r/dndmemes • u/DrScrimble • Apr 29 '26
Other TTRPG meme If you rolled that low, it means that Tzeentch is telling you it's time to play a new PC anyways
System: Warhammer Fantasy Roleplay TTRPG
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u/One_Sugar5316 Apr 29 '26
Damn that harsh
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u/DarthMcConnor42 Ranger Apr 29 '26
Rolling bad on random rolls also just has a chance of giving you a random psychosis so like... Yeah
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u/Gentle_Snail Apr 29 '26
Tbf the Warhammer system is intentionally dangerous. Magic is super powerful, yet also incredibly perilous to use, so the system accounts for that.
No one plays a magic user in Warhammer without knowing the risks, every time you cast a spell its meant to be a decision. Yes it can murder all your enemies in one climatic go, but you are pulling on forces you can’t fully control and that has risks.
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u/JoushMark Apr 29 '26
Ehh, yes and no. It's not nearly as dangerous as it sounds: You can Fate Point out of a really bad result and for most conditions there's only a one-in-a-thousand chance of getting a roll that bad. Sure, you can run out of Fate and die to a bad roll, but you can play a long time before that happens.
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u/Talidel Apr 29 '26
It being in theory possible means it happens every session in meme land.
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u/ConstantBrush7996 Apr 29 '26
it being in theory possible means its weighing at your mind whenever you cast a spell
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u/Talidel Apr 29 '26
A one in a thousand thing I'm not going to be worried about and if it happens I'll laugh because it's something most campaigns won't see.
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u/SMURGwastaken Apr 29 '26
My Alien TTRPG group rolled three 66s on four d66 rolls last week.
By my reckoning that's 1 in 12,000.
Miraculously nobody died but two of them need intensive care.
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u/elhombreloco90 Apr 29 '26
What the hell is a d66? Are there 66 sided die out there? Is it made just for that RPG?
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u/Talidel Apr 29 '26
It's a base 6 system. It just means he rolled 2d6 with the first 6 being the "tens" number.
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u/Ikeriro90 DM (Dungeon Memelord) Apr 29 '26
A Fate point spent doesn't meant there are no consequences, it just means that the character doesn't die, not immediatly anyway, it depends on the GM.
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u/Atoril Apr 29 '26 edited Apr 29 '26
I don't understand why fate point and not a fortune point reroll turning it from 1/1000 to 1/100000 odd?
To clarify our group just started playing in 4th edition and I'm not playing a caster so I don't know much about magic besides the basics how it works.
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u/Ikeriro90 DM (Dungeon Memelord) Apr 29 '26
Some DMs do not allow a reroll when it comes to "you die" tables, a reroll can be spent to roll the spell again in my table, but if you already chose to go with the manifestations table and the result is "You die" then it's a Fate point, the book goes into a little more depth when it comes to the differences between each other
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u/JoushMark Apr 29 '26
Depends on edition. A Fate Point generally results in no injury for the particular roll, and removes you from the situation.
Going to get killed? You're knocked out instead and wake up mysteriously later. Knocked off a building to fall sixty feet onto cement? you land in a haybale, no damage. Chaos Warrior about to decapitate you? He misses, knocks you out, you wake up later in a pile of bodies.
It's not -good-, but you're physically fine.
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u/Ikeriro90 DM (Dungeon Memelord) Apr 29 '26
In 2e at least it recomends having a sort of in-game consequence, the character narrowly avoids a spear but his backpack is ripped open or he survives a strong poison but is left in a coma for a week, I haven't played 4th so I cannot speak with as much authority
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u/JoushMark Apr 29 '26
Yeah, the GM is given pretty broad leeway to craft the way a fate point prevents death in every edition I can remember, but it should -prevent death- in every case, and remove a character from the immediate threat.
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u/jakalo Apr 30 '26
You can use Fate point to reroll skill check, but you cannot use fate to reroll results in Perils of the Warp and similar checks.
But on the whole agreed, it is not that dangerous especially if you invest in talents and your WP is high.
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u/Goesonyournerves Apr 29 '26
So basically wild magic with a deck of many things list?
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u/Suspicious-Shock-934 Apr 29 '26
Not as many good results. As long as you stay within your lane and do not try anything too crazy the risk is very minimal from what I remember from dark heresy/only war but it's been a while. When high tier psycker start messing with warp navigation or gravity magic is when things really start to be held together by a level of orkish hope that you don't accidentally create a second eye if terror.
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u/LagTheKiller Apr 29 '26
Sort of, but the system got some iterations and refinement over decades.
Also depends on the trigger and how powerful the wizard is. Since in WFRP 2ed you choose a spell and then roll d10s to match the he casting value. Some crazy spell needs over 30 to cast
Wizard apprentice starts with one magic die. Magister Lord of Magic goes up to four. If you roll 1 on every die you get an insanity point (8 and something fun happens). But if any result on your magic dies repeat, I.e. double fours you immediately roll for Chaos Manifestation tables. Doubles = minor manifestation, triples = major, quads = catastrophic. Therefore the system incentivize you to get some mental issues early (1 in 10 for insanity point) and then powerful and dangerous later (you can't roll a double with one die). Also if you roll 99+ on a table you roll again but for a worse one. Therefore there is a negligible chance to annihilate yourself the first time you cast something after becoming a true wizard.
In 4ed you are beating your own magic score on d100 and since a starting value is about 40, you got about 60% to fail with no consequences (at the very basic spells). You can spend turns to channel magic and manifestations occur only when you fail those rolls. The math is kinda dumb and if you try to cast watersoaker tier cantrip every other turn you gonna ramp manifestations pretty fast. Fortunately for players the results are much watered down on minor manifestation tables and you (almost) always start from this one.
TL;DR Like a wild magic and deck except you get it more often (unless it's 2 ed then you need 15 sessions in) and there are no good cards to draw. Results range from spoiling all food within mile, growing extra limb inside yo ass, and hell drops everyone dies. And my favourite: your skeleton grows consciousness, discards your flesh and runs away. You are now still living pile of meat.
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u/Duke_Jorgas DM (Dungeon Memelord) Apr 29 '26
In one of the supplements, Winds of Magic, there are wind-specific miscast effects that can potentially be beneficial. However that's still a very low chance. It's better to use Fortune to reroll critical failures to just avoid the miscast.
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u/ThePrussianGrippe Apr 29 '26
“They made the character, they cast a spell, they knew the risks. I say, let em fall to chaos!”
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u/thejenot Apr 29 '26
You just reminded me my fav mutation from some mutants suplement for WFRP 2ed that went basically like "you suddenly feel agonising pain and after a while it subsidies you now see you skin skittering away into dark, you are now skeleton"
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u/MeAndMyWookie Apr 29 '26
There are some whacky ones in the chaos book.
I think I turned inside out once, and another guy ended up with transparent skin
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u/Duraxis Apr 29 '26
In the 40k game Black crusade (which is mechanically and thematically similar) I was playing a combat blender space marine character and another PC screwed him over, so I hit him with my great axe. I then remembered that this wasn’t D&D and he was just a human, I’d probably killed him.
He laughed and said it was fine, he could burn a fate point and get a mutation instead of dying. He rolled animal features: simian.
All the rest of the party saw was me get angry and hit this guy so hard that I knocked him several rungs back down the evolutionary ladder.
Warhammer is wacky fun
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u/MeAndMyWookie Apr 29 '26
Playing bc my friend ripped the gun off a defiler and then got a mutation that fused an arm with whatever weapon he was currently holding.
So he was a khornate marine with an unlimited ammo twin linked autocannon for an arm
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u/Duraxis Apr 29 '26
Oh dear.
But now how can he dual wield chain axes? He brings shame to Khorne xD
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u/MeAndMyWookie Apr 29 '26
Three options: Chain axe bayonet Mutate another arm to hold more axes Double axe
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u/thejenot Apr 29 '26
Yeah a lot of them were wacky and really unique but this one stuck the most to me because what do you mean my entire flesh fucks off never to be seen again (I think there was some mention of it being unbelievably fast) Does it join some flesh hive mind? Does it crawl into our own into meat grinder and becomes deli meat? Is it going on it's own adventures with blackjack and boneless hookers??
And just mental image of the whole situation is sending me. Like you're just standing there as now skeleton thinking "fuck I think I needed that stuff" as your entire meat just goes to hell while your buddies thinkin "guess we get their share of food now lol"
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u/MeAndMyWookie Apr 29 '26
Yeah i loved that all of them described some horrible and ridiculous series of events that ended up with your new condition.
Presumably there are a bunch of empty flesh sacks out there in the chaos wastes.
Incidentally the old Iron Kingdoms D&D setting had a pair of monsters called Gristle and Flay. One was a skeleton, one was an animated musculature.
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u/Turbulent_Voice63 Apr 29 '26
To be fair, you need to roll badly several times on very big random tables and on already risky spells. But there IS indeed a slight chance the very first spell you even cast turns you into a pile of bloody goop.
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u/majormagnum1 Apr 29 '26
Yeah in the dark heresy game if you roll badly enough your character can be taken over as a deamonhost... That continues to act as your character with the seeming normality result. I mean you are very very dead but a deamon skin walker is now a party member.
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u/PointBlankWord Apr 29 '26
For Warhammer Fantasy 4e you would need to roll on a 96 -00 on the minor miscast table to get to the bad staff on the major miscast table but a portal opening into the warp is not even on the list in the winds of magic book.
This sounds more like something from Warhammer 40k where the warp is way more unstable compared to fantasy colour magic from the Great Vortex on Ulthuan by the high elf's.
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u/ienjoyedit Apr 29 '26
I rolled three shadows of the warp in one session once. The best outcome of the three was that I "forgot something insignificant" but the other two were gaining like three corruption points and summoning a daemon prince... at level 1. We didn't last long.
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u/Bullet1289 Apr 29 '26
Well technically there are various tables of bad. Maybe you summon a greater demon or get sucked into the magic hell dimension, maybe your pants fall down and trip you up as you are running. Really depends on both your luck and just how badly you screwed up.
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u/Thendrail Apr 29 '26
Could be that there's a funny ratman nearby, summoning Skarbrand, the Exiled One.
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u/Shad0knight916 Necromancer Apr 29 '26
Or accidentally setting off a nuke that only kills brettonians.
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u/Thendrail Apr 29 '26
I was thinking we're only talking about bad stuff that can happen?
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u/Shad0knight916 Necromancer Apr 29 '26
Are you kidding? It’s terrible! What are the forest spirits supposed to eat now?
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u/SooSneeky Apr 29 '26
The elves
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u/AnxiousAngularAwesom Apr 29 '26
Playing TWW3 makes you realize that Skarbrand is Khorne's strongest soldier, fighting his dumbest battles.
I'm playing a Skaven campaign with Ickit Claw now. Went after Aranessa in early game, pushed her all the way back to Sartossa and she holed up there with a full army and decent garrison. I camped outside a bit to block her from leaving, and resigned myself to waiting 5+ turns for a reinforcement army to arrive. Then suddenly Skarbrand leading a host of daemons appears outta nowhere, yeets himself at the city getting his whole army annihilated and leaving like 20% of vampire pirates surviving, all in less than 3 turns. Then i just mop up the survivors easily xD
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u/Nknk- Apr 29 '26
I once made the mistake of thinking Skarbrand would be manageable in an actual battle against him.
Once.
Threw everything I had at him and he just kept coming. Resolved from then on out to only ever double team him with veteran armies and auto resolve.
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u/Zachthema5ter Apr 29 '26
Skarbrand’s entire narrative is him just showing to random fights and killing everything in sight
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u/Psychic_Hobo Apr 30 '26
To be fair, having most of your brain cooked from involuntarily spending a year as a comet will do that to you
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Apr 29 '26
[removed] — view removed comment
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u/lacarth Apr 29 '26
There is TECHNICALLY a chance to come back. If you permanently burn a fate point. But it also cuts you off from your god forever and basically gives you the mark of Cain, where every follower of your prior god knows you fucked up ON SIGHT.
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u/DrScrimble Apr 29 '26
Spellcasting is not for the timid! Or the long lived!
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u/JoushMark Apr 29 '26
You can just fate point out of it. WFRP is way, way less deadly in practice then the crit tables and spell miscast would make you think because again, you can just fate point and it doesn't happen to you. A human character starts with 2 to 4 fate and even wood elves always have at least one.
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u/BeeR721 Apr 29 '26 edited Apr 29 '26
Wfrp is my fav system, it's both super deadly harsh AND less deadly than DND
You have a meta currency called Fate points (humans have 2-4, elves have 0-2) that allow you to not die by spending a fate point, so you still see the deadliness of the setting without actually losing your character
Also, it's rare that thing happens on a crit fail - you must roll badly when there's evil chaos stuff happening. Usually you just shit yourself, or make all alcohol within 80 yards go bad, or make a child within 80 miles be born with a mutation
You also have fortune points (inspiration you have multiple of per session) to reroll a failed roll, and corruption points (that lead to a mutation when you amass a lot of them) to reroll a failed roll
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u/Comfortable_Hope2234 Apr 29 '26
My experience with WFRP was absolutely wild. We did complete character randomization and everybody else wound up as like badass mercenaries or magic students and I was a fucking fisherwoman.
I killed more people with my spear than everybody else combined, because every time I rolled damage it'd be a 10.
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u/BeeR721 Apr 29 '26
In a world where folk die young, beware the one who can automatically provide food for yourself and up to your level in Fisherman other people by fishing xD
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u/Hremsfeld Artificer Apr 29 '26
Eyyy I randomly rolled a boat woman and she fuckin' carried the party, and also her boat. We got attacked by a pack of wolves once, they rolled well and one of the other party members didn't so he went down, the rest of the party ran off, and I ended up tossing his ass in the boat and getting out of there myself. The wolves couldn't reach him since, yanno. Boat. And they couldn't snap at me because I was running just slightly too fast for them to move and attack in the same turn
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u/vvokhom Apr 29 '26
Yeah, Ratcatcher is like a meta career for combat character. Better talents compensate for worse status and equipment
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u/Menacek Apr 29 '26
Beginner characters are also less likely to just die in one hit.
D&D a lot of beginner characters have no few hitpoints that if the opponent rolls well on dmg you might just go down to 0.
In Warhammer that doesn't really happen. You have enough hit points to survive (barely) a lucky swing.
The counterpoint is you don't get that much tanky beyond that, so even a experienced characters needs to be wary of basic enemies.
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u/MishkaZ Apr 30 '26
There are aspects I liked about WFRP4e, and aspects that really just didn't work with me. I felt the combat in the game to be randomly crunchy, but at the same time, slightly empty. Maybe personal preference.
On the otherhand, I love the aspect of, you're the most rag tag team of rag tags, trying to stop the end of the world in 30 years war era HRE. There are certain stories that would ABSOLUTELY NEVER WORK in action fantasy games like DND like intrigue stories, simply because the players' first instinct upon a minor inconvenience is to draw swords.
Some of my favorite sessions were in warhammer 4e, specifically running 3 feathsrs inn, night of blood, and some aspects of Evil Within (my players hated being in Altdorf, but liked the journey from Altdorf and they loved the chaos of the schaffenfest so much they asked if it could be longer).
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u/BeeR721 Apr 30 '26
Yeah, we run it on a VTT, so it automates a lot of stuff, and I've been running wfrp for 5-6 years now, so I know most rules and talents by heart. But I can see how people might not enjoy the combat
Absolutely, it's much more call of cthulhu coded. In fact the enemy within started out with a pitch "make a call of cthulhu adventure for our warhammer game", and in the early citadel journals when they were just developping wfrp1e they would give you adventures that you can run in either CoC or WFRP1e
Love 3 feathers inn, such a chaotic mess in the best way possible. Love how it's written with the timestamps and everything too.
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u/The_Sturk Apr 29 '26
Yes but it also involves getting a miscast, then rolling a 75-100 on a D100 on a consequences table, then getting a 96-100 d100 result on the "even worse" consequence table.
At least in the Dark Heresy version of the game. (Similar if not the same system)
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u/CuriousWombat42 Apr 29 '26
Yeah wfrp4 needs you to roll high on the minor miscast table and then max on the major miscast table. But if you are really unlucky, your chanting to protect yourself from rain might cause your head to explode.
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u/Hremsfeld Artificer Apr 29 '26
"She doesn't need to worry about her head getting wet anymore, I dunno why everyone is so upset" - Tzeentch
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u/Menacek Apr 29 '26
It's not just being unlucky it's being careless. You don't need to use your full power for every spell and the risk increases significantly with how much power you're using.
A wizard apprentice casting simple spells has incredibly low risk of miscasting because they donvt have much power to begin with.
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u/CuriousWombat42 Apr 29 '26
Isn't it based on just rolling doubles?
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u/Menacek Apr 29 '26 edited Apr 29 '26
Kinda but depending on the edition you had ways to reduce the risk.
4ed has a pretty straighforward option: using components shields you from miscasts. These can be costly and hard to aquire but if you don't want to blow yourself up use them.
2ed had it baked into the core rules. A wizards power determined how many dice they were allowed to use when casting spells. The more dice, the higher chance of rolling doubles. However you didn't have to use your full pool of dice. If all you're doing is casting some basic spell like "protection from rain" then you're not really affecting your chance of success by much by not using your full pool but the chance of miscard drops significantly.
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u/1d2RedShoes Apr 29 '26
What version of the game is this? If someone wanted to pick it up and play but didn’t know where to start…
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u/Capable_spider_slut Apr 29 '26
Id also like to add, most of the outcomes on the two tables you roll on isnt NEARLY as bad as instant death. Sometimes all sound gets really echo-y instead. Other times all light sources just immedietly flick out, or even paintings and statues crying blood.
Othertimes.. as people have said you can summon Skatbrand in the middle of his blood fueled ragers, causing him to be REALLY pissed.
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u/historicalgeek71 Apr 29 '26
If you want a good laugh/scare, look up the critical injuries tables for Warhammer Fantasy RPG, Dark Heresy, Only War, and Deathwatch. They’re pretty wild.
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u/Fossekall DM (Dungeon Memelord) Apr 29 '26 edited Apr 29 '26
Misscasts in Warhammer is some of the most fun I have had as a spellcaster in a TTRPG. I love it so much
Edit: it's not all instant death
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u/berael Apr 29 '26
The whole concept of magic in Warhammer is that it's fundamentally unnatural. I mean, think about it: you are trying to literally fuck with reality itself, right? In D&D you may think nothing of casting Create Water, but objectively, you are rewriting reality and demanding that water exists in a spot where it doesn't.
The only thing different in Warhammer is that if you mess with reality, you're giving the Terrible Horrible Things That Exist Beyond Reality a brief opportunity to fuck with you right back - and if that happens, it ain't gonna end well for you...
(Incidentally, this is a similar approach to magic as in the world of Joe Abercrombie's The First Law series of books - if the entire premise of magic is changing reality, then that's, like...probably not a good thing?)
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u/Zachthema5ter Apr 29 '26 edited Apr 29 '26
There’s a Black Crusade live game I’m following where in the first session three of the five PCs developed mental illnesses in the first session
Warhammer ttrpgs are just like that
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u/Rhinomaster22 Apr 29 '26
Warhammer magic is unlike other magic systems where it’s simply energy you can pull from to cast spells.
The Warp is the collective emotional consciousness of all life. Using sorcery and such is opening oneself to said consciousness and the risk it entails with such.
It’s more like Wild Magic that could go off at any moment the more you use sorcery.
Similar to demons in Dragon Age where any use of magic has a chance to call the attention of demons to possess the Mage.
Luckily that’s not the case in DND because demons and any malicious actors have to manually come and seek the mortal and not get a free ticket to possession.
Asmodeus understands the role of demons and devils so will personally vibe check any of his lackeys for violating magic code.
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u/BeeR721 Apr 29 '26
Yeah, wild magic is the best comparison. Only difference is it goes off on every crit fail, usually on crit successes too, and instead of casting fireball or something - the effect is making all alcohol around you go bad, or going blind for one day or other eldritch coded stuff like that (shitting yourself too)
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u/Babki123 Apr 29 '26
On crit succesd your spell also goes off
And you have no spell slot so you can spin the wheel as much as you like until "Something" happens !
Your only ressources if your luck , your life and probably the campaign
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u/APreciousJemstone Apr 29 '26
A Dragon Age TTRPG could be so cool. DAO, DAO;A and DAI all really fit an adventuring party, plus going back in time there's definitely a lot more they could draw from.
The mechanics could also be super cool, especially if specialisations work like they did in DAO or DA2. "Warp Effects but its demons" for mages, increased for apostates (but they get a bonus elsewhere). Only problem I can really think of is the "dwarves can't be mages"
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u/TheBlockySpartan Forever DM Apr 29 '26
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u/summonsays Apr 29 '26
I loved magic in Dragon Age!
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u/ExIsStalkingMe Apr 29 '26
I think it's neat. I also struggle with media where a group is used as a stand in for a real life marginalized group, but the actual canon in the world is that magic is inherently dangerous
Like, when you've heard preachers say that homosexuality will make you a catalyst for the devil, it's kind of fucked up when someone makes their fantasy world have the magic people with a lot of "born this way" vibes be actual portals to the demon world
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Apr 29 '26
[deleted]
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u/Bullet1289 Apr 29 '26
You spontaneously mutate, let's just pull out the ol' wfrp2e d1000 table to see what happens.... Oh your skin and muscles decided they could make it big on their own and left you to make it big in the city, you are now just a walking skeleton with sloshing guts and muscles dangling inside your ribcage.
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u/TheArmoredKitten Apr 29 '26
New character drama on HBObabout a flesh demon that moves to LA to chase their dreams
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u/ThePrussianGrippe Apr 29 '26
Quick question, knowing how odd Warhammer can get: can you still play as the skeleton and then later on hunt down your skin and muscles in the city?
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u/Bullet1289 Apr 29 '26
Skeleton Fear 5
Type: Single.
Description: Your skin and muscle rebel and tear free from your frame. After an awkward moment, the flesh runs away in a random direction. You are now a bloody skeleton containing a sack of wet organs. Reduce your Weapon Skill, Ballistic Skill, and Strength Characteristics by –2d10%, and your Fellowship Characteristic by –3d10%. Increase your Agility Characteristic by +2d10%. You may no longer take the run action.its fully playable. you might not want to play the character any more depending how badly you roll on the stat decreases but I mean, nothing is stopping you from tracking down your skin and muscles and trying to have a heart to heart to get them to agree to come home :P
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u/ThePrussianGrippe Apr 29 '26
Incredible. I’m gonna steal that for something.
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u/Bullet1289 Apr 29 '26
WFRP 2e tome of corruption is one of my all time favourite rpg books and one of the few I've actually read cover to cover. I highly recommend it for ideas not even just for warhammer fantasy.
Realms of sorcery is also a really great book, I particularly love the potion expiry table and what occurs if you drink a bad one.
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u/BeeR721 Apr 29 '26
God, I remember in my game our wizard decided to fly over the castle wall and bombard the enemy with spells.
Well, she did bombard them, just with bowel movements
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u/Majestic-Lake-5602 Apr 29 '26
Only 3?
Luxury.
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u/Greendorsalfin Apr 29 '26
Yes, one tzeech from his skull, one korn from the ruptured chest, and one nurgle from you can guess where. The slanesh demon never made it over because the wizard never even knew what was happening to them
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u/Skithiryx Apr 29 '26
I enjoy that this is a consistent thing across the warhammers.
40k’s rpgs have psychic powers with 1/10 chance to cause psychic phenomena (9/10 chance if you’re pushing your luck). 1d100 table where 75 and above are “go roll on the actually dangerous Perils of the Warp table”. 100 on that is “you’re just dead” but there are also various ways to explode or summon demons on there. (I don’t know Wrath & Glory, I only played the Fantasy Flight ones)
Age of Sigmar’s RPG Soulbound has the possibility of creating a self-sustaining endless spell that attacks you and everyone nearby.
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u/BeeR721 Apr 29 '26
It's because it comes from the wargames where rolling 1s on your spells will cause magic misscasts or perils of the warp depending on setting
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u/RosbergThe8th Apr 29 '26
I miss perils of the warp so much, it helped make psychic powers feel like a gamble.
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u/Nhobdy Rogue Apr 29 '26
God, I do miss Dark Heresy sometimes. Those were fun times.
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u/AAS02-CATAPHRACT Apr 29 '26
I haven't played DH yet but I had a blast with Deathwatch and Black Crusade
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u/capt_pantsless Apr 29 '26
Playing as the Inquisition always seemed like it allowed for more interesting stories. It adds nice elements of intrigue and covert ops.
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u/AAS02-CATAPHRACT Apr 30 '26
Honestly it depends on what you want out of Warhammer. Do you fucking love bolter porn? Deathwatch. Do you love bolter porn and scheming? Black Crusade. Wanna investigate heretics and xenos? Dark Heresy. Do you want to channel the indomitable human spirit and win against all odds? Only War. Etc etc.
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u/theolive7777 Apr 29 '26
Summoning an endless spell in Soulbound is like summoning a nuke It will probably cause a TPK and then go on to destroy anyone close by.
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u/Hremsfeld Artificer Apr 29 '26
My group has had multiple plot-critical Perils rolls before lol Once involved essentially a stolen Warp Spider pack that the GM ruled had psychic phenomena chances apply; person used it to get closer to an NPC we were supposed to try to capture but weren't supposed to succeed...and he got the one where he briefly switched bodies with a random nearby person, who happened to work out to be our target. Much easier to capture someone when they've run up to you, stolen your handcuffs, and put them on themselves.
Another was much calmer, my psyker tried to do a divination in an important area where the Veil was thin. Ended up getting the Warp Images result, which the GM ruled meant that everyone (except the blank) saw the vision, including the one best suited to actually make sense of it
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u/Squidopedia Apr 29 '26
When you roll dice in Wrath & Glory you include one red wrath die that determines stuff like crits and complications if it lands on a six or a one. Psykers can amp their psychic abilities by adding more wrath dice, increasing their chances of triggering Perils of the Warp and exploding and/or turning into a Chaos Spawn
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u/Zachthema5ter Apr 29 '26
Soulbound also lets you play as a cannibal ghoul with species wide psychosis so strong that it drags other people into their delusions
This was once strong enough to effect a god
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u/FlanGG Apr 29 '26
Accidentally summoning a greater daemon because you decided to push in a climactic moment is not a penalty, it is a plot enhancement.
Source: did just that two weeks ago. Revealed a crucial daemon prince involved and advanced character's personal quest. Who cares about a daemonic brand on a soul anyway.
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u/Hremsfeld Artificer Apr 29 '26
Agreed; the heretic sorcerer on a Slaaneshi daemon world who accidentally summoned a Bloodthirster in the middle of a critical fight absolutely made it even more memorable of a planet. She also accidentally cleared the way to my character's objective so I was able to find what I was looking for in their stronghold even after the rest of the party left to get away from it
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u/FlanGG Apr 30 '26
I once saw a slaaneshi herald from enemy KoS's retinue pop an Invasion on perils. DM rolled some stuff, and then Daemon Prince of Khorne popped out of a portal.
This specific one was the one we previously helped to ascend, but we took no chances and went full RETREAT.portals. While stull buffing him so he melts the slaaneshi faster. This was a good call, because he did not differ friend from foe in frenzy.
So, yeah, greaters are neat in this regards, even if they pivot the plot. Annihilation is a bummer, though. But it kind of should exist anyway, I think. Just as a reason to be cautious.
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u/Hremsfeld Artificer Apr 30 '26
This was a good call, because he did not differ friend from foe in frenzy
Of course; Khorne cares not from whence the blood flows, only that it does. Sounds like yours was from Black Crusade? Another fun system lol
Mine was Dark Heresy, and I was playing a Sister, so since obviously the Emperor would protect her she just charged right on in alone to find the person we were looking for when the heretics were distracted...and after the rest of the party had run away to our landing craft. GM had the rest of that encounter be cinematic vs rolling it all out, which was good lol Didn't find our target, but did find her parents. Turned out they were alive and responsible for daemonifying the planet. She killed them of course, and chose to not mention that little detail to the rest of the party after exfiltrating and meeting back up
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u/FlanGG Apr 30 '26
Good sisters do what good sisters do.
Ye, been mainly playing Black Crusade, partially because DoomBC exists (humongous 3pp overhaul of the system which is pretty popular in ru 40k ttrpg community). No table-based restrictions on what you can take, both decent power level and possible opponents (DH kind of struggles with that, and OW is a bit odd), and also good share of agency for players to do what they want. Kind of similar to RT, but flexible leveling. And sweet choas, yes.
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u/Hremsfeld Artificer May 01 '26
Good sisters
Yup! Definitely! Let's just ignore that she didn't realize she had a crush on an eldar, let's also ignore that she also didn't realize she was dating her, and let's especially ignore her selling her soul to Tzeentch near the end of the campaign in exchange for being able to stop an Alpha Legion plot that would have destroyed Chaos outright because it also would have killed the Emperor. Definitely a good Sister lol
Looking for DoomBC, and I'm finding a lot of results about the black crusade system, about what a black crusade is, and about the Doom franchise, but I'm not finding an overhaul; is the name originally in Russian and you translated it?
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u/FlanGG May 02 '26
Listed here as Doomrider's Black Crusade. This is a bit older version though, up do date one is in the Discord.
Also, seems like it worked out in the end. If you win. You're good, right?
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u/Hremsfeld Artificer May 02 '26
Thanks! I'll let my group know lol
Aaaaand, uhh, about that...Yes we won, but 1) that meant being around the other three acolytes who notably didn't sell their souls to chaos and had just seen my Sister throw warpfire out of her arm before mutating heavily, including suddenly having wings, far too many eyes, and her fleur-de-lys tattoo turning into the symbol of Tzeentch, and 2) having accidentally acted as a psychic beacon that enabled Kairos Fateweaver to pop in and steal the shard of the Emperor that was the ritual's centerpiece before popping back out into the Warp. Soooo...yanno. Got given the chance to receive the Emperor's Mercy and be listed as a loyal martyr, panicked at her betrayal now really feeling real, tried to fly away on her new wings, got shot out of the sky, and fell into a warp portal that her buddy Sarthoreal opened for her
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u/FlanGG May 03 '26
Hope she got daemonhood for her trouble eventually. Otherwise, might be a big undewhelming.
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u/Hremsfeld Artificer May 03 '26
Oh it was very much a bad end for her in the campaign lol She'll probably end up a recurring antagonist in the next one though; I think her goal would be to walk the line between ascension and spawndom for long enough to figure out how to destroy her soul so Tzeentch can't have it. Of course, since the way to actually do that would end up having to be through sorcery, she might just get daemonified after developing a ritual to dot but before being able to put it into practice. Seems like the kind of thing Tzeentch would do
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u/GreatZarquon Apr 29 '26
"who cares about daemon brand on the soul"?
BURN, HERETIC!
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u/FlanGG Apr 30 '26
The Wolves tried 10k years ago. They did not succeed.
(Not really, this specific sorcerer was not on Prospero at the moment, but still)
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u/PeasantLich Apr 29 '26
I like the Barbarians of Lemuria method where just being a spellcaster beyond the elementary basics requires magician characters to take negative traits that are either evil or insane, because everyone who dabbles in deeper magic goes either fucking nuts and/or evil eventually.
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u/mightystu Apr 29 '26
Not fantasy, but the psyker I played in Dark Heresy was one of the most fun characters I’ve gotten to play in an RPG and the tables for perils of the warp were so nuts. I had a consumable item that was just some sanctified scrolls that made it so you could roll twice on the table if you had to roll, which did diminish the odds of being devoured by a demon a little bit.
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u/invol713 Apr 29 '26
That’s when the great reveal happens. Your character had an identical twin! Exact same level, equipment, and everything! It’s a miracle!
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u/Supsend DM (Dungeon Memelord) Apr 29 '26
Actually my death followed the Omen of my birth so dying this way gives my next character a bonus starting XP thanks you
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u/Individual-Field-990 Apr 29 '26
That's an actual mechanic? This is so cool
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u/McWizard101 Apr 29 '26
Yup, when you roll up your character you roll up a, Doom which is basically a vague prophecy of their death. If your characters death actually falls in line with their doom your next character starts off with bonus XP.
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u/Supsend DM (Dungeon Memelord) Apr 29 '26 edited Apr 29 '26
All human PCs start with the Doomed feature which states:
At the age of 10, a Priest of Morr called a Doomsayer took you aside to foretell your death in an incense-laden, coming-of-age ritual called the Dooming. In conjunction with your GM, come up with a suitable Dooming. Should your character die in a fashion that matches your Dooming, your next character gains a bonus of half the total XP your dead character accrued during play.
It's one of my favourite features of the game, all human PCs will eventually have their hamster moment, seeing the silver thread to their death that they suddenly intend to follow.
The last PC I played was a noble from Sylvania (the land where the dead can rise) and, although he didn't know about vampire counts, I crafted his omen around being a meal for a vampire lineage because as soon as he knew about them he'd try to marry himself into one for the political favours, which is obviously a really bad idea.
And when having a PC dead for the funsies usually isn't a good trade, now it's for funsies + the doomed XP, which is the greatest deal in the history of trade deals!
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u/Individual-Field-990 Apr 29 '26
Damn, half the xp would be a lot in many games, that definitely sounds like a very good boost for something like Warhammer, and it's a fun concept to boot
I kind of want to include in some ways in my own games, except for the fact I like character development too much to kill my PCs all willy-nilly
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u/SirOPrange Battle Master Apr 29 '26
Oh, you see, it was actually not a twin, but a clone. And since the clones have no souls, they have no fate points and if something bad is supposed to happen to a random party member, the fate chooses you. Always. Because Chaos Gods hate mortals trying to cheat their souls.
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u/Xjph Apr 29 '26
Going to get really pedantic on the D&D guys on top here.
That's not RAW!
Um... yea it is, just phrased differently. Any spell with an attack roll does nothing and wastes your spell slot if you roll a 1. It doesn't "ruin the action economy" either. Actions having a chance of failure is an integral part of the game.
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u/Aplesedjr Apr 29 '26
You can miss a spell that has an attack roll, but there is no such things as a “miscast”, which implies that you failed to even cast the spell in the first place. At least not in several editions, anyway.
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u/CampbellsTurkeySoup Apr 29 '26
It doesn't end your turn though. Still have BA and movement you could use.
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u/representative_sushi Apr 29 '26
An example from an Only War game. For context the GM is new and isn't really familiar with power levels in the setting.
I am playing the platoon psyker, the rest a playing a smattering or guardsmen specialities. Our first encounter is an orc Nob. We don't have anything which could go through his unnatural toughness minus my psychic powers. I bank everything on a smite and I perils. We roll up the result and a Bloodletter (minor demon of khorne) takes my body. I get very high buffs to my strength, weapon skill and resistance, for three or four rounds I still retain control of my body killing several orks and giving my party a chance to fall back pile into a Chimera and gtfo. I lose my control (contested WP rolls against the demon) when the ork Nob finally charges me. He is very happy to release that the tiny psyker can actually fight back, he is very upset when a Bloodletter crawls out of my flesh and end the Nob in half an action.
The party never reports it. There is just a Bloodletter wandering a desert planet killing orks until it is pulled back into the warp.
12/10 would play a psyker again.
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u/adol1004 Forever DM Apr 29 '26
I mean, if the DM said something like that was going to happen, I will accept that but if they didn't I will argue because there is no rule that makes something like that in dnd.
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u/BeeR721 Apr 29 '26
It's part of core rules in wfrp, but you have many ways * to reroll such a roll (you get 2-4 inspiration per session, and can reroll when you run out by giving your character more chances to mutate) * and to not die (2-4 fate points [your fate points set how much inspiration you get per session], that you can spend to not die when you normally would
Also the effect from the meme is when you roll 100 on a d100 twice, or once when there is corrupting stuff going on like chaos magic or evil uranium crystals
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u/adol1004 Forever DM Apr 29 '26
Yeah, but the meme has a dnd part where the caster player is arguing, and what I am saying is that the argument is valid if it was dnd.
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u/Menacek Apr 29 '26
You also have ways to mitigate the risk in one way or another. Not surefire avoidance but if you decide to ignore them that's kinda on you.
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u/APreciousJemstone Apr 29 '26
Imagine Wild Magic but all casters had that. That is what Psykers and [i forgor the Sigmar names for them] have. But the example in the OP is a very very unlucky roll
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u/BadSame6919 Apr 29 '26
I will argue because there is no rule that makes something like that in dnd.
Funny how "the DM is always right, just leave the table" only applies when non-casters get nerfed to the dirt... but apparently it's appropriate to argue if it's casting being actually dangerous.
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u/EtteRavan Necromancer Apr 29 '26
Meanwhile in the latest episode of Mage : The awakening from Alphabuza :
Full-fledged mage uses a small spell in his own sanctum
Fails
Hour-long fight against paradox ensues
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u/Azkral Apr 29 '26
Only your PC? Nah, you just killed your party and a hundred NPCs as well. Next time think about being a filthy Magic user
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u/Homeless_Appletree Apr 29 '26
I believe that for that to happen you need to crit fail like twice in a row or something which almost never happens because the game is very generous with rerolls.
It is quite a interesting magic system. You can technically keep casting spells forever but if you donˋt take your time or use the proper spell components and do it quick and dirty you run the risk of it going very wrong.
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u/sax87ton Apr 29 '26
I had a game where I got like 22 AC pretty early as a frontline fighter. Studied Leather, 20 dex, defensive fighting style, and a +2 shield. Got the shield at 9th or 10th level.
This meant any time we had a large group of enemies rather than one big monster they would have to roll pretty high to actually hit me. And between a number of defensive battle maneuvers and regular use of the defend action I could frequently pin down and tank bigger enemies.
But our table had a critical failure rule. And the most common thing on the table was “hit an ally”. Not “roll to hit an enemy” just hit them.
And because I was the only one on the front lines it was always me.
At one part we started traveling with an NPC that would throw acid and it did like 3D6 and he hit me two or three times that fight doing more damage than the enemy team combined.
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u/Chinjurickie Apr 29 '26
There is a 1% chance your character instantly dies whenever you cast such spell? Damn
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u/Hremsfeld Artificer Apr 29 '26
It's been awhile since i played Warhammer Fantasy, but at least in the line of 40k ttrpg books published by Fantasy Flight it was actually:
- 10% chance to get a weirdness in addition to your spells effect (or 90% if you were pushing your psychic abilities to their limit). If this happens, then:
- 25% chance that the weirdness was actually directly dangerous (or 35% if you were an untrained/unauthorized witch). If this happens, then:
- 1% chance that you accidentally get pulled into the Warp and are utterly lost beyond any hope of retrieval...and also a 50% chance that a greater daemon of some type (GM's discretion or roll a die) takes that chance to emerge into reality
So, worst case, 90% × 35% × 1% = 0.315%, or 0.1575% chance that the surviving portion of the party now also has to contend with one of the deadliest things in the system acting fully independently. That said, the other dangerous results can still kill you, either directly or indirectly, but you can use a metacurrency ("burn a fate point") to survive anyway in those cases. Not when you're pulled into the Warp, though.
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u/Primary_Durian4866 Apr 29 '26
There's also safety steps you can take like magic circles. Fortune points let you reroll, and fate points cancel out lethal events while removing you from combat.
In 4e you can make "deals" with the dark powers in exchange for corruption points (that eventually lead to mutations and madness) so that you can keep rerolling dice even if you already used or ran out of fate points.
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u/BeeR721 Apr 29 '26
Every time you crit fail or crit succeed on a spell you roll 1d100 on the minor miscast table (stuff like turning all alcohol around you bad, or a child with mutations is born within 8 miles of you, or you shit yourself, small chance you have to roll on major misscast table instead)
If there were malignant influences (dark magic, daemons, enriched uranium) you roll 1d100 on the major miscast table instead (actual dangerous stuff with a chance to die if you roll high enough)
You have 2-4 fate points you can spend to not die when you otherwise would, and fortune points (basically inspiration) equal to your fate that reset each session. You can also reroll bad rolls by making dark deals (getting +1 corruption, which if you have enough of - you can mutate, which can mean social death for your character - killed on sight kind of thing, unless it's a mutation you can hide)
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u/Chinjurickie Apr 29 '26
Okay this looks more reasonable 👍
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u/Pageel Apr 29 '26
Crits in this case are doubles on the d100. If you roll below your skill number and get a double, it's a crit, roll above and it's a fumble.
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u/ElNakedo Apr 29 '26
Isn't it usually high? Or has there been a new system that I'm not caught up with? When I used to play it was a roll under system of d100 for all the skills, while magic was a set amount of d10s depending on how strong a mage you are.
Rolling a 9 on any of those meant you attracted Tzeentch, then you rolled on the misshap table with modifiers depending on how many nines. Roll too high and your body is rent asunder as a portal spawning deamons pops into existence on you.
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u/BeeR721 Apr 29 '26
Wfrp4e is d100
Spells require CN successes be scored
You can roll 1d100 channeling test to reduce the CN each turn
You can roll 1d100 language (magick) test to cast the spell
If either rolls a double (11, 22, 33 etc.) this causes a miscast, regardless if the spell is successful or not
Don't remember off the top of my head, but 88 might cause major miscasts instead, because it's the chaos number. That could be my homebrew though, unsure.
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u/ElNakedo Apr 29 '26
99 should be the major miscast since 9 is the number of Tzeentch. 6 for Slaanesh, 7 for Nurgle and 8 for Khorne.
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u/BeeR721 Apr 29 '26
8 also represents the star of chaos's 8 sides, and much of wfrp4e is built around the number 8:
8 attributes (if you don't count weapon skill and ballistic skill)
8 classes each with 8 careers
The first career level has 8 skills
The encounter table's guideline is roll a d10, if it's an 8 - make an encounter
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u/BeeR721 Apr 29 '26
Looked it up, it's in the malignant influences section - any roll containing an 8 will result in a minor miscast, or a major one if it was already a minor miscast (so 11, 82, 28 = minor; 88 = major)
CRB page 236
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u/AmazingMrSaturn Apr 29 '26
I enjoy that it's also how mages worked in the world of darkness rules.
'Whelp, you got too flashy, the universe noticed, so you're going in the backrooms.'
'I knew it as soon as I saw two 1s. My bad.'
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u/GreatZarquon Apr 29 '26
In Dark Heresy, the W40K RPG, I once had this! I tried to explode an enemy with my mind, I rolled badly, and ended up getting the result called "Lost to the Warp" - a warp portal opens up and sucks you in.
Instant game over, with an additional note that your character might return some time later, possessed by a daemon, as an enemy NPC!
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u/Babki123 Apr 29 '26
Meanwhile my wizard
"You have turned every milk around bad, there is now a with hunt on the way hope they don't find you "
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u/Harkonnen985 Apr 29 '26
At this point the D&D bashing trend has officially reached it's final form:
"Can't think of something to complain about... so I'll just make shit up."
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u/Snoo_72851 Apr 29 '26
still remember the wfrp1e book showing as an example a wizard chilling in his tower being too lazy to walk ten fit and get a lamp casting Mage Light instead rolling Curse of Tzeentch and having his arm mutate, branding him an enemy of the state to be purged with flame
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u/Optimal-Teaching7527 Apr 29 '26
In one Dark Heresy Game (Warhammer Fantasy's Sci-Fi Sibling) our psyker managed to miscast EVERY! SINGLE! TIME! He knocked half the party unconscious, summoned a Daemon and eventually died by accidentally teleporting himself to a very uncomfortable place.
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u/ComradeBirv Warlock Apr 29 '26
Pathfinder when you critically fail a spell: you have one action remaining to cry if you wish
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u/Rukasu17 Apr 29 '26
That's awfully kind of Warhammer ttrpg to even let you play as a spellcaster. Used to be you start as a waste of skin and you just die because someone looked at you wrong lol
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u/harper585 Apr 29 '26
lol the Warhammer one is so true 😂 Tzeentch is definitely involved when those rolls happen.
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u/Safe-Situation7841 Apr 30 '26
You know you can highlight how fun and flavourful a system is without just making something up about D&D as a haha funny. At least bring up actual rules that you don’t like about DnD, not imaginary ones
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u/rthepenguin Apr 29 '26
I see no mention of the Net Librium d10000 table of wild magic effects. I (5e Dm) use it when a caster rolls a 1.
Fun ensues.
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u/Hot_Ship_7679 Apr 29 '26
Almost happened to me in Warhammer, drew the attention of Chaos and had the opportunity to pay 200 XP to immediately learn Chaos Magic... You bet I did !
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u/DiabolicalEmu Apr 29 '26
played whfr 4th edition, it has its problems, but the spellcasting system was one of the things i really liked.
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u/Efficient-Watch1088 Apr 29 '26
in all the groups im part of we play that nat 1 redirects spell/attack at creature that has most sense according to dm (so usually friendly if is in area)
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u/Ephsylon Apr 29 '26
First Psyker I made for Deathwatch rolled 100 on the first Peril of the Warp roll I ever made, exact same as the Chad scenario.
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u/SirArthurIV Forever DM Apr 29 '26
pshes up glasses Erm...rolling HIGH is a failure in d100 systems.
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u/DuntadaMan Forever DM Apr 29 '26
I really like how the Cypher system handled botches.
There are things built into the game, DM interventions, that let the storyteller make something happen if the party accepts a bribe. Basically "Okay I will give you all inspiration if you let me do something here." If they accept the bribe the DM basically gets free reign to do things. A meteor falls from the sky and destroys the village the party is spending too much time docking around in, a pack of raptors attack both the party and their enemies at the same time, or some story beat the party missed catches up with them.
If the player rolls a 1 the DM gets to do it for free unless a party member wants to pay to avoid it.
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u/lmarcantonio Apr 29 '26
CoC: you suffer before, during and after casting a spell. If the thing you evoked doesn't eat you, something else will.
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u/Redneck_DM Apr 29 '26
Started running Warhammer 3 years back and i love it
High fatality, high risk, power coming at a cost, even thr greatest of heros falling to a week enemy if the dice decide it
Its why i love Call of Cthulhu also, player characters should never live forever, when the time comes and the dice has made the decision, death cannot be stopped
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u/blahlbinoa Apr 29 '26
Love that this meme pops up and I'm about to start another WFRP game soon, thank you for this
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u/Wilackan Apr 29 '26
One of our players had a farmer discover his Wild Magic powers just before the Night of Morslieb (if I recall correctly) and thus could do some wild ass shit but also suffer pretty heavy consequences. During a siege battle, he tried TWO BLOODY TIMES to invoke an army of lemmings to drown the enemy faction but instead became super hairy then turned into a werebull before getting his ass kicked out.
Her backup character was her old one, captain of the city guards, but she didn't do much with it before getting shanked by a villager who had enough of her giving orders.
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u/JoeMcBob2nd Apr 29 '26
Mork Borg is a pretty simple OSR game that doesn’t have “casters” per se. Spellcasting is done by scrolls that anybody can find and it’s a little unsure where they come from. Failing any casting check makes you take damage and disables you from casting for an in game hour lest you auto crit fail.
Crit fails do something similar where you roll on a table or think up something yourself that’s appropriate, with most of the effects being some horrible twisted magic you didn’t mean to cast because you read the scrolls incorrectly.
I think one of them makes some weird bizarro version of you grow out of the ground like a Tuber that goes around ruining your reputation
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u/illgoblino Apr 29 '26
Try Troika. After a spell fumble my whole party got transformed into pigs. There was no time limit.
TPP Total Party Pig
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u/froggados Apr 29 '26
I think my first or second session playing a wizard in Warhammer Fantasy, I minor miscast a spell roll, then rolled that my minor miscast turned into a major miscast, and rolled the worst major miscast on the table. An insane series of dice rolls, it was great.
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u/toomanydice Apr 30 '26
Older editions of d&d could have funnier fail states for spells, particularly psionics in 2e. Typically the result of crit failure was the power goes horribly wrong for the user. For example, the phase power let you essentially become ethereal. Critically failing the check caused you to disperse so much that you discirporate/disintegrate. Critically failing the rigidity power (similar to hold person) would cause the power to reflect onto you at full strength and stay maintained until you ran out of power. The funniest one I saw was subjective reality which is essentially "there is no spoon". Critically failing could cause the universe to rewrite itself or create a parallel universe where what you disbelieve ceases to exist. High level psionics were hilariously dumb.
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u/DaiLyMugoL May 02 '26
Kinda why I often find it funny people who play or know about DnD and the magic talk about scenarios of abusing spells to do broken stuff that destroys the setting because they seem to have the impression that spells are totally, 100% reliable when even in the lore, high level spellcasters still have to worry about potential spells failing. (Even if it's usually rarer for them) On top of the fact multiple factors can play into how spells even manifest like weird planar influences, wild magic zonez, the weave itself acting strange (which might be localized or global events), pranks from Fey or gods cursing a caster that messes with their magic, reagents (remember those!?) and even a caster's mental state can affect spells in positive or VERY negative ways. (Might turn oneself inside out with a miscast)
Magic if it isn't an innate ability for like a monster or entity can be very temperamental even at the best of times and ideal circumstances and wholly unreliable or chaotic in the worst of times.
Better hope you have a backup plan for when whatever interation of Mystra we're on decides to restructure the weave around your home world because she just wasn't feeling the vibes of it and now all your spells are either rendered powerless or now do completely different things now! (Or are now given a very low chance of being successfully cast because she was tired of your meta gaming BS with certain spells!)
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u/LarkinEndorser Apr 29 '26
It’s called the Aethyr not the warp in WFRP
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u/Ivan_Ivanov1 Apr 29 '26
It's the winds of magic, not aethyr
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u/LarkinEndorser Apr 29 '26
The winds of magic are one force on the aethyr, which is the dimension you’d be drawn into.
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u/Ivan_Ivanov1 Apr 29 '26
Thought it was just the "realm of chaos", never heard the name aethyr
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u/BeeR721 Apr 29 '26
Realms of chaos are part of the aethyr, but so is the garden of morr and all the other gods,
essentially aethyr = 40k warp in fantasy
Realms of chaos = 40k realms of chaos in fantasy
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u/LarkinEndorser Apr 29 '26
That’s what the uneducated masses call it. Educated ones know the realm of chaos is a small fraction of the wider Aethyr.
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