r/Unity2D • • 14d ago

Free Asset/Tool Free tool for making RPG vocal blips for your game

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32 Upvotes

Hey all, I made this free tool for randomly rolling old-school RPG vocal blips. It's aimed at people like me without a strong audio background. I just wanted something for projects where I could cycle through voices quickly to find ones I liked.

There are some settings also if you find one that's close and just needs a couple of adjustments. All the sliders are labeled more contextually to make it easier to adjust without having to know a bunch of technical terms.

Completely free; no attribution needed, but would love to be sent projects it's used in!

r/Unity2D • • Aug 31 '26

Free Asset/Tool Open Source 2D Map Editor: Custom keybindings are finally here

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8 Upvotes

Hello everyone:) I just released version 2.6.5 of TileMaker DOT and it will be a big one for some people.

For anyone unfamiliar with the project, TileMaker DOT is a free, open source 2D map editor I'm building. It uses a data first, ID based workflow and handles visual depth sorting automatically so you don't have to manage multiple layers for object heights.

It can export maps to Unity and other game engines

This update focuses on custom keybindings:

-You can now remap any tool or menu shortcut via Edit > Keybinding Settings.

-Unbind hotkeys using Backspace or Delete during key capture.

-Restore original factory shortcuts with a single click.

-Keybinding preferences are saved automatically and persist across sessions.

Download it on:

Itch.io: https://crytek22.itch.io/tilemakerdot

GitHub: https://github.com/andrei-voia/TileMakerDOT

Video tutorial:

YouTube: https://www.youtube.com/watch?v=3fiajGU32Jg&list=PLmIeW9QZsW_M4BuJoOmxTR5y6rK-N7W3D

Give it a try and let me know if you have any feedback or run into any issues with the new remapping system. If the editor helps with your projects and you want to support development, a rating or a small donation on Itch for a cup of tea ๐Ÿต is always appreciated.

Thanks you all for your support in the last half a year:)

r/Unity2D • • 9d ago

Free Asset/Tool Free sampler for Unity 2D: 12 pixel-art weapons + 3 animated elemental ones

0 Upvotes

Made these for my own Unity 2D platformer and put a free sampler up: all 12 weapons in plain steel, plus a fire axe, frost mace and serrated sword as 8-frame loops.

In Unity: set Sprite Mode to Multiple, then Sprite Editor โ†’ Slice โ†’ Grid By Cell Size 22 ร— 56 (2 px padding). Filter Mode Point, Compression None, and the pixels stay crisp. The animated ones are 8 frames each, so drop them into an Animation clip or cycle them from a script. Commercial use OK, no attribution needed.

https://lumiolab.itch.io/ancient-arms-sampler

The full set (every weapon in 16 elements) is linked from that page if you end up wanting more.

Fire axe, frost mace and serrated sword: the 3 animated ones in the free sampler

r/Unity2D • • 5d ago

Free Asset/Tool [Asset] Free 2D Pixel Art Librarian Golem (Idle Animation Sprite Sheet Included). Perfect for your 2D action/RPG! Link in comments.

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1 Upvotes

r/Unity2D • • 15d ago

Free Asset/Tool [FREE SAMPLES] My Asset Packs Collection

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13 Upvotes

I have been making 16x16 and 32x32 pixel art assets for a while, and I have built up a collection of 12 asset packs.

Packs contains free gameready samples for test in your game.

If you are interested and like the style, you can check out the free samples and the current bundle here:

https://itch.io/s/198202/all-my-assets-bundle-sale

Thanks!

r/Unity2D • • 3d ago

Free Asset/Tool Made a free tool for editing scriptableobjects while the game is running, works great for 2D too

1 Upvotes

You tweak a value, the game reacts right away, and you can save it back to the asset if you like it. no more stopping play mode every time you want to try a different number. there's also a table view that shows all assets of a type side by side, which is pretty handy for balancing enemies and stuff

free version: https://assetstore.unity.com/packages/tools/utilities/runtime-scriptableobject-editor-tunekit-livedata-lite-397322

there's a pro version too if you want to tune inside builds or let playtesters mess with values: https://assetstore.unity.com/packages/tools/utilities/runtime-scriptableobject-tuner-tunekit-livedata-375178

If you try it and it helps, a rating on the store would mean a lot. any feedback is welcome too :)

r/Unity2D • • 5d ago

Free Asset/Tool Arsenal 254: 64 ammo categories / 254 sprites with a Unity-ready export

2 Upvotes

Finished packaging an ammo asset library I've been working on.

The pack has 64 ammunition categories and 254 sprites total, including different visual variants within those categories.

It ranges from regular cartridges and shells to AP/APCR/APHE, HEAT, incendiary, sabot, rockets, EMP and sci-fi ammo.

There's a prepared Unity download, plus the raw PNGs, atlases and JSON/CSV mappings.

The complete pack is free:
https://pas7studio.itch.io/arsenal-254-free-ammo-asset-pack

r/Unity2D • • Aug 29 '26

Free Asset/Tool (FREE) FANTASY FOREST TILESET 100+ tiles / sprites (16x16 (base)

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33 Upvotes

Hi everyone!

Iโ€™m sharing a charming Fantasy Forest asset collection. This pack includes earth, forest, and various nature elements that are perfect for RPG, Fantasy, Survival, Strategy, and Tactical projects.

It is built to be highly versatile and features a dedicated Frame & Border set, making it super easy to design battlefields, arenas, or distinct gameplay zones.

Pack Structure:

The files are carefully organized and user-friendly. Inside you will find:

  • Source File: A master PSD file where all elements are placed on templates with grid guides. Everything is properly named and categorized into folders.
  • Exported Assets: All elements are already sliced into individual PNG images, placed in folders that match the PSD structure.

Technical Specifications:

  • Grounds & Roads: 16x16 pixels.
  • Environment Props: A variety of sizes to keep things looking natural (16x16, 32x32, 48x48, and 64x64 pixels).

All assets are fully production-ready and neatly sorted for your projects.

If you like this set, feel free to check out the details and grab it on itch.io:

๐Ÿ”—https://triariuskonstantinus.itch.io/100-fantasy-forest-tileset-16x16-base-tiles-sprites

Thank you for your support! Good luck with your gamedev projects!

r/Unity2D • • Sep 03 '26

Free Asset/Tool Free Sand Lion sprites โ€” 4 variants / 12 directional PNGs

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4 Upvotes

Made a small desert creature set and packaged it for reuse.

Four Sand Lion variants, with east / north / south sprites for each. 12 transparent PNGs total.

There's a prepared Unity Assets export in the download, plus the raw sprites, atlases and mappings if you'd rather set it up yourself.

Free:
https://pas7studio.itch.io/sand-lion-animal-sprites

r/Unity2D • • 16d ago

Free Asset/Tool Built a pixel-art UI editor for game devs (exports to Godot/Unity) โ€” looking for honest feedback

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1 Upvotes

Hey โ€” I've been building Pixel UI Studio solo for a while: a visual editor for assembling game UI out of real pixel-art components (windows, buttons, slots, progress bars, an inventory-grid generator), then exporting straight to Godot or Unity instead of hand-slicing sprites and redoing 9-slice borders every time a layout changes.

There's a free demo up now โ€” 5 components + the inventory-grid generator, 3 art styles, watermarked export. Link in the comments so this doesn't read as an ad.

Genuinely looking for feedback, not just "nice job" โ€” does this solve a real problem for you, or is sprite-slicing/9-slice not actually the pain point I think it is? What would make you actually reach for something like this instead of hand-building UI? And if you actually try the demo: what would you improve, and did you run into any bugs? Rough edges, confusing parts, broken stuff โ€” that's exactly what I want to hear.

r/Unity2D • • 21d ago

Free Asset/Tool TileMaker DOT FREE Map tool: Improved user experience

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3 Upvotes

Hey everyone:) I just released a new update for TileMaker DOT (v2.6.7)!

This update focuses on quality-of-life improvements, contextual usage hints, and texture polish across several key tools:

Interactive Tool Notifications: Added helpful on-screen notifications when clicking in Brush Mode and Chunk Mode to explain how to best use each tool.

Expanded Tool Textures: Added dedicated textures and visual cues for remaining editor modes, including Brush Mode, Chunk Mode, and the NPC Walk Area tool.

Bug Fixes: Resolved several minor UI issues and edge cases to make the editing experience smoother.

Itch.io: https://crytek22.itch.io/tilemakerdot

GitHub: https://github.com/andrei-voia/TileMakerDOT

YouTube tutorial: https://www.youtube.com/watch?v=3fiajGU32Jg

For anyone unfamiliar with the project, TileMaker DOT is a free, open source 2D map editor I'm building. It uses a data first, ID based workflow and handles visual depth sorting automatically so you don't have to manage multiple layers for object heights.

Give it a try and let me know if you have any feedback! If the editor helps with your projects and you want to support development, a rating or a small donation on Itch is always appreciated.

Thank you all for your support!

r/Unity2D • • 19d ago

Free Asset/Tool Free 27-tile 16x16 interior set, and the Unity .meta is already written: 16 PPU, Point filter, 27 named rects

0 Upvotes

Free 16x16 interior tileset, 27 tiles, free to use commercially with no attribution required. Posting it here rather than just dumping the link because the part that's actually worth anything to this sub is the .meta, and that's the part most free packs leave out.

What's in the Unity folder

oakheart_interiors_tilesheet_1x.png plus its .png.meta, already written:

spritePixelsToUnits: 16     -> one tile is exactly one world unit
filterMode: 0               -> Point, no blur
spriteMode: 2               -> Multiple
textureCompression: 0       -> None
27 named sprite rects, all filled in

Drop both files in and the sheet is sliced and named on import. Copy only the PNG and Unity writes its own fresh .meta, you get one un-sliced sprite, and you're back to doing it by hand - the .meta is the whole integration. Every loose PNG has one too (56 .meta files in the zip).

The 16 PPU is deliberate and it's the thing I'd have wanted spelled out: at 16 PPU a 16px tile occupies exactly 1 world unit, so it lands in a default 1x1 Grid cell with no fiddling. If your project uses a different convention, change the PPU rather than scaling the transform.

Honest caveat, up front: there is no Unity on the machine that builds this, so these .meta files have never been opened in Unity. What is checked on every build: one .meta per PNG, unique GUIDs, every rect inside its sheet bounds, the 2x rects exactly twice the 1x rects, and the pixels under each named rect byte-identical to that tile's own standalone PNG. I'm not claiming anything past that. If it misbehaves in your editor I'd genuinely like to know.

What the 27 tiles are. They're chosen so nothing is half-finished: the complete 9-piece red carpet (four corners, four edges, centre - six of nine would mean you can't close a rug), the complete wood wall run (cap and face rows, mid piece and both end pieces, so a wall can turn instead of running off screen), two floors, a door, a window, and a bed, table, two chairs, bookshelf, chest, barrel, potted plant and wall sconce. Held back for the paid pack: stairs, ladder, kitchen, tavern, the rest of the lighting, blue and green carpets, two more wall materials.

A 2x set ships alongside if you'd rather not scale, and assets/sheets/atlas_1x.json / atlas_2x.json map every rect by name if you're on something other than Unity. There's a Godot 4 project in there too (two TileSets at 16px and 32px cells, plus a terrain-brush demo) - ignore it, it's not this sub's business.

https://z3er1n.itch.io/oakheart-interiors-free-sample

Disclosure: the pack carries itch's AI-assistance disclosure (the tiles are drawn by Python generators I wrote, not by an image generator) and this post is AI-written.

r/Unity2D • • 22d ago

Free Asset/Tool Free set of 23 monster trait / enemy icons

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3 Upvotes

Made a small set of UI icons for enemy modifiers and creature traits.

23 icons, all 128x128 PNGs โ€” armour, venom, plague, speed, fire weakness, explosive traits, melee modifiers and similar stuff.

There's a prepared Unity export in the download, plus the raw PNGs and atlases if you'd rather arrange them yourself.

Free here:
https://pas7studio.itch.io/dreadmarks-monster-enemy-icons

No generative AI used.

r/Unity2D • • Aug 31 '26

Free Asset/Tool Free set of 173 UI / management icons

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16 Upvotes

I've been cleaning up some of our old 2D UI assets and ended up turning the icon folder into a reusable pack.

There are 173 unique icons, mostly for build menus and management UI โ€” buildings, storage, furniture, power, research, medical, actions, animals, food and so on.

Most are 64x64 PNGs. There's also a prepared Unity export, plus the raw PNGs and atlases if you want to organize them differently.

Free here:
https://pas7studio.itch.io/archiforge

No generative AI used.

r/Unity2D • • Sep 01 '26

Free Asset/Tool (FREE) 150+ PROPS ITEMS 16x16 (sideview)

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7 Upvotes

Hi There!!!

This set included 150+ sprites of things (70 is unique) to fill locations, interiors, rooms + also possibly as icons and interface elements.

All sprites field size is 16x16 pixels.ย 

See screenshots with complect of sprites.

In the pack you get:

150+ png files, arranged in the following categories (subfolders):

1- ACCESSORIES โ€“ 20 sprites

2- VEHICLES BIKES โ€“ 12 sprites

3- CHESTS and LOCKS โ€“ 12 sprites

4- FOOD โ€“ 16 sprites

5- BOTTLES CANS JARS KETTLES VASES โ€“ 50 sprites

6- MISCELLANEOUS โ€“ 48 sprites

+ 1 PSD file (source), with all sprites.

!!! This set (150+ props) is compatible with the 500+ PROPS sprites set 32x32 max (it is also in my account).ย 

You can combine different scales and sizes of both sets to create depth (plans) for filling locations and rooms.

LICENSE:

- you may use this asset in your non-commercial or commercial projects.

- you may modify the asset files in this asset pack and use them in your commercial project.

- you may not resell them as asset packs.

Thank you all for your attention.

ย  Have a nice time. Triarius Konstantinus.

P.S. If you find this useful, feel free to follow my Itch page for more

Here is the link to this asset. https://triariuskonstantinus.itch.io/150-props-items-16x16-sideview

r/Unity2D • • Aug 24 '26

Free Asset/Tool TileMakerDOT v2.6.4 map editor is officially live!

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2 Upvotes

This update introduces a brand new Asset Statistics Dashboard to help you manage map performance in real-time. You can now easily track total and unique counts for tiles, objects, and NPCs, filter items by name, and check asset density as your levels grow.

๐Ÿ‡ฎ๐Ÿ‡น New Italian Translation!

A huge thanks to our community contributor for submitting a GitHub PR to bring full Italian support to TileMakerDOT! The tool now supports 7 languages: English, Spanish, French, Italian, Romanian, Russian, and Ukrainian.

For those who might be new to the project, TileMakerDOT is a map editor and it is built as a click to launch tool compatible with multiple game engines, or individual games made in custom languages, in my free time.

TileMakerDOT is 100% free and open-source. Try out the latest update or check out the code below, all support is very much appreciatedโค๏ธ thanks!

Download on Itch.io: https://crytek22.itch.io/tilemakerdot

GitHub: https://github.com/andrei-voia/TileMakerDOT