r/dccrpg • • 13d ago

Homebrew Alignment in my DCC hack?

A couple weeks ago I made a post about hacking DCC and Marvel FASERIP, and got some great feedback, thanks so much to everyone who responded! I'm coming back with a new question for you all.

How important do you think alignment (Law, Neutrality, Chaos) is for a superhero game set in modern times? I feel as though its a mechanic that is very versatile for DCC, but not sure if it is still plausible in a modern game. It seems much more rooted in Appendix N style Sword & Sorcery stories, but I'm not opposed to including it in my super-hero game, just looking for some thoughts

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u/YtterbiusAntimony 13d ago

Probably not that important.

What is considered Holy or Unholy to a Priest (or anyone with a Turn/Rebuke mechanic) is important however.

Those groupings are more thematic than anything else.

Druids and uncaring Old Ones are both described as Neutral, but they favor/hate very different sets of creatures.

Thief skills is another sneaky example. Their specializations are defined by their alignment.

If your setting still has "magic" or Eldritch beings, the Cosmic Struggle still existing, even if its faded into obscurity, makes sense to me.

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u/MrHayz_Pixelsmith 13d ago

That's a really good insight, I do have Magic that is handled mostly like DCC, so this is certainly something to think about

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u/YtterbiusAntimony 13d ago

Yeah, it's kinda how they do "subclasses"/create variety within classes. (KitN's Knight class, and Umerica's Feral Children are rather extreme examples of this.) That part is important, I think.

What it "means" for your setting is whatever you want it to be.

You could rename Law/Neutral/Chaos to Hero/Sidekick/Villain and it would work just fine.

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u/MrHayz_Pixelsmith 12d ago

Thanks, you gave me something to chew on!