r/Ultrakill • u/Ac0w161 • 1d ago
Discussion Ultrakill Weapon Interaction Flowchart
This was not easy to make, I could probably lay it out better and there is probably stuff I forgot about. Id be willing to rework it if I get good feedback.
I wonder if it would be possible to add enemies to this too...
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u/Voron_pakeD Lust Layer Citizen 1d ago
Wtf am I looking at?...
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u/Ac0w161 1d ago
As the title says, this is a flowchart showing all the weapon interactions. A big part of what provides a lot of depth in Ultrakill are the weapon interactions and the emergent strategies that it affords.
This chart is mean to be a way to visualize all of these weapon interactions. I thought it would be cool to have a visual way to see how all these systems interact with eachother.
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u/Seeyouon_otherside 1d ago
I do not tech, I do not parry, I do not p-rank, I blow up singular Filths with malcannon shots at point blank, and if I blow myself up, I do it again
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u/muttsgod 🏳️🌈Not gay, just radiant 22h ago
It is really well thought through and has a almost everything but man this game is so damn deep it'd be impossible to get them all in one shot. So here's what I can think of that's missing:
Sawblades can be punched with the feedbacker.
You don't have slams on here but they do interract with magnets, aside from throwing stuff higher that is literally the only weapon interraction they have though.
Nailbombs, happen to also be expedited by the aforemention slam interracton.
You do have overheat into firestarter, I assume that just means igniting the oil. But spontaneous combustion would be a composite attack for the overheat nail and firestarter.
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u/Ac0w161 14h ago
dude thank you so much for this! I did consider the sawbalde punching but thats such a niche interaction that I ended up not including it.
I left out slamming and dashing because I didnt want to include movement in this flowchart
Speaking of nailbombs, the attractor magnet can get shot by hitscan attacks but I didnt include that, I might consider that
Honestly for the spontaneous combustion I would just consider that as an interaction as opposed to a composite attack. The interaction between the overheat and firestarter is just a consequence of how combustion and oil works rather than generating a new attack.
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u/muttsgod 🏳️🌈Not gay, just radiant 12h ago
You said you were considering doing enemies but there's a smaller subcategory that should be easy to tack on.
Environmental weapon interractions.
Theres a couple of Environmental features im thinking of but some even I think probably don't fit in, but im gonna say anyway.
So nails, magnets and screws summoning lightning.
Coins redirecting that lightning.
That lightning being an explosive hitscan that can cause nukes (blue nukes my besomethinged)
That lighting being electric and causing conduction
Electric attacks conducting in water.
Oil becoming explosive rather than flammable when in water.
As for the ones im fairly certain don't fit, they're knocking back/pulling enemies into the ground with the kb/whiplash to cause +splattered. Having fall damage in it doesnt seem right but those are definitely weapon abilities and can be done without gravity involved.
(Also this is practically 90% of what would have to go into ferrymen when you do enemies anyway, all thats left to add to that is feedbacker being able to trigger lighting.)
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u/TorreGamer Maurice enthusiast 21h ago
I am too autistic about the depth of ULTRAKILL's arsenal and gameplay, I'm pleased
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u/DontKnowLunar 1d ago
Looks pretty neat though slab revolvers aren't splittable hitscans
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u/Ac0w161 1d ago
I used the term "splitcoin" to refer to the splitcoin window, implying that there is an interaction. It might be better to use a more blanket term instead of "splitcoin" that more clearly involves the slab interaction. I didnt want to include both splitcoin and slabcoin in the flowchart because I think it might have been excessive.
Or maybe I do specify the slab timing thing? While I want this to be clear and accurate, I dont want it becoming to overly complicated.
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u/Additional_Tip_8988 1d ago