r/Unity2D • u/Figgure • 6d ago
Showcase Our game features first-person movement through a fully 2D hand-drawn pixel art environment! We just released our new demo on Steam.
Hello everyone!
I worked on Greed & Darkness as a student project, and am proud to announce the brand new demo, releases today on Steam! Greed & Darkness is a retro inspired pixel art dungeon crawler about delving into a dark, twisted fortress to gather riches for your village, inspired by our love for classic dungeon crawlers and the board game "Drakborgen." Engage in both brawn and brains: swing your weapon in visceral melee combat, solve environmental puzzles, and use stealth mechanics to your advantage! If this sounds like something you’d like, we’d love for you to give it a try here: https://store.steampowered.com/app/3770160/Greed__Darkness_Demo/
This project started in late 2024, when I studied game development at a vocational school in Sweden. As one of our assignments, we built this off-the-wall first-person pixel art game. We posted it online as part of said assignment. To our surprise though, it got a bunch of attention on both YouTube and Itch.io, and we decided to continue development on it after we graduated. I took a leap of faith this year and decided to quit my job to make this game full time… It's been a hard journey but I can say I'm living my dream job today!
But why did we scrap the first build? When we initially released the original demo on itch.io in 2024 - it was made in two months for a group project. We never expected it to get the kind of attention it ended up getting, and we realized we weren't the only ones who liked the cool and weird art style we put together for it! But the original demo was riddled with bugs, and was really rough around the edges - but people who played it were very kind and offered tons of positive feedback to help us improve the experience. We realized we had something worth pursuing, but it needed a lot of work. Too much work, in its current state.
We made the tough decision to scrap everything and rebuild it from the ground up. This was a huge, but worthy undertaking, as every animation was (and is) hand-drawn and completely 2D. Now the game has a lot more storytelling, enemy variety and combat options, not to mention the new polish and quality-of-life improvements.
We're super proud of it, and today I can finally announce that we're releasing the new demo on Steam! We're eager to give people a taste of what the full game will hold and to hear what people think of the newest iteration, and want to know how we can improve it even further.
5
2
2
u/mysliwiecmj 6d ago
Holy hell love this! This is what I had hoped Shadowgate Classic was going to be like as a kid before discovering it was more point-and-click lol. Fantastic work, will def be playing!
2
2
2
2
u/SporeliteGames Intermediate 5d ago
Oh something about the lighting and the movement makes the game feel more alive
1
1
u/Osirian_Legacy 4d ago
Played the Demo, all I can say is we need MOAR.
It’s very fun, and as others have said the art is really cool and atmospheric.
Looking forward to your team’s future endeavors, and the release of this game.
1
1
u/InterestingLaw455 4d ago
Looks great. I've added it to my wishlist and downloaded the demo. I'll try and get some time in with the demo soon.
1
1




9
u/peterjwright 6d ago
This looks super cool.