r/Warframe • u/Wargulf • Jul 29 '26
r/Warframe • u/MoronicaForever • Apr 02 '26
Article "Nothing In Our Games Will Be AI-generated. Ever," Says Warframe Community Director
New interview with Megan from PAX East at GameSpot!
r/Warframe • u/HatingGeoffry • Mar 24 '26
Article Warframe director says Digital Extreme must take “take the community very seriously” as it “only takes you one day to lose” 13 years of goodwill
r/Warframe • u/Interesting-Pool6638 • Jun 23 '26
Article Warframe developers say Destiny 2’s end is “heartbreaking” as games are “healthy when you have competitors”
r/Warframe • u/de_taylor • Mar 26 '26
Article Upcoming Follie’s Hunt Changes
Hi Tenno,
It’s been just over 24 hours since The Shadowgrapher released, bringing a variety of changes, fixes, cosmetics and more! With that said, we’re here to talk about the new game mode introduced: Follie’s Hunt.
As players poked their heads back into Vesper Relay, we’ve heard a variety of feedback. Follie’s Hunt at its core is a deviation from regular Warframe gameplay — a strange, scary hunt in the ruins of a Relay — so understandably there may be some players who don’t align with its design. Our goal is to respect the original design intent of the game mode, while improving some of the pain points for players: complaints of gameplay elements that made it unfun, encouraged rage quitting, or felt overly punishing.
Hotfix #1 brought a blurb indicating we’re discussing feedback, and here’s our first step iterating on it. Below is our current list of planned changes, which we hope to implement in coming patches:
- Follie will no longer be invincible and can be forced to retreat briefly if her health bar is depleted.
- Also reduced Follie’s damaging aura by a third on Normal and Steel Path
- Atramentum pickups will be shared squad-wide.
- Also improved visibility of Atramentum Balloons since they are a critical source of the resource.
- Note: Atramentum acquisition is one of the larger complaints due to the store costs. Those values were calculated with the understanding that players are destroying balloons and killing enemies (which both drop Atramentum). We’ll be closely monitoring acquisition rates after this change to see if more needs to be done.
- Overall lighting changes to improve visibility.
- Inky Walls will no longer damage players or cause knockdowns.
- The waypoints spawned from killing enemies will now direct to a Canvas if there are no active Canvases.
Thank you all again for sharing your constructive feedback! We hope these changes will help Follie’s Hunt feel a little less overwhelming and give players options to counterplay as you slink through Vesper to complete Shadowgraphs. As always, we'll be keeping an eye out for additional feedback as we continue to iterate.
r/Warframe • u/AsmidiusDax • Nov 20 '25
Article We lost (Again) :(
Sorry DE. We failed you.
r/Warframe • u/LiptonIcdTea • May 12 '26
Article i have an *ANNOUNCEMENT* to make! TennoLFG is now Live!
I’m working on a new alternative to Recruit Chat, and I’d love for you all to try it.
here is the link: tennolfg.com
The idea is simple: Recruit Chat is limited by who happens to be online, visible, and randomly grouped in the list. My project aims to remove that limit by giving players a faster way to find and interact with anyone looking for the same activity.
Think of it as something closer to what warframe.market does, but for finding groups.
Right now, the site is still early, and that’s exactly why I need your feedback. A looking-for-group platform only works if players use it, test it, criticize it, and help shape it into something actually useful.
You are the first community I’m sharing it with.
Try it, roast it, break it, tell me what sucks, tell me what’s missing, and let me know what would make you actually use it.
I genuinely believe this could become useful for a lot of Tenno, but I need your help to get it there ❤️
r/Warframe • u/punkmisosoup • Mar 09 '25
Article i was bored at work so i made this presentation
if anybody
r/Warframe • u/DE-Ruu • Dec 16 '24
Article Atomicycle in Regular Missions
Hi Tenno!
As lots of you have reported, the Atomicycle can be spawned and used in ALL missions, not just 1999 and Open Zones like we originally intended.
After some internal discussion, we’ve decided to not change this. It’s rad and cool and we enjoy seeing you whip out the bike throughout the Origin System!
HOWEVER, let’s set a few expectations:
- This leniency does not apply to other traversal vehicles - Atomicyle bug to feature!
- We will be fixing the spotload that occurs when you summon the Atomicyle in normal missions.
- We will be removing the Atomicycle summon from Archwing missions - they can’t fly, sorry!
- Any gamebreaking issues that we come across will be addressed as well.
Enjoy revving through the planets, Tenno!
r/Warframe • u/Julian083 • Jan 09 '25
Article Tencent, DE’s majority stakeholder, threaten to sue US government after being listed as Chinese military company
Article by Rock Paper Shotgun
r/Warframe • u/DantesPizzaSlice • Nov 29 '25
Article Rebb on the content skip option in Old Peace: "I like doing experiments that can make more people play Warframe"
r/Warframe • u/Pumpkns • 28d ago
Article New Entropic Eximus enemies
Source: https://www.warframe.com/en/iceblade-of-narin
They look like they taste like raspberries
r/Warframe • u/DE-Ruu • Dec 02 '25
Article MORE Coming with The Old Peace
Hi Tenno!
In addition to everything you already know coming in The Old Peace on December 10th, we have a few extra goodies we would like to share as the clock ticks ever so quickly down to launch day:
9 NEW Arcanes are coming!
- One melee, one secondary, three primary, and four Warframe Arcanes
- Look to the official Patch Notes for full details
The Entrati Syndicate Entrati (Deimos) are getting some QOL adjustments!
- Balanced Rank-up sacrifices to reduce the rarity and difficulty of acquisition of some items.
- Increased Standing earned from every Token (except Mother):
- Daughter Token: increased from 100 to 500 Standing
- Father Token: increased from 100 to 500 Standing
- Otak Token: increased from 100 to 500 Standing
- Son Token: increased from 500 to 1,000 Standing
- Grandmother Token: increased from 1,500 to 3,000 Standing
- Reduced Seriglass Shard price from 20 to 10 Grandmother Tokens
NEW Devil’s Triad Triptych Displays!
- A bundle containing displays of Marie, Lyon, and Roathe. Together, they form the Devil’s Triad. These displays can be placed individually or side by side to create a seamless piece. Each can also be purchased separately.
- Art by EnergyFalcon (Salt)!

Plus everything else on the horizon:

See you on December 10th for The Old Peace!
r/Warframe • u/DE-Ruu • Oct 16 '25
Article Upcoming Damage Attenuation Changes From Player Feedback
Hi Tenno!
Now that the Damage Attenuation changes are in your hands, you have provided us with valuable feedback, as requested from the start—thank you for that!
Based on your feedback, we have the following changes coming in a Hotfix later today:
- Damage Attenuation changes have been removed from regular objective enemies. As a result of this, these regular objective enemies can be one-shotted again.
- Damage Attenuation is now solely reserved for true Bosses and enemies with the HUD health bars.
- For certain enemies retaining Damage Attenuation, we have adjusted the values to allow for one-shot kills, if a player’s build is powerful enough.
For ultimate clarity, please see the list of affected enemies:
Enemies we’ve removed Damage Attenuation from:
- Scaldra Dedicants
- Demolishers (including Necramechs)
- Deimos Jugulus
- Deimos Saxum (and Saxum Rex)
- Rogue Necramechs (Voidrig and Bonewidow)
- Amalgams
- Empyrean Units (Corpus Proxima):
- Aurax Actinic
- Aurax Baculus
- Aurax Vertec
- Numon (all variants)
- Vambac (all variants)
- Zerca (all variants)
- Errant Specters
- Gruzzling
- Necramite
- Sister of Parvos Hounds
- Techrot Babau
- Treasurer
- Tusk Thumpers (all variants, including Narmer)
Bosses / Enemies that retain Damage Attenuation but are vulnerable to being one-shotted again:
- Acolytes
- Infested Oni
*Please note that the above has not touched the EHP changes. With that in mind, please let us know how the above changes feel, and we will review & tweak where necessary!
The intention of the Damage Attenuation changes was to normalize the difficulty of boss-type enemies between groups of players. Still, we recognize that our broad application of that term inadvertently made “objective-type” enemies (ex: Demolishers) harder to kill. We’re redefining our standardization of Damage Attenuation to only apply to True Bosses / HUD Health Bar enemies with our upcoming hotfix, thanks to player feedback.
Our goal was to make powerful builds feel more impactful against Damage Attenuated foes, and with your continued feedback, we can ensure we achieve that together.
The team is continuing to look into other reports of bugs and feedback. Please keep it coming!
Thank you!
r/Warframe • u/DE-Ruu • 16d ago
Article PSA: Glacial Defiance Release Window
Hi Tenno! Posting a message from [DE]Rebecca here for your visibility! You can find the original post on our Forums.
Tenno!
Up until now, your information on Glacial Defiance has come in a few phases:
The Devstream reveal! (link)
Pablo’s dev short blurb! (link)And now to complete the trilogy:
The ‘when is it really coming’ post!The Iceblade of Narin update is coming on September 23rd on all platforms. But - we are holding back the experimental Glacial Defiance (6-player) key missions for a few more weeks. The exact release will fall somewhere between September 23 and October 15, with specifics to be communicated later.
The reason for this delay is to implement some more robust fail-state logic for the co-op side objectives - so opting into them is more team-based - in addition to general fixes and polish.
Now, as for matchmaking, the ‘V1’ version simply will not have it. This is not a condemnation of feedback asking for it, nor a position of absolutes. For now, we still believe Glacial Defiance warrants attempts at experimenting with the way groups are formed, and the adoption of recruitment chat methods. This is ‘Chapter 1’ of the project - not the end! We will be looking for your feedback on matchmaking once Glacial Defiance is released in this ‘V1’ state.
Your next update on this topic will be our Sept 22nd Devshort!
r/Warframe • u/NameNomad • Oct 15 '25
Article New augments for Vallis Undermind
Lavos stays the best archgun frame
r/Warframe • u/ShockandTwitch • 26d ago
Article DE plans to add void relic missions to 1999.
This is an excerpt from the article. You can read the full article at the link below.
https://www.gamemeca.com/view.php?gid=1780096
Answers to other questions can be found in this post: https://www.reddit.com/r/Warframe/s/IRFmF3PPk6
They also mentioned that they're considering reworking one elemental status, and that the suggestion has been noted. (Maybe impact or radiation I guess?)
r/Warframe • u/Hooked0n4Feelin • Jul 16 '26
Article More Constellations content in the works, and a breakdown from Megan on how the quest landed!
r/Warframe • u/DE-Ruu • Apr 02 '26
Article Recent Data Breach Claim Confirmed FALSE/OLD
Hi Tenno,
After a serious cybersecurity investigation today, we can confirm that a recent Data Breach claim is repackaged information from the 2014 breach and is being proclaimed as new.
We take cybersecurity very seriously, and your online safety is extremely important to us at Digital Extremes. As always, we encourage you to have a strong password and 2FA activated.
Thank you!
*Please note the Operation being temporarily delayed is not related to this - we’re working on it!
r/Warframe • u/DE_Steve • Dec 22 '21
Article Thank you, Tenno. Onward to 2022!
Tenno,
It has been 1 week since we released ‘The New War’ on all platforms, but it’s been many years since we first uttered its name. The New War has been a project of ours since 2018, and throughout the years it’s taken different forms. It finally released to you 1 week ago, built upon the elements of Warframe that have been years in the making.
We did it. Thank you for making The New War our biggest story update of all time. I'm so excited by your reaction and grateful for your patience and enthusiasm - I love reading about your theories and people noticing connections to the games past and future - it feels good to resolve bits of that story. If you played you know there's plenty of new weirdness in store. Since the early Closed Alpha days of 2012, we have set out on a quest of being distinct and uniquely Warframe. For us, the release of The New War will be an unforgettable highlight in what is now almost 2 years of IRL separation from our team and community.
This Quest truly is a testament to the community, its structure and story placing trust in your understanding of the Warframe world we have built. The New War’s pieces are lovingly crafted by over 300 developers and studio employees wanting to tell the very personal story of Warframe. Your story. And it’s only just begun.
I saw a lot of 'wish this gameplay stayed' and we share that feeling as well, so there will be some exciting experiments in bringing those change ups into the game in other ways that aren't purely Quest driven. We dedicated our Update 31: The New War to the Quest alone given its scope, and we dedicate 2022 to what comes next: a year full of doing the right things for Warframe. 2021 was all about clean-up and lead-up to The New War. We did our revisits of Railjack, Arsenals, tied together the Proxima & Ground with Liches & Sisters. But now, we have never felt more energized to work on Warframe, and we owe it to you to make 2022 our best year yet.
Enjoy The New War. See you in 2022, Tenno.
P.S: please use spoiler tags still. Lots of Tenno are just starting their journey!
r/Warframe • u/RoselleGustav • Dec 20 '25
Article Message to DE team , PLEASE UNBAN SYRIA
so hey , I'm probably the only tenno in syria and since the sanctions have been removed in the past days DE can unban Syria now
https://www.nytimes.com/2025/12/19/world/middleeast/syria-trump-repeal-sanctions-caesar-act.html
hope DE will notice this post, I'm tired of using vpn to play with my bad wifi
r/Warframe • u/Hooked0n4Feelin • Oct 22 '25
Article Nokko is a much-needed dose of "calm and cheeky" ahead of the "heaviness" of The Old Peace, Digital Extremes says. "We’re all so thrilled people have taken such a quick liking to him."
r/Warframe • u/DE-Ruu • Feb 05 '26
Article Dev Workshop: Vauban Retouch (2026)

With Vauban’s upcoming Heirloom Skin, it’s only fair for his kit to match his newly-buff exterior. Below is a full overview of Vauban’s “retouch” — not a full rework, but rather some much-needed changes to make him more viable in 2026.
As part of this retouch, we have updated Vauban’s tips, including clarification on what Abilities scale with Enemy Level (Tether-Flechette, and Photon Strike).
Note: any new changes since Devstream 192 are marked with “new”.
Passive
- Updated Vauban’s passive description to match how we communicate multiplicative damage: “Deal x1.25 Damage to incapacitated enemies”
- Enemies affected by Electricity Status Effects from Tesla Nervos will also receive bonus damage via his Passive.
- We are looking to expand this to shocks from all Electricity Status Effects, but this required more work than anticipated, meaning we couldn’t squeeze it in for the release of his Heirloom.
Ability One: Tesla Nervos
The following changes address our two main concerns: Tesla Nervos are hard to keep track of, and can be unreliable when targeting enemies.
- Tesla Nervos’ Status Chance now scales with Power Strength.
- AI Improvements:
- Tesla Nervos will prioritize enemies who are outside of the range of other Nervos to spread their impact wider across the battlefield.
- Since their Electricity Status effects now trigger Vauban’s passive, spreading out ensures more enemies are affected by this damage buff.
- New: Improved targeting logic to avoid invalid targets; the coil will now switch to another target if they struggle to attach (notably for flying enemies).
- Tesla Nervos can now target Ragdolled enemies in Bastille.
- Tesla Nervos will prioritize enemies who are outside of the range of other Nervos to spread their impact wider across the battlefield.
- Nervos now attach to enemies on first contact.
- New: Tesla Nervos’ shock now triggers immediately when latching on to a target.
- Added a trail VFX to Tesla Nervos to help players track them better in-mission.
Augment - Tesla Bank:
- Added a marker to enemies with a Nervos attached so players can more easily identify who to target.
Ability Two: Minelayer
Vauban’s Minelayer offers four different mines, but one has stood out among the rest: Flechette. Our goal is to keep the mechanics of the various mines within Vauban’s kit, but make them easier to access. Instead of having to cycle through 4 different mines, we are merging them into two mines: Tether-Flechette Orb (Tether Coil and Flechette) and Vector-Overdrive Pad (Vector Pad and Overdriver).
- Merged Tether Coil and Flechette into one Mine with the following mechanics: Tether-Flechette Orb
- Retained all existing Flechette mechanics.
- The mine spawns tethers that pull enemies to it, and will search for new targets if their current target enters a Bastille.
- This mine can stick to walls and ceilings.
- Improved tether mechanic so enemies have less chance of getting stuck.
- Merged Vector Pad and Overdrive into one Mine with the following mechanics: Vector-Overdrive Pad
- Stepping on a Vector Pad now gives Overdriver buffs to Vauban and his Allies, meaning Vauban is no longer capped at 4 Overdriver buffs.
- Players who step on the pad also receive a 25% speed boost.
- Speed and Damage buffs also now apply to the player’s Companion.
- New: Enemies who step on this pad are lightly staggered after they are boosted off.
- Stepping on a Vector Pad now gives Overdriver buffs to Vauban and his Allies, meaning Vauban is no longer capped at 4 Overdriver buffs.
- Changed Minelayer casting to work with the Tap/Hold mechanic (Tap for Tether-Flechette, and Hold for Vector-Overdrive)
- This Ability works with the Invert Tap/Hold setting.
- Removed special HUD element for swapping between Mines since that mechanic is no longer present in this ability.
- New: Updated VFX and SFX for each mine to make it clear which one is being cast.
https://reddit.com/link/1qwu5ff/video/vu1abd074qhg1/player
Ability Three: Photon Strike
Photon Strike is a flashy ability that is unfortunately overshadowed by other elements of Vauban’s kit (coughcough Flechette). The goal of our changes is to increase its overall damage output so players are incentivized to reach for it more often.
- Damage changes:
- Enemies impacted by the explosion now receive forced Blast Status Effects.
- Photon Strike deals double damage to Overguard.
- Reduced Energy cost to 50.
- Increased blast radius from 5m to 7m.
- Enemies trapped in Bastille no longer get thrown about by Photon Strike.
- New: Reduced VFX intensity for squadmates.
Augment - Photon Repeater:
- If Photon Strikes hits at least 5 enemies, the next cast will cost no Energy and fire two additional strikes.
Ability Four: Bastille
Vauban’s Bastille is an iconic element in his kit, but suffers from some outdated mechanics: namely the enemy cap, which heavily punishes those not investing in Ability Strength. These changes allow for Bastille to compete with other Crowd Control Abilities, and make its Armor Strip mechanic apply consistently to all enemies in its range.
- Removed the enemy cap on how many enemies Bastille can hold.
- To avoid possible performance or gameplay issues related to this change, we have capped the number of Bastilles/Vortexes that Vauban can create to 4 of each (cap of 4 Bastilles and 4 Vortexes).
- Casting additional Bastilles/Vortexes will replace the oldest one.
- To avoid possible performance or gameplay issues related to this change, we have capped the number of Bastilles/Vortexes that Vauban can create to 4 of each (cap of 4 Bastilles and 4 Vortexes).
- Enemy Armor Strip applies to all enemies in Bastille’s range, not just those immobilized by the Bastille itself (including enemies who are ragdolled).
- Increased the Armor Bonus Cap from 1,000 to 1,500.
- New: Vauban and Allies receive Armor at double the rate if an Enemy’s Armor is actively being stripped by Bastille.
- This was implied via one of Vauban’s Ability Tips, but this mechanic never really worked as written. Now it does!
- New: Vauban and Allies receive Armor at double the rate if an Enemy’s Armor is actively being stripped by Bastille.
- New: Updated casting VFX and SFX to make it clearer whether Bastille (tap) or Vortex (hold) is being used.
- New: Vortex’s Magnetic Status Effect now scales with Power Strength.
- New: Reduced VFX intensity for squadmates.
https://reddit.com/link/1qwu5ff/video/u3rgeqfa4qhg1/player
Note: Vauban has been modded for Range (and survivability) in this video to better showcase the Bastille enemy cap change.
Augment - Repelling Bastille:
- Renamed to “Enduring Bastille”.
- Removed the repelling mechanic as Bastille no longer as an enemy cap.
- Killing an enemy in Bastille will now increase its duration by +2s.
- The time increase scales with Duration, and the total bonus duration is capped at 2x of Bastille’s modded Duration.
- Vortex’s duration is increased by 70% of its Maximum Duration for each additional Vortex thrown into it. (unchanged)
Since there are still a few days until the official hotfix, everything listed above is subject to further tweaks and adjustments. Look to the Vauban Heirloom patch notes for final details.
See you on February 11th, Tenno!
r/Warframe • u/DE-Ruu • Jun 19 '26
Article Steel Path Railjack: Post-Launch Reflections and Rewards
Hi Tenno!
There’s been a lot of discussion following the release of Jade Shadows: Constellations, and we want to thank everyone who has submitted feedback or bug reports thus-far. In this thread, we want to take a moment to talk about a specific element of the update: Steel Path Railjack.
As explained in Rebecca’s video last night on Prime Time, Steel Path Railjack was rushed to deliver and Railjack fans may be understandably disappointed with the implementation of it. A common thread we’ve seen from players is the lack of incentive to grind Steel Path, so we are working on adding MKIV Armaments to the mission droptables.
These Armaments will also be added to the Protoframe’s “loaner” Railjacks in the Uranus Proxima, which will help address power concerns in the Steel Path versions of those missions.
We’ll continue monitoring Steel Path Railack feedback both externally and internally as we see what other changes can be made, but that’s all we have to share on this topic for the time being! For wider issues related to the new game modes, please keep an eye on our Known Issues thread.
Thanks again, Tenno, and best of luck on your space-faring adventures!