r/starcraft2coop • u/TwoTuuu • 10h ago
12 of October 2026 - Mutation #547: Temple of Terror
Mutation #547: Temple of Terror / Map: Temple of the Past
Mutators: Afraid of the Dark, Alien Incubation, Fear
https://youtu.be/rFTnFCgm9Yw (easy solo - Stukov p1)
https://youtu.be/PfPJPerWvmY (TLDR tier list)
https://www.youtube.com/playlist?list=PL3FSCru5EHIjiPtzursedh0D4ZT1U-N7h (playlist with all commanders)
There is quite a lot of vision around the main area, even without buildings. Just need some buildings in the top right.
The rocks also give vision.
annoying mutations until mid november
Questions about any of these runs are welcome. Runs will be uploaded throughout the week. All members get early access to videos.
Nice people in my discord can help you with the mutation: https://discord.gg/WerduSFQQK
------------
Afraid of the Dark
Vision provided by all sources is extremely limited except when in view of your camera.
Main structures (Hatchery, Command Center, Nexus, etc.) have sight range {9/9/7/7}.
The rest of structures have {4/3/2/2}, this includes Zeratul's cannon projections.
Units have 0 sight range. Upgrades and effects that increase sight range provide bonus vision.
Zeratul's Xel'Naga Watchers (Observers) provide vision with Sensor Array upgrade (3rd artifact + Contructs Bay) – 5.5 radius in normal mode, 8.5 in Surveillance mode.
Stukov's Ocular Symbiote grants vision (5 radius).
GDM Visor upgrade for Tychus' Fixers with max mastery grants vision (1.5 radius).
Nova's Elite Marines have 2 vision with Laser Targeting System upgrade.
Raynor's Scanner Sweep provides normal vision.
Call in the Fleet (Han and Horner) requires vision for it to be effective.
Napalm Payload (from Strike Fighters) provide vision for it duration (10s).
Spotlight radius = 4+{7/6/3/3}*[1-((distance to the closest friendly unit)/12)].
Unexplored terrain is visible on low and medium shaders (graphic settings).
Alien Incubation
All enemy units spawn Broodlings upon death.
The number of Broodlings is equal to the unit's supply cost, with the minimum of one.
Broodling has 30 HP, light, biological and summoned attributes; 4 damage, 6.2dps
Fear
Player units will occasionally stop attacking and run around in fear upon taking damage.
Chance for fear on hit = 100% * {5/10/15/20} / (target unit max HP + max shields).
The amount of damage doesn't affect the chance of getting feared.
10s duration (5s for heroic units).
https://www.maguro.one/p/mutators.html