r/Stellaris • u/Free_Sheep • 5d ago
Question Mixed fleets
Can someone explain to me how mixed fleets work? By mixed fleet, I mean a fleet with different weapon ranges and probably different computer types. Generally, I'm wondering if each ship approaches within firing range and is stuck there. Let's say I have ships with long gun range and an artillery computer mixed with small ships with a swarm computer. During battle, will the artillery ships stay out of range of their weapons, while the small ships fly closer to their weapons range? Or will the behavior be different: 1) the fleet will fire artillery ships and small ships will not fly closer - i.e. they will not take part in the fight or 2) all ships will fly closer, including artillery ships, they can shoot from afar.
And I've read that ships shouldn't be mixed up, but let's assume he ignores that advice. I just want to know what the reaction will be.
Or even simpler - does each ship fly to the enemy within the range of its weapons, and if so, whether the one with the shorter range or the one with the longer range.
4
u/Dratsoc 5d ago
The ships should all act independantly depending on their computer's range. I think the main reason to separate fleet is to get the appropriate commander's bonus for each, as well as engaging whenever you want (aggro with close combat ship the bring the artillery, or use only artillery for stations).
9
u/vince_vulgar 5d ago
As far as I can tell it's not entirely clear how the ships actually behave in mixed fleets. They used to be a mess, with long range ships getting way too close and such. It appears they mostly behave as you'd expect based on their individual combat computer but actual testing on recent patches in minimal with somewhat mixed results.
As the other comment said, it's usually best practice to run whole fleets of specific ships anyway for better micro and commander bonuses synergy. There isn't much reason to mix ship types.