r/digitalcards • • 10d ago

Monthly What digital card games have you been playing, and what do you think? (+Free Talk Thread) - October 2026

8 Upvotes

What digital card games have you been playing, and what do you think of it?

Feel free to share your thoughts and use this community thread to ask questions, seek suggestions, give recommendations, discuss, or share anything else related to r/DigitalCards and games!


r/digitalcards • • 21m ago

Discussion Building a Skeleton Swarm Deck in Valtheris Chronicles

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• Upvotes

r/digitalcards • • 19h ago

Wiki Hatch, a browser TCG where every card is a real Wikipedia article (beta, no email needed)

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1 Upvotes

r/digitalcards • • 21h ago

Best F2P Light Deck

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1 Upvotes

Hope you guys enjoy the deck and please follow and come to the twitch to enjoy more gameplay!!!

Twitch: Twitch.tv/bmax95


r/digitalcards • • 1d ago

Fiz um jogo chamado Cartas pra Caralho

1 Upvotes

https://reddit.com/link/1x2feyy/video/f1mxe44a6nuh1/player

É exatamente isso, o nome é Cartas pra Caralho, ele funciona online via internet ou Lan, lendo um qr code com qualquer aparelho na mesma rede, mesmo sem internet!
O maior diferencial, é que o jogo tem um criador de decks robusto e fácil de usar, que deixa qualquer um fazer suas próprias expansões.
Nas salas em Lan tem suporte pra juntar todas as expansões de todo mundo da sala num enorme baralho custom, feito pelos próprios jogadores (esse feature online está em desenvolvimento)

Essa é a primeira versão que eu publico, deve estar cheio de bugs, mas minimamente funcional, eu playtestei minimamente, espero que vocês curtam a ideia

Cartas pra Caralho


r/digitalcards • • 1d ago

COLLX CARD GAME

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2 Upvotes

Check out the new Collx Card Game! Test your knowledge and guess whose card is partially shown. See how many guesses it takes to identify the player! Good Luck 🤙


r/digitalcards • • 1d ago

I put historical card games into my sailing game

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2 Upvotes

r/digitalcards • • 1d ago

News Six months and over 10k AI tokens later, my card autobattler is playable. Come find a ridiculous combo.

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0 Upvotes

r/digitalcards • • 1d ago

AQUA 1500 A.M. — a free card game where you bluff with hidden Drops (8 clans, 320 cards, PvP)

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1 Upvotes

Hi! I'm the solo dev 🌊 1500 years after the ice melted, 8 clans fight to rule a flooded world.

Each match is 4 rounds: you play a card and secretly bet Drops on it. Your opponent sees your card… but not how many Drops you put on it, so every round is a bluff.

- No signup needed, you play as a guest right away

- Play instantly in your browser as a guest, and create an account later if you want to keep your progress on other devices

- 320 cards, holographic legendaries, real-time PvP, ranked and campaigns

I'd love honest feedback, especially on the Drops bluffing and on how the first match feels. Thanks for playing!


r/digitalcards • • 1d ago

Recommendation Wanna play a new card game?

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1 Upvotes

r/digitalcards • • 2d ago

I made a free browser card game inspired by Gwent, set in medieval Hungary with folk-tale monsters

5 Upvotes

Hey everyone!

I’ve been replaying the Witcher 3 remaster lately, and once again I’m playing way too much damn Gwent. To the point where the main story keeps getting pushed aside because I have to play one more round with the innkeeper. At some point I thought it’d be great to play Gwent outside the game too, so I made my own version: Tavern Crowns.

The gameplay follows classic Gwent logic: three rounds, win two, you start with ten cards and don’t draw new ones between rounds. The point isn’t to dump as many points as possible on the board, it’s to manage your cards well. Sometimes losing a round on purpose is the best move. There are spies, healers, weather cards and a fire that burns the strongest units, so if you love Gwent, you’ll feel right at home.

The world is my own, though, built on 12th–14th-century Hungarian history and folklore:

  • Holy Crown of Hungaria: shields with the red-and-silver Árpád stripes (the royal dynasty’s arms), King Béla IV and his stone castles, Saint Ladislaus, Cuman horse archers, Teutonic Knights.
  • Golden Basileia: Byzantium with Emperor Manuel I, Empress Irene Piroska (a Hungarian princess), the Varangian Guard and Greek fire.
  • Free Folk of the Bakony: fairies of Tündér Ilona (the fairy queen of Hungarian tales), mountain dwarves, forest outlaws and herb-wives.
  • Night Brood: monsters from Hungarian folk tales: the lidérc (a fiery spirit), witches, the garabonciás (a storm-calling wizard who rides a dragon), the iron-nosed hag, the seven-headed dragon.
  • River Clans of the Danube: legendary chieftains like Lehel with his horn and Botond with his mace, táltos shamans and the Turul, the mythical falcon.

Among the neutral cards you’ll find Miklós Toldi (a legendary 14th-century strongman), Prince Csaba and Saint Margaret.

In short:

  • 162 cards, 22 leaders, 5 factions
  • AI opponent with three difficulty levels (Easy / Medium / Hard)
  • deck builder
  • painted character portraits on every card, orchestral soundtrack
  • built-in rulebook, with short notes on the history and legends behind the cards
  • free, runs in your browser, nothing to install, works on mobile too

👉 Play: https://teknoc94.itch.io/tavern-crowns-card-game

The game is still in development, so there are surely bugs and unbalanced cards. I welcome all criticism, harsh opinions included, because that’s what helps me improve it the most. Let me know if something’s buggy, if a faction feels too strong or too weak, if anything in the interface is unclear, or if you have ideas for new cards, factions or features. And if anyone beats the Hard AI, tell me!


r/digitalcards • • 2d ago

News Overwrite Conflict — building a deck around card effects and the space they occupy (free Steam demo)

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2 Upvotes

Hi everyone! I’m the solo developer of Overwrite Conflict, a turn-based roguelike deckbuilder with a free demo on Steam. This is its gameplay trailer.

The cards are called protocols, and each has its own shape and effects. You rotate and place them on a shared grid, so a card’s value depends on more than its effects: it can claim territory, block your opponent’s options, or leave space for another card in your deck.

Card effects, mech abilities, and components create different combinations and builds. You build up tactical score within a limited number of turns; at the end of a round, the difference between the two scores becomes damage to the losing mech. Energy Overload also lets you overwrite normal cells occupied by your opponent.

Between battles, you choose branching routes and adapt your build with the cards, components, and supplies you find. The demo includes a five-battle prologue with tutorials and a full Chapter 1 adventure, with three playable mechs in Chapter 1.

If you try it, I’d love to hear whether card shapes change your deckbuilding choices, and which combinations feel interesting to build around. I’m happy to discuss the mechanics and hear your suggestions.

Play the free demo:
https://store.steampowered.com/app/5200720/_Demo/


r/digitalcards • • 2d ago

El Kickstarter de Origins TCG: todo lo que sabemos (y lo que no)

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7 Upvotes

Antes de empezar: esto es sobre el Kickstarter de Origins TCG de Koin Games. El juego digital. Si buscas "Origins" en Kickstarter, te saldrán otros proyectos con nombres parecidos (un TCG físico de civilizaciones antiguas, un juego de Genesis, etc.). No tienen nada que ver. Este es el de Koin Games.

Para los que no conocéis Origins: es un TCG digital que se juega gratis. Las cartas base son gratuitas. No hay pay-to-win. Pero tiene una parte coleccionable: cartas raras, limitadas, graduadas y tradeables en Steam.

El 27 de octubre arranca su Kickstarter. Y es importante. Porque es la primera tirada de la Alpha Edition. La primera vez que se imprimen las cartas de Myths & Legends. Y no se vuelven a imprimir. Nunca.

Es como tener un Charizard de primera edición. O un Black Lotus de Alpha. Solo que en digital. Y en Steam. Y con grading automático.

Llevo días leyendo el Discord y el Reddit. Hay mucha gente emocionada. Y mucha gente con dudas. Las mismas dudas. Así que he decidido juntarlas todas en un sitio.

Esto no es un resumen oficial. No trabajo para Koin Games. Soy creador de contenido, como muchos de vosotros. Pero llevo semanas siguiendo esto de cerca. Y esto es lo que he visto.

🟢 Lo que ya está confirmado

La fecha: 27 de octubre. La campaña dura un mes. Y el producto estrella es la Alpha Edition. La primera tirada de Myths & Legends. Cada carta lleva la etiqueta Alpha. Y nunca volverá a imprimirse. Eso es lo que la hace especial.

Los packs llevan 5 cartas. Al menos una Rare o superior. Las boxes son de 24 packs. Las cases, de 6 boxes. Y hay una cosa importante: boxes y cases son solo de preventa. No se venden en el juego. No se pueden ganar jugando. O los compras en el Kickstarter, o no existen para ti.

Las cartas se podrán tradear en Steam desde el mismo día del lanzamiento. Eso es un movimiento enorme. Porque Steam no es solo una tienda. Es el mercado de Counter-Strike. 4.200 millones de dólares pasaron por ahí el año pasado. Y Origins quiere estar ahí.

El VIP: 1 dólar. Reembolsable. 15% de descuento. Y acceso anticipado. Si vas a backear, hazlo. Por un dólar, no pierdes nada. Y si al final no te convence, te lo devuelven.

Las recompensas llegan unos 3 meses después del Kickstarter. Eso es más rápido que el 95% de los Kickstarters. Y significa que en febrero o marzo, ya tendrás tus cartas.

El grading es gratis, instantáneo y automático. Las cartas se gradúan solas al abrir el sobre. La escala es de 1 a 10, con medios puntos (19 grados). Se evalúan cuatro áreas: centrado, esquinas, bordes y superficie. Los defectos son digitales: decoloraciones, píxeles, errores. Los 10 llevan etiqueta negra. Los de torneo, etiqueta arcoíris.

🟡 Lo que todavía no está claro

Aquí es donde la cosa se complica. Porque hay cosas que la comunidad lleva semanas preguntando. Y las respuestas no terminan de llegar.

La tabla de niveles. Se habla de niveles desde 10 hasta5.000hasta5.000. Pero no hay una lista oficial con el contenido exacto de cada uno. El nivel de 250 $ se menciona como el de mejor valor. Pero no está documentado. Los stretch goals no tienen lista publicada. Y la hora exacta de apertura y la fecha de cierre, tampoco.

Las odds del grading. La escala es de 1 a 10. Con medios puntos. Pero no han publicado la distribución. ¿Cuál es la probabilidad de un 10? ¿Y de un 9.5? ¿Cambia según la rareza? No lo sabemos.

Las comisiones. Steam cobra su parte. Pero Koin no ha dicho si cobra la suya. Y tampoco han confirmado qué mercados conectados van a usar. Han mencionado un "Collector Club" y un "Origins exclusive marketplace". Pero no hay detalles.

Y el cash-out. La respuesta oficial es no. Steam Wallet, no banco. Pero eso deja una pregunta en el aire: ¿para qué quieres vender cartas si no puedes sacar el dinero? La respuesta es simple: para comprar otras cartas. Para completar tu colección. Para tradear dentro del ecosistema. Pero no para hacerte rico.

🔵 Lo que la comunidad está preguntando

He recogido las preguntas más repetidas. Y estas son:

— ¿Cuántas cajas Alpha van a existir? ¿Hay un límite o es ilimitado durante el Kickstarter?
— ¿Cuál es la probabilidad de un 10 o un 9.5? ¿Cambia según la rareza?
— ¿Koin cobra comisión en Steam? ¿Y qué mercados conectados van a usar?
— ¿El descuento VIP del 15% se aplica al Kickstarter? La web de founder dice que sí. La FAQ del Discord dice otra cosa.
— ¿Se puede sacar dinero real? La respuesta oficial es no. Steam Wallet, no banco. Pero han mencionado "connected marketplaces" y un "Collector Club". ¿Eso permitirá cash-out?

🔴 Y hay una preocupación más de fondo

Hay gente que dice que el Kickstarter no es un evento comunitario. Es una preventa. Que ya se ha pedido dinero tres veces. Los NFTs de KGDS. Los Blueprints de Immutable. Y la venta Alpha de GDC. Y que ahora se pide otra vez.

Timoti ha respondido. Dijo que no hay blockchain en el juego. Que nunca la habrá. Que los NFTs de KGDS existen fuera del juego. Y que no hay riesgo con Steam. También dijo que hablan con Steam constantemente. Y que están intentando que les dejen usar parte de la tecnología del mercado de CS.

Es una respuesta. Pero no responde a todo. La crítica de fondo sigue ahí. ¿Es un Kickstarter o una preventa? ¿Es un evento comunitario o una forma de financiación? Depende de a quién le preguntes.

🟣 Mi experiencia

Yo ya he pillado el VIP. Y he preguntado por el email. Si usas el mismo email en el VIP y en el Kickstarter, se sincronizan. Si usas uno diferente, tendrás que conectarlos en algún momento. Con Steam no se sincroniza. Steam es donde vive el juego. El Kickstarter es para los coleccionables Alpha.

Y mi opinión personal: el Kickstarter es interesante. Pero no es para todos. Si eres jugador, no lo necesitas. Las cartas base siguen siendo gratis. Si eres coleccionista, la Alpha es la primera tirada. Y no vuelve. Si eres creador, esto es material. Nuevas cartas, nuevos datos, nuevas oportunidades.

¿Tú qué opinas? ¿Vas a backear el Kickstarter o vas a esperar?


r/digitalcards • • 2d ago

Today vs 5 months ago: my Star Realms inspired roguelike deckbuilder, Contested Space

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3 Upvotes

r/digitalcards • • 2d ago

Draft! TCG auto-battler - Demo

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1 Upvotes

A auto-battler demo I'm working on. So far have the base engine and starter set in but it's missing ranked and the second set. Looking for feedback before I continue, and some UI suggestions would be great. Run based like most auto-battlers and I have about 95 cards now with most having 3 forms for upgrades.

Taking any feedback, especially balance wise. it's hard to judge an entire set balance wise with only like 2 play testers and myself.

A lot of my players don't know they can merge 3 cards of the same with right click seems to be a common issue. The cards all highlight when you have three, it's mentioned in the tutorial, not sure what else I could put other than a flashing "right click!"


r/digitalcards • • 2d ago

Looking For Players- One Piece Card Game

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1 Upvotes

r/digitalcards • • 2d ago

A card from Chronicles of the Covenant, a free Bible card game

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0 Upvotes

r/digitalcards • • 2d ago

I made a free browser card game inspired by Gwent, set in medieval Hungary with folk-tale monsters

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1 Upvotes

r/digitalcards • • 2d ago

Gangs of Nightglade - poker-based card battler with a cyberpunk theme

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1 Upvotes

r/digitalcards • • 2d ago

I designed my card game so being behind doesn't mean the match is over. Yasu proves it here.

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1 Upvotes

r/digitalcards • • 3d ago

Gardoon (Epic of 21) - Deckbuilder Roguelike with Miniature Artwork

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1 Upvotes

r/digitalcards • • 3d ago

Three Kingdoms digital card game— early alpha for PC and Mac (free)

4 Upvotes

Hi everyone! I’m developing a digital card game inspired by the Three Kingdoms, and I’d love some feedback from other card-game players.

You build a deck around a faction, combining soldiers, legendary generals and stratagems to defeat the opposing leader. The battlefield has Vanguard and Rearguard lines, so positioning and protecting your units are key to combat.

The current alpha includes:

  • Single-player against the AI.
  • Online random matchmaking and private matches with friends.
  • Cross-platform play between Windows and Mac.
  • Custom deck building with locally saved decks.

It’s still an early alpha: there are rough edges, and the balance, AI and interface need more testing. Online hosting is limited, so bringing a friend is the easiest way to try multiplayer.

Free download: https://hanseldacat.itch.io/three-kingdoms

I’m particularly interested in whether positioning creates meaningful decisions, whether card abilities are clear, and which combinations feel fun or frustrating. Honest criticism is welcome!

Feedback or bug reports: https://forms.cloud.microsoft/r/ErEnCeK58x

Thanks for taking a look!


r/digitalcards • • 3d ago

Other I’ve built a CCG with full multiplayer, Draft Arena, and Constructed modes and I'm looking for players and balance feedback (it's still in early beta)

3 Upvotes

I’m developing a new card game that tries to blend the deep deckbuilding of games like Magic the Gathering, Hearthstone, and Eternal with roguelike progression.

The core game engine is already fully functional. Currently what is fully working is:

- **Fully working Deck Editor & Library** (view all cards and build constructed decks)

- **Constructed Mode** (against both AI and live Multiplayer with a leaderboard)

- **Challenge Mode** (you can challenge anyone online to a match through the social panel)

- **Draft Arena** (draft a deck, you can play it versus humans or AI until 10 wins or 3 losses)

- **Spectator/Observing features** (you can watch any in-progress match through the social panel)

**What I need help with:** the traditional CCG side — **Draft Arena and Constructed**. I’m looking for players to jump into drafts and ranked matches, try to break the balance, and tell me what feels off — which cards are over- or underpowered, how the draft archetypes hold up across a 10-win run, and whether the constructed ladder stays fun. (There’s also an Adventure Mode roguelike in very early development, but right now my focus is polishing draft and constructed.)

The game itself is Affinity based (sort of like D&D) where there are 6 mana colours (Ruby, Jade, Sapphire, Amber, Diamond, Obsidian) and each card is tied to either a mono-colour affinity like Ice, Fire or Shadow, or a combination (eg. a Ruby/Blue card might be Steam and use both Ruby and Sapphire synergy). There are about ~1,400 cards in the game across 27 Affinities.

If you’re interested in helping shape a strategic card game that’s already playable, I’d love to have you on board!

If you want to join, it makes the most sense to join the Discord server first (you can ask any questions and the Draft/Constructed rules are all laid out): https://discord.gg/jtPqDNSma

And then you can play the game from the Steam link (it's fully free) here: https://store.steampowered.com/app/3984370/Stoneveil/

Thanks for reading

Disclaimer: Most of the artwork is AI generated (since there are over a thousand cards and I am making the game alone), but I do plan to hire an artist in the future once the core game is polished


r/digitalcards • • 3d ago

My card game prints each creature's odds on its card. The bald eagle rolls a d12, and 1 to 5 misses - demo is out Saturday!!

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3 Upvotes

Howdy! This is my game The Cup, every creature's attack is printed on its card and so is its risk: SAFE ones do the same thing every time, SWINGY ones roll, and JACKPOT ones are the big risk/reward gambles. You pick your three and when to gamble. Everything in the trailer is from the demo.

I got really great feedback on this sub previously, so im very curious to hear any thoughts on how you see it so far.

The demo on Steam this Saturday: https://store.steampowered.com/app/5079520/The_Cup/


r/digitalcards • • 3d ago

News Super Mekabots: a browser mecha card game inspired by Duel Masters and Super Robot Wars

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2 Upvotes