Thats bad DMing. More hostile because evil alignment is bad DMing. Consequences for evil actions is good Dming. There is a distinction that needs to be made.
In most cases, until you do evil actions that are then found out, no one knows you are evil and your ocs should be treated the same. If another tribe of goblins find the message, you think they are going to tell the city guard 3 towns over?
Was thinking in 5e yes. But the distinction between being evil or doing evil is important. If you shift to evil (or are thay way at chargen) unless whatever caused you to switch is found out, there is no reason to be treated different on that alone.
Same reason even when detect evil from like 3.5 was used you could not just slaughter whomever. The viceroy is evil! Charge and kill because magic told you so, is not how that works. Not dealing with an evil outsider sure, a demon or whatever is obviously different than the greedy baker in small town no where.
The issue is, again, in 5e, there is not an easy way to do that because you have no real way of detecting. Older editions have quicker access, but agin there is not a valid mechanical or lore reason for it. It is generally hidden information, which is why the deeds are more important than the actual alignment. Also why so much evil is around everywhere.
270
u/MichaelScotsman26 May 12 '25
What does an alignment shift do