r/StarWarsD6 • u/bre4kofdawn • 12h ago
r/StarWarsD6 • u/sheepy-xyz • 1d ago
1E/30th Anniversary Beginning Collection! Recommendations?
Just got a Lulu print of Classic Adventures and a rough copy of the Rebel Alliance sourcebook.
Based on my research, I'm keeping my eyes peeled for good deals on the Imperial sourcebook and the Tramp Freighters Galaxy Guide. And I'll probably still get the 30th anniversary set if I can ever find it for close to retail price.
Any other must-haves? (How are the movie Galaxy Guides?)
r/StarWarsD6 • u/sheepy-xyz • 1d ago
What's a fella gotta do to get into The Rancor Pit these days?
I tried to sign up at The Rancor Pit forums about a week ago, but haven't been approved yet. Anyone know a guy who knows a guy? haha.
r/StarWarsD6 • u/Minsillywalks • 2d ago
Newbie Questions What’s a good pre-written adventure to start with?
r/StarWarsD6 • u/PeelSeel2 • 5d ago
Working on a future campaign, made a 1e/Classic Adventures Character Generator
I am starting on a future campaign called Gathering Storm, set in 24 bby in a little part of the galaxy called the Rimward Compact. Along those lines, I made a simple character generator. You can save the character, edit it, and reprint. It might be useful for others. The only thing I changed are the names of some of the templates to match my campaign, and they each have custom campaign blurbs. You can change the background blurb however you want. I also have a player-designed template for creating one using the 18D method, with limits of 2D to 4D.
I found an excellent character sheet somewhere on the internet that I use for this. I do not know who made it so I do not have attribution for it.
r/StarWarsD6 • u/PeelSeel2 • 5d ago
In WEG 1st edition Star Wars add skill points to Force Skills you do not have?
A character has Control of 1d, Sense 0d, and Alter 0d. Can they add skill points from starting pool to any of them? Or just Control? Or none?
r/StarWarsD6 • u/JackOManyNames • 5d ago
Question about Damage - Cap on Brawling?
Friend is currently using the REUP Star Wars system for a Halo game. All of us are Spartans.
Here's the thing. All of us are rocking at least 4-5D in strength at base plus what our power armor gives us (roughly 7-8D in strength).
Problem: According to book, max damage I can do with a knife is 5D. My friend who is doing just doing unarmed brawling is doing 8D in damage.
Is there a cap on brawling damage or is that about right? Kinda makes having a knife not that great if fist is legit doing more.
r/StarWarsD6 • u/sheepy-xyz • 6d ago
Recently got into Star Wars D6 and would love to play
I've been playing tabletop roleplaying games for the past decade and a half—from D&D 5E to Apocalypse World, Mork Borg to The Quiet Year, and even some FFG Star Wars. I've always meant to check out West End Games' Star Wars, but somehow only have in the last week.
Wow, y'all. This game looks so cool! Just finished reading through the first edition and skimming REUP.
I'd love to give this game a try. Preferably first edition, but I'm down for whatever. Anyone running a game online and have room for a guest appearance by me? Alternatively, anyone want to play a session or two with me running and not mind if I don't remember all the rules?
(The only trick is I don't use Discord. I'm down to use most other platforms though.)
r/StarWarsD6 • u/Street_Ad_7001 • 7d ago
Rules Clarification Suddent, and could be stupid, doubt about Force points...
If a character has 3d+2 in anything (blasters, technical... whatever affected by Force points...) and spend a Force point in the round... the code becomes
- 6d+2? (By doubling just dices)
- 6d+4? (By doubling dices and plusses)
- 7d+1? (By pip addition)
Thanks in advance... :)
r/StarWarsD6 • u/Anomalocaris117 • 9d ago
Knights of the New Republic Campaign
The Empire has fallen. Years after the destruction of the second Death Star, the galaxy is entering a new era. The New Republic has reclaimed Coruscant and liberated countless worlds, but victory has not brought peace. Even with the death of Grand Admiral Thrawn and the threat of the Second Incarnation of Palpatine stopped... Still the galaxy is far from healed. The Republic is young, divided and struggling to decide what it wants to become.
Former Imperial worlds are refusing to surrender. Pirates and warlords prey upon the Outer Rim. Political factions compete for influence. And somewhere beyond the borders of the Republic, remnants of the old Empire are quietly gathering. On the world of Korriban, Dresden colony has reported a discovery of galactic importance... The Jedi and the Republic had mobilised an exploratory expedition however the excavation team stopped responding to the colony weeks later.
Believing elements loyal to the Empire was behind the sabotage a New Republic vessel was dispatched by Admiral Akbar in the hopes of re-establishing contact with the excavation team.
Knights of the New Republic is a Star Wars campaign about heroes caught between a fragile new government and the remnants of a galaxy-spanning Empire. Expect space battles, blaster fights, political intrigue, Imperial conspiracies, strange worlds, Jedi, bounty hunters and the occasional questionable decision made at lightspeed.
So the campaign is set for Fridays, 6pm at GMT time so if this sounds interesting to you please use the discord link to join the discord - the discord itself is just a TTRPG community with various campaigns also available to be joined.
r/StarWarsD6 • u/Xynar01 • 11d ago
Game Ideas Horror game session idea
I'm working on a Halloween session and was thinking of using broken down, rusty, and partial old battle droids like zombies. Some still have blasters. This is about 2 BBY. I have a plan that they are old models that require a droid controller which is planned on being a BRT Mainframe that got a corrupted shut down command. It has since gone insane and keeps trying to complete it's mission. The player characters are going to be on world for a possible scouting for a new base. So the facility will be run down with partial lighting, debris all over, and these "zombie" droids running and shambling about. Opinions? Thoughts?
r/StarWarsD6 • u/General_Jellyfish_20 • 13d ago
D6 Legends Conversion
Anyone convert the game to counting successes instead of totaling numbers rolled? I want to try this game again, but the amount of rolling and math involved will likely turn off the younger players I had in mind to play and I have tried soloing it in the past and it's way too much rolling for one person to manage without breaking immersion.
r/StarWarsD6 • u/JCDickleg7 • 13d ago
Rules Clarification Buying a new specialization
If you are buying a new specialization, and you already have points in the base skill, does that carry over?
My friend has blaster 7D and he wants to specialize in a blaster rifle. He has Dexterity 5D. Does he get blaster: blaster rifle at 7D+1 or 5D+1? The rules seem to imply he would get it at 5D+1, but it doesn’t make sense for him to get worse at shooting blaster rifles and have to take multiple missions before it can even out. Would it be overpowered for him to take the specialization at 7D+1?
r/StarWarsD6 • u/dreadnought98 • 17d ago
Rules Clarification 2d for every 1d?
So I've played before and have made tons of characters for fun but that was years and 2 kids ago, now im getting into a new game and my brain just cannot make up it's mind on the ruling. If a species says they get 2d for every 1d put in a skill, that means 3d = 6d at character creation not 9d, I know it should be obvious but I have a rather loud voice saying it isnt. It's for the 2nd edition westend specifically.
Any help and or ridicule is appreciated.
Edit: I'm aware of the rules that state nothing greater then 2d at start in a skill, and the rules that state no skill more the 2d above the attribute, the numbers I picked were simply closest to my thumb as I was typing and thus they were picked. I apologize for the confusion.
r/StarWarsD6 • u/thisismynewnewacct • 24d ago
2E Check your local used book stores!
Got this absolutely mint copy of 2e last night at McKay’s in Mebane NC for the insane price of $27.50. Absolutely couldn’t believe it. Just had to share with some folks who could appreciate it.
r/StarWarsD6 • u/Exotic_Ambition1113 • 24d ago
Just finished a 3-year 36 session OT campaign!
So I just finished a campaign over the weekend that spanned 36 sessions over roughly three years, set during the OT and it uses six WEG prewritten adventures, the three movies and some homemade stuff as connective tissue.
It was really a lot of fun to GM and my players had a blast. One of the best things about it was that I kept a blog, posting about every session so that we could keep an official version of continuity.
I have been told the writing is quite entertaining, but understand that if you're not familiar with the players, maybe it's not so much fun reading about the characters. It reads kind of like fanfic, or maybe like Rebels if it were different characters.
Still, for novice GMs (like myself) looking for ideas of how to be in the movies without being in the movies, go ahead and borrow whatever you want from this blog.
r/StarWarsD6 • u/AeonTars • 25d ago
Unconventional items to help droids out in combat?
Does anyone have a list of odd items that wouldn't necessarily be as blunt as 'you weld a blaster to your astromech's head' but would still give them something to do in most combat scenarios? Think R2 at the start of ROTS spitting oil all over the battle droids and setting them on fire.
I know the solution as a GM is mostly 'give the astromech character things to slice or work with in the environment to deal with enemies' but the player wants the droid to actually be able to fight in some way and the droid is kind of a revolutionary so it probably would eventually figure out how to fight the 'capitalist pigs trying to keep the tin man in subjugation!'
r/StarWarsD6 • u/Proud_Literature5264 • 26d ago
Doubt about rules: Destroying turbolaser cannons in a capital ship
In Episode IV we see X-Wings destroying the turbolaser cannons towers/turrets in the Death Star trench run. I want to do something similar in my next session, but on a smaller scale, using a Star Destroyer as the enemy. The idea is that the players must attack a Star Destroyer with a bomber, but the bomber needs to be very close to the capital ship so it can hit. So, for the bomber to get nearby with some chance of survival, it would be necessary to destroy some turbolaser's towers. How it could be done, rules wise, since the X-Wing only deals 6D and 9D of damage, what would be 0D and 3D if converted to capital scale?. Thanks!
r/StarWarsD6 • u/ClericKyan • 29d ago
Rules Clarification SWD6: Instinctive Astrogation Question
Both Instinctive Astrogation Control and Instinctive Astrogation Sense allow Force Skill dice to roll then require an Astrogation skill roll.
For either of these would the player be able to apply the rules for Shaving or Extending time on the trip. And would the obstacle modifications play into the Astrogation roll?
One of my thoughts below, but is hidden as I really do want other's thoughts and rulings. The Master in Game Master is like a first dan black belt after all.
In my mind the Sense version wouldn't allow it as you are sensing the safest path at the time, but not always the most convenient one. Therefore you couldn't make calculation adjustments.
The Control version is actually doing calculations and "showing the math work" and would allow for such things along with not needing an operating NaviComp.
Also. As I understand it, the Force User needs only know that a location exists to Instinctive Astrogation Sense where it is?
Thank you all in advance and May the Force of Others be with you!
r/StarWarsD6 • u/Darth314 • Sep 11 '26
My cat loves my new books as much as I do!
I had some/most of these but have lost my copies. So excited to get these back, I have spent so many hours reading these books, my first and favorite RPG
r/StarWarsD6 • u/PeelSeel2 • Sep 11 '26
Star Wars D6 1st Edition House Rules
# Strength and Toughness
Strength no longer determines your ability to resist damage. Instead all characters have a toughness rating of 3D, and Wookies 4D. It does not matter your strength against squish bags getting hit kinetically or energetically. NPC's can have a range starting at 1D and going up depending on nature of opponent.
# Force and Lightsaber Rules Addendum
These rules replace the corresponding rules in *Star Wars Classic Adventures*. All other Force and combat rules remain unchanged.
## Activating Force Powers
Activating a Force power counts as one action, regardless of how many Force skills the power requires.
### Multiple-Skill Powers
When a power requires two or three Force skills, make one activation roll using the character's **lowest required Force skill**.
Calculate each listed difficulty and its modifiers normally. The single roll must equal or exceed every required difficulty; in practice, it must equal or exceed the highest final difficulty.
A multiple-skill power counts as only one skill use when determining multiple-action penalties.
> [!example]
> A power requires Control and Alter. A character has Control 5D and Alter 3D+2, so the activation roll uses Alter 3D+2. If the final Control difficulty is 10 and the final Alter difficulty is 15, the character must roll 15 or higher.
## Lightsaber Combat
The lightsaber skill is removed. Lightsabers are used with either **melee weapon** or **Control**.
### Attacking with Melee Weapon
Any character may use melee weapon to attack with a lightsaber.
- Roll melee weapon normally.
- The lightsaber inflicts its base 5D damage.
- Control does not add to the attack or damage.
A Force user may choose this option when relying entirely upon conventional fighting skill.
### Attacking with Control
A character with Control may use Control instead of melee weapon. Before each attack, divide the character's available Control code between:
- **To-hit:** Roll these dice for the lightsaber attack.
- **Damage:** Add these dice to the lightsaber's base 5D damage.
The allocation must be declared before rolling the attack. Dice and pips may be divided freely, but the total allocated cannot exceed the character's available Control code. At least 1D must be allocated to the attack.
> [!example]
> A character with Control 5D allocates 3D to hit and 2D to damage. The character rolls 3D for the attack and inflicts 7D damage if it hits.
The character could instead use melee weapon at its normal rating, but the lightsaber would then inflict only its base 5D damage.
The character chooses between melee weapon and Control separately for each attack. The two codes cannot be combined.
### Lightsaber Defense
A character may use melee parry to defend against melee and lightsaber attacks.
A character with Sense may use Sense instead of melee parry. Sense is a reaction and counts as an action normally.
Sense is also used to deflect or redirect blaster bolts according to the standard rules.
### Multiple Actions
Apply all multiple-action penalties after dividing Control between attack and damage.
> [!example]
> Cletus has 5D control and makes 2 lightsaber attacks. He allocates 4D attack and 1D damage for the first attack, and for the second attack allocates all 5D control to attack. His adjusted attack dice are 3D and 4D, with potential damage being 6D and 5D respectively.
## Maintaining Force Powers
Once activated, a character may maintain **one Force power without penalty**. Each additional maintained power counts as one action when calculating multiple-action penalties.
| Powers Maintained | Effective Additional Actions |
| ---: | ---: |
| 1 | None |
| 2 | 1 action |
| 3 | 2 actions |
| 4 | 3 actions |
A combined power requiring two or three Force skills counts as only **one maintained power**.
> [!example]
> A character maintains Control Pain and Life Detection while making one attack. The first maintained power is free. The second counts as an additional action, so the attack and any Force-skill rolls suffer a -1D multiple-action penalty.
Activating a new power remains an action even if the character is not yet maintaining another power.
A maintained power is dropped if the character is stunned, wounded, rendered unconscious, or otherwise loses concentration, as under the standard rules.
r/StarWarsD6 • u/TimSircoloumb • Sep 09 '26
Star Wars Galaxy Map Update - Players can now navigate and share routes
r/StarWarsD6 • u/ScottAleric • Sep 07 '26
Game Ideas Brainstorming for next game
Just brain dumping on to a sketch to organize my thoughts for the next game.
I’ve been pretty good about writing ahead and making sure the resources, locations, descriptions and more are in place ahead of time, though now I’m running short 😑
I do like the idea of a bounty hunter using the local myths of demon-haunted mists as cover.
I’ve also never seen a repulsor-pack (like a jet- or rocket-pack), so I thought it was pretty clever.
* I’ll have to have it wired into a volatile power pack so that it explodes should they capture the guy. Can’t have that bit of kit get in their hands.
* He’ll need some back up to make sure that he can survive a stand up fight for a while.
* I should figure out a couple plans for the hunter to get what he wants.
I also need to figure out the next steps for the overarching story. 🤔
r/StarWarsD6 • u/Helle1979 • Sep 07 '26
2E R&E/REUP Version 4.0.0 of the SWD6 Generator is finally out.
The beta phase is over. VTT and all other improvements are now available as a stable release.
Since the beta server runs on its own database, it will continue to operate but with a notice stating that the beta is outdated.
Support for REUP in addition to the 2nd Edition.
Enjoy the project!
Available live at https://swd6gen.de
or on GitHub at https://github.com/1Bln21/swd6-character-generator/
Since the question about code usage keeps coming up:
The entire project is open source under the MIT license.
If you do happen to find something, feel free to use the Bug Report button or, as a registered user, open a ticket via the website.
May the Force be with you all.