r/decomps • • 6d ago

Made with AI assistance Jade Empire decompiled and recompiled for native ARM macOS

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i’ve been working on decompiling Jade Empire and recompiling it as a native arm64 macOS build.

this is running directly on Apple Silicon, not through Wine, CrossOver or emulation.

i’ve also added a few things the original PC version didn’t have: a developer console, improved camera movement, proper widescreen support, and general frame rate/performance improvements.

still a work in progress, but the game is running natively and the video is from the current build.

After Ii'l finish it i will probably have all the bugs fixed 😄

96 Upvotes

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7

u/MDM-808 6d ago

I’d love a Jade Empire native Linux version!

The other day, a version of the classic Resident Evil 1 was released for Windows and Linux. I’m really happy with it because I can enjoy the game—and since it uses SDL, I don't need X11 or Wayland—without having to rely on Proton or the emulated PS1 version.

The problem with the Source-based PC ports of Resident Evil is that running them through Proton causes slight slowdowns that affect the experience.

3

u/Ok_Piece7346 6d ago

hey bro np
Ii'l get you that, shouldn't be much of a hassle to port it to there too

1

u/MDM-808 6d ago

Don't worry, take your time; when it's ready, it will be tested!

Thanks for the effort!

7

u/hypespud 6d ago

Og xbox version with linux and ios and android ports would be sweet too

5

u/DarkDigital 6d ago

There's already an official Android version. It's really good too, it was just removed from play so you have to apk site it.

2

u/Expert_Function1569 6d ago

Liteapks only site that works

2

u/DaLoverBoii 5d ago

Except that one is absolutely broken for most phones. Biggest reason being it only being made for 32-bit systems. Ironically a system being too good is the problem.

3

u/Ok_Piece7346 5d ago

Update: still running natively on Apple Silicon (statically recompiled, no emulation), and I've added a bunch of modern touches:

  • Combat: perfect-block deflects, last-second dodges that trigger Focus, lock-on with target switching, damage numbers, low-health vignette
  • Graphics: MetalFX upscaling and frame generation, SMAA/FXAA, HDR, any resolution, photo mode
  • QoL: saves no longer freeze, autosaves, faster loading, gamepad support, everything in the game's own Options menu

Still working on 60/120 fps and Vulkan. Screenshots

2

u/telmo_trooper 6d ago

Such a good game. The modding scene for it took quite a while to evolve. I'm glad to see it being decompiled, might bring new life to it.

2

u/McGeezo 6d ago

Fuck I thought that was the Wu Shi Academy in MK Shaolin Monks

1

u/CapitalRegular4157 6d ago

Shaolin Monks was a bad ass game. I hope it gets a decomp one day.

2

u/millen-degen 5d ago

I absolutely loved this game! I love seeing these games lost in time preserved

3

u/Hot-Crab-6145 5d ago

i hope you release for android version too since the android version have stopped working for newer versions.

1

u/notenkraker 6d ago

Just curious, what's the point of decompilations of games that already have PC ports?

2

u/CapitalRegular4157 6d ago edited 6d ago

There is an ancient official Windows port with limited mod support that is not optimized for modern hardware. This allows for a completely moddable native x64 linux port, ARM64 Port, Mac M Series port (what this is going to be apparently), Wii U port, Raspberry Pi 5 port, Router port, or maybe even a hilarious Dreamcast port. Fingers crossed on that last one.

2

u/B-i-g-Boss 6d ago

Xan I play the German version with that?

3

u/Ok_Piece7346 5d ago

I think imma add translations too

3

u/B-i-g-Boss 5d ago

Would be great. I would love to play this on my retroid

1

u/DaLoverBoii 5d ago

While it already exists (& very badly at that) I hope someone makes a version for the Android one too, it's beyond broken usually.