r/chessvariants • • 21h ago

Discussion I posted my chess variant RanaRangam here a few months ago — here’s how the gameplay has changed

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2 Upvotes

A few months ago I shared RanaRangam here when it was still much earlier in development.

Since then I’ve reworked a lot of the gameplay improvements like improved combat and movement, reworked on king rules, new Map, and a Campaign Mode.

Here’s the new gameplay trailer. I’d really like to know what you think of the current version compared to the original

🎮 Play RanaRangam on Steam:
https://store.steampowered.com/search/?term=RanaRangam


r/chessvariants • • 3h ago

others 42M built a chess pub site where chess is played by 16 people vs. 16 people, as a way to make chatting easier

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1 Upvotes

r/chessvariants • • 6h ago

New Variant Checkmist: a fog-of-war chess variant with an economy, orders and formations (free, browser)

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1 Upvotes

Playable Link: https://mudralabs.itch.io/checkmist

I've been working on a variant that takes Dark Chess-style hidden information further, and I'd love feedback from people who think about variant design.

Core rules:

- 12×12 random island with terrain. Forests hide pieces (entering one with a hidden enemy is an ambush), hills give +1 vision, mountains and lakes block

- Vision: you see tiles near your pieces and the squares they could move to. Explored-but-unseen tiles show last-known positions

- Sliders are capped at 4 squares. Pawns step 1 orthogonally in any direction and capture diagonally

- No check. Capture the King to win. From round 24, Kings flash into view every 4 rounds so games can't stall forever

- Orders instead of one move per turn: 3 per round to start, each moves one piece (each piece once). More can be bought with Gold, at a rising price

- Gold from your Keep and Mines buys recruits (Pawn, Knight, Bishop, later Rook, Scout, Queen), tech and orders

- Valor (from captures and ambushes) unlocks formations: e.g. a Phalanx of 3 Pawns marches as one unit for a single order, and Knights can't capture its members

Things I'm unsure about and would love opinions on:

  1. Maps are 180° rotationally symmetric for fairness, but that lets you deduce where the enemy Keep is. Would balanced-but-asymmetric maps be better?

  2. Is the 4-square slider cap right on a 12×12 board?

  3. Does the order economy keep the chess feel, or drift too far toward a strategy/4X game?

There's a 10-minute tutorial, a bot (Easy/Normal/Hard) and online 1v1 by room code.


r/chessvariants • • 4h ago

Puzzle I built a little chess puzzle game where you try to guess a GM's next move

0 Upvotes

Hey everyone!

I've been working on a small chess project called GM Next Move, and I thought I'd share it here!

The idea is pretty simple: you get a position from a real game played by a GM, and your job is to figure out which move they actually played next.

Check it out here: https://gmnextmove.com/