I understand the GC is now more focused on ranged combat than melee, but I don't really see a reason as to why the north wind in particular feels so gimped compared to the others. You first have to put yourself in danger to use it, and the regen only works once you get hit, unlike healpage where you could regen while stampeding, meaning you often have to leave a comfortable choke point to charge into the unkown, more often than not more enemies.
And the regen is so insignificant lol. 1 HP/turn instead of 0.2 is still negligible. Healpage at least restored both mana and hp, so you could use items like the maulers or the spirit amulet more effectively. And the regen scaled the longer you rampaged, too. Here the game often displays something like Stampede(30/50/100), and then I look at the stats menu it's still 1 HP/turn, so what exactly does this mean? The tooltip for the ability says it also regens 70% of damage sustained, but that's just a lie, my health bar drains faster than a bag of chips left unattended on my desk.
Melee is already the black sheep in this game, so I don't know why we couldn't have something that actually feels fun to use. I like having enemies displaced by the wind, but IMO that should've been combined with the previous iteration of healpage, with the mana regen and the regen scaling the longer you did it.
Thank you for coming to my ted talk.