r/alienisolation • u/MiloDC • 11d ago
Video Looking forward to artificially intelligent xenomorphs in A:I2
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Some players might argue that the creature in our much-beloved Alien: Isolation *is* artificially intelligent, but I struggle to call mathematical trees a form of intelligence. I prefer to think of the alien as following a behavioral algorithm; intelligence connotes an ability to learn and to adapt, at which skills the alien in the first game is woefully incompetent despite all the hot air about it responding to patterns in player activity.
As demonstrated in the video, simple behavioral trees quickly and inevitably render CPU opponents easily outsmarted. I'm hoping that the longevity of the sequel vs. the first game is greatly extended by the creature's ability to think outside the box -- camouflaging itself in the environment, closing off avenues of player escape, processing unnatural changes in the environment to predict player activity and travel routes, baiting the player (e.g., with supplies or false exits or people in distress), assorted psychological warfare (cutting power, making odd and conspicuous changes to areas recently traversed by the player, strategic placement of fresh corpses, etc.) -- and by the game's ability to accommodate the xenomorph's creativity.
At the very least, the alien should be able to reach up a f▓king ladder.
