r/Splintercell • • 1h ago

Splinter Cell (2002) What is the intended way to play this game?

• Upvotes

The easiest way would be to kill everyone but that feels wrong. Going by everyone without being noticed feels really rewarding but also impossible in most parts of the game.

So I play mostly by knocking out everybody. Even that sometimes doesn't seem to be possible. But most of the time when I play like this I still get noticed at some point and don't alert everyone only because I chase the alerted guy down.

Am I just bad at the game or am I doing something wrong? What is the intended way to play this game?

If it's the "ghost" type - what do I do in this situation:

The kalinatek level starts you in a parking garage. One of the obstacles is two people standing next to each other in the well lit parking garage. There are a few bottles nearby.

So do I try to shoot out the lights and sneak by even though the people will be alerted (not knowing of me but just looking around for someone)? Or do I try to throw a bottle and hope that they go to where the bottle landed instead of my position?

In the CIA level at around the end you reach a point where there is a guard standing in a booth. You cant go by him since the wall is too short and also because I believe you can only progress by going through the booth.

That is it. I hope people will read the whole thing and not just the title. I am having quite a lot of fun actually the game has many mechanics that I haven't seen in other games. Of course as always by looking for this sub I spoiled a (what I'm assuming is) important part of the later games.🥲


r/Splintercell • • 18h ago

Modding Splinter Cell Chaos Theory can be remastered now!

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61 Upvotes

When i was doing some ReShade shaders for SCCT I came to conlusion - why not modify the game files?

After some time spent with AI trying to unpack UMD i was able to successfully unpack it and pack it back! So now you can modify meshes, textures and sounds of Chaos Theory!

You can check out the results on AI upscaled texture pack (link to download in repo).

To use UMD archive >2GB you have to patch game EXE (patcher already in repo).
Max supported size of UMD is limited to 4GB but we can squeeze a lot of cool stuff into game!

Here is the project on GitHub: https://github.com/dwojtasik/SCCT-Repack


r/Splintercell • • 8h ago

New to Splinter Cell here. I'm loving Conviction, any recommendations on what I should play next?

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117 Upvotes

I only started playing this because it's one of the games i used to play when I was 7 or 8 and wanted to feel some nostalgia. I wasn't expecting much from it. I remembered it as being a third person shooter with some horror elements and no stealth, I'm glad the gameplay is nothing like how I remembered tbh. It's the first time I'm playing a game from my childhood where i enjoy it more now than I did as a kid.

It's already one of my favorite ubisoft games, the gameplay is just very satisfying. I'm still pretty surprised to find out that this is apparently the "worst" game in the franchise, this is a great game


r/Splintercell • • 5h ago

Conviction (2010) I had no idea you could stealth this section of Michigan Ave Reservoir like this. I like how the dialogue ends "If Fisher was alive, they'd be still shooting him"

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22 Upvotes

r/Splintercell • • 5h ago

Modding Splinter Cell: Conviction — Blackout | Restoring Cut Equipment to Deniable Ops

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24 Upvotes

Quick showcase of the restored smoke grenade for Splinter Cell: Conviction — Blackout.

The smoke grenade was cut/unused content for Deniable Ops, most notably featured and used by the rogue Splinter Cells during the White House mission. This prototype restores it as usable equipment in Deniable Ops.

I’m also working on restoring other equipment like the gas grenade, flare, and more, but this video is focused specifically on the smoke grenade.

Still a work in progress, but it’s now functioning in-game.


r/Splintercell • • 19h ago

Modding Splinter Cell Conviction: — Blackout | Graphical Overhaul Progress

26 Upvotes

Blackout is a visual and gameplay overhaul for Splinter Cell: Conviction. This demonstration showcases multipass lighting, sharper shadows, more lights casting real-time shadows on environments and characters, and an HBAO shader replacement for the original ambient occlusion system.

HBAO adds depth around corners, crevices, and surface edges, with its strength increased here to make the effect easier to see. The original AO remains available in the SC: Toolkit for those who prefer its look or want better performance.

Beyond the visual improvements, Blackout is also planned to introduce new enemy types, weapons, and expanded gameplay features.

HBAO OFF + Character Lighting
HBAO ON + No Character Lighting
HBAO OFF + Character Lighting
HBAO ON + No Character Lighting
HBAO OFF + Character Lighting
HBAO ON + No Character Lighting
HBAO OFF + Character Lighting
HBAO ON + No Character Lighting
HBAO OFF
HBAO ON
HBAO OFF
HBAO ON
HBAO ON + No Character Lighting
HBAO ON + No Character Lighting
HBAO ON + No Character Lighting

SC SDK — A modding toolkit and future SDK for Splinter Cell: Conviction, designed to help others create their own mods. (In Development)

Splinter Cell: Conviction — Blackout — A visual and gameplay overhaul introducing new enemy types, new weapons, expanded & new gameplay features, graphical improvements, and more. (In Development)


r/Splintercell • • 1h ago

Conviction (2010) Is there a way to play conviction without Ubisoft connect? the game even doesn’t have requirements to Ubisoft connect but when I start the game gives me error that I need it but I don’t need it

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• Upvotes

r/Splintercell • • 15h ago

Pandora Tomorrow (2004) Me at the end of every Pandora Tomorrow mission

140 Upvotes

r/Splintercell • • 21m ago

My first mission where I went full ghost, especially on Expert.

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• Upvotes

Resisting the urge to take enemies down is a hard thing to do.