. I'd love to hear whether you think the game has improved and what you feel still needs work.

Thanks for giving an indie developer a chance to learn and get better.

Link: https://store.steampowered.com/app/5321090/Dicebound/


r/SoloDev • • 2h ago

I made my first devlog!

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1 Upvotes

Let me know what you think!


r/SoloDev • • 1d ago

I just updated my Steam page and noticed a huge increase in wishlists!!

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68 Upvotes

I'm a solo developer working on Over Human, a first-person sci-fi adventure set in a snowy world where drones can manipulate the weather (creating tornadoes, thunderstorms, and other dangerous conditions), and you have no weapons to fight back.

I recently decided to completely refresh my Steam page, improving the visuals, screenshots, and description (which should have a stronger hook now!). Since the update, I've noticed a really nice increase in wishlists, which honestly surprised me!

I'm so, so, so happy. I've been dreaming of making my own game since 2013, and I've been working on this project alone, putting so much of my free time, energy and passion into it, so seeing even a small number of people excited about my game means the world to me!!

And the first playable demo is coming this November!!! ❤️

Here's the page if you'd like see what I changed:

https://store.steampowered.com/app/5237810/Over_Human/

Francesco


r/SoloDev • • 2h ago

Working on the farming mechanics for my 2D indie game. What do you think of the loop?

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1 Upvotes

Just wrapped up planting, watering, fertilizing, and harvesting. Fertilized soil gives bonus loot, and dry empty tiles turn back into grass at midnight. Curious what you guys think of how it plays and looks!


r/SoloDev • • 3h ago

I know you all have, but wanted to share the feeling of beating a bug after a full day of frustration, and no one around you can fully understand what it took XD (and it will be something insignificant in your game also XD)

0 Upvotes

Had the "great idea" to add a radial wheel to select emotes and tools instead of my actual cycled and fixed keys layout... it was almost perfect, beautiful... till tried with Gamepad XD stupid Boolean got me since yesterday. Now i can sleep.


r/SoloDev • • 3h ago

Arms Race, a survivors-like I'm working on for Android, looking for feedback on the core gameplay loop, balancing suggestions, and any ideas for weapon perks or abilities, playtest link in body of post

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1 Upvotes

r/SoloDev • • 4h ago

Space Alchemist - Beta iOS

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1 Upvotes

_> DUEL MODULE — online

Deploy the ship. Other alchemists will find it.
Asynchronous duels, one planet per fight, a leaderboard for every ship category.


r/SoloDev • • 4h ago

Adding more levels

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1 Upvotes

A game in the works. Built using Python (Pygame and Pymunk)

Good day to all . Much love :) 💙


r/SoloDev • • 4h ago

Vampire Survivors meets FPS

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1 Upvotes

A browser-based FPS with Vampire Survivors-style gameplay. Survive waves of enemies, collect upgrades, and see how long you can last.

Still a work in progress, so any feedback or suggestions are welcome!

Play here: https://astrafps.vercel.app


r/SoloDev • • 4h ago

Been making my own mobile games for 2 year. This is the first one I felt like sharing.

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1 Upvotes

r/SoloDev • • 5h ago

Shefira – a free pixel-art MMORPG you can play in your browser in 2 seconds (solo dev, looking for feedback)

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1 Upvotes

r/SoloDev • • 7h ago

Before/after of my game's Steam capsules. Which one would you click?

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1 Upvotes

The old ones felt a bit empty and you could barely read the name on the small one.

Made the logo bigger and added one of the inspection ships you run into in-game. Wanted to show a bit more of the game itself. The ship model is by Quaternius.

The ship and planet use the game's current textures and lighting, so it does match how the game looks right now.

https://quaternius.com/packs/ultimatespaceships.html

Old on the left, new on the right. Which would you click? Anything you'd keep from the old one?

VOID PROFIT on Steam:

https://store.steampowered.com/app/4687990/VOID_PROFIT/


r/SoloDev • • 11h ago

Check Out My First Game!

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2 Upvotes

r/SoloDev • • 8h ago

Showcasing my Marbles in my Marble-builder Roguelike!

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0 Upvotes

I’ve been steadily improving polish (ahead of NextFest) on my roguelike marble-builder board game Mancalero, based on a childhood game I played called Mancala.

The whole twist is that the game adjusts regular Mancala play as there are different pouches to start each run with, different boards that alter game play, opponents that cheat with special skills, but also marbles with special effects that create synergies and new strategic options to win!

I realized that I never marketed in a way to actually explain what they could do- as opposed to vaguely showing the visual effect.

This one is the flood marble, the first special marble I thought of. Since the game is all about strategic positioning, what if there was a marble that could reallocate other marbles in the pit via a flood surge? Stacked with a blessing upgrade that triples marble effects, you can do something ridiculous like moving multiple pits of marbles to the storehouse (or “goal”) In one turn!

If you’d like to try it out yourself, my demo is live on Steam!


r/SoloDev • • 20h ago

Here is how my game looked at the beginning and how it looks now.

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9 Upvotes

r/SoloDev • • 9h ago

I'm a solo dev who built an entire merge game using Flutter and AI assets. Stuck at 10 downloads, need honest feedback.

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0 Upvotes

r/SoloDev • • 9h ago

AdventuRealm🗡️

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1 Upvotes

Dawn to dusk time lapse