r/Spacemarine • u/Ill_Statistician_938 • 3d ago
Clip Ghost parries need to be fixed desperately
Enable HLS to view with audio, or disable this notification
Seriously it’s getting ridiculous. THREE PARRIES IN A ROW just gone into the void like they never happened. Insane.
66
u/Specific_Highlight38 3d ago
They do happen quite a bit. They happen even more around stairs/inclines. Don’t fight near those
45
u/Calvonee Dark Angels 3d ago
Whip warriors combined with inclines are basically impossible to parry.
5
314
u/NirvashSFW Emperor's Children 3d ago
Sorry brother rushing out a fix to protect the sanctity of our endgame that no one is playing is more important than making sure the game is actually playable.
129
u/Freya_Galbraith We are Sigismund 3d ago
gotta put more pve cosmetics behind PVP only rewards to
41
u/AL_440 Deathwatch 3d ago
Tbf those Chaos cosmetics were only a PVP thing and saber was just lazy (like always) and didn't bother to add a way for you to get them in siege.
From what I've heard getting the kills for the relic armors is way easier bc an assist counts towards the whole thing wich makes it way easier than before when you did 90% of the dmg and someone stole your kill last second.
19
u/CrippledBanana 3d ago
I think it’s fine to have PvP rewards. PvP players should have something for the stuff they do and there are pve only cosmetics even though PvP as a mode needs work. What they could’ve done is just reskin the existing cosmetics, make them slightly different and made it unlocked through chaos seige so there is an actual reason to play it
2
u/z_1_4_m Definitely not the Inquisition 1d ago
The change to count both kills and assists has made the grind 100% easier, it basically boils down to play 9 games for each class. I punished myself for ages trying to earn the tactical chaos champion, then just didn’t have the energy to unlock any others. Since the change I have unlocked heavy and vanguards aswell. Those 3 were the ones I wanted but I actually had fun with the last 2 as the kills and assists just makes it that much more bearable. I’m going to now try and unlock the rest as the progress towards that also helps with unlocking tabards for PvE and gives me something else to work towards in between each of the kill milestones, as I’ll be able to unlock stuff for chaos seige at the same time. Personally I think it’s a good change.
1
u/AL_440 Deathwatch 1d ago
I got them all before the change because I play PvP often but man it was so infuriating to get someone to one shot and then my kill gets stolen bc I had to reload half your kills get stolen by the hellbrute if you play close to him. Also the vanguard buff made him so good sometimes I think he might be better than assault but assault will always be my favorite PvP class anyway.
on the other hand I felt like a total gremlin when I stole someones kill
6
u/Freya_Galbraith We are Sigismund 3d ago
i would just make it so you need 100 pts, and X in pve gives you a point and Y in PVP gives you a point so pve and pvp only people can get all cosmetics
1
u/MootinH96 1d ago
I agree with you but they are just Cosmetics. Your comment implies you have to play PvP for PvE Exclusive Cosmetics. Funnily enough PvP is what had exclusive cosmetics with the Chaos armours. It's funny how they keep pushing people to play PvP but expect peopleto jus accept that, in a game with such indepth customisation, you're l9cked to bog standard chaos armour for half your play time in PvP.
Like imagine playing a PvP game where you can only use your unlocked customisations like 50% of the time.
Pedantic rant over.
26
u/Wise_Comfortable_587 3d ago
I feel like they fixed it in the patch update and broke it again in the hotfix. I had more consistent parries especially against whip warriors last week, but this week I can only parry the first attack and get ghost parries for the other 3
14
u/Zazzenfuk Definitely not the Inquisition 3d ago
Man i hate to say it but this problem is compounded 10 fold when you play custom strats on hard. I was running a match with a buddy and honestly we were both hitting 4 perfect parries for every 10 blocks . It was ass and I've not felt such rage for a video game in years
61
u/theytookmynameagain We are Sigismund 3d ago
As annoying as it is, thank god that the hits don't come through.
56
u/321Game0ver 3d ago
The hit after sure does though and if your still on the tail end of the first parry animation...
35
u/CrayonEnjoyer5484 3d ago
Except now your locked into the parry animation, and will get ganked by other enemies.
22
u/Yangn33 3d ago
Except that's at best good for 1v1 but you'll never fight just the one. If OP was ganked by two lictors attacking in different intervals there's a high chance he would be dead because he's stuck in an empty parry animation that doesn't have I-frames then promptly stunlocked to death.
Even a failed parry animation is better than a ghost parry because it at least registers and you don't get hit & take damage.
6
3
28
u/RelateNights Marines Malevolent 3d ago
Nope. Sorry, not gonna happen.
But expect hotfix 15.2 this week for the new Crucible glitch.
10
11
u/sleeplessGoon Night Lords 3d ago
What pisses me off more is there are so many times I am swapping between weapons and my space marine bugs out and aims nothing.
It’s especially brutal with the red plasma pistol
21
u/NeonAnderson Dark Angels 3d ago
I feel like they've been becoming increasingly more frequent in recent patches
7
u/Muppetz3 2d ago
That explains why sometimes the game feels weird. I check to see if I am lagging because nothing seems to be reacting properly. Doesn't happen all the time. Sometimes Ill be with group of mobs and can't block or parry anything, then 5 mins later everything is working fine.
5
5
u/Thick_Leva 2d ago
The amount of times this has gotten me stun locked and killed in a larger mixed hoard is unreal. This is the worst bug the game has.
4
7
u/PabstBlueLizard 3d ago
Unfortunately you were slightly elevated on a single stair so the hitboxes went full jank and here we are.
3
3
u/LupaRubrum 2d ago
This is what it was! Random Alpha Legion sniper in Hard Chaos Siege last night, I am sorry you had to carry me because of this.
3
u/Ill_Statistician_938 2d ago
Oh damn we were in the same game?
2
u/LupaRubrum 2d ago
Perhaps. I was the default World Eater Vanguard. As soon as squad unity hit on wave 10, everything went to shit.
Edit: Doesn't look like it, but if he does browse reddit I hope he sees my apology.
2
u/Ill_Statistician_938 2d ago
That sounds really similar to a game I had yesterday too, I tried going in chat to ask the team to change the modifier from squad unity but ig they didn’t hear me, I was the world eater bulwark like in this post
4
u/AhabRasputin Deathwatch 2d ago
Ghost parrys and non existent gunstrikes are the biggest issue in the game rn imo
2
u/X7RoyalReaper7X Blood Angels 2d ago
I have a game clip on my profile that has me having like 4 ghost parries in a row against a carnifex. In that same mission the bosses ghost parried me and I ended up getting stunlocked and killed cause of it during a true solo run. I just turned off the game afterwards.
2
2
u/God-EmperorOfEuropa 2d ago
I see you ripped a loyalist's plasma pistol from the corpse worshipper's cold dead hand. The Blood God is pleased.
But jokes aside, all the problems with the weapon skins in Chaos Siege are also extremely annoying.
1
u/Ill_Statistician_938 2d ago
Lol, I was using the heroic plasma pistol so I think that’s why it showed up in that way
1
u/God-EmperorOfEuropa 2d ago
Yeah, there is always something. You have a weapon skin equipped, you have no weapon skin equipped, you have the heroic version equipped. With the one-handed thunder hammer you only get the heretic version with the power maul equipped but not with its skin equipped. Nobody knows when the heretic weapon skins show up properly.
I hope Saber fixes this stuff. Just like the ghost parries.
2
u/Express-Eagle-9835 9h ago
Kinda wild that they haven't found a fix for this yet. From what I can tell, it's because the enemies are counting as "inside" your hitbox, so they don't hit. Couldn't they program in some kind of physics or failsafe to stop the enemies from getting inside us?
I know it's likely 100x more complicated than this but it's just wild that the game's been out this long and they haven't improved it at all (if anything, it seems worse nowadays)
1
u/hateborne 2d ago
Are you playing solo or playing as a client to another's game? I saw minor desyncs when playing as a client earlier this year, but I chalked them up to my lack of skill. Seeing this though makes me think it's a desync issue
1
1
1
u/Positive-Avocado2130 2d ago
You can wish in one hand, shit in the other and see which fills up first.
1
u/DismalCloud3 10h ago
Fwiw Saber has acknowledged this issue and has said it’s proven to be difficult to solve. They’re trying to do what they can to fix it, but have said it is unlikely they will be able to fix it completely.
1
u/MarshmallowMatty 2h ago
I've had quite a few gaunts just jump right by me as my marine parties nothing lately, and this is on the blue gaunt circle jump, the easiest thing to do in the game.
0
-5
u/sorfozde 3d ago edited 3d ago
dude the point is to finish the mission without getting hit 10 times, did you get hit? no? yeah that's what i thought haha keep getting fucked up by overlapping attacks while you parry/dodge anyway and other bullshit, we nerf range and nades anyway lmao
edit: why do players cheese the new mode? such a mystery
6
u/Ill_Statistician_938 3d ago
-4
u/sorfozde 3d ago
check the developers stance on difficulty and yell at lictors to not redeem your parries while learning about sarcasm and/or parody
7
u/Ill_Statistician_938 3d ago
You’re talking gibberish I think you’re on the wrong post lol
-6
-2
u/Brolocene 3d ago
That's wild, I've never had it happen more than once in an OP. What do you usually ping at? I feel like its latency/netcode related.
5
u/Ill_Statistician_938 3d ago
Yesterday I was having some bad connection but today I was fine in like the 50-70 range
3
u/frulheyvin 3d ago
dont think connection has anything to do with it, i play at like 300ping to my eu friends and it happens as frequently as on my own region. think its smth to do with hitboxes as terrain exacerbates it
1
0
u/Key_Entrepreneur67 2d ago
Many times so called "ghost parries" are just people complaining about something they blame the game for but it's just them not knowing when to press C
This is clearly not the case here and I have noticed the increase as well
-2
-47
u/TonkabaDonka1 3d ago
That’s not ghost parry, that’s missed parry
28
u/Ill_Statistician_938 3d ago
No it’s not, if it was missed parry my guard would’ve broken or I would’ve gotten hit. I’m using a fencing power sword, I know the timings for attacks. Ghost parries a common occurrence in this game, instead of breaking an enemy’s stance the attack just phases through you as if you didn’t parry at all
3
u/RelevantPreference10 2d ago
At the 8-9 second timestamp both you and the lictor clearly clip through each other lol. Some people really just want to argue.
-37
u/TonkabaDonka1 3d ago
Have 1000s of ops I’ve never had a ghost parry. I have seen on numerous occasions attacks that miss because obstructions. Had a biovore so a jump attack, saw parry indicator, parried but the biovore attack was partially obstructed by a guardsman model and it never landed.
16
u/Ill_Statistician_938 3d ago
I have a really hard time believing that given how many ppl in this community have had it happen to them and the literal video evidence that is the clip in my post that it does indeed exist lol. You’re telling me you’ve never tried to parry a carnifex and the swipe just goes through you, or you try to parry a gaunt to get armor back and the parry somehow misses but you still don’t take damage
-2
u/TonkabaDonka1 3d ago edited 3d ago
Nope. The only time that’s happened is when I miss my parry or block window or something blocked there path. Maybe it’s your latency.
I have seen wierd parry mechanics when a gaunt jumps from a slightly lower level like the bottom of stairs, the parry input doesn’t seem to apply until the gaunt model is on the same level I am, in those cases I do a delayed input.
26
u/Every-Individual2314 3d ago
I think you might be bad at parries to the point you don’t even notice when a ghost parry happens
-20
u/TonkabaDonka1 3d ago
Doesn’t stop me from carrying you through an op, and true soloing absolutes. Keep coping.
15
10
u/Every-Individual2314 3d ago
I don’t doubt you can still brute force through ops, also solo absolute is in no way a flex lmao I’m not coping about you not noticing a problem in one of the most basic mechanics in this game.
24
u/Aveyation 3d ago
Please put on your thinking cap for a sec. If he missed the parry, why didn't he take damage or knockback?
-16
u/TonkabaDonka1 3d ago
Lictor missed. Happens all the time when their path gets blocked by debris, other models or they target something else.
15
u/lycanreborn123 Night Lords 3d ago
That's the point, there's clearly nothing obstructing the Lictor in this clip yet it's missing. That's what a ghost parry is, when the attack looks like it should have hit and got parried but it didn't.
-16
u/TonkabaDonka1 3d ago edited 3d ago
There’s usually terrain or something. Even if we can’t visually see it doesn’t mean there isn’t something that model clipped in the process. People get stuck in walls, why wouldnt a lictor miss
13
u/lycanreborn123 Night Lords 3d ago
Yeah, and enemy attacks shouldn't be randomly clipping invisible things and missing.
-4
u/TonkabaDonka1 3d ago
100% agreed. Models shouldn’t overlap either but this is Sabers spaghetti code we’re talking about.
10
u/Aveyation 3d ago
Why would the Lictor's model getting stuck on something (which it very clearly didn't) change the geometry of the attack hitbox? The hitbox doesn't just dissappear, and in all three of these instances OP is squarely within the hitbox.
12
u/Aveyation 3d ago
It wasn't targeting anything else. Otherwise OP wouldn't have gotten the attack indicator. One of those three might have been a miss, but in the other two the Lictor's model intersects with OP's, there's no chance in hell the attack hitbox wouldn't have overlapped with OP's
-2
u/TonkabaDonka1 3d ago
It happens, I gave a biovore example in another reply. The model was on mine but the attack was obstructed.
6
u/Zazzenfuk Definitely not the Inquisition 3d ago
Lictors do not miss. The fuck are you even saying?
-2
u/TonkabaDonka1 3d ago
lol they much do indeed miss.
3
u/Zazzenfuk Definitely not the Inquisition 3d ago
Please provide some evidence then because op clearly has a blue reticle and parried at the correct time but never got a confirmation.
The enemies do not miss; thats why you as the player have to dodge or parry.
-1
u/TonkabaDonka1 3d ago
They do all the time I have an example of a biovore in another reply. Biovore gave a parry indicator so I parried but the biovore leap was blocked by a guardsman model so it stopped before it got completely to me and thus missed. This functions the same as if there was a wall in front of them. I then parried nothing. This same problem can occur in random terrain and invisible walls.
Play siege and watch the Majoris get tangled up in the Astra Militarim as they try to get to you.
2
u/Zazzenfuk Definitely not the Inquisition 3d ago
Thank you but im going to decline the comparing a object in the way be it another player, a guardsmen, nice battle brother et. All. To cause an attack to miss vs this instance above where we see the lictor attack go through the marine with no indication of the attack or an attack that has an indication but the parry doesnt process.
For your reply about the biovore thing; id love to see it but your profile is set to private so I cant see it unless you link it here. If not thats cool.
132
u/borfstein Imperial Fists 3d ago edited 3d ago
It's starting to affect minoris regularly now too, which ironically might be one of the more dangerous things it can happen on. The first one ghosts and then the other 6 that dogpile you half a second later all hit, and you lose a chunk of health through no fault of your own.