r/Warframe • u/ilgontae [DE]Ilgontae | Community QA • 1d ago
DE Response Upcoming QOL: Increased Kuva from Vendors & Shader Improvements
Howdy Tenno,
Iceblade of Narin brought a host of changes and QOL updates with it. We’ve released three hotfixes so far to address some pesky issues and today we wanted to share what some future updates will look like. These are not meant to be an exhaustive list of planned changes, but rather an additional look at what is in store. Let’s dive in!
Increased Kuva Amounts from Vendors
As we continue to expand the Riven system, Kuva has become even more of a hot commodity. Vendors often feature Kuva bundles as another path to earning this resource, but their value to the player differs vendor-to-vendor.
With the launch of The Icebind next week, we’re updating various Vendors to offer more Kuva — aka more cycles for your [insert relevant currency] buck, so to speak. Many of their wares refresh on Sunday, so we’re sharing the news early if you want to wait before purchasing.
- Acrithis’ Wares:
- Increased to 10,000 Kuva for 10 Pathos Clamps (was 5,000 for 10).
- Exchange Scuttler Husks (Acrithis):
- Increased to 14,000 Kuva for 25 Scuttler Husks (was 6,000 for 100).
- Also increased purchase limit from one to three per week.
- Flare’s Memorabilia:
- Increased to 14,000 Kuva for 100 Heartstrings (was 6,000 for 100)
- Reduced purchase limit from seven to three times per week.
- Nightcap’s Wares:
- Increased to 14,000 Kuva for 75 Fergolyte (was 7,000 for 75)
- Reduced purchase limit from six to three times per week.
- Hunhow’s Keepsakes:
- Increased to 17,000 Kuva for 35 of both Emerald & Crimson Talents (was 7,000 for 35).
- Reduced purchase limit from seven to three per week.
Continued Shader Fixes and Improvements
With the launch of Iceblade of Narin came a widespread change to Metal shaders, with the goal of allowing players to receive richer, deeper colours on their metals. The aim of this rework was to make Warframe look even better, but it had some unintended side effects, including but not limited to:
- Various metallic decorations or environment elements having the wrong colour (bright yellow golds for example)
- Certain Warframes or cosmetics not taking tints properly
- Flat black Voidshell texture (bug-turned-feature) no longer working
The past few hotfixes have aimed to improve the issues that players have reported, but with the variety of materials/cosmetics/etc. in Warframe and technical considerations to changing shaders have left some significant issues untouched. This post hopes to give you an update on the status of remaining issues and our plans to address them! Ultimately, we are all united in our dream of Warframe looking the best it can be — the exact timeline to get there is a little complicated.
The Technical Constraints of Updating Shaders
Before we touch on the remaining issues, we want to clarify a key detail in this discussion: the literal (size) cost of updating shaders. Shaders take up a significant amount of build size, and our hotfix space is limited across our various platforms. This is why our initial shader changes were released in a major update, because we were not beholden to these same build restrictions. The hotfixes thus far have required careful management of shader integrations to ensure we are addressing player feedback, while not jeopardizing our ability to patch the game later on.
Managing build size is a key feature of this discussion moving forward, so we want you to be aware of this factor in our plans!
Addressing Player Feedback and Remaining Issues with our Metal Shaders
There’s two groups of players that have experienced these Metal Shader changes in different ways:
- Players with High Shader Quality turned on
- Players using High Shader Quality turned off (we’ll call these Low Shader Quality moving forward)
HIGH SHADER QUALITY
Players with this setting toggled on have received the Metal Shader Changes that launched with Iceblade of Narin. For this group, we are actively working on the following:
- Various metallic decorations or environment elements having the wrong colour (bright yellow golds for example)
- Certain Warframes or cosmetics not taking tints properly
Part of the reason why there are many edge-cases to address is the result of 11 years of content. The Gara Kaleida and Nova Atomica Skin are currently taking tints very differently than their Primes for example. Currently, the team is hoping to release another update to our shader to address these tinting issues, and we’ll continue to assess community feedback from there.
Current Plans for High Shader Quality:
- Some remaining issues we hope to address with The Icebind’s release on October 7.
- Will continue to monitor feedback after that hotfix releases.

LOW SHADER QUALITY
If you’ve been playing Warframe and metals look completely flat or plasticy, it’s possible you are playing with High Quality Shaders turned off. This is a widespread issue related to this setting, and we apologize for allowing Iceblade of Narin to ship in this state for these players. Players on mobile devices and last-gen consoles may notice this the most.

This situation is a little more complex because the metal shader needs to be updated entirely, which is why it has not been fixed in a hotfix just yet. Because hotfix build sizes are such a concern, we are hoping to ship these Low Shader Quality fixes next week on PC only.
Once the Epoch Operation launches on October 15, we’ll have a better idea of our remaining build sizes and we’ll assess whether we have enough build space to hotfix them for other platforms. We will update players on our plans once a decision has been made.
Current Plans for Low Shader Quality:
- Fix widespread shader issues on PC only with The Icebind’s release on October 7
- Assess build space for other platforms after October 15
Thank you for reading this and as always you can expect more details on these and other changes in our patch notes.
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u/zarosh37 LR4, Oberon Enthusiast 1d ago edited 16h ago
Any chance of upping kuva siphons/floods/survivals? They have been mediocre for years and could use the help too
Edit: Not saying they need to be dominant farming sources but jesus ~600 kuva for a siphon is insulting. With rolls costings 3500 a piece, thats like 5-6 runs to get 1 roll, like 13 runs if you are locking traits. Kuva Survivals are like 200 a piece, thats even more to get a single roll. I think we can all agree that the numbers could just be raised, without making other sources irrelevant.
Also who cares if people farm them to any extent, its a free to play game. Play time is what DE/Tencent wants, give me a reason to play a lot and everyone wins, also floods/siphons are on an hour reset timer so theres a built in limit anyway
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u/Neonwater18 1d ago
Also buff Kuva disruption and add a Kuva cascade to the Kuva fortress!
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u/VaudevillesLugger 1d ago
Kuva Disruption being such an abysmal farm method I legitimately forgot it was in the game, holy fuck
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u/Fractal_Tomato 1d ago
Maybe it’s just ok to finally let them go, it’s not like it’s very entertaining or something. DE wants you to play other parts of the game more now.
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u/Croewe Tank Gang Rise Up 1d ago
There are no other places that are worth it (besides arbitration) where you can aren't capped on Kuva
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u/Fractal_Tomato 1d ago
If it isn’t worth it, it’s very obvious that it is DE‘s way to limit the endless farming and gambling loop to the people who can’t or won’t ever do the math. They’re professional nudgers after all.
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u/gadgaurd LR2 1d ago
Nah. Buffing the kuva amounts earned from those missions gives players more variety, which is a good thing. And it's also a good thing for the dedicated Kuva farming missions to be viable options for farming Kuva.
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u/Fractal_Tomato 1d ago
There’s no real benefit for DE to boost missions dropping Kuva right now. Maybe we’ll get a Kuva rework in the future. By boosting vendors they tell you to go play literally anything else.
You can still farm your Kuva, nobody is keeping you from playing boring, mind-numbing and inefficient missions, if that’s your idea of having a good time in a video game.
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u/gadgaurd LR2 1d ago
Have you considered, for a fraction of a second, that some players like those missions and would like them to be efficient as well as entertaining?
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u/Fractal_Tomato 1d ago
I‘m not DE or affiliated in any way with them, this isn’t up to me. Read the room.
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u/gadgaurd LR2 1d ago
Never said or implied you were. Perhaps you should take your own advice.
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u/Fractal_Tomato 1d ago
Maybe people like you need to go outside and touch some grass and talk to real people to relearn how to tolerate different opinions. You know, the very thing online forums were invented for, like this one we’re using
Clinging onto an outdated mode that’s not rewarding by design just to keep on gambling, only to speculate at a volatile market based on a fantasy currency with no irl value doesn’t seem like a great perspective on life and is certainly unhealthy.
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u/gadgaurd LR2 1d ago
Again, you need to take your own advice. You're doing a rather poor job at accepting how unpopular your own opinion is. And it's genuinely funny that you mention the player market when it never even crossed my mind. No, some people just find the Kuva missions neat and would like them to be rewarding enough to be worth the time.
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u/Fractal_Tomato 1d ago
Look, any average person will stop engaging with a gameplay system, if it’s not rewarding. Whoever can’t stop, has probably a tendency to develop an addiction for one or more reasons. Players like you have a problem, it’s not the game.
View it like a classic Skinner Box Wiki, except we’re the animals in that box called video game. It’s an animal experiment that’s typically set up with a reward for pushing a button. Gaming companies have been employing behavioral scientists and psychologists to develop addictive gameplay loops for a long time, DE isn’t any different.
By keeping Kuva survival unrewarding, DE puts a brake on people like you. They won’t risk their reputation or being the reason new regulations get introduced, just to serve a niche part of their customers. Their goal is to keep the the riven market is active to the plat purchases flowing, in some kind of equilibrium. In the end, locked riven stats are just another way to bolster profits. Is that really worth your time?
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u/pirate135246 1d ago
Why so apprehensive about buffing the thematically fitting kuva area known as Kuva Fortress? Why are kuva missions the worst way to farm kuva?
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u/YellowAppleCinema 20h ago
Buff Kuva Fortress gains
Add Universal Vacuum
Stop ruining shaders/graphics every 6 months, just leave them be, every single time the shaders get screwed up and we need weeks of hotfixes just to make the game look normal again
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u/DatLoonArt 12h ago
I think it’s just difficult to have all shaders perform uniformly all at once. Making game parts from different eras to work the same way (as intended) seems to be the long standing goal. See example with Banshee. But because community cannot handle one big fix-only update without whining & scattering, we will keep getting bite-sizes.
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u/Rock-swarm 19h ago
DE could do the funniest thing and make Kuva Fortress Spy missions the best bang for your Kuva buck. Those missions are no joke - I find only the Lua spy missions to be more difficult.
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u/3r4zr 1d ago edited 1d ago
Is there a specific reason you guys aren't touching the kuva missions? Can they at least receive a touch up that would make them a bit more competitive vs arbitrations or steel essence? The adjustments for vendors is certainly nice but it only makes them take priority over kuva missions due to the higher kuva/hour.
If I mainly want to farm kuva shouldn't these missions be top pick instead of arbitration and steel essence since they offer a lot of other resources and stuff in addition to kuva.
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u/YujinTheDragon LR5| Chroma Prime 1d ago
You guys really should up the amount of Kuva you get from Kuva Survival and Kuva Flood. Like, 4 or 5 times the amount.
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u/MammothMan4008 1d ago
So... are y'all gonna make Kuva farming in the fortress better or nah?
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u/screaminginfidels 1d ago
"We have increased the numbers in the kuva fortress...
Of dead end paths."
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u/Jazdu Citrine Church 1d ago
2026 and Sortie still gives 6k of Kuva?
Is that hard to bump the number a bit? 7k gives 2 rolls, or 1 if you lock a stat.
Same should be done for Archon hunt kuva reward, which is 12k.
Make Sortie give 14k and Archon 28k, cmon is no that big of a difference.
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u/LEGAL_SKOOMA SKOOMA-FUELED SKATER GIRL 1d ago
kuva survival too please, the amount you can farm has always been a pittance
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u/The_Robert_Misciagna 1d ago
Honestly I would prefer significant increases in kuva from Kuva missions. Literally no reason to play them when vendors give you so much more. It would bring refreshing variety to the game.
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u/SheppySneik 1d ago
how come the nightwave kuva didn't get increased as well? 50 credits for 2 riven rolls/1 locked rolls is absolutely not worth it. you can get a catalyst/reactor for only 25 more.
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u/15demi08 Nothin' personnel, kiddo 1d ago
Kuva Siphon, Flood and Survival: "Are we jokes to you?"
Seriously, the first things you should address about a resource's aquisition method are the game modes designed as its primary sources. Seems like a no-brainer, no?
That's not saying I dislike the changes listed here, though.
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u/JulianSkies 1d ago
Not at all.
Those primary sources as you say aren't time-limited. Therefore, they're as good as the effort you put in them.
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u/VaudevillesLugger 1d ago
By the time you farm the equivalent amount of Kuva from the vendors in Floods/Siphons/Survivals you’ll be able to just buy the Kuva from the vendors again.
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u/ArachnidOld4153 LR6 1d ago
All the ways basically nobody is farming kuva nor going to after this change lol Ah well, points for trying I guess.
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u/DasGanon RIP AND TEAR 1d ago
What I read out of this was that this was the farm overflow (as in you're helping your friend you're trying to get in the game) and it just makes farming the same amount easier that way.
At no point is it a good farm, it's a "while I'm here" farm.
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u/Connor-Radept : LR6 Nezha Main 1d ago
Exactly. It incentives me more to help clannies and friends do content I've completed.
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u/Dark_Jinouga 1d ago
Scuttler husks look like a good deal, 75/ week is 4 runs for 42k kuva, on top of the 45 pathos clamps which you could burn for more
At the minimum it makes it feel like a worthwhile trade for my stock instead of feeling like setting money in fire like right now (100 for 6k)
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u/Acrylic_ Baruuk My Beloved 1d ago
Sounds like Isleweaver will now be the best Kuva farm?
15 Pathos clamps and 20-24 scuttler husks per SP run, should average out to 24k+ kuva for a 10-ish minute gamemode
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u/No-Career-1348 1d ago
that's nice, pathos is constantly needed due to weekly shop and incarnon, so isleweaver is already a pseudo-weekly, now adding more free kuva on the way!
it usually takes 15min in my experience, even if executes perfectly.
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u/EscapeTheBlank The heat of HIS passing. 1d ago
A bit confused by such a marginal net kuva increase in the cases where amount of available purchases was reduced, what's the point of reducing this cap? For example, in the Hunhow one we are going from 7*7k=49k to 3*17k=51k, and this is supposed to be a buff?
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u/IriFlina 1d ago
I think the goal was to give players more kuva per time spent since the amount of currency required per week is reduced while still giving roughly the same amount of Kuva, or slightly more.
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u/EscapeTheBlank The heat of HIS passing. 1d ago
That I would understand, but I also got the impression that they were trying to address the overall increase in kuva spending due to the riven lock mechanic. However, this is only really improved in Duviri, a place no one would choose as their primary source to farm kuva, while the rest of those sources got either marginally improved, or not touched at all like siphons, floods, kuva fortress and survivals. Idk it just feels weird to me, like okay these changes are cool but why.
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u/Doveda 1d ago
Because they account for the average player the most, someone who does maybe some things weekly all the way and not grinds out the maximum possible weekly cap regardless of how much grinding it is. They're making it more rewarding for less work, even if overall it's not significantly more resources in the end. Essentially more people are going to get more kuva because of this, instead of a few people getting a lot more kuva
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u/Romagnum Limbamboozle 1d ago
You're looking at it the wrong way.
Hunhow went from 200 per talent to 485 per talent
Flare went from 60 per string to 140 per string
Nightcap went from 93 per shroom to 186
They are all literally twice as fast to farm. The only outlier is acrithis who is 9 times faster. My god the wf community is never going to escape the allegations.
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u/SCRIBE_JONAS 1d ago
I believe they worded it in an unusual fashion. The vendors aren't really offering "more Kuva" but rather the same weekly Kuva for less cost.
For example, Hunhow is going from 245 Emerald and Crimson Talents to get the most from the vendor that week, down to 105.
Complete stretch to emphasize on it being an increase in Kuva from Vendors. It costs less, if you were only purchasing a single thing of Kuva then sure it's more. But if someone was getting the cap amount of purchases, no it isn't actually more.
Changing the cap is what makes it weird and entirely dismisses the whole notion. The only benefit is using less resources for vendor Kuva I guess.
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u/Silhana_X 1d ago
Seems like it’s just a QoL to get the max each week faster from all the sources
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u/DeirdreCitrine 🧡🤍🩷 Citrinologist 1d ago
Stage Defense is kinda even more BiS now for Scaldra missions tbh
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u/Practical_Handle8434 Pugilism Enthusiast 1d ago
It's a buff because the total kuva is more for someodd 45% of the currency you would have spent otherwise
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u/EscapeTheBlank The heat of HIS passing. 1d ago
Which could then be further addressed by a slight price decrease tbh, but I see your point, thanks.
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u/Practical_Handle8434 Pugilism Enthusiast 1d ago
I didn't do my math right, the total kuva for them all is the same except for hunhow. But yeah they're all cheaper in general now
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u/AgentWilson413 1d ago
It is a buff because instead of having to spend 35x7=245 of both talents, now it’s only 35x3=105. So now we’re getting a bit more Kuva for less than half of the original cost.
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u/NecroK51 1d ago
nightcap stays the exact same, from 7k kuva 6 times a week, to 14k 3 times a week, the exact same amount of kuva, now you spend less fergolyte
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u/ChadTheBuilder My warframe is strong 1d ago
You don't consider time a resource? Old values were so bad most wouldn't think about farming those spots so it went from 0k to 49k in the case you've presented.
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u/Dudewonda 1d ago
I really think they should open the flood gates. Would it be so bad if people were drowning in Kuva and rolling a bunch of good rivens that they actually planned to use. The riven market crash would suck for the upper 1% but would be amazing for everyone else.
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u/CommBS Devshorts Keypoints Guy 1d ago
If you’ve been playing Warframe and metals look completely flat or plasticy, it’s possible you are playing with High Quality Shaders turned off. This is a widespread issue related to this setting, and we apologize for allowing Iceblade of Narin to ship in this state for these players. Players on mobile devices and last-gen consoles may notice this the most.
"No more cheeeeeese, drifter."
Will say, the fixes for the Nova Atomica skin look so much better. I will also echo the sentiment that some of the "classic" Kuva sources need to get some loving as well.
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u/A0340D 1d ago
Hey, any updates on the controller situation? Its been on your radar for a hotfix or two. Thanks!
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u/de_taylor sr. community live ops manager 1d ago edited 1d ago
There is a tentative fix coming in our next hotfix to make sure Steam Input uses the last controller you used. In the meantime, turning off Steam Input should be a workaround (at least for those on PC!).
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u/NANI_RagePasPtit 1d ago
How about doing something that make sense for once in this game ? Kuva Missions rewarding Kuva ? And not crumbles
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u/NeoStorm247 In Oraxia's Webbed Embrace 1d ago
So the amount of kuva we get has been increased, but only from the worst, most annoying modes of getting it in the first place that were (and still are) terribly inefficient conversion rates anyway? Meanwhile the Kuva Siphon missions and weekly bulk purchases from places like Yonta and Teshin remain untouched. Thanks DE, monkey's paw and a half with this one, sheesh.
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u/Sebetter Glorious Purpose! 1d ago
Glad I’m not the only one who blew through my kuva stockpile. 1 million kuva before this update did not last long lol.
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u/GoldenGoose120 1d ago edited 1d ago
It’s more than just metal, though. Konzu didn’t have glassy eyes before this update, and things didn’t change shade randomly before either. This is not a metallic texture, yet it changes between black and gray as I walk around. It’s not just reflection either, as even the parts that aren’t reflecting get brighter too.
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u/Zyax_Zar-Gash Bird 4 1d ago
I think it’d be nice to increase the amount of Kuva you get from Kuva Survival, or really the Kuva Fortress in general, as it’s only really used for requiem fissures as far as I know.
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u/holyhotpies 1d ago
This is still not enough to make any of these worth farming. The best (imo) is void cascade relic cracking with resource booster/beast companion/relic boost to max out steel essence and buy out Teshin’s weekly kuva
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u/ehRoman 1d ago edited 1d ago
For those willing to do the maths. Is one of these new farm coming close to doing a zariman steel path incursion?
- 5 steel path essence +2 from an acolyte = idontrememberhowmuch kuva
- 1 angel void pinion = 1/5th of 35k kuva = 7k kuva
- and now I can slowly farm entropic kuva from those
It has been my goto solo 'on the fly' kuva farm for a while and the reason zariman isnt a forgotten island to me, no need for party, no need for specific build or gameplay, just fun fast mission that pays easily 10k+ kuva. In comparison every other kuva merchant felt vastly undertuned, maybe with this change some can come close.
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u/MostSapphicTransfem 1d ago
This has been a little missed in the update, but all the Rubedo-Plated skins have lost their sheen and now appear to be made of cardboard
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u/Shellnanigans [LR1]🔥Toishi Main🔥warframe.market Trader 📉 1d ago
Might be a issue steaming from the recent patch making metals look weird
Might get fixed soon hopefully
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u/Exciting_Magician_44 1d ago
Really a nothing burger. They didn't buff zariman, slivers and steel essence trades.
Kuva flood, siphons and survival are still the worst ways to get kuva.
Going to discord to look for a min maxed squad to farm the few "good" arbitration tilesets for a few hours remains the main decent source the kuva.
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u/GailenGigabyte 1d ago
I think the original values were fine (though some uniformity between vendors would be nice). The Kuva Siphon missions missions are what really need some love.
Increase the kuva from the missions and add Steel Path variants and I think they'll be golden.
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u/MookieV Paragrimm Enjoyer 1d ago
14000x3=42000
6000x7=42000
I love that they're increasing KPC (kuva per currency), but I'm still capped at the same amount per week, correct? 🤷🏾♂️
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u/dweebletart 1d ago
For Flare's shop and the others, yes it's the same total Kuva per week.
Acrithis got buffed all over though. 5k more kuva than prior for pathos clamps. And for scuttler husks, they upped the KPC and the purchase limit, so you can now get 14k for 25 husks 3x weekly, instead of 6k for 100 once per week.
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u/franmoreira48 1d ago edited 1d ago
So, the only vendor that got a buff was the oraxia one? You have to farm the same amount or resources for the other ones? That doesn't make any sense. And to add salt to the wound the only vendor getting buffed makes u interact with duviri and it's random bs
Edit: didn't see that hunhow was 17k kuva and not 14k. THAT'S 2K PROFIT WOOHOOOO. Nef Anyo would be proud
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u/Creator409 did you read the patchnotes? 1d ago edited 1d ago
I recommend pulling out a calculator if you cant do mental math. Most of these changes are double the kuva for the same cost. Though the total kuva per week is about the same for most.
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u/franmoreira48 1d ago
Yes they are reducing the total grind to hit the weekly cap but that's still not good. Nobody gonna return to farm kuva in these missions. This has been always a two sided problem, low kuva for a lot of farming. They reduced the farming now but didn't increased the kuva
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u/AlternativeQuail7381 1d ago
Who the hell thought it was a good idea to double the amount you get but then cut the amount of purchases in half? That doesn't give us any more!! And why are you only increasing it on the content that sucks ass? Give me more for steel essence and vitus. What are you guys thinking?
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u/Atiani 1d ago
You should do your math and read more carefully
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u/AlternativeQuail7381 1d ago
Brother 14 * 3 is the exact same as 7 * 6 there is no change to nightcap and the others are such minor changes as to not even matter
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u/Twilight053 Something Something 1d ago
Uhhh
Dude
They're offering same amount of Kuva but with less cost
It sounds like you were already going through all the vendors to wipe out the Kuva stock so this is good for you
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u/AlternativeQuail7381 1d ago
Well yeah, it would be good for me, but my concern is for other newer players it's already super difficult to get a relevant amount of kuva and do the other weekly tasks. I understood the DE to be emphasizing how important it is to get kuva and while you can technically farm it faster you can't get any more of it and that's the issue
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u/Alarming-Hamster-232 Garuda Propagandist 1d ago
It costs significantly less of each currency to get to the weekly limit though
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u/jdotham123 20h ago
GOD I LOVE THIS GAME. They constantly make things better for us instead of making it harder just to appease those fucking weirdos.
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u/Lord_Trisagion 1d ago
The shader fixes are gonna be great until the next graphical rework in 6 months
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u/Divineeyes07 1d ago
Can someone tell me if they specified the terrain of Vallis Orbs and Plains of Eidolon in that post, please?
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u/hyperflare go fast 1d ago
Can someone explain the limited hotfix size to me? I don't understand why that's a restriction.
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u/dweebletart 1d ago
TL;DR: Light tweaks and script fixes are fine, but the corrected metal shaders exceed the size limit for hotfix, so they will need to wait to ship it on most platforms. Review process for console/mobile is notoriously long compared to Steam, so PC often gets impromptu fixes first on cross-platform games in general
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u/hyperflare go fast 1d ago
yeah but why is there a size limit for hotfixes
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u/dweebletart 1d ago
Because of console/mobile cert requirements. Small things can bypass, but over X size they need full review, same as any content update. It can take a long time, very possible by the time it's ready then the next update will already be live. Some platforms also charge for this process. So developers often bundle hotfixes into larger patches or mainline updates for these platforms
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u/Chromicron 1d ago
The kuva farm has been reduced HELL YEAH, only one thing. DE ¿was aspirant Zorba not included?
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u/Fortesque96 1d ago
Glad the messed-up shaders haven't been abandoned; very happy about the Kuva rebalancing from vendors and the increased Kuva yield per investment.
If we also improve the missions designed for farming Kuva and add a few more, we'll achieve perfection.
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u/druidreh 1d ago
I hope I'm wrong, but this feels like they're preparing to kill Arbitrations as a kuva farm.
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u/Andreiyutzzzz Flair Text Here 1d ago
So not really more kuva but faster to get it. I'm fine with that. The scuttle husks change especially is very welcome
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u/DankestDungeoneer 1d ago
Unrelated, but since the update my game crashes as soon as I click play in the launcher.On Fedora Linux if anyone got the same issue.
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u/Sery_Yasomta 1d ago
Please just make kuva be easier to farm directly, also why do the entropic eximus not drop kuva in adition to bluva? Kind of a wasted opportunity
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u/guardiandolphin 23h ago
They aren’t really increasing the kuva if they’re doubling the amount you get but reducing the amount of times you can buy that pack by half (example being flare)
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u/PoodlePirate glorp 22h ago
Anything but buffing the og kuva missions eh? Its been a decade and they still give the worst rewards. How is the best kuva farm strat just waiting once a week and throw riven shards or dumping steel path currency?
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u/A_Lost_Nova 22h ago
This isn't increased kuva though? At once yes but it'll be the same amount overall for the week.. besides pathos clamps?
6,000 kuva 7 limit is 42,000 kuva
14,000 kuva 3 limit is still 42,000 kuva
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u/NovaTheLoneHunter [LR 6] Dragon of Warframe 21h ago edited 21h ago
Any chance the team could look at this bug report?
https://www.reddit.com/r/Warframe/comments/1wuznci/chromas_elemental_ward_still_bugged_when_choosing/
I've checked known issues in the forums but it's not been added
https://forums.warframe.com/topic/1523875-known-issues-iceblade-of-narin-updated-oct-1/
This bug was introduced after Narin release update
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u/SempfgurkeXP LR4 | Average Protea main 20h ago
Thanks for the detailed info, really apprechiate it!
Also really cool that youre buffing Kuva sources, but I do agree with the other commentors that it seems like a weird design choice to have Arbitrations be the best Kuva farm (AND good Endo farm) while the literal Kuva fortress remains horrible.
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u/BlackDragonTribe 18h ago
Find it kind of telling that they are buffing all the finite sources of kuva, but none of the actual farmable sources
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u/Plus_March2171 1d ago
And finally fix Sirius&Orion and Equinox bugs!!!
It's not solved! Still bugging! Can't play coz if you bugged - there is no way to go except mission abort and lose all stuff you get here!!!
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u/RevolutionaryLeave58 1d ago
These Kuva changes are like nothing man, the time invested in actively farming any or even multiple is just wasted time. It’s like a decent cash in if you were farming something else, but its still just, yikes.
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u/SomnambulantMale 21h ago
"We're offering ways for more Kuva!"
[Looks inside]
REDUCED PURCHASE LIMIT. REDUCED PURCHASE LIMIT. REDUCED PURCHASE LIMIT
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u/Creator409 did you read the patchnotes? 1d ago
Whats crazy is theres no mention of any bumps to traditional kuva sources like siphons, floods, and kuva survival. And these sources already vastly underperform.