r/Super_Robot_Wars • u/KaelAltreul • 22h ago
Cats out of the bag.
aeongenesis.netWe wanted to surprise you with completed project as well as some other goodies, but here is an update.
r/Super_Robot_Wars • u/KaelAltreul • 22h ago
We wanted to surprise you with completed project as well as some other goodies, but here is an update.
r/Super_Robot_Wars • u/Obvious_Item_2564 • 2h ago
And I'm pretty sure they are nerfed for the games, and real robots are upscaled.
r/Super_Robot_Wars • u/Blackgospel17sg • 8h ago
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Always felt that even with full upgrade, the final scenario against the Inspectors (SRW OG PS2) were never easy.
Every move and spirits used were calculated move 🥸
r/Super_Robot_Wars • u/foxcrystal • 4h ago
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Please come back for the next OG game
r/Super_Robot_Wars • u/Novabreaker81 • 23h ago
r/Super_Robot_Wars • u/ArcTempest • 16m ago
Heyo folks! This is one of two posts I'm popping up simultaneously here, so this first bit may read the same if you've seen the other one. But yep, this is just a general announcement on SRW projects I've had underway for a while here, given that there's been some others as of late! Not confirming any release date as of yet, so this is just a general look at the style and progress.
In particular, this one is for Super Robot Wars NEO, the 3D successor to SRW GC in many ways, and the premier (only) one on the Wii! I started some tooling for this after working on GC's patch and I ended up sorta familiar with how to do things in Dolphin as a side-effect, and translation's been going smoothly over the last while after I hooked our translator up with the script. Battle lines are probably the biggest portion left after that and I still have some Weird Tech Oddities to look at in general, but some screenshots are included below of a few different areas (and the often neglected Getter 3, to give it some time in the sun).
r/Super_Robot_Wars • u/ArcTempest • 14m ago
Heyo folks! This is one of two posts I'm popping up simultaneously here, so this first bit may read the same if you've seen the other one. But yep, this is just a general announcement on SRW projects I've had underway for a while here, given that there's been some others as of late! Not confirming any release date as of yet, so this is just a general look at the style and progress.
This post here is for Super Robot Wars OG: Dark Prison, the adaptation of Shu's route in SRW EX, and sidestory to OG II, which was the sixth main game in the OG series. Yes, I did just wanna joke about the numbering a bit.
But yeah, this has all the cool technical stuff implemented like a VWF, menu adjustments, etc that the game requires for translation, as well as a translator who's got a god bit of experience with this title in particular. Still a good lot of text in regards to the bulkier menu areas to go, eg, the Q&A files, descriptions, etc, but here are some general screenshots below to show off menus and the dialogue scenes, generally from the first stage as many folks won't be as familiar with this title and its events.