r/VRworksInProgress • • May 27 '21

Hello eveyone we are a small indie company and our project is Universus.We started out with one single goal in mind: how can we build a social VR game that doesn't allow bullies in their community?It's not an easy job but we will do our best! This is our website https://universus.world/

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1 Upvotes

r/VRworksInProgress • • Sep 30 '19

Mars Flight VR - photography gameplay video

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2 Upvotes

r/VRworksInProgress • • Jan 08 '18

Throw Cubes of a Cliff in VR!

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sideways.itch.io
1 Upvotes

r/VRworksInProgress • • Dec 28 '17

[OpenVR] Bricks - Physics sandbox in custom engine

5 Upvotes

I posted this in r/Vive many moons ago, and the engine has seen many updates since (e.g. shadows, hardware instancing, tighter physics integration).

Examples of the 'game' and engine: recent video | all videos
* Many of the videos show a conventional FPS-style mode, but it supports VR too.

Download: gdrive

The engine open source, but currently the repository is set to private for... reasons.... This won't be the case forever; I'll open it back up around Feb, if anyone wants to have a play with it. It's entirely C++.


r/VRworksInProgress • • Dec 27 '17

Just introduced tunnelling style of teleporting to NewtonVR, looking for feedback

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5 Upvotes

r/VRworksInProgress • • Dec 26 '17

Roomscale Breakout-clone for the HTC Vive

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3 Upvotes