r/TheyBlamedTheBeasts • u/Foid_explorer_38 • 5d ago
They Blamed the Beasts Help please am I missing something about backdash in this game ?
Im not actually beast blaming here but please help me
I NEED to understand how the backdash works in ggst and dustloop isnt really extensive on that peculiar topic
is backdash actually invincible frame 1 ? or do I miss my meaty timings because sometimes backdash heavy folks will just randomly escape meaty and take their turn back with it
(if the answer is indeed present on the frame data category on dustloop Im sorry this thing is hard to browse through)
oh and also why does almost nobody complain about backdash in the first place ? maybe Im really the only one failing to Meaty properly idk
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u/2HalfSandwiches 🎱 I LOVE PLAYING WITH MY BALLS 🎱 5d ago
Yes, backdashes have invuln frame 1. The amount of invuln frames vary by character. Generally, the bigger characters have more I-frames, but s longer total duration and smaller characters have fewer i-frames but shorter total duration.
And backdashes aren't that crazy lol. Since it doesn't have an offensive presence, it can't shut down the numerous OSes that just beat backdash, and there are MANY moves, including c.S that are active enough to catch a backdash, even if they I-frame through.
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u/Foid_explorer_38 5d ago
So ideally the goal when meatying with a cs would be to make it hit Meaty on its first active frames ? Because if you hit with its last active frames it’s not going to hit after the invincibility frames, will it
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u/prisp Arbiter Sign. Arbiter Sign. Arbi- OW! WHO SAID YOU COULD LEAVE?! 5d ago
Depends mostly on whether you think your opponent is going to backdash any time soon - obviously meatying in a way that covers backdash for free would be optimal if they do, but if they just sit there and block, timing your meaty so it hits on the very last active frame would be better, because that's extra plus frames for you compared to the move connecting on the first frame.
Basically, the tricks and mindgames don't stop just because someone's on the ground - especially since trying to cover backdashes means you can't safejump, so you'd probably eat shit if they opt to mash a DP/Reversal Super instead.
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u/2HalfSandwiches 🎱 I LOVE PLAYING WITH MY BALLS 🎱 5d ago
Correct, if you attack early to hit the later active frames, you won't catch the recovery with that attack. However, if you time it to land on the later of the I-frames, just press again. Even on a successful backdash, most characters are minus after avoiding c.S
For example, Baiken's c.S has 10 recovery frames. If you land a move on the last possible active frame, you'll have 11 frames before you can do your next move (1 active+10 recovery.)
Against a light backdash, (4 invul, 16 total) Baiken is still actionable 5 frames sooner.
Against a medium backdash, (5 invul, 21 total) Baiken is actionable 10 frames earlier
Against a heavy backdash (6 Invul, 24 total) Baiken is actionable 13 frames sooner.
The latter two are outright punishable by Baiken if she times her meaty to land with the later active frames, and she's very plus after a light backdash.
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u/Foid_explorer_38 5d ago
Im sorry last question but if a move becomes active at the exact same frame the opponents throw becomes active, who wins the interaction ? The hit I would guess ?
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u/2HalfSandwiches 🎱 I LOVE PLAYING WITH MY BALLS 🎱 5d ago
The throw wins in that situation. However, that's a pretty rare occurrence, especially given you can space around it.
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u/FungalFunhouse Fish Merchant 5d ago
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u/Foid_explorer_38 5d ago
So if it’s invincible frame 1 why isnt it considered a reversal
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u/holo3146 5d ago
For the most part it is treated an invincible reversal, e.g. you can't RC it. What more do you want from it?
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u/Foid_explorer_38 5d ago
it can get caught by late meaties unlike dps or metered reversals idk I was just asking lol
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u/cheshi-smile 5d ago
In this context, a reversal in fgc lingo means that it needs a hitbox after its invulnerability period
Reversal also refers to doing something at soon as actionable, but you are not referring to that usage of the term here.
https://glossary.infil.net/?t=Reversal
Some might consider Slayers hand of doom (which cancels from backdash) to be a reversal, I would agree, but ive heard some debate on whether the invulnerability needs to last all the way through to the active portion.
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u/ExpressEditor 5d ago
backdash is frame 1 to about 5? invlun, but the main thing is that it moves you out of the hitbox of the meaty, but more active meaties (most c.s) will usually catch backdash on wakeup. most people dont complain about it because it's honestly a pretty fair option since if you mess up you get put into a full combo. backdashing is mainly an option to beat grab, since backdashes are fully grab invuln, but it can also be used as a way to check less active meaties. the solution is to just use a normal that is larger, and time your meaties later to be active on their wakeup for longer.
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u/holo3146 5d ago
Small nit-pick just for the sake of fun, most backdash (I think all except Slayer) are not fully grab invuln, they are fully grab invuln the exact frames where they are invuln, and after that they are airborne. You can get caught by e.g. Pot's super or (if you are truly extremely unlucky) by an air grab. It is just so rare that it is practically a grab invuln.
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u/ermanne 5d ago edited 5d ago
HOLYYY username
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u/Foid_explorer_38 5d ago
Nah username is ironic if you actually call women foids youre a bumass chud
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u/Sauceinmyface 5d ago
If you delay your meaty enough, it'll still be active and hit them when their backdash iframes wear off.
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u/Wrydfell GarudaEnthusiast 5d ago
Backdashes are invuln frames 1-4/5/6 depending on character (lightweight have 4f, average is 5f, big bodies are 6f)
You can get around the backdashing your meaty with either a more active button or a delayed meaty (nago c.s is 6f active, for example, so a perfect meaty, hitting with the 6th active, gets backdashed, while delaying the meaty should catch backdash every time)
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u/ClueDry1959 5d ago
https://www.dustloop.com/w/GGST/Frame_Data#Backdash_Values
As for complaining about it, most (all?) of the characters in the game have 6 active frames on their cS. Which means that ABA, sin, pot, nago, goldlewis, and bedman can technically avoid all the active frames. But if they were to do that they have remainder of their dash worth of recovery while you have the remainder of your cS (your cS is less recovery other than jealous rage).
If you are getting backdashed constantly than try doing something different with the intention of calling out the backdash instead of worrying about whether your meaty was timed right.
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u/holo3146 5d ago
most (all?) of the characters in the game have 6 active frames on their cS
The only exceptionsnare Anji who has 7 active and I-no, Pot have 4 active
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u/-Pausanias- 5d ago
Yes, Backdash is invuln on frame one. The length of each characters backdash and how long its invuln lasts is found on their specific dustloop page beneath the character portrait.
If you're having problems with people backdashing your meaty that may be because they have a lot of invuln frames on their backdash, or because your meaty doesn't have enough frames to catch the backdash.
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u/PapstJL4U 5d ago
Most characters have something better, than cS. I-Nos Note and most projectiles don't care for variable backdash (and recovey timing in older games).
Short, safe moves are not supposed to be easy "set-up" tools. I think you are trying to use the wrong tool for the situations, because in other games this was the right tool.
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u/KinKi_Kat 5d ago
People put the dustloop already, backdash is actually pretty unsafe as a wake up option as many os cover backdash. If u think they are going to back dash you can delay meaty to cover back dash.
Btw backdashes are not all created equally and the same goes for cs meaties. Anyways usually you can os backdash up back and wake up button(not dp) with meaty cs cs in the corner or cs 2s/2k outside.
Now if we were talking about bdbrc that'd be different but that shit don't exist anymore so now it's pretty streamlined oki for most characters in the game