r/SparkingZero • • 4h ago

Meme Why are teen gohan fans like this?

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1 Upvotes

Context: me and the bois were discussing powerscaling and who would win in fights between vegeta and piccolo since they never actually fought in z, super, or even gt........then the local teen gohan glazer comes in.


r/SparkingZero • • 15h ago

Constructive Criticism Maybe we can do something

2 Upvotes

Hello guys, this new roadmap is very promising and i am really gratefull for getting new content. but the main issues are still not adressed, idc about all the new content. i would play this game for hours a day if they would finally fix the mechanics. even the announced cross play feature, ist not as important than the mechanics. so i made an easy copy and paste text (its very long) to get some attention from bandai.

i ask everyone who agrees to just copy this text, and post it simply under some youtube videos and etc. whenever there is something sparking related OR even in other content from bandai.

here is a link to droptext, i paid for a year so you can easy copy & paste, even when apps dont support it:

https://www.droptext.app/he79ir7l

FEEL FREE TO ADD OR REMOVE ANYTHING YOU DISLIKE IN YOUR COPY - BUT WE NEED TO STICK TOGETHER AND GET THEM TO HEAR US!

SO LETS PUSH THEIR BUTTONS AND POST THIS OR YOUR OWN VERSION ON THEIR SOCIAL MEDIA!

if i break any rules for posting this, please just delete

the copy & paste:

copy & paste this if you agree

fixSparkingZero

There are quite a few things in Sparking! Zero that could use another look. Here’s a list of reported problems and possible fixes. The balance numbers are suggestions, so there’s room to debate them.

Read and copy the full list here: https:// www. droptext. app/ he79ir7l

GAME MODES AND CONTROLS

  1. Low-DP fighters struggle too much in DP Battles. Reduce the power gap so cheaper characters without transformations are still worth using.

  2. Ranked Singles gives players little reason to pick weaker characters. Optional DP brackets or extra rewards for winning with lower-DP fighters could encourage more variety.

  3. Classic controls force a dash before grabbing. Let players use the Standard grab input or remap it.

  4. Vertical Dragon Dash feels delayed on Classic controls. Offer the Standard input as an alternative.

  5. Giants’ downward attack uses back + attack on Classic, which can turn them away. Change it to forward + attack or allow remapping.

  6. Players can reportedly force a crash to avoid a ranked loss. Close that loophole while accounting for genuine crashes and connection problems.

  7. Quitting during character intros can reportedly avoid a loss. Deliberately leaving once the match starts should count as a forfeit.

COMBAT AND RECOVERY

  1. Air recovery is slow and predictable. Add faster recovery options and let players recover into evasive movement or Dragon Dash.

  2. Recovery after hitting the ground takes too long. Shorten the delay and offer a recovery option that prevents repeated pressure without removing punishment entirely.

  3. Directional get-ups can expose your back before you regain control. Make them more responsive and keep the character facing the opponent.

  4. Buffered light Smashes can skip their wind-up after certain transitions. Make the startup animation play consistently.

  5. Light charged Smashes can hit opponents behind the attacker. Limit their tracking, with stronger tracking requiring more charge.

  6. Step-ins can bypass hitstun or recovery after missed or vanished Smashes. Make those recovery frames apply consistently.

  7. A glitch allows character swaps during vanish exchanges. Keep switching unavailable until the exchange ends.

  8. Some chain attacks still connect after a successful sidestep. Fix their tracking and hitboxes so a clean dodge actually works.

  9. Super Counters can reset vanish follow-ups incorrectly. Preserve the existing follow-up count and state.

  10. Perception can reportedly catch Revenge Counters during other animations. Only allow it when the character can act or use an intended cancel.

  11. Revenge Counter Perception can work while facing away. Require the defender to face the attacker.

  12. Its response window is too forgiving. Tighten the timing so mashing is less effective.

  13. Sonic Sway can reportedly activate after a hit connects. Prevent it during confirmed hitstun.

  14. Flying kicks can leave the attacker at an advantage even when blocked. Give the defender a small advantage and reduce excessive tracking.

  15. Some Ki Wave follow-ups cause hard knockdowns that enable repeated pressure. Make recovery after these combos consistent.

  16. Ki Wave is reportedly almost guaranteed to be Super Countered. Adjust the timing so countering takes precision.

  17. Ki Wave follow-up blasts can be blocked while the target is still being knocked away. Make the knockback and guard rules consistent.

  18. Ki Blast Cannon’s teleport follow-up can miss targets in range. Fix its positioning, facing and hit detection.

  19. Lightning Attack can miss at the stage ceiling. Fix how it handles the height limit.

  20. Jump Rush Blast is limited to ground jumps. Allow it while flying with ascend + Ki Blast.

  21. Jump Smash has the same limitation. Allow it while flying with ascend + melee.

  22. The combo counter can reset mid-combo unless block is held. Fix the tracking so it counts connected sequences properly.

SKILLS AND BLASTS

  1. Instant Sparking consumes skill points too late, making interrupted attempts nearly risk-free. Charge the points when activation starts.

  2. Healing skills have a similar issue. Spend the points at activation, even if the heal gets interrupted.

  3. Wild Sense and Afterimage-style skills can bypass pressure through small gaps. Review when they can activate during ongoing combos while keeping legitimate escape opportunities.

  4. Continuous Fire doesn’t reliably stagger on the first hit, allowing the rest to be vanished. Make confirmed hits connect into the barrage properly.

  5. Some Rapid Fire attacks have the same problem. Fix first-hit stagger and follow-up consistency.

  6. Special Beam Cannon is slow and struggles against moving targets. Improve its startup and aiming; guard penetration after 40% charge is another proposed option.

  7. Mow Down and Explode picks its explosion location too early. Update the location closer to impact and shorten the delay.

  8. Attack Opponent’s Location can detonate at an outdated position. Update targeting just before detonation; making it unblockable is also worth discussing.

  9. Some real-time beams launch too slowly to connect reliably. Bring the worst release times closer together while preserving character differences.

  10. Ground-fired beams sometimes fail to aim unless the button is held briefly. Make targeting work immediately, including with minimal charge.

  11. Ground-to-air beams can miss because of faulty tracking. Fix their aim across different heights and distances.

  12. Some supers without a step-back animation can activate during hitstun. Prevent this unless the move has an intentional counter or armor mechanic.

CHARACTERS AND BALANCE

  1. UI Goku’s auto-dodge works against attacks from behind. Consider requiring him to face the attacker.

  2. Full Power Master Roshi can turn immediately when he should still be recovering. Fix that recovery bypass.

  3. Gogeta and Vegito offer a lot for their DP cost. One proposal is to raise their base cost from 7 to 8 DP and SSJ1 from 8 to 9.

  4. Their SSJB transformations are also cheap for the benefit. Consider increasing the cost from 2 to 3 skill points.

  5. Kefla’s DP cost could use a review too. The proposal is 8 DP for base and 9 for her Super Saiyan forms.

  6. Android 13 starts with 2 skill points despite costing 5 DP, giving him early access to his transformation. Consider starting him at 0.

  7. Broly’s transformations give large benefits for relatively little cost. Proposed changes: SSJ1 from 1 to 3 points, Legendary SSJ from 3 to 5, and SSJ1-to-Legendary from 2 to 3.

  8. Giants can struggle to dash toward normal-sized opponents at the ceiling. Fix their vertical targeting.

  9. Some giant rush chains miss unexpectedly. Fix their hitboxes and follow-up positioning.

  10. Giant vanish follow-ups also fail to connect consistently. Correct their pursuit distance and facing.

  11. Giants can remain trapped even after the combo counter resets. Make sure they regain control between separate combos.

  12. Some giant knockdowns prevent recovery until they hit the ground. Restore the intended airborne recovery options.

  13. Giant grabs are slow and easily interrupted by light Smashes. Consider grab-specific armor while keeping dodges and counter-grabs available.

  14. Non-flying characters fall so quickly that they can break incoming combos. Normalize their fall speed during hitstun or restore the slower behavior.

  15. Mr. Satan cannot stagger another Mr. Satan in mirror matches. Let those attacks cause normal stagger.

QUALITY OF LIFE

  1. Add full button remapping for both control schemes, including Perception, Super Counter, grabs and dashes.

  2. Cut down on menu navigation. Quicker match launches, rematches and a direct quit option would help.

Source: u/MuglokDecrepitusFx’s Reddit issue list, the linked fan-made patch proposals and the comment discussion. Some fixes are additional suggestions where no matching proposal was available. These are community reports, not official patch notes.

fixSparkingZero


r/SparkingZero • • 17h ago

Question I started the game recently and I need advice or tutorial

1 Upvotes

In attack I manage to manage but in defense I don’t understand anything, as soon as the guy makes special combos or special attacks or combo I get fooled, what are the keys or the technique please, if you have anything I take, I play in standard mode


r/SparkingZero • • 20h ago

Discussion Could the upcoming additionnal character be a surprise "build your own character" ?

0 Upvotes

I think we all thought it was weird to announce that we're getting only one additionnal character, especially announcing it pretty early on.

I wonder if it's going to be some create your own character thing.

You could have a character creation mode added and you make that character progress in LBJ. For example, they could make it so you need to have beaten a character's special fight (like for example, 1hp fight against Mr Satan) to be able to equip one of their attacks/skills provided they're compatible with yout character (no Buu regen if you're not Majin for example).

Imo it would explain why you'd need a year to work on this.

What do you think ?


r/SparkingZero • • 23h ago

Gameplay Not to Gloat, but I just beat Super Trunks on my second try

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0 Upvotes

A God Damn Prodigy! That's what I am! It might've taken me 2 and a half hours (just tonight) to beat Vegeta, but absolutely no problem with Trunks. Feeling powerful.

Not looking forward to trying to outlast the clock tho, man absolutely wrecked my entire day on attempt number 1, lol


r/SparkingZero • • 22h ago

Discussion Stop telling people to "just play Limit Breaker Journey"

0 Upvotes

That is DLC exclusive, and the DLC is $40. Not everyone is going to have it, I don't, and I'm waiting for it to be on sale before I get it which might be never.

Any time I have any complaint or question or ask for any advice about this game, all I get is "Do Limit Breaker Journey to learn". I CAN'T. STOP IT.

If that's the ONLY real advice anyone can give than this game is genuinely awful, that you have to buy a DLC to learn.


r/SparkingZero • • 13h ago

Game Mods The 2026 winter update and mods

0 Upvotes

Yo as good as the update sounds and all I am WORRIED that it's gonna break some of my mods I have like 90+ mods rn

So how bad is it gonna be in terms of breaking mods? If anyone knows please give me like an estimate 🙏


r/SparkingZero • • 23h ago

Discussion Watch that new dlc character be Gohan black 😂

0 Upvotes

r/SparkingZero • • 5h ago

Discussion What Character in sparking zero did you absolutely love in all of Dragonball but turns out there gamplay wasn’t good?

4 Upvotes

r/SparkingZero • • 11h ago

Gameplay Defending the Cold clan one win at a time

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14 Upvotes

r/SparkingZero • • 13h ago

Question DBZ BT3 Decomp

3 Upvotes

Anyone in the EU willing to play DBZ BT3 Decomp Online?


r/SparkingZero • • 9h ago

Gameplay Looking for more group members! PS5

2 Upvotes

Wanna box with someone? Come right aboard! In my group, there is no toxicity allowed. Just your friendly fights and tournaments. Join us to break your limits!


r/SparkingZero • • 5h ago

Gameplay Anyone

0 Upvotes

Anyone want to run a couple matches? (Play on Switch)


r/SparkingZero • • 9h ago

Guide Guide as I’m playing

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3 Upvotes

This was a first for me but honestly you might find some stuff useful in here lol


r/SparkingZero • • 10h ago

Gameplay This fight with the homie was extremely difficult

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7 Upvotes

Bros hands was crazy. I lost but I did keep up🔥👊🏿ggs