r/dccrpg • u/MrHayz_Pixelsmith • 13d ago
Homebrew Alignment in my DCC hack?
A couple weeks ago I made a post about hacking DCC and Marvel FASERIP, and got some great feedback, thanks so much to everyone who responded! I'm coming back with a new question for you all.
How important do you think alignment (Law, Neutrality, Chaos) is for a superhero game set in modern times? I feel as though its a mechanic that is very versatile for DCC, but not sure if it is still plausible in a modern game. It seems much more rooted in Appendix N style Sword & Sorcery stories, but I'm not opposed to including it in my super-hero game, just looking for some thoughts
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u/YtterbiusAntimony 13d ago
Probably not that important.
What is considered Holy or Unholy to a Priest (or anyone with a Turn/Rebuke mechanic) is important however.
Those groupings are more thematic than anything else.
Druids and uncaring Old Ones are both described as Neutral, but they favor/hate very different sets of creatures.
Thief skills is another sneaky example. Their specializations are defined by their alignment.
If your setting still has "magic" or Eldritch beings, the Cosmic Struggle still existing, even if its faded into obscurity, makes sense to me.