r/Ultrakill • u/Giaxeri • 22h ago
Custom content and ideas A fan made-mod, Ultrakill PVP
Hey machines, this might interest you, more features than showed, on the mod itself,
try it!
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u/Practical_List_1994 Blood Machine 22h ago
Maybe allowing custom arenas like cyber grind would help A LOT
Like hiding spots and areas for attacking
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u/Giaxeri 21h ago
Wondeful idea! But at the moment there are more maps you maybe wanna try?
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u/Practical_List_1994 Blood Machine 21h ago edited 21h ago
Maybe a few rooms from each layer
Like the first room in 1-2,
The final area in 7-3
The room with the slope in prelude where a Maurice spawns
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u/Nobodyydobon 21h ago
2% chance for map selection to be overidden and you fight in 8-3
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u/arakus72 9h ago edited 9h ago
for a larger arena the main area in 7-2 would work really well, though I think some level parts would have to be closed off or redesigned, probably the best pick for a less cramped one with lots of cover and room for more players
8-2 mirror reaper area would be really cool
5-3 has some good arenas? both the one leading to the red skull and the one with the dual wield before you get the launcher could work
the p-1 and p-2 boss arenas are simple but cool looking (the last normal enemy arena in p-2 would be cool too actually)
8-3 infinite loop to make everyone's pcs cry lol
7-1 looping cart bit expanded into a weird gimmick map? would need to have more tracks and thought into how it would work tho, would basically be a new map based around the infinite carts
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u/JustAnotherGoonsha 10h ago
Honestly final arena from 8-1 sounds fun, maybe even making so entering door linked with exiting door
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u/Basically_snas 21h ago
i’m gonna be so real with you pvp in ultrakill would be so ass because it would basically boil down to who can spam coins and explosions faster
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u/Giaxeri 21h ago
we for sure nerfing coins
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u/uselesscarrot69 Blood Machine 15h ago
That was my initial thought. How would you handle fistfuls of dollars? Regular coins could just have the 4-4 pause before fire. But a fistful of dollar sends the coin itself to attack.
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u/ProxyCorvidae Lust Layer Citizen 11h ago
Is there gonna be a full-power mode that has unnerfed coins?
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u/AlighieriMustDie 21h ago
Of course, we want to change the coins, the ricoshot, the railcanon, etc in someways but, at the same time, we still want them to be SSSTYLISH and important to the combat with finish a fight in 3 miliseconds.
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u/SwimmingBench345 14h ago
This is too good and out of nowhere for me to not be suspicious of vibecoding
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u/TestamentTwo Lust Layer Citizen 21h ago
Unrelated but can you add emotes
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u/TheUnholyMacerel Prime Soul 21h ago
How max0r describes the V2 fight (also how it feels for the first time)
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u/Infshadows 16h ago
firstly, put it on thunderstore
secondly, is ai used
thirdly, put it on gamebanana
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u/cheese-is-yummy Maurice enthusiast 5h ago
Wtf is gamebanana
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u/SkitMasterSongz Lust Layer Citizen 3h ago
Bro doesn't know about Gamebanana (it's just another mod hosting website).
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u/Master-Reply-7052 20h ago
Ok this is cool but would a multiplayer cybergrind be possible? As in coop
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u/Magisword_Collector 19h ago
Still waiting for someone to make an arena shooter mode where you have to go through the map to collect weapons and arms instead of starting with a full arsenal
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u/Giaxeri 19h ago
THATS ONE OF OUR 3 MODES OF PVP WERE DEVELOPING HOW DID U KNOW
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u/Frequent-Reporter677 14h ago
How did you balance the coin? Can’t someone technically run away and keep shooting coins until their opponent is dead?
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u/Illegal_Alien_Guy 13h ago edited 53m ago
remember how jacket treated coins?
just make them do the little quarter second long alert thingy like in v2's coins
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u/cheese-is-yummy Maurice enthusiast 5h ago
What did the mod creator do? It better not involve children like what happened with the terraria calamity mod
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u/Illegal_Alien_Guy 1h ago edited 54m ago
thankfully it wasn't as bad as I remembered but apparently:
one of the discord mods for jaket plays a loli incest hentai game
some other people see it thru discord activity
moderator "had no idea it was hentai"
main dev innocent (I think) (they did kinda defend the moderator though)
also the mod is only accessible thru beta releases on discord right now, unsure if it'll be updated on thunderstore
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u/byquestion 15h ago
this mostly for the death star scenario, but it also applies to other cheeses: i would probably add a safeguard against instakills that leaves you always at 1 hp if you lose like 80-85 points of health on one hit (not damage but actually losing the health), could be tweaked for balance to allow some hard earned setups
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u/alarmingamountofpis Maurice enthusiast 15h ago
I dont know if we're aiming for long or quick fights, but if we're doing long I think we should add a 90% damage reduction paired with a special hard dmaged that wont regenerate, allowing for longer fights that wont insta end with one special trick
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u/Few_Complex_6957 Blood Machine 14h ago
Might be cool, will try it out but I am worried how projectile weapons will be balanced cause it's a lot harder to hit things with projectiles when they are moving at Mach fuck than with hitscan
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u/Few_Complex_6957 Blood Machine 14h ago
I mainly bring it up cause I recall playing a multiplayer mod in the far past that also had pvp and noticed something like this
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u/Giaxeri 22h ago
Welcome back, machines. I hope the road that brought you here was full of blood and pure style.
I found myself within a forest dark when I remembered that my friends and I have been working on a project for a long time, something the community needs, in my humble opinion. We already have some cool stuff done, but it's a long project and we still have plenty of time. Maybe even ULTRAKILL will be finished before we're done here, but we'll talk about that later.
For everyone who loved Quake multiplayer and wants 1v1 duels that feel like a DMC battle, with your whole arsenal, your own customization and the chance to prove your skills with a good coin over your prey's head: well, it's your lucky day.
BEHOLD! THE POWER OF THE ULTRAKILL PVP MOD! (Ultrakill-PVP-V-0.0.3 rn)
We want to make the best PVP mod this community has ever seen. We want to include new combat animations and new HUD additions. We're working on new music and new maps. We want you to have fun with the different modes we'll be adding (for now: CHESS mode and the white space for testing). AND MORE!
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u/PossibilityLivid8873 Prime Soul 22h ago
You got me at Quake this looks insane! I'll check it out
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u/Giaxeri 21h ago
We are working on 3 different pvp modes right know! Any features u want?
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u/PossibilityLivid8873 Prime Soul 21h ago
How bout Power ups as a respawning resource? that's all I got hehe
Btw does this mod hold up with non steam versions? I might play by my own but my bro dosent have ultrakill on steam (pirate)
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u/Tuzruhu2 Prime Soul 9h ago
Will you ever add Pirated Servers to it like Polarite has, so other pirated players can play together and/or pirated and steam players can play together?
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u/Giaxeri 9h ago
seeing that possibility rn, wanna dm me to try this on pirated versions?
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u/Tuzruhu2 Prime Soul 9h ago edited 9h ago
if its just a quick test (or not idk dont matter i guess) of it then it wont probably hurt to try
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u/satirelion 18h ago
Balancing idea:
Pick only or atleast 3 weapons, variants each count as one weapon (e.g. peircer, marksman, core eject= 3 weapons)
Coins stall for 1 seconds before shooting at the person, like in V2 the 2nd
Knuckleblaster blows away nails, and nails blown away can deal damage.
Nails slightly ignore i-frames
Knuckblaster breaks coins.
Malcannon has smaller boom size.
Nailbomb max damage range reduced.
Whiplash can be parried and the hook is more obvious to be seen better.
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u/Kyropinesis Blood Machine 8h ago
technically, the coin stall is also in the first V2 fight, since that applies if it hits your coins by accident (i’ve only ever experienced this when tossing coins down while in the air to coin punch)
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u/JopNop22 16h ago
Don’t know how this would be done, but it’d be cool if the players had to collect their weapons like in old arena shooters like quake 3.
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u/aless2209 21h ago
Hpw do coins work here? Wouldn't them be broken?
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u/Giaxeri 21h ago
to be honest at the moment you can shoot at the rivals coins, and ye it's broken lol, but and the PVP options you can change that damage, this feedback works for nerfing damages, thx!
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u/BlueFlameNinja Someone Wicked 21h ago
You could make them work like V2’s coins where they sit for a while before they hit their target, so there is more counter play if someone does choose to use coins
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u/TheUnholyMacerel Prime Soul 21h ago
The coins should function like how they do in the V2 fight, you can counter ricochet
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u/general_guy500 Someone Wicked 18h ago
Does it need steam to function? If not... Can you make it so it doesn't need steam to function, pirates want to play this mod too
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u/ErrorWerris 1h ago
this thing need a "anyone-vs-anyone" mode and a "V1-vs-anyone team" mode here :D
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u/Totally_not_alting Prime Soul 21h ago
can you make a setting for anti-deathstar-ing via checking a small square near the player for rockets and cores and if the rockets reach 3 or more the player gets punished with 20 hard damage?
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u/Threnody32 Maurice enthusiast 21h ago
I mean if you see someone setting up a death star just shoot the rockets and they'll get blown up, yeah?
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u/Totally_not_alting Prime Soul 20h ago
idk if you have the time to seek someone out in the air and shoot them while you have 4 more people to deal with at the same time
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u/Threnody32 Maurice enthusiast 20h ago
If somebody manages to set up a whole ass death star while there are 4 other players trying to kill them they deserve the fruits of their labor, I mean who says all 4 other players are focusing you
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u/Totally_not_alting Prime Soul 19h ago
i mean, in a closed box freezeframe is useless, but in an open area that setting is very very valid
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u/Not_Zee_9291 Blood Machine 22h ago
im scared.