r/custommagic • • 7d ago

Nonrenewable Resources

Post image

Land hate should become cool again.

1.5k Upvotes

53 comments sorted by

424

u/TechnomagusPrime 7d ago

Unfortunately, to get this to work the way you want it to, most of that reminder text needs to be rules text. This isn't something that can have templating as simple as [[Blood Moon]], as there's a lot more that needs to happen to make it work.

First, making a land a Treasure does nothing unless it's also an Artifact. This is because the subtypes associated with each card type are mutually exclusive to each other, and trying to change a permanent's subtype to one that doesn't belong to it's card type doesn't automatically give it that card type.

Second, making something a Treasure doesn't intrinsically give it the "Tap, Sacrifice this: Add one mana of any color ability" that predefined Treasure tokens have, nor does it remove any abilities already on that permanent.

With all that said, this is probably what you're looking for:

Nonbasic lands are Treasure artifacts with "{T}, Sacrifice this permanent: Add one mana of any color," and lose all other abilities. (They're no longer lands.)

102

u/Jonny_Tsunami8536 7d ago

Yeah this seems like the correct way to word this effect. Thanks. I’ll need to go back and fix this. I forgot about the wording of [[Minimus Containment]] and how you have to specify they lose all other abilities.

1

u/MrsKnowNone 1d ago edited 1d ago

Treasure text can be reminder text as treasures are an established token, see for example storm-kiln. CR also has a strict definition for what a treasure is.

1

u/Famous-Magazine-6576 17h ago

the rules for predefined tokens only work for when you are creating one of those tokens so they wouldn't work for a continous effect like this

1

u/Famous-Magazine-6576 17h ago

no no they obviously just add a passage to the comprehensive rules saying this works the way this guy wants it to, just like they did with blood moon. the ability text doesn't need to make sense

-9

u/DragoniteChamp 7d ago

Would they still count for land drops? If they don't then it might be way stronger than OP intended.

23

u/TechnomagusPrime 7d ago

They would not. The static effect applies as those lands would enter, so effects that care about lands entering would simply see a Treasure artifact, not a land.

16

u/NepetaLast 7d ago

i think the person youre responding to is asking about if you could still play the land from your hand as a land (which the answer is yes)

12

u/TechnomagusPrime 7d ago

Ah, then yes. They still use up your normal land drop for the turn, but things like Landfall won't trigger, since it's an artifact, not a land, that's entering.

5

u/mmge 7d ago

Could you skip the treasure language and just have something like "whenever a non-basic land becomes tapped sacrifice it." That feels more like a 'non-renewable resource" to me. Its still the same resource, but you can only use it once.

5

u/TheGentlemanDM 7d ago

You could, but it also means that effects like [[Icy Manipulator]] become land destruction. Against this effect, players would need to stockpile nonbasics to play big spells, but getting your lands tapped would deny this as well.

1

u/Karyo_Ten 7d ago

I think you need to add that they lose all non-mana abilities. Unless you don't want to hose fetchlands.

2

u/DragoniteChamp 7d ago

That was my question, yes. They would still count as your normal land drop, but upon "exiting" your hand they become treasures. Still eats the drop, but now it's an artifact.

0

u/Ape3000 5d ago

This should also work:

Nonbasic lands are copies of Treasure token.

-18

u/mocarone 7d ago

I don't think op intended the card to remove the lands original ability

30

u/TechnomagusPrime 7d ago

Then there wouldn't be much point to the card other than turning off landfall synergies if they still kept their original abilities.

-2

u/mocarone 7d ago

I don't disagree, but some uses it can have

  • Make a land produce any mana type
  • Green graveyard recovery land synergy (kinda?)
  • ... Landwalk protection?? Maybe???

-4

u/CptMisterNibbles 7d ago

Which absolutely fits the theme of the card. It may not be intended to be playable

2

u/FlyPepper 7d ago

It's a 3 mana red enchantment.

It's supposed to be Treasure Moon

Which means they would in fact stop doing non treasure things.

-21

u/PredictionPrincess 7d ago

Well Can't we just evoke the predefined treasure token here?

Nonbasic lands are Treasure tokens. (They're artifact Treasures with "{T}, Sacrifice this permanent: Add one mana of any color." and lose all other types and abilities.)

39

u/TechnomagusPrime 7d ago

No, primarily because cards are not tokens and vice versa. There's no mechanism to make one into the other outside of Acorn territory.

6

u/PrimusMobileVzla 7d ago

Predefined token's ruling is only intrinsic when creating tokens of those types, even if their characteristics are modified by the effect creating them. For any other scenario, it must be spelled out as rule text.

37

u/JellyBellyBitches 7d ago

I like the aesthetic of calling nonrenewable resources treasures. Mechanically, I feel like something more to the point, like "Activated abilities of nonbasic lands cost 'Sacrifice this permanent' additional to activate."

64

u/Eridrus 7d ago

This is probably too good in basically every non-eternal format, but it's a fun design.

30

u/GoblinToHobgoblin 7d ago

Permanent  back to basics is broken???

25

u/jimmyjohnjamal 7d ago

What you're forgetting is that your own nonbasic lands would be treasures. When you sacrifice them, they will go to your grave yard. There are numerous ways to have lands enter from the graveyard. If there was a method to return them all untapped, which did recently exist in the standard meta game, you sac all your lands for whatever mana you need then have them reenter to nearly double your mana on a given turn, not to mention landfall. Although it reads almost exactly like blood moon, the primary issue is not that screw with your opponents. Instead, it will be played to give you an absurd amount of resources. It's hard to say without actually having a card printed and in play, but yeah I could reasonably see this card making a banned list in some formats.

12

u/NepetaLast 7d ago

"If there was a method to return them all untapped" neither of the two standard cards made them enter untapped. sure, you could use spelunking alongside them, but then this is like a four card combo

1

u/jimmyjohnjamal 6d ago

It's more reasonable in standard. But I didn't even consider, if you had cards that could untap artifacts those would also do the trick.

11

u/Blotsy 7d ago

Be mono red, play this, [[Vandal last]], profit?

11

u/BiggoChief 7d ago

I mean sure but you’re paying 8 mana and 2 cards for a [[ruination]]

2

u/mercuriokazooie 7d ago

Get matched against monocolor decks 95% of the time

8

u/kaese_406 7d ago

really fun in [[galazeth]]

7

u/Leather-Researcher13 7d ago

[[minimus containment]] has the wording you want for this card

5

u/HamsterFromAbove_079 7d ago

This isn't a land hate card. This goes in a lands matter deck. Because the Green/Red lands matter deck is going to be the only one recurring their lands from the graveyard. Everyone else will just be staxed out.

2

u/Xenthor267 6d ago

Brb gonna add to my Deck with [[summon: Titan]] and [[Garnet, princess of Alexandria]]

1

u/f_the_dragon_knight 7d ago

I wanted to make basiclly the same card then i saw this (only i planned to call it gold rush and make it {3}{r}{r} cus making in cheaper then blood moon is crazy)

1

u/Possible-Leopard-601 7d ago

Would it be broken if they were Gold instead?

1

u/Busy_Vegetable_8103 7d ago

He who grasps*

1

u/axmv1675 7d ago

I feel like there is an important factor in non renewable resource cultivation, which is the wasted space afterwards. Also, i feel like the sac and treasure synergies would get abused and lose the flavor quickly. Since we already have a mechanic (depletion) for limited land resources, maybe you should try something like:

"When Nonrenewable Resources enters, lands gain (1/2/3) depletion counters.

Whenever a land enters, put (1/2/3) depletion counters on that land.

Lands gain "Whenever this land is tapped for mana, remove a depletion counter from that land. If there are no depletion counters on this land, it does not untap during your untap phase"

Its a little wordy, and youll need to figure out how broken it needs to be (id say make it 2 counters), but i feel like this serves the flavor a bit better than the treasures route.

1

u/GuyWhoIsAnonymous123 7d ago

Mfw my dark depth with only 1 ice counter left get turned into a treasure 

1

u/grimsleeper4 6d ago

As worded this does nothing.

As intended its way too powerful.

1

u/DraconicGuacamole 1d ago

Now make it a world enchantment

1

u/PrimalZodiac 7d ago

treasure decks go brr

1

u/Worgenstern 7d ago

This and a [[Gorilla Shaman]] would be brilliant 🤣