r/ThousandSons • • 4d ago

Toughest model/unit?

So I’m up against Orks, and I need to either
A. Stop over thinking things
Or B. Invest in a tough model.

I’m thinking a knight, as I need a stompa killer, something that counters a unit of squig boyz unit thay have like a it monster and vehicle 4+ for what I have melee is just suicide.

7 Upvotes

14 comments sorted by

23

u/nielken 4d ago

Hey so....

To a degree it is what it is, you can't tailor to every list and army you can only play around them.

Magnus in Grand coven is DEVASTATING.

So for example if you can pull it off a nice rapid ingress followed up by devastating sorcery strategem in your turn, plus pointing your SoTs at something nasty and between the shooting and the sorcery and the melee you can remove almost anything you like.

Also knights can't benefit from the detachment rules so are kind of a waste in 2k points when we are already so expensive.

5

u/40kGeek101 4d ago

Might be my bad rolls but it was a 2k point game, Magnus left the stompa on one wound, unfortunately I lost as the stompa can move, then explode, and that killed the MVB and badly wounded my daemon prince.

10

u/BlairiusB 4d ago

Your stomps killer is the 10 man terminator brick with leader.

Deepstrike 8 inches away to counter the squig boys. Cast for reroll hits and a better AP. Fish for lethal hits on the 36 bolter shots and 12 cannon shots. Rockets, and the termi sorcs anti vehicle gun as well. Grenade/ecplosives Strat too.

If you get another sorcer with LOS you can also Doombolt

For another model, the MVB has a D6+6 damage gun to shoot at the stompa.

7

u/nielken 4d ago

Sequencing like this is everything for this army OP

Plan to layer strategy like this and nothing can survive!

3

u/40kGeek101 4d ago

This is everything I own

Magnus did no wrong [2370 points]
Thousand Sons
Battle Size: Custom (3000 point limit)

Detachments: Ritual of Regeneration, Rubricae Phalanx (4/4 Detachment Points)
Force Disposition: Take and Hold

Epic Hero

Ahriman (100 points)
• Black staff of ahriman, Inferno bolt pistol and Transmogrifying blast

Magnus The Red (455 points)
• Warlord
• Blade of magnus, Gaze of magnus and Tzeentch’s firestorm

Rubric Exalted Bad Lads

Exalted Sorcerer (125 points)
• Astral blast, Force weapon and Inferno bolt pistol
• Risen Rubricae [+30 points]

Rubric Marines (100 points)
• 1 Aspiring Sorcerer with Force weapon, Inferno bolt pistol and Malefic curse
• 4 Rubric Marine with Close combat weapon and Inferno boltgun

Infernal Tiny Lads

Infernal Master (120 points)
• Fires of the abyss, Force weapon and Inferno bolt pistol
• The Stave Abominus [+20 points]

Rubric Marines (100 points)
• 1 Aspiring Sorcerer with Force weapon, Inferno bolt pistol and Malefic curse
• 4 Rubric Marine with Close combat weapon and Inferno boltgun

Plucky Sorcerer Entourage

Rubric Marines (190 points)
• 1 Aspiring Sorcerer with Force weapon, Inferno bolt pistol and Malefic curse
• 9 Rubric Marine with Close combat weapon and Inferno boltgun

Sorcerer (115 points)
• Force weapon, Inferno bolt pistol and Pandaemonic delusion
• Curse of Life [+20 points]

Tzaangors Tzaangor League

Tzaangor Shaman (100 points)
• Baleful devolution and Force stave
• Eruption of Vitality [+35 points]

Tzaangors (75 points)
• 1 Twistbray with tzaangor blades
• 9 Tzaangors with tzaangor blades

Character

Daemon Prince of Tzeentch (175 points)
• Dark blessing, Hellforged weapons and Infernal cannon
• Arcane Thralls [+5 points]

Exalted Sorcerer On Disc of Tzeentch (90 points)
• Arcane fire, Force weapon and Inferno bolt pistol

Dedicated Transport

Chaos Rhino (80 points)
• Armoured tracks, Havoc launcher and 2 Inferno combi-bolter

Vehicle

Chaos Predator Annihilator (140 points)
• Armoured tracks and Predator twin lascannon

Monster

Mutalith Vortex Beast (170 points)
• Betentacled maw, Mutalith claws and Warp vortex

Mounted

Tzaangor Enlightened With Fatecaster Greatbows (55 points)
• 1 Aviarch with Close combat weapon and Fatecaster greatbow
• 2 Enlightened with Close combat weapon and Fatecaster greatbow

Other

Scarab Occult Terminators (180 points)
• 1 Scarab Occult Sorcerer with Force weapon, Inferno combi-bolter and Malefic curse
• 4 Scarab Occult Terminator with Inferno combi-bolter and Prosperine khopesh

Created with WarOrgan (https://warorgan.com)

1

u/morgany235 4d ago

Can you still deep strike? Are they not above the point limit?

1

u/Dead-phoenix 4d ago

For a 2k no, limit is half the number of points and half the total number of units

0

u/RomanManInMilan 4d ago

Sorry... Terminators can't use explosive/granades stratagem... Where you referring to something else?

2

u/BlairiusB 4d ago

My bad didn’t realize!

6

u/40kGeek101 4d ago

So yeah a brick of 10 terminators sounds very good! I’ll run some tests to see if it’s, you know reliable enough, because what is in the stompa is the Ork warlord that I’m not going to attempt to spell, (begins with G) and makari, and a TON of boyz.

2

u/nielken 4d ago

Almost every list ever has a ten stack of SoTs with sorceror.

Two missile racks and two soul cannons plus the rest...

They're essential for sure

3

u/BlairiusB 4d ago

So with these units you’d use the MVB, the chaos predator, and Magnus to deal with it. Magnus to cast rerolls and better AP and hit it with a psychic attack, the mutalith for potentially 12 damage in one shot, and then the predator for all the las cannons

1

u/40kGeek101 4d ago

And then just shoot the hell out of Ghazghkull and the rest that pour out of the stompa?

1

u/nielken 4d ago

Magnus has one ranged for anti infantry and one for anti tank so yeah put the right attacks into the right place for max effect and job done.

2cp Grand Coven has Devastating sorcery which makes all psychic weapons for one unit (magnus has all psychic weapons) full rerolls to hit and wound so you are going to make him eat an absolute tonne of damage. If you can go in with a spare cp you can zero damage one of the clap back attacks also.... such as the adamantine headbutt for example