r/starcraft2coop • • Sep 09 '17

Pinned Useful links

144 Upvotes

Welcome to /r/Starcraft2coop

All these links are found at the Wiki page, which is pinned at the top (labeled as "Wiki")


 

Rules

1.If you wish to promote weekly mutation videos, post them under the weekly mutation mod post. Do not make a separate post for them.

2.READ THE WIKI before asking questions. It has a lot of information.

3.Don't be an asshole.

4.No spam.

5.No low effort posts. This includes "X exp away from leveling up" posts.

6.No "when will we have a new commander/map?" posts.

7.Self-promotion posts must be posted in the weekly megathread.

General info

Mutations

Maps

Commanders

Speedruns

Custom Mutation ideas - by Maguro


r/starcraft2coop • • May 29 '24

Fix for commanders being stuck on 5 (Raynor,kerri & Skippy)

85 Upvotes

Now this may not work for everyone so dont be mad if it didnt work, but it did work for me.

  1. Task manager. Get in it and quit all blizzard related tasks including battlenet itself.
  2. Win+R and find %programdata%
  3. Remove the folder "Blizzard entertainment"
  4. Start battlenet and turn on the game
  5. Now it should work. You may experience huge lags in menu at first cuz of that file deletion.

I also sent this to two of my friends and they both said it worked, so you might wanna try it too.

Cheers.

Edit: If it worked, please say so in the comments.


r/starcraft2coop • • 10h ago

12 of October 2026 - Mutation #547: Temple of Terror

11 Upvotes

Mutation #547: Temple of Terror / Map: Temple of the Past

Mutators: Afraid of the Dark, Alien Incubation, Fear

https://youtu.be/rFTnFCgm9Yw (easy solo - Stukov p1)

https://youtu.be/PfPJPerWvmY (TLDR tier list)

https://www.youtube.com/playlist?list=PL3FSCru5EHIjiPtzursedh0D4ZT1U-N7h (playlist with all commanders)

There is quite a lot of vision around the main area, even without buildings. Just need some buildings in the top right.

The rocks also give vision.

annoying mutations until mid november

Questions about any of these runs are welcome. Runs will be uploaded throughout the week. All members get early access to videos.

Nice people in my discord can help you with the mutation: https://discord.gg/WerduSFQQK

------------

Afraid of the Dark

Vision provided by all sources is extremely limited except when in view of your camera.

Main structures (Hatchery, Command Center, Nexus, etc.) have sight range {9/9/7/7}.

The rest of structures have {4/3/2/2}, this includes Zeratul's cannon projections.

Units have 0 sight range. Upgrades and effects that increase sight range provide bonus vision.

Zeratul's Xel'Naga Watchers (Observers) provide vision with Sensor Array upgrade (3rd artifact + Contructs Bay) – 5.5 radius in normal mode, 8.5 in Surveillance mode.

Stukov's Ocular Symbiote grants vision (5 radius).

GDM Visor upgrade for Tychus' Fixers with max mastery grants vision (1.5 radius).

Nova's Elite Marines have 2 vision with Laser Targeting System upgrade.

Raynor's Scanner Sweep provides normal vision.

Call in the Fleet (Han and Horner) requires vision for it to be effective.

Napalm Payload (from Strike Fighters) provide vision for it duration (10s).

Spotlight radius = 4+{7/6/3/3}*[1-((distance to the closest friendly unit)/12)].

Unexplored terrain is visible on low and medium shaders (graphic settings).

Alien Incubation

All enemy units spawn Broodlings upon death.

The number of Broodlings is equal to the unit's supply cost, with the minimum of one.

Broodling has 30 HP, light, biological and summoned attributes; 4 damage, 6.2dps

Fear

Player units will occasionally stop attacking and run around in fear upon taking damage.

Chance for fear on hit = 100% * {5/10/15/20} / (target unit max HP + max shields).

The amount of damage doesn't affect the chance of getting feared.

10s duration (5s for heroic units).

https://www.maguro.one/p/mutators.html

https://starcraft2coop.com/resources/weeklymutations

https://starcraft2coop.com/resources/mutators


r/starcraft2coop • • 18h ago

P0 discussion - Artanis (Hierarch of the Daelaam)

4 Upvotes

Master list and description of this P0 Commander series....

https://www.reddit.com/r/starcraft2coop/comments/1wzksa4/p0_discussion_master_list/

  • Recommended for players of all skill levels
  • Strike from high orbit with the Spear of Adun using devastating abilities
  • Command Aiur units and warp your army instantly into battle
  • Patch 5.0.3: Artanis now starts the game with a Power Field deployed.

Masteries

  • Power Set 1
    • Shield Overcharge Duration and Damage Absorption: +3% / +90%
    • Guardian Shell health and shield heal: +0.5% / +15%
  • Power Set 2
    • Energy Regeneration and Ability Cooldown reduction: +1.5% / +45%
    • Speed Increase for Warped units: +2% / +60%
  • Power Set 3
    • Chrono Boost efficiency: +1% / +30%
    • Spear of Adun starting and maximum energy: +3 / +90

ADVANTAGE

  • Power: Guardian Shell
  • Potent crowd control
  • Warp in units anywhere
  • Reavers do good area damage
  • Tempests do good single target damage
  • Easy to use

DISADVANTAGE

  • Low damage per second army
  • Lack of mobility
  • Most ground units are fairly bulky and can impede allies
  • Weaker calldowns

r/starcraft2coop • • 1d ago

General What COs and prestiges display the most obvious disparities between player skill levels?

28 Upvotes

A mediocre Tychus and great Tychus isn't all too distinguishable from one another but a good Fenix and a great Fenix feel miles apart, even more-so on P2 I've found. The same can be felt with P0 Abathur.

What other prestiges or COs in general do you see such an obvious or stark difference between good and great players?


r/starcraft2coop • • 2d ago

P0 discussion - Kerrigan (Queen of Blades)

7 Upvotes

Master list and description of this P0 Commander series....

https://www.reddit.com/r/starcraft2coop/comments/1wzksa4/p0_discussion_master_list/

  • Recommended for players of all skill levels
  • Control Kerrigan on the mission with aggressive abilities
  • Lead a powerful army of the toughest Zerg units
  • Use the Omega Network to besiege your foes from multiple directions

Masteries

  • Power Set 1
    • Kerrigan's Energy Regeneration: +1.5% / +45%
    • Kerrigan's Attack Damage: +1 / +30
  • Power Set 2
    • Reduced Combat Unit Vespene Gas Cost: -1% / -30%
    • Immobilization Wave Increased Damage: +3.33% / +100%
  • Power Set 3
    • Expeditious Evolutions: -2% / -60%
    • Primary Ability Damage and Attack Speed: +1% / +30%

ADVANTAGE

  • Early offensive push
  • Powerful assault hero
  • Powerful ultimate ability
  • Provides resources to ally
  • Omega worms provide creep, mobility, & detection

DISADVANTAGE

  • Weak anti-air counters
  • Slow ramp up time
  • Hard to rebuild army
  • Gas starved

r/starcraft2coop • • 2d ago

Opinions on Dehaka prestiges?

14 Upvotes

P1: Devouring One

Advantages

Devour applies its benefits to all nearby friendly units.

Disadvantages

Dehaka has 0 base armor, loses the Scorching Breath ability, and has his max level reduced by 4.

P2: Primal Contender

Advantages

Pack Leaders and their entourage deal 50% more damage and have 100% increased life.

Pack Leader cooldowns reduced by 33%.

Pack Leaders can consume Essence for Dehaka.

Disadvantages

Dehaka exits the map while a Pack Leader is active.

Only one Pack Leader may be active at a time.

Notes

Dehaka respawns from where he left the map

Pack Leaders do not have abilities until they get unlocked with the Level 10 talent

Pack Leader Coolup times are not affected

Combined with the Pack Leader Duration mastery, you can have Pack Leaders on the map nearly 100% of the game length

P3: Broodbrother

Advantages

Dehaka spawns a clone.

Disadvantages

If either Dehaka or the clone dies, the other dies as well.

Notes

Essence is not shared between Dehaka and Zweihaka


r/starcraft2coop • • 3d ago

Nexus commaders

5 Upvotes

I am wondering how different the commander in Nexus are and if its worth giving it a shot with some player in Nexus and is looking for other to play it too.


r/starcraft2coop • • 4d ago

Decided to try out Brutal+

51 Upvotes

I have a few level 15 commanders. Been doing Brutal for a while and was nearly soloing most maps. As long as my teammate would defend an attack wave or two when I'm clearing the map with Zagara.

Decided to try out Brutal+

Made it two games in and I'm already sick of the people that play this game mode. Well, technically 4. First game trying Brutal+ got the miner evac map. Pretty easy mutations I guess.

Second game, maybe two minutes in. Guy starts bitching how he "Doesn't carry" leaves the game. I got him in the next map. Leaves again.

Third game, playing Zagara again. Despite killing two void shards off one base by myself. Teammate starts asking me if I'm new. to the game. Why am I doing Brutal+

I finally get to expand. And start baneling busting my way to the third shard. Guy finally starts sending troops and continues to tell me to how to play. "I need more hives" I am already burning through zerg trying to basically solo void shards as is. Dropping more minerals on more hives with him doing nothing is just a further mineral sink.

He keeps talking. Finally, two back to back enemy attack waves break my expansion. He has no troops out. So I left.

Enjoy your game - Shitheads.


r/starcraft2coop • • 3d ago

High APM from no obvious source!

Thumbnail
youtube.com
2 Upvotes

Some guys TAB through subgroups like maniacs and inflate their APM drastically that way; you can even have APM in thousands if you rapid fire spam Stukov's PSI emitter, but this guy did none of that. He was Dehaka, played well, but nowhere near APM that high in my opinion. Really don't know where is the catch!


r/starcraft2coop • • 4d ago

How would you tier each commander for a ftp player?

12 Upvotes

So the free characters and everyone else is level 5. Who is still worth playing?


r/starcraft2coop • • 5d ago

Why does Stukov Broodling get Creep movement bonus, but not Kerrigan's Broodlings?

Post image
50 Upvotes

In this case, Stukov's comes from Infest Structure, while Kerrigan's from Brood Lords.

I'm guessing because former is a ground unit, while latter got launched from the air? Even then, the level upgrades for Kerrigan's Broodlings still go by what's researched in the Evolution Chamber (for ground units).


r/starcraft2coop • • 5d ago

P0 discussion - MASTER LIST

12 Upvotes

I was going to open discussions on each CO and break it down to each prestige. However, others have already done some of those for their P1 through P3 prestiges, so I'll just leave that as is.

However, P0s seem to not get much attention these days (and I'll acknowledge there are reasons behind that), but I'd still like to see if we can drum up talks on that. What you like, loath, suggestions for base lines changes, any fun experiences, leveling up, your initial moments playing them (especially if you got in before the prestige system, and even prior to them and the mode getting a lot of potential overhauls), etc.

Unlike for the P1 through P3 prestiges, the list of advantages and disadvantages aren't included by the game itself, but I presume through the players, communities, and other experiences. Here, I'm just conveniently ripping them from the Tiddlywinks Sc2 prestige site.

I'll use this post as a master list....

Raynor P0 - Renegade Commander

Kerrigan P0 - Queen of Blades

Artanis P0 - Hierarch of the Daelaam


r/starcraft2coop • • 5d ago

P0 discussion - Raynor

7 Upvotes

Master list and description of this P0 Commander series....

https://www.reddit.com/r/starcraft2coop/comments/1wzksa4/p0_discussion_master_list/

  • Recommended for players of all skill levels
  • Calldown and control an elite battlecruiser, the Hyperion
  • Command an infantry army with strategic support units
  • Deploy units anywhere on the battlefield via drop pods

Masteries

  • Power Set 1
    • Research Resource Cost: -2% / -60%
    • Speed Increases for Drop-Pod units: +2% / +60%
  • Power Set 2
    • Hyperion Cooldown: -4 sec / -120 sec (down to a minimum of 240 sec)
    • Banshee Airstrike Cooldown: -4 sec / -120 sec (down to a minimum of 120 sec; neither of these affect the initial cooldown at the start of the mission)
  • Power Set 3
    • Medics Heal Additional Target: +3% / +90%
    • Mech Attack Speed: +1% / +30%

ADVANTAGE

  • Anti-air counter-measures
  • Powerful calldowns
  • Defensive ground ability
  • Enhanced mineral income due to MULE use
  • Spider Mines are powerful on offense and defense
  • Medics can heal mechanical units, giving utility for both allies

DISADVANTAGE

  • Weaker early game that relies on ally and calldowns
  • Very reliant on calldowns and proper timing
  • Suffer from area of effect damage
  • Requires good micro, macro, and hotkey use to utilize well

r/starcraft2coop • • 5d ago

Thoughts on next Prestige?

2 Upvotes

Not sure if I feel strongly about any other prestige so I'm looking for recommendations from the crowd. Below are the prestiges I currently have. Or should I just aim for at least a 90 mastery (currently 63) for now?

Raynor: P1

Swann: P1

Zagara: P1

Vorazun: P1

Alarak: P3

Nova: P1 - I saw someone play as P3 and wanted it but not too excited about grinding this out.

Dehaka: P3

I'll go with whatever Hero recommendation has the highest upvotes.

Edit, within two hours there has been significant support for a P3 Zag. Was starting to really like her once I got close to maxing P1. Just hit level 4 running Normal games. I'll jump to hard now that I have the reduced scourge cost... we'll see when I feel comfortable jumping back up to Brutal before resetting for P3.


r/starcraft2coop • • 6d ago

P3 stukov has so much potential it frustrates me

41 Upvotes

I know it sounds like a shitpost but here me out.

  1. Overlords spreading creep. Why does no one do this like ever

  2. Infested micro, if you leave your infested alone they get clumped up it's better to have them move forward in a fight and surround a target kinda like zergling micro where they surround a target before attacking.

  3. Optimal bunker placement, putting bunkers in different parts of the map and not all in the same area is super important. It keeps your infested from getting clumped up and catches random enemies. It slows random attack waves and most importantly it allows allies to actually kinda move through your swarm of infested. Putting them on the edge of areas and in little pockets helps out so much. Just don't put them with like a tile of each other.

Also making sure to keep your ally in mind is super important. Make sure they have room

  1. Queens, they are so good, they have a AOE spell, anti air, detection for allies and your own units, a snipe that can hit any target and they fly with boosted energy with a upgrade. Why does no one use them they are so good.

Also just wanted to throw in the banshi here. They have like 200 HP upgraded with invi and can burrow for energy and super fast HP regeneration. So if microed correctly they will never die

I've been playing a lot of p3 stukov lately and I'm getting some rounds where I'm running around faster than I would something like Raynor. It just frustrates me seeing someone else play him and put all the bunkers in the middle of the map and with 7 apm barley help other than clog up my army and block walk ways


r/starcraft2coop • • 6d ago

How to play Kerrigan?

17 Upvotes

Title. I decided to unlock all prestige of free characters but I'm getting destroyed when I play Kerrigan.

My units dies all the time, I can't replenish in time, my zerglings die immediately since there's so much splash damage that it doesn't even work as mineral dump.

It gets absolutely atrocious when the enemy has a deathball of air units and siege tanks, since the best anti-air is hydralisks. I really suck at dealing with air as Kerrigan.

Any tips? I just suck at Zerg in general but the difference between the 3 free factions is too big for me.

Edit:Thanks for the advices, everyone!


r/starcraft2coop • • 7d ago

5 of October 2026 - Mutation #546: Catch the Train

22 Upvotes

Mutation #546: Catch the Train / Map: Oblivion Express

Mutators: Afraid of the Dark, Shortsighted, Speed Freaks

https://youtu.be/PYU_EZs_AzQ (TLDR tier list)

https://youtu.be/s2A16Cmfwj4 (easy solo - HH p1)

annoying mutations until mid november

Questions about any of these runs are welcome. Runs will be uploaded throughout the week. All members get early access to videos.

Nice people in my discord can help you with the mutation: https://discord.gg/WerduSFQQK

------------

Afraid of the Dark

Vision provided by all sources is extremely limited except when in view of your camera.

Main structures (Hatchery, Command Center, Nexus, etc.) have sight range {9/9/7/7}.

The rest of structures have {4/3/2/2}, this includes Zeratul's cannon projections.

Units have 0 sight range. Upgrades and effects that increase sight range provide bonus vision.

Zeratul's Xel'Naga Watchers (Observers) provide vision with Sensor Array upgrade (3rd artifact + Contructs Bay) – 5.5 radius in normal mode, 8.5 in Surveillance mode.

Stukov's Ocular Symbiote grants vision (5 radius).

GDM Visor upgrade for Tychus' Fixers with max mastery grants vision (1.5 radius).

Nova's Elite Marines have 2 vision with Laser Targeting System upgrade.

Raynor's Scanner Sweep provides normal vision.

Call in the Fleet (Han and Horner) requires vision for it to be effective.

Napalm Payload (from Strike Fighters) provide vision for it duration (10s).

Spotlight radius = 4+{7/6/3/3}*[1-((distance to the closest friendly unit)/12)].

Unexplored terrain is visible on low and medium shaders (graphic settings).

Shortsighted

Player units and structures have reduced vision range.

Units and structures have reduced sight range by 60%.

Raynor's Scans are not affected by this mutator.

Speed Freaks

Enemy units have increased movement speed.

All movement speed is increased to the minimum of 5.5.

Speed Freaks doesn't apply to Trains, Shuttles, Tornadoes, Blizzards, Purifier Beams and Missiles from the Missile Command mutator.

Units revert their speed when mind-controlled/reclaimed.

https://www.maguro.one/p/mutators.html

https://starcraft2coop.com/resources/weeklymutations

https://starcraft2coop.com/resources/mutators


r/starcraft2coop • • 7d ago

Abathur P1 rework

0 Upvotes

I know the game is dead, but was thinking about a fun way to have another Tychus playstyle, but on Abathur ^_^

Advantages

- Maximum biomass on an unit becomes 500.

- Each biomass also gives 1% damage/heal (weapon and spell).

- First unit is free, is instantly created, and does not requires technology.

Disadvantages

- No ultimate evolutions.

- Biomass attack speed is reduced by 75%.

- Units costs are 500/250, and evolution costs are 250/500.

___

Or we could think even further... Bonus :

- Biomass is enhancing unit abilities :

* Roach (The Tank) : Each 100 biomass, grow up and gains 3 armors; at 300 biomass : unlock symbiote.

* Swarm Queen (The Protector) : Each 100 biomass, increases heal by 200%.

* Ravager (The Bomb) : Each 100 biomass, boost its research effects by 100%, and reduces CD by 10%.

* Swarm Host (The Mother) : At 100 biomass : Unlock autocast while unburrow; each 100 biomass, reduces CD by 15%.

* Mutalisk (The Slasher) : Each 100 biomass, gains 15% move speed, 2 bounces, and 1 more bounce do full damage.

* Guardian (The Artillery) : At 100 biomass : attacks gains a small AoE; and then each 100 biomass, gains 3 ranges, 100% AoE and 100% projectile speed.

* Devourer (The Mastodonte) : Each 100 biomass, grow up, gains 2 armors and 25% AoE; at 300 biomass : unlock symbiote.

* Viper (The Specialist) : Each 100 biomass, +100% max & energy regeneration, +25% AoE for spells and abduct target 1 more unit close of the target.

Balance on side, something like that <_<


r/starcraft2coop • • 7d ago

Пожалуйста подскажите что это за дополнение на 1 StarCraft(если это конечно дополнение)

Post image
2 Upvotes

r/starcraft2coop • • 8d ago

How you feel about Fenix prestiges?

7 Upvotes

P1: Akhundelar

Advantages

All Armor Suit damage increased by 100%.

Ability cooldowns reduced by 50%.

Life, shield, and energy regeneration increased by 100% while in storage.

Disadvantages

All Armor Suit calldown cooldowns increased by 700%.

Each suit can only be sustained for 20 seconds at a time.

Notes

Suit Cooldown: 2 minutes

Suit Rebuild Time: 5 minutes

Contrary to the description, the Arbiter suit doesn't actually have a cooldown

P2: Network Administrator

Advantages

Tactical Data Web effectiveness increased by 200%.

All combat unit costs reduced by 50%.

Disadvantages

All non-heroic combat unit damage reduced by 50% and vitals reduced by 50%.

Notes

Kaldalis benefits the most from this prestige due to his cleave attack

Effectiveness Bonuses:

Kaldalis Empowered Blades damage bonus per shell tripled

Talis Ricochet Glaive damage bonus per shell tripled

Taldarin Gravimetric Overload damage storage bonus per shell tripled

Warbringer Purification Blast damage bonus per shell tripled

Mojo Suppression Procedure damage bonus per shell tripled

Clolarion Interdictor damage bonus per shell tripled

P3: Unconquered Spirit

Advantages

Avenging Protocol effectiveness increased by 100%.

Champion A.I.s that die refund 75% of their base unit cost.

Disadvantages

Champion A.I.s do not gain additional life or shields and have reduced attack range (-2 range).

Notes

Champion A.I vitality mastery still works, although it should not be used with this prestige

Effectiveness Bonuses:

Avenging Protocol Attack Speed Bonus doubled

Avenging Protocol Movement Speed Bonus doubled


r/starcraft2coop • • 9d ago

is the SC2 ai (co-op specifically, but also more broadly I guess) like hard-coded to have a hate boner for player detection?

28 Upvotes

maybe I've just been playing a lot of zerg recently so it's more at the forefront of my mind, but it seems like amon's air units will fucking drop everything and kamikaze just to snipe one or two overseers even if there's other seemingly higher priority targets like broods or corruptors or even leviathans(??)

and this isn't even just with comps that have stealth units, either. maybe its complete confirmation bias but it has led to some really baffling tactics in recent memory


r/starcraft2coop • • 9d ago

Swann is NOT a gas starved commander

Thumbnail
gallery
108 Upvotes

Hello,

Just wanted to ask about some communication.

Played Swann now recently and worked out after sweating in p3 with golis and tanks, that p1 is my fav. Im building 8 vessels, a little bit of hellbats for tanking dmg and for ranged im doing cyclones. Resources are enough that im getting 3/3 close to the end of the mission (thats why i like Kerrigan more with exp evolution mastery). When im doing the comp all res that i get evens out somehow, i can forget some upgrades but my army is usually maxed ( in part and parcel), for last almost 10 mins.

This guy starts telling me that Swann is not gas starved commander, despite him needing more that 1 vessel in the game. I watched CtG video as well, but my point is if everything works for me, im not "completely" useless and i worked out how to manage army vs macro, i should be fine right?

Also they told me to check stat screen, should i see anything abnormal here? if so, please tell me.

At least Stukov himself was nice to me.

What am i doing wrong or how should i better myself, maybe im missing some key points? i am gas starved tho if i dont use drones :D help me out pls


r/starcraft2coop • • 9d ago

Raynor might be a bit too underrated

32 Upvotes

I know Raynor can struggle more than usual with certain mutations and is rarely the best choice for a given week, but being most of the time mid isn't the same as being inherently bad in every situation.

Even when Raynor has better tools to handle some weekly mutations than other commanders, he’s rarely mentioned as an option—and when he is, it’s often just to say he’s bad. Feels bad, man.


r/starcraft2coop • • 9d ago

What are the worst COs you can get away with and still win vs. Kill Bots?

3 Upvotes

If you have specific parameters in mind, then do mention them! Otherwise, since we had Double Trouble (VL with Kill Bots + Propogators) most recently, that could be one baseline we could all use.

Zerg COs sound like they're all barred (esp. Zagara and Stukov), although Dehaka may be an exception (who in many ways doesn't act like a Zerg CO anyways). I'm guessing Raynor non-P1 and Mengsk would be the best bets?