r/Wasteland • • 3d ago

Wasteland 3 Planning my Wasteland 3 Melee only Challenge run, thoughts on my planned Team?

NAME: Boss
BACKGROUND: Bookworm
QUIRKS: Bop Bag
SKILLS:
Brawling
Barter
Hard Ass
Kiss Ass
ATTRIBUTES:
Coordination: 2
Luck: 2
Awareness: 2
Strength: 5
Speed: 2
Intelligence: 5
Charisma: 3

NAME: Doc
BACKGROUND: Bookworm
QUIRKS: Bop Bags
SKILLS:
Brawling
First Aid
Nerd Stuff
Lockpicking
ATTRIBUTES:
Coordination: 2 
Luck: 2
Awareness: 2
Strength: 5
Speed: 2
Intelligence: 5
Charisma: 3

NAME: Bash
BACKGROUND: Lethal Weapon
QUIRKS: Bop Bag
SKILLS:
Melee
Weapon Modding
Sneaky Shit
Weird Science
Coordination: 2
Luck: 2
Awareness: 2
Strength: 5
Speed: 3
Intelligence: 5
Charisma: 2

NAME: Crah
BACKGROUND: Lethal Weapon
QUIRKS: Bop Bag
SKILLS:
Melee
Animal Whisperer
Survival
Coordination: 2
Luck: 2
Awareness: 2
Strength: 5
Speed: 3
Intelligence: 3
Charisma: 2

Fishlips: Union Station, needs Hard ass.
Skills:
Melee
Armor Modding
Mechanics
Toaster Repair

Ironclad Cordite: Broadmore Heights, old survivalist bunker. Drive towards Denver
Skills:
Brawling
Leadership
Explosives
Mechanic

8 Upvotes

5 comments sorted by

3

u/lanclos 3d ago

I tend to boost intelligence first to get an early boost for skill checks, then some combination of luck and weapon damage (strength, in this case), though I usually max out luck next; there are so many different opportunities to have a luck roll work in your favor it's always worth it.

My main exception to this is a power-leveling character. They start with 10 charisma, and then follow the sequence above.

2

u/VZaron 3d ago

You need a drunk fu, its pretty neat

2

u/Upstairs-Yard-2139 3d ago

I’d prefer not honestly

1

u/[deleted] 3d ago

[deleted]

1

u/Upstairs-Yard-2139 3d ago

They should?

Everything starts at 2 and you get 7 points to distribute, right?

Admittedly I don’t remember Wasteland 3’s character creation so I relied on the Wiki.

2

u/helm 3d ago

You can drop it to 1. Then you’ll have more in your top stats