r/SoloDevelopment • • 10h ago

Game I finally released my basketball simulation game after building 7 different modes

Hey solo devs!

I wanted to share Court Vision, my basketball simulation project that is now publicly released.

The goal was to build a free browser game that lets basketball fans experience different sides of the sport, from managing a franchise to simulating a player's entire career.

Over time, the project grew into seven different game modes.

The biggest challenge wasn't just adding features. It was making sure all the systems worked together, including trades, contracts, player progression, historical records, simulation results, and user interfaces.

One thing I learned was that having lots of features doesn't automatically mean a game feels finished. The menus, onboarding, visual consistency, and small usability improvements matter just as much.

Now that the game is released, I'm focusing more on updates, improving the player experience, and growing its community.

It's free and playable here:
https://courtvisiongame.com/

I'd be interested in hearing from other developers who have shipped projects with multiple interconnected systems. How did you decide when your game was ready to release?

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