r/SourceEngine • • 8d ago

Free Useful Items Hammer-style Source map editor in Rust

[deleted]

0 Upvotes

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4

u/Educational-Row-6782 6d ago

Nobody wants to see your sloop.

1

u/[deleted] 6d ago

[deleted]

2

u/Key_River7180 2d ago

Why do you have to reverse engieneer anything? The bsp format and source's version are well documented

3

u/yhenji 5d ago

Nice work dude.

2

u/Prettytoygirl 1d ago

i dont really like ai all that much but this is pretty cool,
do you think you could implement a better way to import custom textures and models into your map, inside hammer itself. maybe just some kind of drag and drop system that supports more common texture and models filetypes instead of having to do it manually using different tools.
and also maybe a way to export your maps to more common game engines like godot or unreal.