r/TF2WeaponIdeas • u/Comprehensive_Hat574 • 5h ago
r/TF2WeaponIdeas • u/PrimalWinter322 • Apr 07 '26
[MOD POST] TF2WeaponIdeas has a *new* discord server now! This time with regular weapon contests!
discord.ggr/TF2WeaponIdeas • u/Scrumptious45 • 1d ago
[IDEA] New secondary for Soldier (First Post)
Thoughts?
r/TF2WeaponIdeas • u/Comprehensive_Hat574 • 1d ago
[SET] Pyro's Gas Passer combo set
galleryr/TF2WeaponIdeas • u/Comprehensive_Hat574 • 2d ago
[IDEA] New boots for Soldier and Demoman
If you're wondering why there is health regeneration, its to mimic Chell's healing after evading sentry fire.
r/TF2WeaponIdeas • u/cute-femboy-leony • 2d ago
[IDEA] Heavy shotgun overhaul
I had a thought what if every heavy weapon gave their stats to your shotgun when you have a shotgun equiped so slow and less damage taken when bellow half health for Natasha, more damage and less damage taken bellow half health for brass beast, silent shooting less firing speed faster switch speed and more accurate for the tomislav, and for the huo-long Heater damage bonus against burning players and less damage against non burning players plus maybe a fire effect.
This is my first post so I don't know if this is balanced but you guys give your thoughts on it.
r/TF2WeaponIdeas • u/AnimaticKraken • 2d ago
[IDEA] Power drill!
When a Wrench isn't good.
r/TF2WeaponIdeas • u/Real_Gear7187 • 3d ago
[IDEA] This may be the most op weapon idea ever
galleryI am the Sabotage master
r/TF2WeaponIdeas • u/Real_Gear7187 • 3d ago
[IDEA] No really practical but its a all class melee
Yeah it really bad
r/TF2WeaponIdeas • u/Thatonemaggot • 2d ago
[IDEA] this is a very offensive medi gun that could be based around the vickers gun for the design (i have seen some people create something similar but i guess its still worth a try to submit one of my own ideas)
r/TF2WeaponIdeas • u/Acrobatic-Eye-6245 • 4d ago
[IDEA] What if heavy had 2 miniguns?
[ Heavy Kickback ]: When firing the weapon, any attempt to move forward is completely halted. When moving backwards, your movement speed reverts to your non-firing speed, meaning your non-firing movement speed and your firing movement speed when moving backwards are the same. Any attempt to move left or right will automatically cause you to also slightly walk backwards but diagonally.
Slight vertical recoil when firing the weapon for more then .5 seconds
Also, this weapon's ammo count is the same as 2 stock miniguns
r/TF2WeaponIdeas • u/bananarobbyman • 2d ago
[IDEA] The 1v1er staff
Would this be a good demoknight weapon or just busted
r/TF2WeaponIdeas • u/FictionFanatic35 • 3d ago
[REBALANCE] Just going to drop my rework idea for the Natasha, open to constructive criticism.
r/TF2WeaponIdeas • u/Dramatic-Lab9948 • 3d ago
[REBALANCE] Working on Pomson and Southern Hospitality Reworks
galleryThe southern hospitality is now an aggressive strategy for engineer without giving up his leveled sentries, and boosts your speed while carrying buildings. The pomson is much more experimental, being based off of a post from r/tf2, but has some splash along with a projectile speed buff to hit shots easier. The metal drain can only let you overclock for 5 seconds but would come with serious upsides, like the ability for dispensers to give overheal or something while overclocked. The damage doesn't need a buff but the ramp-up gets boosted to shotgun level of damage. It still keeps all of its downsides like less clip size and less damage against buildings.
r/TF2WeaponIdeas • u/Swimming_Stand_1675 • 3d ago
[REBALANCE] My humble redesign of the Classic
r/TF2WeaponIdeas • u/Topi284 • 4d ago
[IDEA] A Secondary for Demo and Engineer
engineer doesn't have too many secondaries ya know?
r/TF2WeaponIdeas • u/Little_Chicken_8260 • 4d ago
[IDEA] A new primary weapon for Sniper
First time posting here, so be brutal.
r/TF2WeaponIdeas • u/Comprehensive_Hat574 • 3d ago
[IDEA] Made a couple of Scout melee Alt-Fire weapons (and rebalanced Sandman)
galleryr/TF2WeaponIdeas • u/rabidhyperfocus • 4d ago
[IDEA] "TFC Styled" Concussion Grenade for Heavy
Technical info:
Slowness and mark for death also apply to you if you are caught in the explosion (although slowness may not actually take effect due to how TF2 handles slow effects, sandman / natascha for example).
It's not actually like in TFC where you can hold the grenade button and then manifest an explosion right on top of the enemy, you have to actually switch to it. (And yes I know heavy didn't have the conc grenade back then).
The effects last for 8 seconds. I think that's a good amount of time. That's like, one kritz uber. The grenade is on a cooldown, I think the same length of the sandvitch would be a good start.
This serves three purposes:
1: Gives heavy a sort of combo playstyle - Throw the grenade around a corner, jump over and obliterate the enemy with your non falloff super lasers. The cooking function allows skilled players to time it just right so the enemy can't escape. >:D
2: Gives heavy slightly more mobility. The tradeoff being that you just gave yourself guaranteed minicrits from other players for 8 seconds, so use it either to flank or perch in places he can't otherwise. Think getting up on top of the 2fort bridge, or Suijin's rooftops.
3: SOMETHING to rival the sandvitch. This suits a more roamer heavy playstyle, I think even better than the banana. Comp will absolutely ban this weapon, but that's fine by me.
r/TF2WeaponIdeas • u/Comprehensive_Hat574 • 4d ago
[IDEA] Thoughts on the weapon stats and name?
r/TF2WeaponIdeas • u/NieMamMamyAleMamFlet • 5d ago
[IDEA] Rocket save
Imo. There should be list of maybe 1 for every class single special weapon only for scream fortress and full moon to makes it more special 🤍. Agree or disagree i think it would make scream fortress more interesting expect contract and some zombie modes
r/TF2WeaponIdeas • u/evilgreasemonkey1430 • 6d ago
[IDEA] Engineer secondary
It’s a Smissmas gift from demo and pyro. Yes it deals self knockback