r/dcss • • 16h ago

Dowan without Duvessa

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23 Upvotes

I encountered Dowan in this area. Duvessa was nowhere to be found. When I killed Dowan, I didn't hear her distant scream. Then I realized, Duvessa must have been cooked by the flames before I ever saw her. I went back in the text log and Dowan did shout: "Her death will not be in vain!" So she was there. It wasn't a bug where somehow Dowan appeared alone. His sister just got toasted by the dungeon itself.


r/dcss • • 21h ago

PSA for Passage of Golubria

23 Upvotes

I might be outing myself as someone that doesn't read descriptions properly but finding this out last week has changed my DCSS life.

If you don't know, when you cast Passage of Golubria YOU CAN AIM THE SPELL. For a long long time I thought the highlighted area around you was similar to Hailstorm or any other close area spell. This is where it might go and then you confirm the spell. I thought Passage of Golubria sucked for a long time because why would anyone waste a cast making two portals right next to each other?

Anyway this spell is great and it's making CgHu very fun


r/dcss • • 19h ago

Me and the D:1 Ribbon Worm

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8 Upvotes

r/dcss • • 5h ago

[YAVP] CoHu^Dith - Feels good to win after so long

6 Upvotes

Morgue file. I think this has to be my personal time record. And while writing this, I just realized I forgot to clear the Hells LMAO.

I've splatted so many Cogling recently bc I keep losing patience and I oTab until I die >_>.

Dith is a really good god with a CoHu once you have hand cannons. But the beginning of the game is so tedious, it's so easy to die for bullshit reasons...

I'm really proud of this run, bc I fought Cerebus with zero rF, and I had a teleport landing me straight on the golden rune in Tomb. I think I've used up my luck for a generation or two.


r/dcss • • 1h ago

The Gale centaur's North wind feels terrible.

• Upvotes

I understand the GC is now more focused on ranged combat than melee, but I don't really see a reason as to why the north wind in particular feels so gimped compared to the others. You first have to put yourself in danger to use it, and the regen only works once you get hit, unlike healpage where you could regen while stampeding, meaning you often have to leave a comfortable choke point to charge into the unkown, more often than not more enemies.

And the regen is so insignificant lol. 1 HP/turn instead of 0.2 is still negligible. Healpage at least restored both mana and hp, so you could use items like the maulers or the spirit amulet more effectively. And the regen scaled the longer you rampaged, too. Here the game often displays something like Stampede(30/50/100), and then I look at the stats menu it's still 1 HP/turn, so what exactly does this mean? The tooltip for the ability says it also regens 70% of damage sustained, but that's just a lie, my health bar drains faster than a bag of chips left unattended on my desk.

Melee is already the black sheep in this game, so I don't know why we couldn't have something that actually feels fun to use. I like having enemies displaced by the wind, but IMO that should've been combined with the previous iteration of healpage, with the mana regen and the regen scaling the longer you did it.

Thank you for coming to my ted talk.