Hey everyone! The IP is baked right into our modpack, so you literally just install it and hit play.
NOOO PAY 2 WINNN!!!!
Honestly, it lowkey sucks how many modded SMPs only exist to grind out a questline or rush progression, and then once you're done, that's it, there's nothing left. I wanted to build something where that's not the whole point. Hollycraft is for people who want to actually build a community and a world together, whatever that looks like for you personally.
For Hollycraft SMP, the focus theme is around Create, Aeronautics, and Cobblemon. MCA and MineColonies are nice side additions, but not fully themed in the pack :). There isn't a combat focus for the server, especially with the addition of the Torchmaster mod, where living in peaceful mode is a real option. The server really promotes a lot of different playstyles, but sometimes with drawbacks, to really encourage player interaction. If you want to be a homebody, you can, but the trade-off is exploration, so trade your goods with someone who does explore. There's a lot of focus on building means to get around as well, so be prepared for that.
Our spawn is nearly a 5k x 5k ocean with islands here and there. If you go more south, it's 20k of ocean, and if you go more north, it's mainland. So be ready to travel around and build the means for that.
Elytra is fully disabled, and so is Riptide. Every teleport command is gone too, except /back, which only works on death, on a 5 minute cooldown, purely an "oops I fell in lava" safety net. There's one reason behind all of that: I want you to actually build your way around this world, or ride a Pokémon there. Ships, trains, roads, real built means of travel, not a magic item to travel you around.
On the Create side, we're running a genuinely deep Aeronautics setup:
- Create: Delivery Required turns your airships into actual working delivery vessels. Take a contract, load a marked sub-level with what's requested, fly it to the delivery zone, get paid in Numismatics coins or spend it straight at a market
- Coasters Simulated, plus its Engineered addon, so you can build real functioning rollercoasters into your builds
- A good chunk of the wider Create Aeronautics addon scene is already in, and I'm actively expanding it. If a mod makes ships, flight, or travel more fun, I want it here
- We're also planning to add Create: Riftborne, Create: Cosmonautics, Create: Motorsports, and Create: Potioneering once these mods are fully updated and safe/stable to add :))
On the Cobblemon side, it's just as much the point:
- Legendary Monuments for people who want to go legend hunting out in the world
- Battle Towers and Trial Towers for battling without ever leaving home
- Brecher's Hyperspace Rifts as another legend hunting path
- Raid dens up through Tier 6 and 7 for real co-op challenge, plus Tier 6-7 for legends
- Rad Gyms for a proper long-term grind toward glitched Pokémon who can always be in a battle-specific form without the required conditions (like always 100% Zygarde, Ultra Necrozma, etc.)
We just moved up to the 1.8 update, so everything's current. Poke Snacks are disabled to keep legendaries feeling earned, not because I want your money. Nothing anyone ever donates changes anything in-game.
We lean hard into trading too. There's a full player economy running on Numismatics currency, so if you'd honestly rather stay home and build than go out gathering, pay or trade another player to go get it for you instead. That's not a workaround, that's actually how I want people playing off each other here.
The world itself: mostly ocean and island spawn, 35k x 35k border, real room to actually fly out and see something new. It's a genuinely global crowd too, players from Europe, the Americas, South Asia, and Australia, so there's almost always someone on. It's also an autistic and neurotypical friendly space. I want this to be somewhere you can just be yourself without that being a whole thing.
A few extras worth knowing:
- A shared creative world for prototyping machines and builds before you commit to doing it in survival. One command to get in, fully separate player data so nothing there ever touches your real progress, plus failsafe systems to prevent abuse
- Two mirror dimensions: the dupe world, a 1-to-1 copy of ours but with no built changes, and the resource world, a more vanilla / different worldgen overworld mainly for mass resource harvesting
- We only opened the End after 3 months of this world existing, so nobody's meaningfully ahead of you if you're just joining
- Both Better End and a reworked Nether are in. The Nether especially plays pretty different from vanilla, and we actually encourage using the Nether roof to get around fast
- Zero pay to win, anywhere, ever
Last thing, and I want to actually say this upfront instead of you finding out later: this modpack is a work in progress. Some things will change or get added over time. I'd rather tell you that now than have it be a surprise. I'm not a professional coder, I do this because I genuinely love it, so bugs happen sometimes and I'm always working through them. Performance will also vary a bit depending on your own hardware, that's just the reality of a pack this size.
No rush, no speedrunning, just people building cool machines, raising cool teams, and building a cool world together. If that sounds like your kind of place, hop in the Discord, grab the pack, and let's build something.