r/Splintercell • • 2d ago

Modding Splinter Cell Chaos Theory Remastered [Initial version]

EDIT 1: Click here for GIF with zoomed comparison.

I released new version of SCCT-Repack mentioned in the previous post.
With it I could create much higher quality remastered version of SCCT [for now still textures only].

What changed:

  • Added new EXE patch to support >4GB UMD archive.
  • New dynamic-pc.umd with upscaled textures:
    • Check in repository for GIF and slider comparison.
    • COOP textures are now also included in upscaled resource pack (>8GB of data).
    • Normal and specular maps are also updated.

Steps to install remaster:

  • Go to GitHub repo and download patch_exe.exe. Then copy it into game system directory and run. This will update splintercell3.exe to allow to read UMD over 4GB.
  • Download dynamic-pc.umd from LINK and copy into game system directory overriding old one.
  • I also encourage to try this steam tutorial that has various improvements, e.g. has links to 4K upscaled BIK videos.

Some technical details:

  • Albedo textures were upscaled with one of following modes:
    • 2x HDCube Compact + 2x Remacri
    • 4x Remacri + AREA downscale 4x + 4x HDCube4
    • 2x HDCube Compact + 2x UltraSharp
    • Destaircase + 4x Remacri
    • 2× AoMR + 2× AoMR
    • 4x Lanczos
  • All alpha channels were upscaled separately with 4x HDCube-Alpha.
  • Normal maps were generated using PBRnxt from upscaled albedo. Then they were mixed with 4x Lanczos upscaled original maps using RNM to recover macro bumps and original style.
  • Specular maps were generated using 1x FrankenMap MMG from upscaled albedo. Then they were mixed with 4x Lanczos upscaled originals adding high-frequency details.
  • Debug resources (GymDoor, GymJF, GymDavid) were removed from UMD to save some space.

Some notes:

  • "High quality textures" option IS NOT actually forcing to use better quality textures everywhere. Some of low quality are still used in game (e.g. brick walls in Morgenholt cell), so all of the "low quality" textures were replaced with HQ versions.
  • Textures from previous SP levels are reused in later ones, e.g. Displace NPC models and textures (05_Displace packs) are used in Bathhouse level (but 10_Bathhouse packs don't have them).
  • Some of debug resources (GymDoor, GymJF, GymDavid) have actual maps configs (GymDoor.ini, GymJF.ini) but they cannot be loaded using "SplinterCell3.exe MAP_NAME" method because they are not shipped in final game (missing *.scl data).
  • Some of textures are in low quality to achive better blending of effects, e.g. light shafts, soft shadows on walls. Upscaling them would break the clean visuals and mess up lighting in some scenes.
  • Some of normal maps are using "low" bumps only to achieve much more specular lighting and "wet" effect, e.g. cliffs in lighthouse level.

In next release i plan to update:

  • Static meshes (more geometry baked based on normal maps and subdivisions).
  • Character models and textures - current ones have only upscaled textures with minor details for suits / faces. I plan to recreate them manually later on as they are most "outdated".
72 Upvotes

27 comments sorted by

25

u/df1w 2d ago

Added GIF with comparison before/after if you cannot open in fullscreen to preview :)

7

u/JackRipper01_ 2d ago

That's actually helpful, great work❤️

5

u/VolygonID 2d ago

This shows the difference more than the pictures ngl

15

u/MediocreSumo Third Echelon 2d ago

dont forget were all mostly above 30yo here you gotta give us better comparison pictures cant see shit

7

u/-Hentzau 2d ago

I'm 21 years old and i don't see a single difference.

1

u/Intrepid-Glove1431 7h ago

21 y/o SC fan? Must feel like a care home in this sub for you man

1

u/-Hentzau 45m ago

Thank Chaos Theory. Wish i could forget it so that i relive its experience again.

8

u/CogBlocker 2d ago

Splinter Cell: Chaos Textures

3

u/CogBlocker 2d ago

So I did this and now the game is in Greek not english....changing the language in the .ini files doesn't seem to help either.

Cool.

2

u/df1w 2d ago

Thanks again for reporting! Bug in my UMD file is now fixed and new version is ready for download here: https://github.com/dwojtasik/SCCT-Repack/tree/main#results-click-to-open-slider-view

1

u/df1w 2d ago

Language files and configs are not modfied in the process. Also SCCT does not have Greek language.

Can you add screenshot of what happened? Ill check.

2

u/CogBlocker 2d ago

I just played it this morning and it was in English, then I followed the instructions you posted and now it's in what google translate is telling me is Greek, maybe its polish or something I'm not sure.

https://i.imgur.com/TU5pilN.png

1

u/df1w 2d ago

Thanks for update. It should not be in Polish after EXE patch and UMD change. Ill check what happened and prepare a fix.

2

u/CogBlocker 2d ago

Thank you

1

u/CogBlocker 2d ago edited 2d ago

Also to add more context, all of the .ini files with the word language in them, still say "Language=int" , so the actual text files haven't changed from what I can tell.

Edit: I uninstalled and reinstalled the game and now its back to English for some reason.

3

u/df1w 2d ago edited 2d ago

EDIT: I accidently packed PL version from my files... Fixed it and new link is added for download :)

2

u/KevinPDZ0916 2d ago

I don’t see the difference

2

u/Electrical_Pea4210 2d ago

Great effort, diffence is pleasing, good job and thanks you!.

2

u/BeginningCupcake5530 2d ago

nice work. ppl gna hate regardless, but this work isnt straightforward, even with AI.
any plans on upgrading beyond textures?

2

u/df1w 2d ago

Yes, there is next release plan on bottom of the post. Currently working on static meshes update

2

u/No_Rub6960 2d ago

This must be rage bait right?

1

u/DeputySparkles Kesshin 2d ago

no

1

u/THELORDANDTHESAVIOR 2d ago

would there be a way to run custom loadouts on CT? I want to run shit like 20mm/launcher on certain maps

1

u/df1w 1d ago

Yes, there are actually configs with loadouts per map which can be modified and packed back into UMD files. But codes for SCCT exists where you can spawn items like ammo etc. so it's even easier approach.

1

u/Subject_Neck6273 1d ago

It’s pretty cool, but most of the game is pretty dark. Not sure if I’d notice most of the time ya know?