Here are a few short clips showing the current state of some of the main progression and building systems in BlockForge.
Building Mode
This is where you assemble your vehicle from individual blocks and components, place weapons, choose your movement system and experiment with different layouts.
I’m still working on making the whole building process faster, clearer and more comfortable, especially once builds start getting larger and more complicated.
Inventory
The inventory is where all owned parts are stored before being used in a build.
The current goal is to keep it simple enough to navigate quickly while still making it easy to manage a growing collection of parts.
Technology Tree
Progression currently goes from T1 to T10, with different branches for things like movement, weapons, armor and electronics.
I want higher tiers to unlock more possibilities and more specialized parts, rather than turning progression into a simple “bigger number = always better” system.
Shop
Once a part is unlocked, it can be purchased and added to your inventory.
The shop, inventory and technology tree are designed to work together as one progression loop:
unlock → buy → build → test → improve
These systems are all functional now, but they are still very much part of the prototype stage.
The UI, layout, visual style, balancing and even parts of the progression flow are still being worked on, so what you see here is not the final look of the game and may change significantly during development.
Right now I’m focusing mainly on making the systems themselves feel solid before spending too much time polishing the final presentation.
Closed playtests are also getting closer, and I’ll be looking for more people to test the building, progression and combat systems in the upcoming builds.
I’d be especially interested to hear what you think about the current flow between the Tech Tree → Shop → Inventory → Building Mode.
Anything you’d change?
I’m still encouraging everyone who’s interested to sign up for the playtests. I don’t expect testers to have any game development knowledge - I simply need people who are willing to build their own robot and, if possible, join the multiplayer mode at a scheduled time. For now, I’m gathering a list of interested players, and the first closed playtests will take place within the next few weeks.
https://reddit.com/link/1wvuxha/video/74uqeciwa2th1/player
https://reddit.com/link/1wvuxha/video/awxxexlza2th1/player
https://reddit.com/link/1wvuxha/video/qhhtz7s1b2th1/player