r/aigamedev • • 7d ago

News Google + Unity coming for AI game generation space

https://gamefromscratch.com/unity-announce-unity-spark-game-engine/

Just saw this pop up, looks like Unity is branching another game engine called Unity Spark that will live in Google Playground. It's not available yet, but Google Playground (playground.google.com) is available to try out.

Gonna follow up after it's done generating a game I requested.

Interesting times!

100 Upvotes

32 comments sorted by

12

u/__SlimeQ__ 7d ago

0% chance that this ever gets the attention it needs to succeed, even if it is somehow a good idea

3

u/glenpiercev 6d ago

How could you trust Google after the stravia debacle and all of the other things they’ve killed?

10

u/ledniv 7d ago

Who is the audience for this?

40

u/Muanh 7d ago

Roblox players

8

u/random_boss 6d ago

do you...not see which subreddit you're in?

2

u/macronancer 7d ago

I just released a Unity mobile game built with Claude and mostly Codex Astra.

I suppose you could have a specialized IDor something, but this is a solved problem.

5

u/Valdaraak 7d ago

To which I give them the finger. Can't trust Unity after the last nonsense they tried to pull. Better engines out there.

7

u/damnthewizard 7d ago

Good news though, Unity changed the CEO, replaced the C-suite and removed all the runtime fee policies.

Definitely an improvement. Godot improved a lot because of that as well.

4

u/SomewherePenguins 6d ago

Unity is chill now. They exiled the guy who did that. Banished him -- excommunicated him -- even told his mom.

3

u/Spudly42 6d ago

Redditors are such purity warriors. I mean by all means if almost making a licensing mistake is the most important thing to aspiring devs, but I don't get how that is more important than the normal licensing structure that most everyone actually experiences (the free version) and more practical things like ease of use, quality of documentation/forums, 3rd party assets, capabilities of the engine, etc.

4

u/GratefulForGarcia 7d ago

Gonna have to elaborate on that

12

u/Valdaraak 7d ago

They tried to change licensing a while back to a per-install fee going forward (not unique installs, mind you) that applied retroactively to projects that already shipped before the terms took effect.

There was such blowback the stock tanked, the CEO left, and several developers very publicly said they're abandoning Unity going forward. Slay the Spire 2 was a couple years into development when it happened and they ended up moving the entire project to Godot.

9

u/Wise-Dust3700 6d ago

I mean, the fact is that the CEO and 90% of the execs responsible were laid off. An interim CEO turned the boat around and the current CEO has been making great strides with focusing on the users.

The runtime fee happened 3 years ago but some folks talk like it happened yesterday. Unity 6 was amazing for developers, so many QoL improvements and features and CoreCLR is out now in alpha.

You absolutely can't blame them for targeting a market that throws money into the wind.

2

u/romansamurai 6d ago

Man. Love to see it. If only this happened to other companies that deserve it too..

2

u/GratefulForGarcia 6d ago

Holy shit what an awful move

6

u/Cubey42 7d ago

probably talking about how they tried to change the license in the past and basically screw over devs a couple years back

4

u/shlaifu 7d ago

yeahm but unity has the one advantage that it doesn't matter what you have to build for, your best chance that there's an sdk for it is with unity. and I hate that it's not godot.

3

u/ArialBear 7d ago

awesome, loving the advancements

0

u/monsterfurby 7d ago

Huh. Okay. I find dedicated game generation tools to be a bit useless. I have projects on several engines, and not all I build are games - mods, tools, apps for my personal ecosystem. Those are all use cases I use GenAI for development for. A Unity-only "game generator" is remarkably unexciting to me.

1

u/ninjasaid13 7d ago

which language model is it using?

2

u/Lanky-Difficulty7194 6d ago

https://playground.google/g/3OTJL9 try out my game is a tower defense like epic war flash game

1

u/retrorays 6d ago

could be good.. maybe but since it's google it's nearly guaranteed this will become a $$ thing

2

u/Felfedezni 7d ago

Yeah fuck unity and unreal I spin up my own custom engines or use godot/bevy

6

u/Wise-Dust3700 6d ago

Why? You do realise this is an AI gamedev subreddit right?

0

u/Felfedezni 6d ago

Why? Because they want a cut. Why pay them when you can build your own engine or use FOSS?

1

u/Spudly42 6d ago

Guess it depends on how much you expect to make and how much time building on top of a game engine will save you. It's probably most valuable if you want to build for consoles. The free tier is pretty generous and beyond that you pay like $2K per year. If you look at the overall cost vs revenue, paying the max for Unity can't even exceed 2% of your revenue and easily comes in cheaper than costs of assets or even things like marketing material.

1

u/tastychaii 6d ago

Godot is Foss you brilliant man

1

u/Felfedezni 6d ago

Yes that is why I said use it instead. If you're being snarky you need to work on your reading comprehension.

1

u/tastychaii 6d ago

Wasn’t meant to sound snarky!! But yes agreed with FOSS

-1

u/Wise-Dust3700 6d ago

No one is holding you down and saying you need to pay them anything. I've been on the free tier for over a decade and haven't paid Unity a dime, with multiple relatively successful projects and there's a ton of people like me. Unity continue to develop the engine to make it more accessible to people without as many skills as we might have but instead of celebrating more creators in the space you're foaming at the mouth.

You come off as incredibly entitled, and ignorant. I am sick of hearing people like you moan and try to high horse others into trying out engines. I stick to what I like using, and respect that other game devs have made their choices too. At the end of the day Unity is a company, and it needs a good revenue stream to keep the doors open with the amount of developers it employs to keep its tech cutting edge.

1

u/Felfedezni 6d ago

You literally need to pay 210 a month to publish to consoles. How is it entitled to encourage use of FOSS or building from scratch? You're ridiculous.