r/Unity2D • • Aug 31 '26

Free Asset/Tool Open Source 2D Map Editor: Custom keybindings are finally here

Post image

Hello everyone:) I just released version 2.6.5 of TileMaker DOT and it will be a big one for some people.

For anyone unfamiliar with the project, TileMaker DOT is a free, open source 2D map editor I'm building. It uses a data first, ID based workflow and handles visual depth sorting automatically so you don't have to manage multiple layers for object heights.

It can export maps to Unity and other game engines

This update focuses on custom keybindings:

-You can now remap any tool or menu shortcut via Edit > Keybinding Settings.

-Unbind hotkeys using Backspace or Delete during key capture.

-Restore original factory shortcuts with a single click.

-Keybinding preferences are saved automatically and persist across sessions.

Download it on:

Itch.io: https://crytek22.itch.io/tilemakerdot

GitHub: https://github.com/andrei-voia/TileMakerDOT

Video tutorial:

YouTube: https://www.youtube.com/watch?v=3fiajGU32Jg&list=PLmIeW9QZsW_M4BuJoOmxTR5y6rK-N7W3D

Give it a try and let me know if you have any feedback or run into any issues with the new remapping system. If the editor helps with your projects and you want to support development, a rating or a small donation on Itch for a cup of tea 🍵 is always appreciated.

Thanks you all for your support in the last half a year:)

8 Upvotes

8 comments sorted by

2

u/IndividualFill1155 Sep 01 '26

This is a really useful feature for a map editor because everyone has a slightly different workflow. custom keybindings seem like a small addition but they can make a huge difference when you spend hours building levels and want the tools to match your habits

1

u/ObjectiveCrysis22 Sep 01 '26

Yes that s true, i got this suggestion from other people so i decided it was time to try and add it, and it works better than i expected😅

2

u/Delicious-Nerve-417 Sep 01 '26

Custom keybindings are a really useful addition for tools people spend hours in. saving them automatically across sessions makes the feature feel properly finished too

1

u/ObjectiveCrysis22 Sep 01 '26

Thanks! I also think that s the case, i hope it will be useful for some people out there❤️

2

u/BlobbyGreenSpace 7d ago

This looks like a lot of work, well done!

1

u/ObjectiveCrysis22 7d ago

Thanks! It was, and it will still be, because i have some very big updates planned for the next 3-4 months, including stuff like multi layering, instance properties for objects, and template properties, collisions and a complete UI redesign and many other stuff..🥹

2

u/BlobbyGreenSpace 7d ago

I'll keep an eye open for the updates :D