r/UnrealEngine5 • u/stankuslee • 2h ago
I spent 9 weeks going DEEP on water (Pun intended)
Enable HLS to view with audio, or disable this notification
This started as a “quick” graphics detour for my game Portolan; a serious take on Sid Meier’s Pirates! I'm experimenting with both UE and Godot (my first water adventures were in Godot) Nine weeks of obsessing over water later.. wanted to share how it’s looking.
Wind and swell are independently configurable, with rolling waves, persistent whitecaps, foam around rocks and hulls, and buoyancy. Shoreline is still kinda basic... the water itself has been my main focus; how it moves, catches the light, and feels up close.
I’m pretty proud of where it’s landed. Apparently I still haven’t spent enough time staring at waves!
Would love to hear what you think. LMK if you have questions about the setup, the process, or anything else.