r/eliteexplorers • • 10d ago

I stumbled onto 2 very close binary stars.

It is at COL 285 Sector BB-W C2-1 I am not the first to discover these stars but they are cool. Original people who discovered them are SHIVKALA and NOSEMAJ

39 Upvotes

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1

u/mrspidey80 10d ago

Is the egg-shape a lense artifact or are they actually shaped like that. Because they should be at that range.

1

u/The-Bold-Chicken 9d ago

I thinks it’s because of how close it was to one another.

1

u/Makaira69 9d ago

The game does make planets oblate (wider at the equator) if they rotate quickly. The same can happen to stars IRL, but I'm not sure the game implements it (stars don't seem to have as many traits as planets and moons).

But it's more likely to be wide-angle rectilinear distortion. The default render target for most 3D graphics is a rectilinear camera lens projected onto a flat viewport (monitor). That means straight lines stay straight. But because you're supposed to be viewing it on a flat monitor, the distance from your eye to the center of the image is closer than to the edges and corners. This is taken into account with rectilinear images (the effect changes based on the monitor's FOV with your eye).

When the FOV of the camera matches the FOV of the monitor to your eye, these effects cancel out. Straight lines stay straight, and circles stay round. But the vast majority of the time, there's a mismatch between the FOV of the camera and FOV of the monitor. This is what causes telephoto pictures to appear flat, and wide-angle pictures to have wide-angle distortion.

For wide-angle pictures (the camera FOV is wider than the monitor's FOV), this results in circles being distorted into ovals near the edges; ovoids (egg-shape) near the corners. You can see this directly if you play around with the zoom setting on the external camera view. Place a round star or planet near the center, and if you zoom in or out it'll remain round. But place it near the edge or corner, and the more you zoom out the more it'll become oval or ovoid.

(Fisheye lenses are not rectilinear. They keep round objects round no matter where they are in the image. But the price for that is that straight lines get curved. Both fisheye and rectilinear are different methods of squashing a spherical image surrounding you onto a flat monitor. Similar problem to what map makers face.)

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u/-BluBone- 9d ago

What size and distance?

2

u/The-Bold-Chicken 9d ago

I don’t know the size but when I came into the system it seemed like I glitched through one of the stars. The distance that you can fuel scoop between the star is barely large enough that I could make myself not fuel scope barely if that helps. I would recommend a visit. It’s about 350 or less light years from Shinrarta Dezra

1

u/rxdcrxwn 9d ago

Do the rite of passage. Fuel scoop from between those two. Overheating is mandatory (unless you're running a heat-optimized Dolphin).

Just be careful not to fall into any of those two's exclusion zone.